HashMap Iterator/ForEach loop - foreach

Just a quick question I got regarding HashMaps. Basically I have two strings. Both have a certain number of similar words in each string. The following HashMap method allows me to count how many times a certain word comes up in each sentence. My problem is returning this method in a main method. The HashMap method is the following:
public HashMap<String, Integer> getWordCounts(){
HashMap<String, Integer> map = new HashMap<String, Integer>();
for (int i = 0; i < this.getWordArray().length; i++){
String key = getWordArray()[i];
Integer count = map.get(key);
if(count == null){
count = 1;
}else{
count++;
}
map.put(key, count);
}
return map;
}
This is what I've gotten so far for my return method.
HashMap<String, Integer> hashMapAdd = map.getWordCounts();
for(HashMap.Entry <String, Integer> entry : plato.entrySet()){
System.out.println(entry.getKey()+ "," + entry.getValue());
}
Am I going the right way with the return method? I feel like i'm going off into a wrong direction.
Thanks guys!

Besides the logic of the function(i have not analyzed it), about what you asked...
Yes, this method is perfectly alright to construct and return HashMap like this in Java, when i started working with java after working on C++ for 2 years, i also got confused sometimes, but than i understood that it is perfectly alright to return local objects in java, because garbage collector of JVM handles the issues which might occur in C++ using this technique.
Now, you got hashmap, to iterate through and print hashmap just use a loop like this:
for(String key:hashMapAdd.keySet())
System.out.println(key+ "," + hashMapAdd.get(key));
At least for me this is less confusing and easy.
For details of HashMap visit:
https://docs.oracle.com/javase/8/docs/api/java/util/HashMap.html
P.S: I have assumed that your code is compiling(you didn't complained any compilation errors), because the line map.getWordCounts(); seems suspicious, i have assumed that this method is in some class named map. But in that case you would not be able to make HashMap with Name map, you need to look why are you using map in this line of code.

Related

Dart accessing class fields like map values

I was wondering if it was possible to access the values of fields in an object with their names in a manner analogous to accessing values in a map with the key names. For example, something like this
void main() {
MyData d=MyData();
List<String> fieldNames=['a','b','c'];
for(var name in fieldNames){
print('This is the value of the $name field: ${d[name]}}');
}
}
class MyData{
String a='A';
String b='B';
String c='C';
}
Of course, this doesn't work because Dart doesn't quite know what to make of d[name] because d is an object. But if d was a map, it would work. Like this.
void main() {
Map d=myData;
List<String> fieldNames=['a','b','c'];
for(var name in fieldNames){
print('This is the value of the $name field: ${d[name]}}');
}
}
Map myData={
'a':'A',
'b':'B',
'c':'C',
};
So my question is this. If I have a class, is there any way to treat it like a Map in the situations where I might want to refer to several of the field values indirectly via their names like I tried to do above? Or is this sort of trick not possible in a compiled language like Dart?
The short answer is "no". The longer answer is "noooooooo". :)
But seriously, the namespace of your program code is very separate from the data values that are managed by your code. This isn't JavaScript, where we can freely flow from code to data to code again.

vector<reference_wrapper> .. things going out of scope? how does it work?

Use case: I am converting data from a very old program of mine to a database friendly format. There are parts where I have to do multiple passes over the old data, because in particular the keys have to first exist before I can reference them in relationships. So I thought why not put the incomplete parts in a vector of references during the first pass and return it from the working function, so I can easily use that vector to make the second pass over whatever is still incomplete. I like to avoid pointers when possible so I looked into std::reference_wrapper<T> which seemes like exactly what I need .. except I don't understand it's behavior at all.
I have both vector<OldData> old_data and vector<NewData> new_data as member of my conversion class. The converting member function essentially does:
//...
vector<reference_wrapper<NewData>> incomplete;
for(const auto& old_elem : old_data) {
auto& new_ref = *new_data.insert(new_data.end(), convert(old_elem));
if(is_incomplete(new_ref)) incomplete.push_back(ref(new_ref));
}
return incomplete;
However, incomplete is already broken immediately after the for loop. The program compiles, but crashes and produces gibberish. Now I don't know if I placed ref correctly, but this is only one of many tries where I tried to put it somewhere else, use push_back or emplace_back instead, etc. ..
Something seems to be going out of scope, but what? both new_data and old_data are class members, incomplete also lives outside the loop, and according to the documentation, reference_wrapper is copyable.
Here's a simplified MWE that compiles, crashes, and produces gibberish:
// includes ..
using namespace std;
int main() {
int N = 2; // works correctly for N = 1 without any other changes ... ???
vector<string> strs;
vector<reference_wrapper<string>> refs;
for(int i = 0; i < N; ++i) {
string& sref = ref(strs.emplace_back("a"));
refs.push_back(sref);
}
for (const auto& r : refs) cout << r.get(); // crash & gibberish
}
This is g++ 10.2.0 with -std=c++17 if it means anything. Now I will probably just use pointers and be done, but I would like to understand what is going on here, documentation / search does not seem to help..
The problem here is that you are using vector data structure which might re-allocate memory for the entire vector any time that you add an element, so all previous references on that vector most probably get invalidated, you can resolve your problem by using list instead of vector.

