I have root page view controller with three navigation controllers, each of them initially navigates to view controller with main table. After user clicks on the table there is a segue with push going to another VC (with detail table).
Transition style is scroll.
it's work fine. But, I have following effect: page scrolling works everywhere.
I need to scroll between pages only when user in table vc. Left swipe in detail table vc going to previous navigation controller, not back to the main table vc.
What I need to do to correct described behavior?
X-Code 5, iOS 7
Upd: I can prevent page transition by returning a nil at datasource before/after methods, but the scrolling is still showing on the screen.
When I tried to disable scroll by setting datasource to nil in 2 ways:
1) in pageViewController:didFinishAnimating) a have an exception: Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: [views count] == 3'
2) in main table vc in willAppear/willDisapper and have an exception: Terminating app due to uncaught exception 'NSGenericException', reason: '* Collection <__NSArrayM: 0x8a445d0> was mutated while being enumerated.'
Upd 2: here the link to my project: http://yadi.sk/d/MWmdA3XLCdn4U . Press a blue button with "download" picture to get the file, or use the language switcher at the bottom of page.
Upd 3: Thanks to David. His solution is working. In addition: I just lay Pan GR at DetailTable VC in my storyboard and link it to a view, without any lines of code.
Two ideas come to mind:
subclass UIPageViewController, and in your subclass provide a method to change the array of view controllers from the "real" array to just the current visible one. The user will not see any affect of this, but it will prevent the page controller from doing anything.. Obviously when you get back to the root view, you tell the page view controller to undo the change (swap back to the real array).
implement the dataSource protocol, and set a flag so that when you want to prevent paging, the dataSource returns nil for the next/previous view controller.
Note: I have not done this with a pageController, but I have done similar things with navigation controllers.
EDIT1: I played with your project, and yes, its not going to be easy to prevent the scrolling, but it is possible. The key issue is that the page controller has a scrollview subview that is hosting the pages. It has a pan gesture recognizer in it to recognize the dragging behavior and respond to it. Unfortunately, for the "scrolling" variation of the page controller, the gesture recognizers are not exposed. There is an interesting thread on this whole subject here on SO.
So you have a few options:
look for the scroll view in the subviews, find the gesture recognizer, and disable it.
disable the same scrollView
do some fancy tricks after you push the first view controller. But that I mean, once the animation is over, pull that view out of the subviews, remove the paging controller from the window, and install the pulled out view directly as the root view controller. This can be made to work, but since offsets change. you may need to actually create a transparent view the same size as the window and insert the pulled view there first.
add your own pan gesture recognizer, and just ignore the results. So in viewDidLoad in any view that you don't want paging, add the code below. It seems to work quite well.
Code:
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(pan:)];
[self.view addGestureRecognizer:pan];
EDIT2:
The preferred way to do this is going to be using your own pan gesture recognizer, as shown in the code above. What you can do is when the view appears that you DO NOT want to activate the paging control, add the gesture recognizer in viewDidLoad. When the user navigates back to the main view, then that pan recognizer will not be active, and the page control will work normally. I tried this with your demo project, it works fine.
While the other ways can be made to work, its more complicated as you see. To change the scrollView or its recognizer, you have to go probing around in the page view subviews, which is something Apple frowns on, and is fragile (meaning it can break easy in the future). You would have to provide public methods in your subclass, and figure out how to get a reference to the page control to each subview.
Related
I have the following scenario and need help in resolving a tricky situation in the scenario
There is an Xcode project and am using EzSwipeController for swipe (pagination effect) between three View Controllers at the moment.
In my first ViewController (this viewController is fetched from my custom dynamic framework as part of my requirement) -
Code to fetch ViewController:
userProfile.createProfileUI(userSession!) { result in
switch result {
case let .Success(profileViewController):
myDetailsVC = profileViewController //myDetailsVc is passed to EZSwipControllerDataSource array
default:
break
}
}
The other two ViewControllers are within my project storyboard
The Problem -
In the first ViewController, there is a tableView with canEditRowAtIndexPath enabled for few cells (phone numbers).
So when I try to swipe the row, the EZSwipeController responds first and
hence, I am not able to edit the row.
Here is what is happening - http://recordit.co/SOJgdeYchP
Here is what should happen - http://recordit.co/EBPSbjH31q
How do I handle this problem? Is there a way where I can override the default swipe controller action when I try to edit the row?
Please help!
Attach the swipe gesture recognizer to a parent in the hierarchy.
If you're using a UITableViewController, replace it with a UIViewController with a UITableView inside it. Then just drag the gesture recognizer onto the view controller in Storyboard, and it'll attach to the UIViewController's Content View instead of the UITableView.
Though at the end of the day, this is inherently a flawed approach, since swiping to flip pages in an app is only ever viable if you don't have any elements on the pages that also have swipe gestures in them. If you do, even if you code a workaround to make the gesture recognizer for the element in the view controller (in this case, a table view cell) fire instead of the page flipping swipe gesture, that creates an inconsistent user experience.
