Is it possible to purchase a new app from inApp Purchase in iOS, i know that i can provide a update item in Apple server or in my own server and can provide this as an inApp purchase, but by doing so it will be a same apps update or with added feature buying from InApp Purchase.
But My doubt is, is it possible to buy a separate app say,from a Travel app, purchase an game app through InApp Purchase?
Well, you can install an app trough another app - TestFlight does it for example.
But this kind of app will not pass the AppStore revision if you want to
use inApp purchase mechanism - downloading code is not allowed by Apple.
So while it technically is possible - it just won't go trough.
And if you want to implement your own payment processing: they won't allow an app that acts as an app store.
Related
i need to buy ebook in my app without using in-app purchase or Apple pay. I have a website to buy ebook. Can i using that webpage for purchase. is it possible in my iphone app?? Suppose if i using that webpage is apple will approve my app in store?
As per the Apple guidelines digital contents need to be purchased by In App Purchase.
Ebooks are digital content so you need to integrate In App Purchase. if you use Webpage then your app may get reject.
I would like to add an in-app purchase to one of my iPhone applications, to remove ads. I was planning on just adding it to the app store, and not selling the IAP through my app. All of the tutorials that I see for in-app purchases involve buying the the in-app purchase through the application. I'd like to just check to see if the purchase was made when loading the app. Is this possible, or do I have to provide the ability to purchase the IAP from within the app?
This is not the same question as the proposed duplicate. I was asking if it was possible to have an IAP that I could make available through the App Store and not the App. The suggested duplicate is titled: "In-app purchase outside of the App Store", and that's exactly opposite what I asked.
I've just had an In-App purchase approved and hit the App Store. To check the app, I've deleted my test copy and downloaded fresh from the App Store - but now I can't get the In-App purchase without paying for it. Is there a way around this? Sandbox user isn't working in the real App Store, and I don't want to make the In-App purchase free, even for a short while, during the first few days of update. Promo codes are available for the app, but not the IAP.
You can use the below link to create sand box users and test app without paying for it:
https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnectInAppPurchase_Guide/Chapters/TestingInAppPurchases.html
I suppose it is not possible to test (without paying) IAP once app is in app store. For this purpose sandbox environment is provided by apple so that IAP are tested in development.
I have implemented in-app purchase(non-renewing subscription) in previous version of my app and it's got approved. I have now integrated paypal for purchase purpose and removed code for in-app on pay button click. So i have now confusion about my app approval. Will it cause any problem in my new version approval if they will not found in-app anywhere in my app?
Your app is going to be rejected anyway by apple because you are integrating PayPal to buy digital goods in your app i.e allowing user to buy extra functionality of your app or allowing user to pay to remove ads from your app.
YOU CANT DO THAT. YOU MUST INTEGRATE IN-APP PURCHASE TO DO THAT.
You can integrate PayPal only to allow trading of physical goods.
Read this:
https://developer.apple.com/app-store/review/guidelines/#purchasing-currencies
I am trying to add in-app purchasing to an ios application which has been available on ios since 2010. According to Apple, I must submit my first in-app feature along with submitting an update to the application. The problem is that I can't test the in-app purchasing process in my code until the in-app feature is listed on the App Store. But Apple won't list the in-app feature on the App Store until they approve the product update. This is a very bad Catch-22. In my most recent attempt (third try), I put draft, untested code in the product to handle the in-app purchase. But of course I can't test it until Apple puts the feature to be in-app purchased on the price list.
Am I missing something? The Apple Review people sent me to Apple Tech Support. The Apple Tech Support people sent me to Apple Review. Any ideas to work around their Catch-22?
You should be able to implement the In App Purchase system into your app version as well as creating an iAP item in iTunes Connect, then use a Sandbox account to test purchasing of the content. The iAP doesn't have to be approved for that.
Sandbox accounts can be made in iTunes Connect under 'Manage Users'.
Apple Docs: Testing in the Sandbox