ANTLR Parse tree modification

I'm using ANTLR4 to create a parse tree for my grammar, what I want to do is modify certain nodes in the tree. This will include removing certain nodes and inserting new ones. The purpose behind this is optimization for the language I am writing. I have yet to find a solution to this problem. What would be the best way to go about this?
While there is currently no real support or tools for tree rewriting, it is very possible to do. It's not even that painful.
The ParseTreeListener or your MyBaseListener can be used with a ParseTreeWalker to walk your parse tree.
From here, you can remove nodes with ParserRuleContext.removeLastChild(), however when doing this, you have to watch out for ParseTreeWalker.walk:
public void walk(ParseTreeListener listener, ParseTree t) {
if ( t instanceof ErrorNode) {
listener.visitErrorNode((ErrorNode)t);
return;
}
else if ( t instanceof TerminalNode) {
listener.visitTerminal((TerminalNode)t);
return;
}
RuleNode r = (RuleNode)t;
enterRule(listener, r);
int n = r.getChildCount();
for (int i = 0; i<n; i++) {
walk(listener, r.getChild(i));
}
exitRule(listener, r);
}
You must replace removed nodes with something if the walker has visited parents of those nodes, I usually pick empty ParseRuleContext objects (this is because of the cached value of n in the method above). This prevents the ParseTreeWalker from throwing a NPE.
When adding nodes, make sure to set the mutable parent on the ParseRuleContext to the new parent. Also, because of the cached n in the method above, a good strategy is to detect where the changes need to be before you hit where you want your changes to go in the walk, so the ParseTreeWalker will walk over them in the same pass (other wise you might need multiple passes...)
Your pseudo code should look like this:
public void enterRewriteTarget(#NotNull MyParser.RewriteTargetContext ctx){
if(shouldRewrite(ctx)){
ArrayList<ParseTree> nodesReplaced = replaceNodes(ctx);
addChildTo(ctx, createNewParentFor(nodesReplaced));
}
}
I've used this method to write a transpiler that compiled a synchronous internal language into asynchronous javascript. It was pretty painful.
Another approach would be to write a ParseTreeVisitor that converts the tree back to a string. (This can be trivial in some cases, because you are only calling TerminalNode.getText() and concatenate in aggregateResult(..).)
You then add the modifications to this visitor so that the resulting string representation contains the modifications you try to achieve.
Then parse the string and you get a parse tree with the desired modifications.
This is certainly hackish in some ways, since you parse the string twice. On the other hand the solution does not rely on antlr implementation details.
I needed something similar for simple transformations. I ended up using a ParseTreeWalker and a custom ...BaseListener where I overwrote the enter... methods. Inside this method the ParserRuleContext.children is available and can be manipulated.
class MyListener extends ...BaseListener {
#Override
public void enter...(...Context ctx) {
super.enter...(ctx);
ctx.children.add(...);
}
}
new ParseTreeWalker().walk(new MyListener(), parseTree);

Implementing Indexer in F#

I am trying to convert this C# code to F#:
double[,] matrix;
public Matrix(int rows, int cols)
{
this.matrix = new double[rows, cols];
}
public double this[int row, int col]
{
get
{
return this.matrix[row, col];
}
set
{
this.matrix[row, col] = value;
}
}
Basically my biggest problem is creating the indexer in F#. I couldn't find anything that I could apply in this situation anywhere on the web. I included a couple of other parts of the class in case incorporating the indexer into a Matrix type isn't obvious. So a good answer would include how to make a complete type out of the three pieces here, plus anything else that may be needed. Also, I am aware of the matrix type in the F# powerpack, however I am trying to learn F# by converting C# projects I understand into F#.
Thanks in advance,
Bob
F# calls them "indexed properties"; here is the MSDN page. In F# they work slightly differently - each indexed property has a name.
However, there is a default one called "Item". So an implementation of your example would look like this:
member this.Item
with get(x,y) = matrix.[(x,y)]
and set(x,y) value = matrix.[(x,y)] <- value
Then this is accessed via instance.[0,0]. If you have named it something other than "Item", you would access it with instance.Something[0,0].

How to autogenerate random password in asp.net mvc application?

No need to write it again... the question says it all.
You can use the built-in function included in the namespace System.Web.Security.
Membership.GeneratePassword Method
Generates a random password of the specified length.
Here's a nice article that might help you.
In the past I've done it once by using a piece of a Guid. I just created a new guid, converted it to a string and took the piece I wanted, I think I used the characters in the back, or the other way around.
Tested it with 100 loops and every time the string was different.
Doesn't has anything to do with MVC though...
public string CreatePassword(int length)
{
const string valid = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
StringBuilder res = new StringBuilder();
Random rnd = new Random();
while (0 < length--)
{
res.Append(valid[rnd.Next(valid.Length)]);
}
return res.ToString();
}

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