I am distributing an iOS application using my developer account (this is for testing purposes). Now i want to use another account and distribute the application. Questions are as follows:
1.) Am i permitted to do so? If not what is the solution?
2.) Can i change the application ID (appId) apple provides?
3.) Will deleting the application from the developer portal help?
I tried googling for possible solution, but was unable to find anything that helped.
You can't have an app with the same bundle ID on two accounts. However, with the new version of iTunes Connect you now have the ability to transfer an app to another account. After that you won't be able to distribute it using the first account anymore. There is a lot of preparation that you need to do and it will take a while, but the details are in the iTunes Connect Developer Guide here (Managing Your Applications -> Transferring Your App).
Related
I've recently developed an application for the place that I work, and they many colleagues would like to use it.
These colleagues live miles away, and my research has told me it's very hard/impossible to load iPhone apps onto a non-jailbroken device.
So I would like to know if it is possible to put an app on the appstore for free, but only allow people with login credentials to access it or something?
Probably it is not so hard as you thought. You can use over the air distribution, without upload app to AppStore. You can find lots of useful info here.
Register an Apple ID (Or you already have one)
Join the Apple Developer Program (Cost you $99 every year)
Archive your app using AdHoc certificate, every device registered in the provisioning profile will be able to install the app
You can use iTunes Connect and keep your app in preview version or beta version. You can also add 1000 external users for your app and 25 internal users.
Internal users will get update just after you upload new build of your app and external will get after beta review. You just need users name and email This would be helpful for you.
I recently finished an application in Unity for a client who runs a sporting event and wanted the app to let the referees keep a more accurate log of the statistics of each game. When building for android, i get a single file that i can send to my device and install it/run it. The part that i have some questions is re-building that same project for IOS.
I know i MUST have xcode which means i MUST have a mac OS, but here are a few questions that i am unaware of.
1) With the most recent release of xcode, developers dont need the $99 apple developers kit to produce something and test it on their device. From what i learned, is it true that you need to verify each device you send the application to in order to test it?
2) Is there a way to compile the IOS application in a way that i can get a single file, or even a folder, and send it via email to my client, at which point they can download the file to their phone and have the application installed?
3) What is the easiest route i can take in order to get my application into ~30 peoples iphones without individually signing each phone to my application?
Thankyou for your help!
You will have to remove this question as what i understand this is a programming site, Please find the answer for reference below as per your question order.
with xCode 7.0 you can do this, we dont need any licenses and its free for any number of devices to test , refer :- link
Yes you can generate a executable which is termed as iPA , but if you want anyone else to install the iPA, either you will have to generate this using a enterprise profile, or you wil have to add you client device id while generating the profile on apple developer protal :- refer :- link
post which they can install the iPA using itunes
This is not possible as per my knowledge, as Apple has strict poilicies as you cant distribute witout their knowledge. that is the reason of having the apple developer account at first place.
Hope the following helps:
1) For testing on your local device XCode should set up proper provisioning files for the development builds of your app automatically once you purchase a developer license.
2) I build Enterprise Ad Hoc applications for a large publicly traded client and I'm able to send the compiled .IPA file to the client and have him test it by installing it via iTunes after I've signed it with a production certificate through XCode. He tests the app using that method before using a third party vendor to distribute the app on their corporately owned iPhones. The same should work if you sign your application with a production cert, although the aforementioned may be limited to the enterprise account's certificate.
3) If you're trying to remotely install a development version of the app on a test phone you will need to verify the phone via UDID in the Apple Developer center for AdHoc distribution, or use the TestFlight method. You can read more about how to do both of these methods here.
Hope this answer will help you out & good luck!
I think for that what you want you need a Paid Apple Developer because it is not possible (without Jailbreak) to install Apps which are not from the AppStore in iOS. So you have to "test" the App on each iPhone you want the App to run on, or you have to publish it to the AppStore, where you can set, that only specific Apple-IDs may download your app.
Thanks luca4499 and Max. I guess the $99 apple dev kit is the way i'm going to have to go then.
To clarify to other users interested in the same questions.
You can develop for multiple people without using the dev kit as long as your list of people isnt changing often, or you are ok with adding each device separately.
If you want to distribute your application, the easiest way is to get the apple dev kit.
Is there any way to distribute ios applications through my own website, not using app store?
I mean is there any way that enables end users to download the .ipa file from my website with their browser application and install it directly on their iOS devices?
I have looked around in the web and googled it, but it doesn't seem to be any option for it out there, I just want to make sure of it.
