UIButton enable doesn't work - ios

I have a UIViewController with a single button and an activity indicator.
In the class for this VC MainViewController.m I do the following in viewDidAppear:
- (void)viewDidLoad
{
[super viewDidLoad];
_actLoadLoc.color = [UIColor blueColor];
_startButton.enabled = NO;
[_startButton setTitle:#"Fetching Location" forState:UIControlStateDisabled];
}
Another method in my MainViewController.m is called readyToGo and is implemented as follows:
-(void) readyToGo
{
[NSThread sleepForTimeInterval:1.0f];
NSLog(#"Done sleeping");
_startButton.enabled = YES;
[_startButton setTitle:#"Start" forState:UIControlStateNormal];
_actLoadLoc.stopAnimating;
}
I have properties for both UIButton, UIActivityIndicatorView and a declaration of the readyToGo method in my MainViewController.h as follows:
#property (weak, nonatomic) IBOutlet UIButton *startButton;
#property (weak, nonatomic) IBOutlet UIActivityIndicatorView *actLoadLoc;
-(void) readyToGo;
The readyToGo method is called from another class abc.[h/m] which imports MainViewController.h. The call happens after one of the functions in abc.m completes filling an array with calculated data.
The call works since Done Sleeping shows in the output, however the startButton is not enabled, its test does not change and the actLoadLoc does not stop animating... Any idea what's wrong with my code/method?
Thanks in Advance!

You are calling the readyToGo on the wrong instance of the view controller. You have an instance which is displaying content on the screen and you are, in some way, creating a new one to call the method on. You need to get the existing one instead.
It's not ideal, but you should be able to get the controller with:
UINavigationController *n = (UINavigationController *)[UIApplication sharedApplication].keyWindow.rootViewController;
SDPPMainViewController *mvc = (SDPPMainViewController *)[n viewControllers][0];
(Will need to add some casts, and should probably break out to multiple lines)

Related

Running into infinite loop with View controller Delegation

I have the following code, and have been struggling with it for quite some time. I have two view controllers, FirstView and SecondView. I pushViewController from FirstView to SecondView. In SecondView there is a UITextView where I take user's input. Then I save that input using a delegate in SecondView to FirstView's variable called text. When I run this, the code gets into an infinite loop on calling the delegate from SecondView.
FirstView.m
UIStoryboard *story=[UIStoryboard storyboardWithName:#"Main" bundle:nil];
SecondView *secondView = [story instantiateViewControllerWithIdentifier:#"SecondView"];
secondView.delegate = self;
[self.navigationController pushViewController:secondView animated:YES];
-(void)setText:(NSString *)strData
{
NSLog(#"Entered setText delegate");
NSLog(#"Current string is %#", strData);
self.text = strData;
}
SecondView.h
#protocol SetInstructionDelegate <NSObject>
-(void)setText:(NSString *)strData;
#end
#property (weak, nonatomic) IBOutlet UITextView *textView;
#property (nonatomic, weak) id<SetInstructionDelegate> delegate;
SecondView.m
-(void)viewDidLoad {
/****************************** Done Button framing ********************************/
UIButton *btn_bar=[[UIButton alloc]initWithFrame:CGRectMake(0, 0, 60, 60)];
[btn_bar setBackgroundColor:[UIColor clearColor]];
[btn_bar setTitle:#"Done" forState:UIControlStateNormal];
[btn_bar addTarget:self action:#selector(doneEditing:) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem *doneEdit=[[UIBarButtonItem alloc]initWithCustomView:btn_bar];
self.navigationItem.rightBarButtonItem=doneEdit;
}
-(void)doneEditing:(id) sender
{
[self.view.window endEditing: YES];
[self.navigationController popViewControllerAnimated:YES];
NSLog(#"Current text is : %#", self.textView.text);
[[self delegate] setText:self.textView.text];
}
The code stays in doneEditing, and keeps printing the NSLogs repeatedly. I read quite a few links on this but cannot find a definite answer and have been struggling. I am very new to iOS and delegate methods. Any help would be appreciated. Thanks!
The problem is that you've got a property called text and a method called setText:. Give that method (or that property, I don't care which) a different name. Really it should be the method; giving a method wantonly a name starting with set... is always potentially a very dangerous thing to do.
The reason is that setting a property called text is in fact nothing but a shorthand for calling a method called setText:. Thus, this is an infinite recursion:
-(void)setText:(NSString *)strData
{
self.text = strData;
}
That code, you see, is exactly the same as saying:
-(void)setText:(NSString *)strData
{
[self setText: strData];
}
Behold your infinite recursion in all its glory.

