UITableView not animating when sibling is a UIPageViewController - ios

I have a view controller which has a UITableView and a UIPageViewController. The UITableView's height is set to 0 at first. Upon clicking a button, the tableview should slide down(i.e., increase in height) and the PageViewController should be pushed down. I have done it like this...
float yPos = 61;
CGRect fr2 = self.pageController.view.frame;// UIPageViewController
CGRect fr1 = self.categoriesTable.frame; // UITableView
if (self.categoriesTable.frame.size.height == 0.0){
fr1.size.height = 44 * self.categories.count + 20; // categories is a datasource
yPos = yPos + 44 * self.categories.count + 20;
}else{
fr1.size.height = 0.0;
}
fr2.origin.y = yPos;
[UIView animateWithDuration:0.3 animations:^{
self.pageController.view.frame = fr2;
self.categoriesTable.frame = fr1;
}];
Expected Behavior: The tableview and the pageviewcontroller should both slide down at the same time.
Observed Behavior: Only the pageviewcontroller slides down. There is no change in table view's frame. However if you execute this method once again, then the Tableview slides down.
Can anyone help me with this ? Let me know if you need more information/code.

Ok, Looks like I fixed it. I decided to translate the pageviewcontroller back and forth to achieve the same effect. Below is the working code.
float yPos = 0;
CGRect fr2 = self.pageController.view.frame;
CGRect fr1 = self.categoriesTable.frame;
if (self.categoriesTable.frame.size.height == 0.0){
fr1.size.height = 44 * self.categories.count + 20;
yPos = 44 * self.categories.count + 20;
}else{
fr1.size.height = 0.0;
}
fr2.origin.y = yPos;
[UIView animateWithDuration:0.3 animations:^{
self.pageController.view.layer.affineTransform = CGAffineTransformMakeTranslation(0, yPos);
self.categoriesTable.frame = fr1;
}];

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I am having an app where I am hiding and showing tabbar on an event, below is the method I am using , when I try to hide it, it works fine . But when I am trying to make it visible it doesn't work.
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I when I debug code the second time I call this method to make it visible , the tabbar frame is zero , I think this is the problem. I am testing this on Xcode 9 with iOS 11 SDK. I am not sure if Safe area has anything to do with this.
Any help would be appreciated.
As I wanted to get a working solution , ended up using this , works perfect with autolayout and safe area
Hide UINavBar and UITabBar at the same time with animation

Show/Hide Top View and Bottom View while UItableView Scrolling

I did my Top View and Bottom View (UIViews) hide while the UITableView is scrolling. Now, I need to check if the user begin drag the UITableview to up again and back the uiviews for the initial position. I have the following code to do the first step: hidden/show while scrolling uitableview
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CGSize screenSize = screenBound.size;
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self.hidingView.frame = CGRectMake(self.hidingView.frame.origin.x, self.originalFrameHidingView.origin.y - yOffset, self.hidingView.frame.size.width, self.hidingView.frame.size.height);
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self.hidingView.frame = CGRectMake(self.hidingView.frame.origin.x, -10, self.hidingView.frame.size.width, self.hidingView.frame.size.height);
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[self.tbPertos setFrame:CGRectMake(self.tbPertos.frame.origin.x, self.hidingView.frame.origin.y + self.hidingView.frame.size.height, self.tbPertos.frame.size.width, self.tbPertos.frame.size.height)];
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self.tbPertos.frame = CGRectMake(self.tbPertos.frame.origin.x, self.tbPertos.frame.origin.y, self.tbPertos.frame.size.width, screenHeight - self.tbPertos.frame.origin.y);
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And there's the code which I'm trying to do the Top and Bottom View reappear when the user begin scroll up. Independently wheres the scroll offset.
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//The multiply by 10, / 1000 isn't really necessary.......
if (distance < 0) {
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self.viewTopo.frame = self.originalFrameTopo;
self.hidingView.frame = self.originalFrameHidingView;
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self.isScrollingFast = YES;
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self.isScrollingFast = NO;
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Step 1:- Make one property in .h file
#property (nonatomic) CGFloat previousContentOffset;
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CGFloat currentContentOffset = scrollView.contentOffset.y;
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I'm having a little problem about animations on iOS with Objective-c.
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Here are links to screenshots:
1)cards as the game starts: prntscr.com/68r8yj
2)cards at the end of initial animation: prntscr.com/68r92u
3)cards as I tap on any of them: prntscr.com/68r2hr
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[UIView setAnimationDuration:3.0];
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[UIView commitAnimations];
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[super viewDidAppear:animated];
}
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newTableViewFrame.origin.x =newX;
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}
});
});
}

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