I have a countries.py module living in my web2py applications module folder. It defines the following tuple:
COUNTRIES = (
('AF', T('Afghanistan')),
('AX', T('Aland Islands')),
('AL', T('Albania')),
('DZ', T('Algeria')),
('AS', T('American Samoa')),
('AD', T('Andorra')),
('AO', T('Angola')),
('AI', T('Anguilla')),
...
Which can be use to create country drop down list. The problem I have is I get an error:
<type 'exceptions.NameError'> name 'T' is not defined
So how can I use the translator T from a web2py module?
Based on this post in the google group:
https://groups.google.com/forum/#!topic/web2py/cHSKbhbcSSA
I added
from gluon import current
T = current.T
to the top of my countries.py module and it seems to be working now.
Related
I want to parse c source code for extracting variables and functions from it. Is there any library available for this purpose?
I tried to achieve it through query language available in tree-sitter parser generator but when I run the program it says undefined reference to the query functions used in the file even I have included the header file (api.h) containing query functions. I tried to resolve these errors but couldn't so looking for some other library which can serve the purpose.
It's better to do it with Clang (e.g. cindex Python API).
For example, to find all function definitions in a translation unit:
#!/usr/bin/env python3
import sys
import clang.cindex
def find_functions(node):
if node.kind == clang.cindex.CursorKind.FUNCTION_DECL:
nm = node.spelling
print(f"Function {nm}")
else:
for c in node.get_children():
find_functions(c)
index = clang.cindex.Index.create()
tu = index.parse(sys.argv[1])
print('Translation unit:', tu.spelling)
find_functions(tu.cursor)
I'm trying to create a code generator that takes input a JSON file and generates multiple classes in multiple files.
And my question is, is it possible to create multiple files for one input using build from dart lang?
Yes it is possible. There are currently many tools in available on pub.dev that have code generation. For creating a simple custom code generator, check out the package code_builder provided by the core Dart team.
You can use dart_style as well to format the output of the code_builder results.
Here is a simple example of the package in use (from the package's example):
import 'package:code_builder/code_builder.dart';
import 'package:dart_style/dart_style.dart';
final _dartfmt = DartFormatter();
// The string of the generated code for AnimalClass
String animalClass() {
final animal = Class((b) => b
..name = 'Animal'
..extend = refer('Organism')
..methods.add(Method.returnsVoid((b) => b
..name = 'eat'
..body = refer('print').call([literalString('Yum!')]).code)));
return _dartfmt.format('${animal.accept(DartEmitter())}');
}
In this example you can use the dart:io API to create a File and write the output from animalClass() (from the example) to the file:
final animalDart = File('animal.dart');
// write the new file to the disk
animalDart.createSync();
// write the contents of the class to the file
animalDart.writeAsStringSync(animalClass());
You can use the File API to read a .json from the path, then use jsonDecode on the contents of the file to access the contents of the JSON config.
Ive been trying to solve it with the following term:
structure.header['compound']
But all I get is the molecules id instead of its name!
In order to get the name of crystal structure, i.e. the name which is shown at the PDB site, you can use:
print(structure.header['name'])
e.g. (assuming you have 1iah.pdb in your current working directory)
from Bio.PDB import *
parser = PDBParser()
structure = parser.get_structure('1IAH', '1iah.pdb')
print(structure.header['name'])
will give you
' crystal structure of the atypical protein kinase domain of a trp
ca-channel, chak (adp-mg complex)'
which is identical to the name shown here: http://www.rcsb.org/pdb/explore/explore.do?structureId=1IAH
Update in response to the comments
In order to get the name of the compound one can use:
print(structure.header['compound']['1']['molecule'])
Probably here is an answer:
http://biopython.org/wiki/The_Biopython_Structural_Bioinformatics_FAQ
keywords = structure.header['keywords']
The available keys are name, head, deposition_date, release_date,
structure_method, resolution, structure_reference (maps to a list of
references), journal_reference, author and compound (maps to a
dictionary with various information about the crystallized compound).
I'm trying to use the FSharp.Data third party library but am getting an error The type 'XmlProvider' is not defined on the XmlProvider class.
namespace KMyMoney
open FSharp.Data
module Read =
let xml = File.ReadAllText("KMyMoneySampleFile.xml")
type KMyMoneySource = XmlProvider<xml>
I'm using NuGet to get the library. Library is 'FSharp.Data 1.1.8'
When I type FSharp.Data. There are four options given: Csv, FreebaseOperators, Json, and RuntimeImplementation.
Am I missing something? I'm relatively new to F#. So, sorry for the simple question. I've looked on GitHub but haven't seen any mention of this problem. I am creating a library in F#.
The parameter between <> is the Sample parameter of the type provider, which has to be a compile time constant. That sample is used to infer the structure of the xml.
Try this instead:
namespace KMyMoney
open FSharp.Data
module Read =
type KMyMoneySource = XmlProvider<"KMyMoneySampleFile.xml">
and then do
let xml = KMyMoneySource.Load("KMyMoneySampleFile.xml")
or if you're reading the same file you used as the XmlProvider sample parameter, just do this:
let xml = KMyMoneySource.GetSample()
Note that Type Providers are a feature of F# 3.0, so this only works in VS2012 or upper. If you're using VS2010, you'll just get a bunch of syntax errors.