xctest - how to test if a new view loads on a button press

Just started xcode 5 and xctest. How do I test that a view loads on button press. I have programatically added method that gets called when the rightBarButtonItem is clicked
action:#selector(onSettingsButton)
and in onSettingsButton
-(void) onSettingsButton{
SettingsViewController *svc = [[SettingsViewController alloc] init];
[self.navigationController pushViewController:svc animated:YES];
}
How to write xctest to ensure SettingsViewController brings up the Settings view? Thank you.
You need an interaction test — that is, a test that checks interactions between objects. In this case, you want to test that -pushViewController:animated: is called on the navigation controller with a SettingsViewController. So we want to put a mock object into self.navigationController which we can ask, "Were you called as expected?"
I'll assume a simple name for the class: MyView.
The way I'd do this by hand is to Subclass and Override navigationController. So in my test code, I'd do something like this:
#interface TestableMyView : MyView
#property (nonatomic, strong) id mockNavigationController;
#end
#implementation TestableMyView
- (UINavigationController *)navigationController
{
return mockNavigationController;
}
#end
Now instead of creating a MyView, the test will create a TestableMyView and set its mockNavigationController property.
This mock can be anything, as long as it responds to -pushViewController:animated: and records the arguments. Here's a simple example, by hand:
#interface MockNavigationController : NSObject
#property (nonatomic) int pushViewControllerCount;
#property (nonatomic, strong) UIViewController *pushedViewController;
#property (nonatomic) BOOL wasPushViewControllerAnimated;
#end
#implementation MockNavigationController
- (void)pushViewController:(UIViewController *)viewController animated:(BOOL)animated
{
self.pushViewControllerCount += 1;
self.pushedViewController = viewController;
self.wasPushViewControllerAnimated = animated;
}
#end
Finally, here's a test:
- (void)testOnSettingsButton_ShouldPushSettingsViewController
{
// given
MockNavigationController *mockNav = [[MockNavigationController alloc] init];
TestableMyView *sut = [[TestableMyView alloc] init];
sut.mockNavigationController = mockNav;
// when
[sut onSettingsButton];
// then
XCTAssertEquals(1, mockNav.pushViewControllerCount);
XCTAssertTrue([mockNav.pushedViewController isKindOfClass:[SettingsViewController class]]);
}
These things can be simplified by using mock object frameworks such as OCMock, OCMockito, or Kiwi's mocking. But I think it helps to start by hand first, so that you understand the concepts. Then choose the tools that help. And if you know how to do it by hand, you'll never say, "Mocking framework X doesn't do what I need! I'm stuck!"
Found one way. Maybe there are others ..
- (void)testSettingsViewShowsWhenSettingsButtonIsClicked{
[self.tipViewController onSettingsButton];
id temp = self.tipViewController.navigationController.visibleViewController;
XCTAssertEqual([temp class], [SettingsViewController class], #"Current controller should be Settings view controller");
}
First call the onSettingsButton, which is the same as clicking the button, but not really. Maybe it's okay for this simple test case? How to simulate the actual press?
Then get the current view from the tipviewcontoller which is the rootview of the app and check that it is a SettingsViewController.

