I have a few view controllers with the same classes.
How can I differentiate between them when segueing to a specific one?
Normally I would use this code to do it, but this only works when there is a single instance of the class:
SecondViewController *secondview = [[SecondViewController alloc] initWithNibName:nil bundle:nil];
[self presentViewController:secondview animated:YES completion:nil];
You have these option:
-Use storyboard and so, use segues;
-Use storyboard and use:
ExploreViewController *ev = [self.storyboard instantiateViewControllerWithIdentifier:#"ProfileViewController"];
-Don't use storyboard and so you have just to set the nib name in "initWithNibName" in according of the viewcontrollers which you want show.
Related
I have a view controller like in the image below:
And I am trying to present this view controller from another view controller like so:
LHPDFFile *vc = [[LHPDFFile alloc] init];
vc.previewItemURL = self->_previewItemURL;
UINavigationController *navBar=[[UINavigationController alloc]initWithRootViewController:vc];
[self presentViewController:navBar animated:YES completion:nil];
This works, however my buttons are not appearing :(
It appears that the code above is creating a Navigation Controller instead of using mine with the buttons. What am I doing wrong?
Try instantiating your view controller with the storyboard. Something like:
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"YourStoryboardName" bundle:nil];
LHPDFFile *vc = (LHPDFFile *)[storyboard instantiateViewControllerWithIdentifier:#"<id of your view controller in the storyboard>"];
Calling the empty init method leads to empty instantiation of the view, because you have never mentioned that it should use this storyboard's this view controller. More details here.
You init none of your controllers from storyboard! Those buttons belongs to file view controller. You should init that controller from storyboard instead of call init.
MyViewController *vc = [[self storyboard] instantiateViewControllerWithIdentifier: #"MyViewControllerStoryBoardID"];
UINavigationController *navBar = [[UINavigationController alloc]initWithRootViewController:vc];
[self presentViewController:navBar animated:YES completion:nil];
Currently I am using two iPad storyboards in my project.
The first storyboard has a Login screen and a tableview controller. I want to call the second storyboard from the first storyboard tableview controller, when the cell is clicked. Normally it's easy, but here the second story board has a UISplitViewController.
MainSVC *baseView = [[MainSVC alloc] init]; //UISplitViewController
UIStoryboard *storyBoard=[UIStoryboard storyboardWithName:#"Mail_iPad" bundle:nil]; //Second Storyboard
baseView =[storyBoard instantiateViewControllerWithIdentifier:#"MainSVC"]; //MainSVC = Storyboard Name
[self presentViewController:baseView animated:YES completion:nil];
This code is not working. I searched in google, but couldn't find the best solution.
How can I call second storyboard splitview controller programmatically?
Use this code. This should be work. !
UIStoryboard *storyBoard=[UIStoryboard storyboardWithName:#"Mail_iPad" bundle:nil];
UISplitViewController *split = [storyBoard instantiateViewControllerWithIdentifier:#"MainSVC"];
self.view.window.rootViewController = split;
Do not allocate another instance of split view controller. It should be done like this
UIStoryboard *storyBoard=[UIStoryboard storyboardWithName:#"Mail_iPad" bundle:nil]; //Second Storyboard
MainSVC *baseView =(MainSVC *)[storyBoard instantiateViewControllerWithIdentifier:#"MainSVC"]; //MainSVC = Storyboard Name
[self presentViewController:baseView animated:YES completion:nil];
I am using storyboards, I have one viewcontroller and on click I need to show another view controller modally. I am trying using this code
[self presentViewController:zoomV animated:YES completion:NULL];
I am coming up with a blank screen.
This is how I create
zViewController *zoomV = [[zViewController alloc] init];
[self presentViewController:zoomV animated:YES completion:NULL];
I tried researching this and some answers revolve around using storyboards and not having a rootviewcontroller associated. So what I have is in the initial scene I have a navigationController, and from there I drag to another Viewcontroller a relationship which defines it as a rootViewcontroller. Is that sufficient ? or is this irrelevant?
Since you have your zViewController in your storyboard, you should instantiate your zViewController using UIStoryboard instantiateViewControllerWithIdentifier:.
In your first view controller, instead of creating the zViewController using alloc/init do this, of course setting an identifier for your zViewController in your storyboard.
zViewController *zoomV = [self.storyboard instantiateViewControllerWithIdentifier:#"yourIdentifier"];
[self presentViewController:zoomV
animated:YES
completion:NULL];
Also you could accomplish the same using a segue and executing it directly, without the need of instantiating the zViewController, but is up to you.