Thank You
There are several possibilities, which probably won't match your needs:
Since last month it's possible to test apps on a device without the need of a paid membership.
There's a possibility to deploy an app through a service like TestFlight, but this needs either a profile installed on the device (like HockeyApp) or always new build since the old ones expire after 30 days.
You could deploy an app with the Enterprise Program
The easy way you describe is not possible.
Apart from the options mentioned above there are 2 more methods.
Method 1:
You could ask the user to open a webpage in safari browser with the following link in it.
href="itms-services://?action=download-manifest&url=url of the manifest file"
The app is installed as soon as the user clicks the link.
Method 2:
You can also leverage iOS mdm solutions like Hexnode MDM though its bit of an overkill.
here is a link on how to distribute app without app store
UPDATE:
BuddyBuild service will stop on 1-3-2018, the other alternative I know is https://www.diawi.com
Old ANSWER:
Try BuddyBuild , after making a build you can take link to IPA file and distribute it as shown.
The options include:
App Store (free or paid)
Enterprise Distribution (must be within an organization)
Open source distribution
It does not sound like any of these will meet your requirements, so no.
Further explanation:
Just to be clear, the limitation is not in distributing your .ipa file, it is the ability for users to install it on their phone. iOS requires an app be signed by Apple (from the App Store), from an Enterprise certificate, or from a developer certificate when a valid provisioning profile includes the target device.
Basically there are three ways
App store
With this method anyone with an iPhone can have access to the application. You can distribute an unlimited number of applications like this. Apple gets a 30% cut. Of course, Apple must approve your application.
Ad hoc
You can distribute applications using ad hoc without going through the app store, but you are limited to a maximum of 100 devices. With this method you can distribute your application from a web site, email, etc.
Enterprise
The method is for internal distribution in companies with more than 500 employees. Apple does not provide any more public detail that I could find on this method.
It doesn't sound like any of these methods meet your criteria unless you have fewer than 100 customers and don't plan to exceed that number. It sounds like from the question your customers are not internal to your company.
I would advise contacting Apple. They might be able to arrange some kind of custom distribution deal.
You if don't want to upload your files to the already mentioned web services, you can host your IPA in your own computer and distribute over the internet using ngrok and the approach given by jithin.
I've created a server that does exactly that and also is protected by password. You can check it out here:
https://github.com/Edudjr/IPAServer
To send build to testers or client I am generally using installonair.com which allows to upload IPA file and generate short URL which we can provide to other users and they can download and install easily from that link.
There are other options as well like Apple Testflight, hockeyapp but I found installonair.com is the quick one.
If you have and Enterprise membership you can do this, but it really isn't what they want you to do on a large scale.
Take a look at this question: Deploying an iOS Application Using Apple Enterprise Developer Program
You can use enterprise distribution services like BuildCannon, but you still need an apple enterprise account. I use a custom solution, but it's a pain to maintain.
I'm developing an app for a client (developed couple apps for myself before). Client wants to be able to test the app in TestFlight during the process. To be able to do that I need to create a new record for the app in iTunes connect for a beta review and add the client as an external tester. I'm developing the app using my own developer account, client will submit the app to the App Store with his own developer account.
So do I create a record in iTunes connect using some temporary name for the app? And then client will use a real name, when it will be ready? Or is there some better/easier way to organize this situation, like using old testflightapp.com?
Thanks.
If you already have an account with the old testflightapp.com site, that would be an easy solution. If not, that's not an option. They've stopped accepting new users. To use iTunes Connect TestFlight, you can upload the build to your account and then Transfer it over to his account at another time. You should choose the REAL name you want the app to use. That way, you'll be guaranteed to have that name for when you're ready to publish and you won't have to worry about trying to change it later.
Refer to docs here
I am making my first ever application in iPad.
I have created all my development and distribution certificates from iOs Dev Portal and added them onto the organizer and keychain.
Now i want to know that how to create an executable of my application and send that to the client for testing.
Please tell me what is the best solution for that and how to install that executable on my iPad
Thanks
What you're looking for is what Apple calls "Ad Hoc Distribution"; if you don't like Apple's own documentation then a Google search will reveal plenty of information on how to do it.
You don't need physical access to the testing device, but you do need the device's unique identifier (UDID).
You might want to consider a service like TestFlight which automates much of the work required install an ad hoc build directly onto an iOS device, over the network (rather than through iTunes sync).
As far as I understand, you have to add the client's device as a development device and plug it into your development Mac in order to test it. It might be different with an Enterprise development account, I don't know. With a personal account the only way to distribute your App is via App Store.
I would like to know this myself so please update the question if you find out please.