Delete button on UIWebView - ios

Im getting touch location coordinates from UIWebView and displays the button with coordinates. It's working with coordinates match. So, i need to increase the button. I didn't use Array for button. When i delete particular button from UIWebView it delete all the button. Shall i use NSMutableArray?. Here x & y is the touch point coordinates in float value
if(x && y){
NSLog(#"x is %f",x);
NSLog(#"y is %f",y);
button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button1 addTarget:self
action:#selector(click1:)
forControlEvents:UIControlEventTouchDown];
[button1 setTitle:#"click" forState:UIControlStateNormal];
button1.frame = CGRectMake(x, y, 30.0, 20.0);
// [btnArray addObject:button1];
button1.tag = gTag;
gTag++;
[wbCont.scrollView addSubview:button1];
}
Delete the button:
-(void)recycle:(id)sender{
for(int i=1;i<gTag;i++){
[[wbCont.scrollView viewWithTag:i] removeFromSuperview];
}

-(void)click1:(id)sender{
UIButton *mainBtn = (UIButton *)sender;
int mainTag = mainBtn.tag;
txtview = [[UITextView alloc]initWithFrame:CGRectMake(0,0,320,568)];
txtview.font = [UIFont fontWithName:#"Helvetica" size:12];
txtview.font = [UIFont boldSystemFontOfSize:12];
txtview.backgroundColor = [UIColor whiteColor];
txtview.scrollEnabled = YES;
txtview.pagingEnabled = YES;
txtview.editable = YES;
txtview.tag = mainTag*1000;
for(int i=0; i<[textArray count];i++){
txtview.text=[textArray objectAtIndex:i];
}
[self.view addSubview:txtview];
button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self action:#selector(done:) forControlEvents:UIControlEventTouchDown];
[button setTitle:#"Done" forState:UIControlStateNormal];
button.frame = CGRectMake(240.0, 20.0, 60.0, 40.0);
[txtview addSubview:button];
recyclebtn=[UIButton buttonWithType:UIButtonTypeCustom];
recyclebtn.tag = mainBtn.tag;
[recyclebtn addTarget:self action:#selector(recycle:) forControlEvents:UIControlEventTouchDown];
[recyclebtn setImage:[UIImage imageNamed:#"recycle.png"] forState:UIControlStateNormal];
recyclebtn.frame=CGRectMake(0, 10, 30, 30);
[txtview addSubview:recyclebtn];
}
-(void)recycle:(id)sender {
UIButton *btnTemp = (UIButton *)sender;
[[wbCont.scrollView viewWithTag:btnTemp.tag] removeFromSuperview];
int txtTag = btnTemp.tag*1000;
[[self.view viewWithTag: txtTag] removeFromSuperview];
}

Related

I have used this code for group button but it display button in vertical view but i have display in horizontal

NSMutableArray* buttons = [NSMutableArray arrayWithCapacity:5];
CGRect btnRect = CGRectMake(25, 320, 100, 30);
for (NSString* optionTitle in #[#"Red", #"Green", #"Blue", #"Pink" ,#"Black"]){
RadioButton* btn = [[RadioButton alloc] initWithFrame:btnRect];
[btn addTarget:self action:#selector(onRadioButtonValueChanged:) forControlEvents:UIControlEventValueChanged];
btnRect.origin.y += 40;
[btn setTitle:optionTitle forState:UIControlStateNormal];
[btn setTitleColor:[UIColor darkGrayColor] forState:UIControlStateNormal];
btn.titleLabel.font = [UIFont boldSystemFontOfSize:17];
[btn setImage:[UIImage imageNamed:#"unchecked.png"] forState:UIControlStateNormal];
[btn setImage:[UIImage imageNamed:#"checked.png"] forState:UIControlStateSelected];
btn.contentHorizontalAlignment = UIControlContentHorizontalAlignmentLeft;
btn.titleEdgeInsets = UIEdgeInsetsMake(0, 6, 0, 0);
[self.view addSubview:btn];
[buttons addObject:btn];
}
Change the btnRect value accordingly :
btnRect.origin.y += 40;
Should be changed as :
btnRect.origin.x = (btnRect.size.width + btnRect.origin.x) + 5.0;
// 5.0 value can be changed to what ever you want according to the distance required between two buttons

how to create action multiple dynamic buttons in ios?