The data has to be available at compile-time which is achieved by putting a file reference in the angle brackets like this (notice that it is a string literal containing a file path, not a string binding containing the data). You can also achieve this by putting a string literal containing the format in the brackets:
type Stocks = CsvProvider<"../docs/MSFT.csv">
let csv = new CsvProvider<"1,2,3", HasHeaders = false, Schema = "Duration (float<second>),foo,float option">()
See here for more information.
Check out this link. Basically you need to add System.Xml.Linq.dll also as reference to your project.
I know you can use the library, import and even #import, but which is correct?
I have got two files, MainClass.dart and Library.Dart, and I want to add a reference to Library.dart in MainClass.dart. How can I do that?
Firstly let me just preface this by saying please do not use the hash symbol before import or library or anything else. This is an old syntax that is being deprecated. So we no longer want to use #import('...') The correct syntax is:
import 'some_file.dart';
That said, there are two different things we can do to access different dart source files within our current file. The first is to import the file. We use this such as in your case when you want to bring a different library into the current file (or more accurately current library).
Usually if your files are in the same directory, or a sub directory of the current one we would import them like this:
import 'lib/library.dart';
However If you are using the pub package layout you can also use some special short-cut references as well to import files (particularly from other packages you've imported). I highly suggest reading the documents on the pub site, as most applications and libraries are designed with this in mind. It also has suggestions on best naming conventions such as filenames in all lower case, and using underscore for spaces, and directory layouts.
The other important thing to know about bringing a dart file into another file, is that we can use the part and part of directives. This used to be called #source but was changed (with the removal of the hash sign) to reduce confusion. The part directive is used when we want to write a single library which spans multiple files. Say for instance you have an Awesome Library, which is starting to get a little large for a single file. We will create the main file of the library (not to be confused with the main method). This file will usually have the same name as the library itself.
// awesome_library.dart
library awesome_library;
import 'dart:math';
import '...';
// this injects all the content of secret_file.dart
// into this file right here almost as if it was
// here in the first place.
part 'src/secret_file.dart';
// The rest of our file here
// ...
The part directive basically takes everything from our src/secret_file.dart and inserts it into that part of the file. This allows us to split our huge Awesome Library into multiple smaller files that are easier to maintain. While not specifically required, it is helpful to use the part of directive in our secret_file.dart to help the editor know that it is "part of" the library.
// secret_file.dart
part of awesome_library;
// ... Rest of our secret_file code below.
Note that when using a part file like this, the part(s) (that is everything that is not the main file of the library) cannot import or use library declarations themselves. They import whatever is imported into the the main file, but they cannot add any additional imports.
For more information about library see this link.
Importing your own created libraries:
You will be importing the filename.dart and not the name of your library.
So if the name of your library is: myLib and it is saved in the file: someDartFile.dart you will have to
import 'someDartFile.dart';
If you have on Windows a library at: K:\SomeDir\someFile.dart you will need to write:
import '/K:/SomeDir/someFile.dart';
example:
import 'LibraryFile.dart'; //importing myLib
void main(){
//a class from myLib in the LibraryFile.dart file
var some = new SomeClassFromMyLibrary();
}
myLib in LibraryFile.dart:
library myLibrary;
import 'dart:math';
class SomeClassFromMyLibrary{
String _str = "this is some private String only to myLibrary";
String pubStr = "created instances of this class can access";
}
Here a full example.
//TestLib.dart
import 'LibFile.dart'; //SomeLibrary
void main() {
print("Hello, World!");
LibFile l = new LibFile();
print(l.publicString);//public
print(l.getPrivateString);//private
print(l.getMagicNumber); //42
}
//LibFile.dart
library SomeLibrary;
part 'LibFile2.dart';
class LibFile {
String _privateString = "private";
String publicString = "public";
String get getPrivateString => _privateString;
int get getMagicNumber => new LibFile2().number;
}
//LibFile2.dart
part of SomeLibrary;
class LibFile2 {
int number = 42;
}
Although i am answering very late, but the answer may help new developer.
Always use pubspec.yaml file in your dart package(application/library).
once you run pub get command it will add your local library in the dependencies list in .packages file.
Consider i have following project structure.
To refer to the content of greeting.dart in my main.dart file i should add the library as below
import 'package:my_project_name/greeting.dart'
Once imported we can use the content of greeting.dart file in our main.dart file.
Note: we have not used the actual path as you can see 'lib' directory is missing.
First make sure that's the name which you have mentioned in pubspec.yaml and the file you want to import are sharing the exact same name
example:
pubspec.yaml
name: flutter_wordpress_app
description: flutter wordpress app
...
....
// dirOne/dirTwo/greeting.dart
class FavArticleBloc {
// Your code goes here
}
import 'package:flutter_wordpress_app/dirOne/dirTwo/greeting.dart'
void main(){
var some = new FavArticleBloc();
}
But
in the main.dartyou don't need to specify
import 'package:flutter_wordpress_app
just do like below
import 'dirOne/dirTwo/greeting.dart