Modifying UIButton's alpha property from another class

I'm trying to change the alpha of an UIButton from another class. The function that is called in set the alpha property of my UIButton is actually called because I've put a NSLog there and I can see how it works. I'd be thankful if you could give me any suggestion.
Here's my current code.
ViewController.h
- (void) setAlphaToButton;
#property (strong, nonatomic) IBOutlet UIButton *myButton;
ViewController.m
#synthesize myButton;
- (void) setAlphaToButton {
myButton.alpha = 0.5;
NSLog(#"Alpha set");
}
ImageViewSubclass.m
- (void) tapDetected:(UITapGestureRecognizer *)tapRecognizer {
ViewController *VC = [[ViewController alloc] init];
[VC setAlphaToButton];
}
And when the image view is pressed, in my console I get: Alpha set. And the button doesn't change.
In your code, an instance of ViewController is alloced and inited, and the method setAlphaToButton is called on it. Then the view controller is released because you have no object retaining it. That's why you don't see any effect; the ViewController instance you call the method on never appears on screen.
It's not clear how your code is supposed to work; do you have an instance of ViewController in existence when tapDetected is called? If this is the case, and this is the ViewController whose button you want to alter the alpha of, then you need to have a reference to that instance of ViewController and call setAlphaToButton on it.
Your view is not loaded at the moment you trying to set alpha! You need to call this method after your viewDidLoad fired. You can force it by calling view, but it's kind of hackand not recommended!
MyViewController *vc = [MyViewController new];
vc.view; // this string will force view loading
[vc setAlphaToButton];
Add a property of uiviewcontroller class in imageviewsubclass as
ImageViewSubclass.h
#propery (nonatomic, retain) uiviewController *parent;
ImageViewSubclass.m
#synthesize parent;
And initialize it with "self" in view controller class when initalize object of imageviewsubclass and add on the view like
ImageViewsubclass *oneObj = [ImageViewsubClass alloc] init];
oneOBj.parent = self;
do the same for all objects of ImageviewsubClass objects.
and in
- (void) tapDetected:(UITapGestureRecognizer *)tapRecognizer {
[parent setAlphaToButton];
}

ios custom delegate setup

I am trying to make a custom protocol that i hope somebody might help with.
I have a mainViewController (mainVC) that has a label. That label needs to be updated with a string when i press a button in edwwVC.
I am using ARC and storyboard.
The problem is when i press the Done Button on the edwwVC, the "done" method is called BUT the delegate method is not called in mainVC.
Whereas, if i call the done method VIA the mainVC, then the done method is called AND the delegate method. So I can see the connection is there, I just do not understand why the delegate method is not called when i press the done button in the edwwVC.
I imagine it has something to do with the init of the edwwVC. Because it is already initiated by storyboard, so it looks to me as if I am initializing it again the in the viewDidLoad method of the mainVC. But that is how far i got :)
Thanks in advance!
edwwVC.h
#import <UIKit/UIKit.h>
#import "IIViewDeckController.h"
#class EDWWViewController;
#protocol EDWWViewControllerDelegate <NSObject>;
#optional
- (void)edwwVCDidFinish:(EDWWViewController *)edwwVC;
#end
#interface EDWWViewController : UIViewController <IIViewDeckControllerDelegate> {
__weak id<EDWWViewControllerDelegate> delegate;
NSMutableArray *edwwPoints;
}
#property (weak) id<EDWWViewControllerDelegate> delegate;
#property (weak, nonatomic) IBOutlet UITableView *theTableView;
#property (strong, nonatomic) NSString *testString;
- (IBAction)done:(id)sender;
- (IBAction)add:(id)sender;
#end
edwwVC.m:
#pragma mark - delegate method
- (IBAction)done:(id)sender {
testString = #"This is the test string!";
[delegate edwwVCDidFinish:self];
[self.viewDeckController closeRightViewAnimated:YES];
NSLog(#"Done pressed");
}
MainVC.m:
- (void)viewDidLoad
{
[super viewDidLoad];
edwwViewController = [[EDWWViewController alloc] init];
edwwViewController.delegate = self;
}
- (void)edwwVCDidFinish:(EDWWViewController *)edwwVC {
edwwLabel.text= edwwVC.testString;
NSLog(#"delegate method called");
}
Remove the line ...
__weak id<EDWWViewControllerDelegate> delegate;
From the .h and change the line...
[delegate edwwVCDidFinish:self];
to...
[self.delegate edwwVCDidFinish:self];
In the .m.
That should sort it.
The way you have it set up the ivar delegate is not the same as the property delegate (which is actually an ivar called _delegate) (thanks #Joris Kluivers, just adding for clarity). They are pointing to different things.
If you add a breakpoint where you are calling the delegate method I think you'll find that delegate is nil. Whereas _delegate (or self.delegate) is not nil.
::EDIT::
Ahh... just spotted the second bit too.
If you are setting up the edwwvc in storyboard then you should be alloc initing it too.
If you are segue-ing to the edwwvc then you should intercept the segue in mainVC.m like this...
- (void)prepareForSegue: //blah the rest of the name...
{
if ([segue.identifier isEqualToString:#"the name of your segue"])
{
EDWWViewController *controller = segue.destinationViewController;
controller.delegate = self;
}
}
This will take the controller that you are pushing to from the storyboard and set the delegate to it.
:: ANOTHER EDIT ::
If EDWWVC is inside a containerViewController then you can do this inside viewDidLoad in MainVC.m...
- (void)viewDidLoad
{
// other stuff...
for (UIViewController *controller in self.childViewControllers) {
if ([controller isKindOfClass:[EDWWViewController class]]) {
EDWWViewController *edwwvc = (EDWWViewController*)controller;
eddwvc.delegate = self;
}
}
}
You may find this code has to go in viewDidAppear or something but I think viewDidLoad shouldd work just fine.
You may actually be able to set the delegate property directly by using the storyboard to (but I'm not 100% certain on this).
The answer was in the containerVC of both controllers.
Where i initialized the view controllers: the viewDidLoad of the containerVC m file:
- (void)viewDidLoad
{
[super viewDidLoad];
mainVC = (MainViewController *)[self.storyboard instantiateViewControllerWithIdentifier:#"MainVC"];
edwwVC = (EDWWViewController *)[self.storyboard instantiateViewControllerWithIdentifier:#"EDWWVC"];
//THIS LINE WAS MISSING
edwwVC.delegate = mainVC;
self.centerController = mainVC;
self.rightController = edwwVC;
}
BUT guys thanks for the help! :) Appreciate it got me in the right direction! :) THANKS! :)