My suggestion: don't use a table view for such a form altogether. On top of the aforementioned mechanical UX issue, from a user perception perspective, there's nothing indicating visually that this is a table view and not just a scroll view, so there's nothing indicating to the user that swipe actions (Delete) are available. Use a scroll view instead, and take a different approach to deleting (Delete buttons that are always visible, Delete buttons that are only visible after the user hits Edit somewhere, etc.).
I want to implement a hold-to-preview button that brings up a view containing an AVPlayerLayer, which plays as long as the touch doesn't end. The video player is contained in a different view controller, and I am hoping to be able to use presentViewController:animated: when presenting it, and not just add it as a subview and child view controller.
My question is about how to deal with the touch event. I see two possible ways:
I try to transfer the active touch down event to the presented view controller (not sure if even possible), or
I try to keep the original view controller's gesture recognizer active, and then let the video view controller know when it's time to dismiss itself. I'm hoping this could be achieved either by just setting the presented view controller's userInteractionEnabled to false, or perhaps using a UIViewControllerTransitioningDelegate to present it, and then just skip calling completeTransition: or something similar (I believe touches don't register on the new view until you complete the animation, but please correct me if I'm wrong).
My question is about how to deal with the touch event.
Touches are always associated with the view that they start in. You can't transfer the touch to a different view. I've never tried it, but the options I think you should explore first are:
Use view controller containment. Make your preview view controller a child view controller of the one where the touch originates. That way the parent and its view hierarchy never go away, although they could be covered up.
Attach the gesture recognizer to the window. A window is a view, and should be able to have gesture recognizers. You could make the gesture recognizer's target the app delegate or some other object that will always be around, and have the delegate post a notification when the recognizer is triggered. Again, I haven't tried this, but it seems like it should work.
I have used page-based application example shipped with xcode to build my app. The page view controller works fine, however, I have such problem:
In each view controller representing page data, I have some buttons, and clicking it leads to another view controller's view. I use this to add the view to view hierachy:
[self.view addSubview: self.articleViewController.view];
articleViewController just has a scrollview inside and show some text data. The problem is, if I swipe the view to scroll up/down, when it reaches the end page view controller takes this gesture and move to previous/next page, which not what I want. I want articleViewController receives no gestures from page view controller but only scrolling itself.
Hopefully I described good enough..
How can I disable gestures in my articleViewController? I have tried to study this post: UIPageViewController Gesture recognizers but haven't figured it out to solve my problem.
An example project to illustrate the problem: https://dl.dropbox.com/u/43017476/PageTest.zip
I know you cited the same question, but I don't like the accepted answer. Check out this answer, which is a bit further down the same post. I had the same issue and adding the block of code from that answer to the end of my viewDidLoad in my UIPageViewController fixed the issue I was having.
Basically what's happening is that the UIPageViewController is consuming all of the touch events, so you need to remove certain UIGestureRecognizers from the UIPageViewController so that it doesn't respond to those. It might be a little trickier than the example I posted as that is just removing UITapGestureRecognizer, but it's the same basic concept. You need to make sure that the UIPageViewController only advances to the next page on a right->left swipe gesture, and not an up->down swipe gesture.
Check out the UISwipeGestureRecognizerDirection documentation.
After creating an Xcode project from the iPad "master/detail" storyboard template, I cannot seem to find the UIGestureRecognizer instance that's responsible for the Mail-style swipe to show the master view in portrait mode.
I need to do this in order to make it ignore touches on certain UI elements, but it doesn't seem to be handled by any of the 4 gesture recognizers returned by the gestureRecognizers method of the master view. When I set a delegate on them, its functions only get called when interacting with the master view itself, and not with a swipe on, e.g. the detail area. The detail view returns an empty array from gestureRecognizers.
A project-wide search for "gesture" reveals nothing, and I see no gesture recognizers in the storyboard. Where is this handler created and managed in the default Xcode "master/detail" template, and how can I access it in order to set a delegate?
I expect it is on the split view controller itself rather than the master or detail view controllers. You can turn it on or off using the presentsWithGesture property (5.1 and later only).
I have a uitableview controller which is a subview to a view managed by a uiviewcontroller. nothing really out of the ordinary but the tableview tracks gestures on the wrong axis(only on device).
Basically you scroll up/down table doesnt do anything, and left/right scrolls table up/down. its super weird. i was hoping somebody has seen this before and maybe know what causes it?
Edit: heres a video
http://c.drunknbass.com/EB7m
at the end i am scrolling a uiscrollview that scrolls normally and is a child of the same uiviewcontroller.view
UIKit relies on there being a key window, and that window having a root view controller, to be able to correctly handle events, and forward them to your code. I suspect that perhaps one of those things is not set up correctly in your app. (Such that the device orientation isn't matching up with the visual orientation of your UI.)
Also note that prior to iOS 5, making one controller's view the child of another controller wasn't really supported by UIKit. It can be done, and mostly works, but you are going to have to manage the forwarding of all of your lifecycle events. (See the notes on controller containment in the docs, and the description of -automaticallyForwardAppearanceAndRotationMethodsToChildViewControllers as well.)