I'm having a bit of trouble wrapping my head around the way a container view controller is meant to be implemented.
I dragged a container into my main view controller and it automatically creates the embedded view controller and is connected via an embed segue. I can then access it from my main view controller via prepareForSegue.
I'm a bit confused as to creating and using these on the fly. Ie say I want to use it as an alert view. Am I meant to just initialize the view once, and then change its contents each time the display is meant to be triggered? Should I be calling presentViewController or just setting hidden/animating the view in and out?
Having trouble articulating. Hopefully someone speaks newb and can understand me.
Using an embedded controller that you get with a container view is not a good fit for something like an alert. You can't create these "on the fly" this way, since that embedded controller is instantiated at the same time as the controller it's contained in (you don't president it). You can do the same thing in code as what a container view gives you using the custom container controller procedures (see Apple's "Creating Custom Container View Controllers" document). If you just want to make a custom alert view like view, I would just create a custom view and add it as a subview to your controller.
Use setHidden: method when you want to show or hide that view.
[_myAlertView setHidden:YES];
[_myAlertView setHidden:NO];
I hope that I understood your question correctly.
Related
I am trying to create an app for iOS using Swift but running into problems with the very basics.
To keep it simple I just want the app to initially be a single view application with a button and some sort of list view on the page. I believe a TableView is what is recommended here. When I click the button, I just want it to populate the list/table view with some entries, that's it. To start with, I don't care if these entries are hard-coded, I just want to get something working.
I have been looking at different samples but I am getting confused. Some of them seem to suggest using a TableViewController others don't. When I use a tableview controller, the UI I had created seems to get completely replaced with just an empty tableview list and the button is gone.
I previously have developed apps in Windows phone and found it a lot easier. I'd just add a listview object and in the click method of button, add the items programmatically etc. But this is my first time trying to create an iOS app and it seems a lot more confusing. There are delegates, controllers, views all seemingly needed in order to do something very simple.
Can anyone give me some basic step by step instructions about how to add a tableview to an application and load some data into it through a button click?
Make sure you are clear about the difference between a view and a view controller.
iOS uses the MVC design pattern (Model View Controller).
A view object displays contents to the user and responds to user interaction.
A model object stores state data.
A controller object drives the app logic and mediates between the model and the view.
A UITableViewController is a special subclass of a UIViewController who's job is to manage a table view. It has some extra support in it that makes it a good choice for managing a table view, BUT... there is one annoying thing about it. It is designed so the ONLY view it can manage is a table view. You can't use a UITableViewController if you want to add buttons, labels, and other UI elements to your screen outside of the table view.
What I usually do is to create a create a table view controller, create a separate regular view controller, add a container view to the regular view controller, and then use an embed segue to embed the table view controller inside the view controller. (you just control-drag from the container view to the table view controller.) That way you get the best of both worlds. You may want to create a protocol that the table view controller would use to communicate with it's parent view controller.
You should be able to find a tutorial online on setting up a table view controller as a child of another view controller using container views and embed segues. It's quite easy.
I apologize for not actually screenshotting my storyboard on XCode. This is a Microsoft Paint rendition of the storyboard. Basically I want to be able to do something as simple as click the "Say Hello!" button on the main view controller and change the label in the panel view controller to say "Hello!" I've tried the process listed out on numerous StackOverflow posts and this article but I think I am missing something because it flat out does not work. I think there should be a segue between the main view controller and panel view controller but don't know which way to turn it and what type to use.
For what it is worth, I am using the ARSlidingPanel library to get the desired layout that I need. The only problem is now I can't interact between the two view controllers.
Any tips? Thanks!
when you are in main view controller, you can get the object of container. while loading the panel view controller you must have created its object in container. so from main view controller you can acess this object of panel view controller and all of its properties. for example :
in main VC
container = self.parentViewController;
container.panel.label.text = #"some text";
where panel is the property in container controller of panel view controller type.
So here is the problem I am trying to solve.
In each viewController I am trying to insert ads and the actual control elements. I finished couple of tutorial on raywenderlinch.com to understand that how people professionally put ads in their app. They used UIViews to have two views under mainview of view controller. So I completely understood that one subview hold the ads and another is holding actual app contents. if Ad is loaded take up the screen or else let other view have all available area.
After I came back to xcode I started coding the way I learned there. but when I was dropping UIView on storyboard, I saw containerView, which I think was not present when the tutorial was written.
So I am here to ask about the both approach and their pros and cons.
So basically its UIView vs ContainerView. Which way I should do, and why ?
Any help would be greatly appreciated.
You use UIView when you already have a view and you do not need to have a dedicated view controller to build and handle interactions within it.
From the UIView help page:
UIView object claims a rectangular region of its enclosing superview (its parent in the view hierarchy) and is responsible for all drawing in that region ...