i am creating multiple buttons dynamically now i want to set action for each buttons.
when i press buttons its show result on next screen in my application .
i am using FMDB library to read data from database.(read database according to id on buttons press). i know how to read database from database . i want only fetch data on buttons press and display that
data on table view .how to create action for each buttons?
this my buttons code :
-(void)DynamicButton:(NSMutableArray*)objectName
{
for(UIView *view in [scrollView subviews])
{
[view removeFromSuperview];
}
int yPossion = 100, xPossion = 44; int temp = 0;
for (int i = 0; i<[objectName count]; i++)
{
SMSCategory *cat = [objectName objectAtIndex:i];
UIButton *aButton = [UIButton buttonWithType:UIButtonTypeCustom];
[aButton setTag:i];
[aButton setTranslatesAutoresizingMaskIntoConstraints:YES];
[aButton setBackgroundColor:[UIColor blackColor]];
[aButton setBackgroundImage:[UIImage imageNamed:#"icon-menu.png"]
forState:UIControlStateNormal];
[aButton setTitle:[NSString stringWithFormat:#"%d",i]
forState:UIControlStateNormal];
[aButton setFrame:CGRectMake(xPossion, yPossion, 70, 60)];
aButton.highlighted=YES;
[scrollView addSubview:aButton];
;
xPossion += aButton.frame.size.width+35;
temp++;
if (temp==3)
{
yPossion = aButton.frame.origin.y+aButton.frame.size.height+20;
temp = 0;
xPossion = 44;
yPossion += aButton.frame.size.width-15;
[scrollView setContentSize:CGSizeMake(scrollView.frame.size.width ,yPossion-
50)];
}
UILabel *label = [[UILabel alloc] init];
[label setTranslatesAutoresizingMaskIntoConstraints:YES];
[label setText:cat.Name];
[label setTextColor:[UIColor blackColor]];
label.font = [UIFont systemFontOfSize:12];
[label sizeToFit];
[label setFrame:CGRectMake(4, 44, 70, 60)];
[scrollView addSubview:label];
[aButton addSubview:label];
}
}
UIButton *test = [self buttonWithTitle:#"test" target:self selector:#selector(testDoit) frame:CGRectMake(self.view.center.x-50, 270.0, 100.0, 50.0) : 12];
- (UIButton *)buttonWithTitle:(NSString *)title target:(id)target selector:(SEL)inSelector frame:(CGRect)frame :(int)fontSize{
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button setFrame:frame];
[button setTitle:title forState:UIControlStateNormal];
button.titleLabel.font = [UIFont boldSystemFontOfSize:fontSize];
button.userInteractionEnabled = YES;
button.titleLabel.textAlignment = UITextAlignmentCenter;
button.titleLabel.lineBreakMode = UILineBreakModeTailTruncation;
button.titleLabel.shadowOffset = CGSizeMake (1.0, 0.0);
button.titleLabel.textColor = [UIColor blackColor];
button.showsTouchWhenHighlighted = YES;
button.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleWidth |UIViewAutoresizingFlexibleRightMargin|
UIViewAutoresizingFlexibleTopMargin|
UIViewAutoresizingFlexibleHeight|
UIViewAutoresizingFlexibleBottomMargin;
[button addTarget:self action:inSelector forControlEvents:UIControlEventTouchUpInside];
//[button autorelease];
return button;
}

drag drop issue in buttons

i have created a few butttons via code
for(int i=0;i<2;i++)
{
UIButton *btn_pin = [[UIButton alloc] initWithFrame:CGRectMake(100*i,100*i, 20, 20)];
[btn_pin setBackgroundColor:[self colorFromHexString:#"5DBBAB"]];
[btn_pin setTitle:[NSString stringWithFormat:#"%d",[arr_product count]+1] forState:UIControlStateNormal];
[btn_pin.titleLabel setFont:[UIFont fontWithName:#"ProximaNova-Regular" size:10.0]];
btn_pin.layer.cornerRadius = 10.0;
btn_pin.layer.masksToBounds = YES;
btn_pin.layer.borderColor = [UIColor whiteColor].CGColor;
btn_pin.layer.borderWidth = 1.0;
btn_pin.userInteractionEnabled = TRUE;
btn_pin.titleEdgeInsets = UIEdgeInsetsMake(2, 0, 0, 0);
[btn_pin.layer setBorderColor:[UIColor whiteColor].CGColor];
[btn_pin addTarget:self action:#selector(imageMoved:withEvent:) forControlEvents:UIControlEventTouchDown];
[btn_pin addTarget:self action:#selector(imageMoved:withEvent:) forControlEvents:UIControlEventTouchDragInside];
[img_main addSubview:btn_pin];
[tbl_product reloadData];
}
and now i want to move those buttons aroudn via drag , i have created a drag drop already but how do i get the reference of this button .
in your loop:
btn_pin.tag = i;
and in imageMoved :
UIButton *btn_pin = (UIButton *)sender;
int refIndex = btn_pin.tag;