As a second(small) comment, do not name classes starting with lowercase in ObjC :).
You may refer below snippet for story board:
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"MainStoryboard" bundle:nil];
AddNameViewController *sfvc = [storyboard instantiateViewControllerWithIdentifier:#"AddNameViewController.m"];
[sfvc setModalPresentationStyle:UIModalPresentationFullScreen];
[self presentViewController:sfvc animated:YES completion:nil];
How can you push to another view controller without prepareForSegue?
myClassVC *viewController = [myClassVC alloc];
UIStoryboardSegue *segue = [[UIStoryboardSegue alloc] initWithIdentifier:#"pushToMyVC" source:self destination:viewController];
if ([segue.identifier isEqualToString:#"pushToMyVC"]) {
NSLog(#"logging");
myClassVC *viewController = (myClassVC *)[segue destinationViewController];
[self presentViewController:viewController animated:YES completion:nil];
}
If you want to programmatically invoke a push segue, you give the segue a "storyboard id" in Interface Builder and then you can:
[self performSegueWithIdentifier:"pushToMyVC" sender:self];
Alternatively, if you don't want to perform the segue, you can instantiate the destination view controller and then manually push to that view controller. All you need to do is to make sure that the destination view controller has its own "storyboard id" in Interface Builder, then you can:
UIViewController *controller = [self.storyboard instantiateViewControllerWithIdentifier:#"DestinationController"];
[self.navigationController pushViewController:controller animated:YES];
You said "push" (and hence I used pushViewController above). If you really meant to "present a modal view controller", then that second line is:
[self presentViewController:controller animated:YES completion:nil];
As you can see, you don't have to use prepareForSegue to push to new scene. You only use prepareForSegue if you want to pass information to the destination view controller. Otherwise it is not needed.
Clearly, if you're not using storyboards (e.g., you're using NIBs), then the process is entirely different. But I assume you're not using NIBs because prepareForSegue is not applicable in that environment. But if you were using NIB, it would be as follows:
SecondViewController *controller = [[SecondViewController alloc] initWithNibName:#"SecondViewController" bundle:nil];
[self.navigationController pushViewController:controller animated:YES];
[self presentViewController:viewController animated:YES completion:nil]; is not needed, as the segue will push the destination view controller using the transition you selected automatically.
If you don't want to use the segue process you'll need to manually push the view controller with:
[self presentViewController:viewController animated:YES completion:nil];
but make sure you remove the segues in the Storyboard first.
NSString * storyboardName = #"Main";
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:storyboardName bundle: nil];
UIViewController *vc = [storyboard instantiateViewControllerWithIdentifier:#"SecondViewControllerID"];
[self presentViewController:vc animated:YES completion:nil];
In my case all viewControllers are built dynamically. I do not make use of the storyboard for this purpose. Should this be your case you may just instantiate the viewController class you want to open and make a push as in my example below:
MyViewController* myViewController = [[MyViewController alloc] init];
[self.navigationController pushViewController:myViewController animated:YES];
How can I initiate segue from a custom UIView or custom UIViewController that is not on Storyboard? - they are created programmatically inside a parent UIViewController.
Although the destination UIViewController is on the storyboard.
Then just do it the old fashioned way. Instantiate it and present it modally or just push it if you are in a navigation controller. Hope this helps.
EDIT:
You can talk about segue only if it is in the storyboard. If Your source View Controller is not in it, you just present the next one as I said. You can instantiate your destination view controller from the storyboard:
MyViewController *viewController = [storyboard instantiateViewControllerWithIdentifier:#"MyViewController"];
[self presentViewController:controller animated:YES];
From this point you will be "back in the storyboard" so you can perform segues in the destination View Controller.
First give storyboard id. Select the view controller than write a identifier(Storyboard ID)
Secondly, just open your .m file then write belove codes.
UIStoryboard * st = [UIStoryboard storyboardWithName:#"nameOfStoryboard" bundle:nil];
MyViewController *viewController = [st instantiateViewControllerWithIdentifier:#"YourStoryboardID"];
[self.navigationController pushViewController:viewController animated:YES];
Last line of code. Might also be
[self presentModalViewController:viewController animated:YES];