Simplified structure:
YourViewController ---(has)---> UIView
You use UIContainerView when you need to embed another view controller in the one that you already have. The embedded view controller is in charge of returning a view for the region that the UIViewContainer occupies. Therefore, your UIContainerView knows which view controller to use to render UIView inside the region it occupies.
From the UIContainerView help page:
Container View defines a region within a view controller's view subgraph that can include a child view controller.
Simplified structure:
YourViewController ---(has)---> SubViewController ---(has)---> UIView
That SubViewController returns a view and handles its events.
As an alternative answer, you can also consider the use case instead of the technical differences. For example: Why use a container view?
A common use for container views is to reuse (share) a view, directly in the storyboard. Previously, reusing a view required creating a separate "xib" file, and programmatically adding that view when the view controller was loaded.
The above image is from this extremely simple, easy to follow guide that walks you through how to setup a container view that is shared between 2+ view controllers.
A few other thoughts on when to use it:
A navigation bar is part of a UINavigationController, which is a container view controller. So, if you wanted to build a custom alternative, you'd probably use a container view.
A container might help anytime that you want to temporarily show a complex view on top of your current VC but can't/don't want to present another VC modally. This approach still allows you to build that temporary view in interface builder, to setup auto layout constraints for it, etc
I also found a guide explaining that there's a way to switch out different container views based on the situation, allowing your VC to have sub-sections which are very dynamic, yet without having to build those sub-sections programmatically. A picture, from that guide, exhibiting what I'm referring to:
Hopefully this helps people who are trying to figure out when a container view applies to them. If you have other example use cases, please edit/add them or leave them in the comments!
If you see in detail these container view of UIView class type. To get the insights of why we need containerView you should see below portion
In most ways, a container view controller is just like a content view controller. It manages views and content, coordinates with other objects in your app, and responds to events in the responder chain. Before designing a container controller, you should already be familiar with designing content view controllers. The design questions in “Creating Custom Content View Controllers” also apply when creating containers.
for more detail about container view goto link
But before you begin you should have an understanding of
and also you can check this tutorial for how to use container view.
Thus you can go for both the approaches.
Hope this will help you. happy coding :)
I'm keeping on developing an iPhone app (rigth now native one) and I would need to use a common "header" for all views but I don't want/need a UINavigationBar and prefer much more have a common "partial view". It will have some actions to perform but always the same ones (showing notifications panel, basically). It should be something like you can see in the screenshots.
I don't need (I feel) delegation because the controller's view can handle notifications and show them when user clicked the customize button.
I don't mind to use a Nib o make the view hardcoded but I'm not sure how I must make an instance of the view or the controller that handles it within each app tab (I'm using UITabBar as navigation control).
From my point of view it doesn't exist a way to get a common controller to call wherever needed; you just can use some method to present new controller as modal o push it out and I think that is not what I'm looking for.
Any idea is welcome. Thanks
Create a custom view controller with 2 subviews. Subview 1 is the header. Subview 2 is the container view where child view controllers are displayed (your tab bar controller in this case).
Your custom view controller could be the delegate of the tab bar controller if you want, so it can be notified when the tabs change and update anything on the header view.
Well, finally is have used the solution I found on the link http://patientprogrammer.wordpress.com/2012/03/12/re-usable-subviews-in-ios/
I have created a Nib with a view controller and then, in the main window I have added two view, the top one subclasses the view controller for the Nib view and it is rendered automatically when app is launched without a single line of code within "main" controller. See the screenshots for more detail:
Thank you very much for your help
When using custom container view controller, I don't quite understand why the presenting view controller needs to specify the from, because being the container class, it should already know what's in the view hierarchy, no?
transitionFromViewController:toViewController:duration:options:animations:completion:
Container view controllers sometimes need to put the views of the contained controllers into specific subviews of their own view. (For example, a SplitViewController reimplementation might have left and right positioning views holding the master and detail controller views respectively.) Providing the fromViewController tells UIViewController where in the view hierarchy the new controller's view should be inserted, and also which specific view should be removed after the animation.
(contrary to another answer, the frames of the views aren't set for you at all. You do that, before the call, and in the animation block. The "Creating Custom Container View Controllers" system guide in the docs has a pretty good example.)
As it happens, actually using transitionFromViewController:... appears to be optional. You can manage your view hierarchy manually, with or without animations, and it works fine. I'm still forming my opinions, but I think I prefer to do it manually, to more easily handle cases where one of the VCs is nil.
This is done this way to allow you to have a view controller that has views with viewControllers in it. The from defines the originating view controller and gives the system the ability to position the animations appropriately.
Imaging you had a view with 4 views in it like tiles. the main view controller can consecutively call this on its "child" view controllers and with the from -> to specification, it won't make the assumption that the caller is the from viewController.