programmatically added button should move to another ViewController

I have programmatically generated buttons like this:
- (void)viewDidLoad
{
[super viewDidLoad];
int y = 127;
for (int i=0; i<=6; i++) {
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self action:#selector(aMethod:) forControlEvents:UIControlEventTouchDown];
//[button setTitle:#"Show View" forState:UIControlStateNormal];
button.frame = CGRectMake(26, y, 268, 41);
[button setTitle:[NSString stringWithFormat:#"Button-%i", i] forState:UIControlStateNormal];
[button setBackgroundImage:[UIImage imageNamed:#"cys_button.png"] forState:UIControlStateNormal];
[button.titleLabel setFont:[UIFont fontWithName:#"HelveticaNeueLTPro-Cn" size:21]];
[button setTitleColor:[UIColor colorWithRed:60/255.0 green:60/255.0 blue:60/255.0 alpha:1] forState:UIControlStateNormal];
button.contentHorizontalAlignment = UIControlContentHorizontalAlignmentLeft;
button.contentEdgeInsets = UIEdgeInsetsMake(8, 15, 0, 0);
[scrollViewContent addSubview:button];
y=y+43;
}
}
and method which shows text after click:
-(void)aMethod:(id)sender{
UIButton *button = sender;
int y = 127;
int i = 6;
for (int x=0; x<=i; x++) {
NSString *frameString = [NSString stringWithFormat:#"{{26, %i}, {268, 41}}", y];
if ([NSStringFromCGRect(button.frame) isEqualToString:frameString]) {
NSLog(#"button %i clicked..", x);
}
y= y+43;
}
}
How to do that after click the button transfer occurred to the next view?
use:
button.tag=i;
set tag to the button while creating button in viewDidLoad so that you can identify your button by using the tag above.
UIButton *button=(UIButton *)[self.view viewWithTag:i];

Making series of buttons into an array ios

I have about 10-12 buttons that I'm adding to my scrollview. How can I make these into an array of buttons so that I can simplify the code? As of right now my code(only first three buttons are shown) is as follows:
UIButton *redButton =[UIButton buttonWithType:UIButtonTypeRoundedRect];
redButton.frame = CGRectMake(0, 0, 50, 30);
redButton.tag = 2;
[redButton setTitle:#"red" forState:UIControlStateNormal];
redButton.backgroundColor = [UIColor redColor];
[redButton setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[redButton addTarget:self action:#selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside];
[self.scollView addSubview:redButton];
UIButton *blueButton =[UIButton buttonWithType:UIButtonTypeRoundedRect];
blueButton.frame = CGRectMake(70, 0, 50, 30);
blueButton.tag = 3;
[blueButton setTitle:#"blue" forState:UIControlStateNormal];
blueButton.backgroundColor = [UIColor blueColor];
[blueButton setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[blueButton addTarget:self action:#selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside];
[self.scollView addSubview:blueButton];
UIButton *greenButton =[UIButton buttonWithType:UIButtonTypeRoundedRect];
greenButton.frame = CGRectMake(140, 0, 50, 30);
greenButton.tag = 5 ;
[greenButton setTitle:#"green" forState:UIControlStateNormal];
greenButton.backgroundColor = [UIColor greenColor];
[greenButton setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[greenButton addTarget:self action:#selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside];
[self.scollView addSubview:greenButton];
...
Can you see if this is possible
- (void)addButtonsToScrollView
{
NSArray *buttons = #[#{#"Tag":#2,#"Title":#"red",#"Color":[UIColor redColor]},
#{#"Tag":#3,#"Title":#"blue",#"Color":[UIColor blueColor]},
#{#"Tag":#5,#"Title":#"green",#"Color":[UIColor greenColor]}];
CGRect frame = CGRectMake(0.0f, 0.0f, 50.0f, 30.0f);
for (NSDictionary *dict in buttons)
{
UIButton *button =[UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = frame;
button.tag = [dict[#"Tag"] integerValue];
[button setTitle:dict[#"Title"]
forState:UIControlStateNormal];
button.backgroundColor = dict[#"Color"];
[button setTitleColor:[UIColor blackColor]
forState:UIControlStateNormal];
[button addTarget:self action:#selector(buttonAction:)
forControlEvents:UIControlEventTouchUpInside];
[self.scrollView addSubview:button];
frame.origin.x+=frame.size.width+20.0f;
}
CGSize contentSize = self.scrollView.frame.size;
contentSize.width = frame.origin.x;
self.scrollView.contentSize = contentSize;
}
You can use:
[NSArray arrayWithObjects:redButton,greenButton,blueButton,nil];
But might be better off using a NSDictionary
[NSDictionary dictionaryWithObjectsAndKeys:
redButton, #"red",
blueButton, #"blue",
greenButton, #"green",
nil];
That way you can use the key to look them up instead of index.
Ok, we have the solution, try this code mate,
-(void) createButtons{
NSDictionary *buttonColors = #{#"Red":[UIColor redColor],#"Green":[UIColor greenColor],#"Black":[UIColor blackColor],#"Yellow":[UIColor yellowColor],#"Blue":[UIColor blueColor]};
int tag = 1;
for(NSString *key in buttonColors.allKeys){
UIColor *color = [buttonColors objectForKey:key];
UIButton *button =[UIButton buttonWithType:UIButtonTypeRoundedRect];
CGRect frame = CGRectMake(((tag -1)*70), 0, 50, 30);
[button setFrame:frame];
button.tag = tag;
button.backgroundColor = color;
[button setTitleColor:color forState:UIControlStateNormal];
[button addTarget:self action:#selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside];
[button setTitle:key forState:UIControlStateNormal];
[self.scrollView addSubview:button];
tag++;
}
}

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