The best route to declare a BOOL as iVar or Property - ios

I have read a few questions on the differences between iVars and Properties like these: Why would you use an ivar?
ios interface iVar vs Property
What I would like to know is... If I am creating a BOOL that needs to be accessed in multiple methods in a UIViewController (for example) what is the best way to create these?
At present I create proprties. This works fine and as expected. But as I read/learn more it appears that creating an iVar would be better for performance.
Like:
#interface ViewController : UIViewController{
BOOL myBool;
}
Would this be better for performance, and can multiple methods access this iVar if I set the value to YES in one, can I check the value in the other - as I can with property approach?

can multiple methods access this iVar if I set the value to YES in one, can I check the value in the other
Of course you can, even if you set the value to NO. It is an instance variable and thus shared between all methods of one instance.
Would this be better for performance
No, unless you access the property very, very often, like 2^20 times per frame. Have a look at this Big Nerd Ranch post about iVar vs property performance. Usually the performance gain is not worth the loss in clarity.

The "better performance" is something that would be very rare to affect an app. Write code for clarity, then if there are performance issues profile and fix the code that is actually causing the problem.

For your purpose an ivar would be equivalent to using a property. Performance-wise the ivar is slightly better because you access it directly, whereas with a property you invoke a method (getter or setter) that was generated by the compiler in the background.
I wouldn't worry about performance, though. Typically the difference will be negligible. Unless you have some really special need, I would always use properties because it usually results in clearer code. It's also a good habit to have getter and setter methods - even if they are generated by the compiler for you - because they encapsulate the data of your class.

I usually go with this:
#interface MyVC : UIViewController
#property (nonatomic, getter=isDoingSomething) BOOL doingSomething;
#end
I also explicitly name the getter in the property declaration which gives you access to the property in a way that is easy to read. (Setting the property is done by sending setDoingSomething: and the getter is [theVC isDoingSomething])
Nonatomic properties are recommended on iOS. In regards to what I had backwards before, the default atomic behavior adds locks to the synthesized code, and is not recommended for performance reasons. Any issues with threads would have to be handled in your own setters (which you would have to do anyway when using an ivar). Personally I haven't ran into any issues with this.
I won't repeat other answers about performance but besides pointing out the fact that tapping a button sends way more messages than accessing a property, so the performance penalty is trivial.

Related

Property or not property?

Quick question about semantics :)
If I was writing a protocol, which is preferred:
// (a)
#protocol MyProtocol
#property (nonatomic, copy) NSSet *things;
#end
vs.
// (b)
#protocol MyProtocol
- (NSSet *)things;
- (void)setThings:(NSSet *)things;
#end
(a) is cleaner code but has the implication that implementing classes will have an ivar for things, which isn't the case in my project. Because of my use case, things cannot be KVO either. It also implies that the implementing class will copy things, which it's not doing in every case for me.
(b) is more accurate code (it's very explicit about what you can / can't do i.e. no KVO) but it's a little messier.
Any opinions?
I am amending my answer that (a) probably is not best for a protocol but best for a non-protocol interface.
I would go with the #property. How a property is implemented is an implementation detail and I never consider that from the outside.
Consider a v1 implementation where the property is only that. In v2 the internals are changed and either the setter or getter is made a method. Totally reasonable, one of the reasons that properties are good, they allow such changes, they hide the implementation details.
Also consider the opposite, in the next version where is is desired to remove the methods and replace them with a property. Again an implementation detail that a property in the first instance covers quite well.
Finally, in this case there is a copy attribute which provided explicit information of how a call with a mutable object will be handled, that is lost in the method implementation.
Protocols define messaging contracts [1]. They are not intended to store data. According to the Apple documentation you are only supposed to add properties to class extensions (you can add properties to categories but the compiler won't synthesize an ivar) [2]. Depending on what you are trying to do I would use one of the two following approaches to be consistent with the documented usage of the Objective-C language:
If you have the source code of the class (its one you created) then use a class extension.
If you do not have the source code sub-class the object.
That being said, if you really need to do it the other way use option (b). It is more corect and more correct is cleaner code!
Here is another question that deals with the same issue.
Good luck
I think case 'a' makes misinformation: class adopting protocol MyProtocol can follow not rules nonatomic and copy.
And for me it's very odd add properties inside protocols. It is going against paradigms of object oriented programming: delegates shold do some action, not provide informations.
So I advice you not use 'a' and 'b' cases, but to think again about yours programm architecture.