UIButton deallocated issue

I received this message from the debugger console :
-[UIButton release]: message sent to deallocated instance 0x1836b0
But I don't create UIButton programmatically, all my buttons have created in Interface Builder. Each of them are linked to a function, like this :
-(IBAction)theFunction:(UIButton *)sender;
In lot of this functions, I don't use the variable sender. I don't even try to release it. So I don't understand why my application try to release my buttons.
Do I do something in Interface Builder to release or not my UIButton? Is it about the picture I put in the UIButton? If I use the variable (UIButton *)sender, do I need to release it?
This problem stucks me because of it my application crashes.
Edit:
- (IBAction)showPopoverOverview:(UIButton *)sender {
TouchPlanePopover *content = [[TouchPlanePopover alloc] init];
[content setTheAlbum:#"Overview"];
// Setup the popover for use in the detail view.
detailViewPopover = [[UIPopoverController alloc] initWithContentViewController:content];
detailViewPopover.popoverContentSize = CGSizeMake(600., 400.);
detailViewPopover.delegate = self; // Set the sender to a UIButton.
// Present the popover from the button that was tapped in the detail view.
[detailViewPopover presentPopoverFromRect:sender.frame inView:self.view permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
// Set the last button tapped to the current button that was tapped.
lastTappedButton = sender;
[content release];
}
detailViewPopover is create in .h like this : #property (nonatomic, retain) UIPopoverController *detailViewPopover;
Thans for your help
Let me know if you need more information, I will edit the post
Change
-(IBAction)theFunction:(UIButton *)sender
to
-(IBAction)theFunction:(id)sender
Just try...
I am working on this and its work properly
So may be its useful for you.
myController.h
#import <\UIKit/UIKit.h>
#class myController;
#interface myController : UIViewController {
}
- (IBAction)onButtonClick:(UIButton *)button;
#end
myController.m
#implementation myController
- (IBAction)onButtonClick:(UIButton *)button {
NSLog(#"work properly");
}

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