Properties and their backing ivars

Hi imagine I have properties in the .h file:
#property (nonatomic) NSString * myText;
#property (nonatomic) SomeClass * someObj;
Now, in the class implementation.
Say, I didn't forget to use synthesize, and I called:
#synthesize myText, someObj;
Now say in code I forget to put self before the property name (and directly refer to the ivar):
myText = #"Hello";
someObj = [[SomeClass alloc] init];
My question is: is this a problem? What problems can it result in? Or it is no big deal?
ps. Say I am using ARC.
My question is: is this a problem?
This is called "direct ivar access". In some cases, it's not a problem, but a necessity. Initializers, dealloc, and accessors (setters/getters) are where you should be accessing self's ivars directly. In almost every other case, you would favor the accessor.
Directly accessing ivars of instances other than self should be avoided. Easy problem here is that you may read or write at an invalid address (undefined behavior), much like a C struct. When a messaged object is nil, the implementation of that message is not executed.
What problems can it result in?
Biggest two:
You won't get KVO notifications for these changes
And you are typically bypassing the implementation which provides the correct semantics (that can be justified). Semantics in this case may equate to memory management, copying, synchronization, or other consequences of a change of state. If, say, a setter is overridden, then you are bypassing any subclass override of that setter, which may leave the object in an inconsistent state.
See also: Why would you use an ivar?
For clarity, I recommend always using
self.propertyname
as opposed to
propertyname
as this removed any confusion between what variable belong to the class or have been declared locally above in the method.
To enforce this, try to avoid using #synthesize at all, which is only needed if you provide both custom getter and setter (but not one or the other)
The compiler automatically allows you to use _propertyname in the getter/setter (which is necessary to prevent recursive calls of the function)
You should not access the underlying instance variables by accident, only if you plan to do so.
Unexpected side effects may be that KVO doesn't work, overriding accessor methods are not called and the copyand atomic attributes have no effect.
You don't need to use #synthesize since Xcode 4.4, if you use default synthesis the compiler does an equivalent of
#synthesize myText = _myText;
so that
_myText = #"Hello";
self->_myText = #"Hello";
are equivalent and myText = #"Hello"; results in an "undefined identifier" compiler error.
If you use just #synthesize myText the compiler does (for backward compatibility reasons):
#synthesize myText = myText;
which is error prone.
Note that there are valid reasons to use the underlying instance variables instead of the accessor - but it's bad style to do this by accident.
For 30 years now, the recommended practice has been:
use getter/setter methods or the new . operator to read and write ivars.
only access ivars directly when you must.
pick ivar names to prevent accidentally using them, unless the ivar is one that will always be accessed directly (that is why the default behaviour and convention is to prefix ivars with an underscore).
You need to access ivars directly in a few situations:
Manual memory management requires it. You won't need this if ARC is enabled.
If you are going to read the variable variable millions of times in quick succession, and you can't assign it to a temporary variable for some reason.
When you're working with low level C API, it probably needs a pointer to the ivar, Apples libxml2 sample code accesses ivars directly for example.
When you are writing the getter or setter method yourself, instead of using the default #synthesize implementation. I personally do this all the time.
Aside from these situations (and a few others), do not access ivars directly. And prefix all ivars with an underscore, to make sure you don't accidentally access them and to prevent them appearing in xcode's autocomplete/intellisense while you code.
The two main reasons for the convention are:
Getter/setter methods and properties can be kept around when the underlaying memory structure of your class changes. If you rename an ivar, all code that reads the ivar will break, so best to have zero code or almost no code that accesses ivars directly.
Subclasses can override getters and setters. They cannot override ivars. Some people think subclasses shouldn't be allowed to override getters and setters - these people are wrong. Being able to override things is the entire point of creating a subclass.
Fundamental features like KVC and KVO can fall apart if you access ivars directly.
Of course, you can do whatever you want. But the convention has been around for decades now and it works. There is no reason not to follow it.
Contrary to what other answers seem to agree upon, I would recommend to always use direct ivar access unless you are very clear about what you are doing.
My reasoning is simple:
With ARC, it's not even more complicated to use direct property access, just assign a
value to the ivar and ARC takes care of the memory management.
(And this is my main point:) Property accessors may have side-effects.
This is not only true for property accessors you write, but may also be true for
subclasses of the class you are implementing.
Now these accessors defined in subclasses may very well rely on state that the subclass
sets up in it's initializer, which has not executed at this point, so you calling those
accessors might lead to anything from undefined state of your object to your application
throwing exceptions and crashing.
Now, not every class may be designed to be subclassed, but I think it's better to just use one style everywhere instead of being inconsistent depending on the class you are currently writing.
On a side note: I would also recommend to prefix the name of every ivar with an _, as the compiler will do automatically for your properties when you don't #synthesize them.

"Proper" way to define a class - Properties vs Methods

This is an observation and a question:
I am loading some json data into a class (json already converted into an NSDictionary). The values will be read-only from the outside:
#interface Checklist
-(id)initWithJSON:(NSDictionary *)json;
-(NSInteger)checklist_id;
-(NSString *)checklist_name;
etc....
#end
With the corresponding method bodies in the .m file.
As a test, I created a class for another data element:
#interface ChecklistItem
-(id)initWithJSON:(NSDictionary *)json;
#property (readonly) NSInteger item_id;
#property (readonly) NSString *item_name;
#end
Functionally, the two classes have similar methods in the #implementation. In both cases they basically pull the appropriate value from the json and return the result. And as far as the rest of the program was concerned, the two approaches seem to be interchangeable.
So my question is:
Which approach is the best one to use?
I find either way equally readable and so far I can not find any code-reason to prefer one way over the other. I can kind of see the second option as nice since it kind-of documents the json.
You should use properties, they come in handy once you use KVO.
Also you can define public readonly properties and overwrite them in a class extension with a readwrite property that is only usable in the same class. If you try to achieve something similar you will have to deal with private helper methods — the code gets ugly.
-(NSInteger)checklist_id;
-(NSString *)checklist_name;
This isn't standard Objective-C naming. If you want to do things properly, follow the platform conventions. Apple document this in their coding guidelines documentation.
Which approach is the best one to use?
They are equivalent as far as Objective-C is concerned. The property syntax expresses your intent at a higher level than manually creating the methods, so I would prefer that approach. It's also less code.
This is less important now that ARC will clean up memory which would have been managed
inside the setter but this is still very much best practice. The performance overhead of
calling a setter method is also negligible compared to the safety gained from always
going through the setter.
this is a subjective question and you'll get nothing but opinions back, but here is mine:
the read only properties will just write the getters for you. if you don't write a private read write propertly in your .m file or wherever and just set the ivar's directly you don't even get the will/did change value for key calls and will have to call those yourself also.
#interface ChecklistItem ()
#property (readwrite) NSInteger item_id;
#property (readwrite) NSString *item_name;
#end
To access them KVO complient inside the object you'll have to do:
self.item_id = 13;
And not:
_item_id = 13;
Of course you could just have getter methods:
-(NSInteger)checklist_id;
-(NSString *)checklist_name;
And just wrap all changes in in your KVO methods:
[self willChangeValueForKey:#"checklist_id"];
_item_id = 13;
[self didChangeValueForKey:#"checklist_id"];
it's just a coding style choice, and sometimes leveraging what the compiler will write for you. but either option works the same.
If the values are read only, I'd think you'd want them as methods rather than as read-only properties to avoid any confusion that the values might be able to be set. Unless of course you want the subscribers to be able to use the dot notation for accessing the properties, but if you're just returning the values in the NSDictionary, the method form would be better as you're not keeping around another copy of the data.

iOS - Is it better to use getter/setter methods directly or properties

I know that properties kind of encapsulate getter and setter methods. So whenever we say
myObject.property1 we actually cause to call [myObject property1]. From Apple documentation, Stanford iOS Courses and sample codes I can see that the usage of properties are encouraged. I aggree that using properties make a code look better and more understandable but what about performance? If I write a huge application will using properties have a noticableimpact on performance? Do professionals generally prefer direct setter and getter methods or properties?
There is no difference in performance when you use the bracket notation ([myObject property1]) or the . notation (myObject.property1).
This is more of a coding style than any thing else, so use the notation you are comfortable with or the same notation as your team if you don't work alone.
Properties are probably better because they automatically generate the methods for you and when you synthesize them you can do it like this:
#synthesize property = _property
To avoid any confusion
Also you can choose different functions/methods like:
(nonatomic, retain) // or (readonly) etc.
It also handles the memory better
Properties are definitely preferred. It is the #synthesize statement, by the way, that generate the getters and setters automatically. There are no reports known to me that would corroborate performance changes with setters / getters.
Property syntax translates directly to getter/setter calls. I have no idea which takes longer to compile, or if there is a difference, but when the program is running the code execution is the same.
When you use declared properties, the getter and setter are generated at compilation time so there is no impact on the performance whatsoever compared to declaring your getter and setter yourself.
cf. http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/ObjectiveC/Chapters/ocProperties.html

Creating Objects on the fly in Objective-C

I'd like a critique of the following method I use to create objects:
In the interface file:
MyClass * _anObject;
...
#property (retain, nonatomic) MyClass * anObject;
In the implementation file:
#property anObject = _anObject
so far, so simple. Now let's override the default getter:
(MyClass *) anObject {
if(_anObject == nil) {
self.anObject = [[MyClass alloc] init];
[_anObject dowWhateverInitAction];
}
return _anObject;
}
EDIT:
My original question was about creating the object only (instead of the whole life-cycle), but I'm adding the following so that it doesn't through off anyone:
- (void) dealloc {
self.anObject = nil;
}
/EDIT
The main point of the exercise is that setter is used inside the getter. I've used it for all kind of objects (ViewController, myriad other types, etc.) The advantage I get is:
An object is created only when needed. It makes the app pretty fast
(for example, there are 6-7 views in an app, only one gets created in
the beginning).
I don't have to worry about creating an object before it's used... it happens automatically.
I don't have to worry about where the object will be needed the first time... I can just access the object as if it were already there and if it were not, it just gets created fresh.
Questions:
Does it happen to be an established pattern?
Do you see any drawbacks of doing this?
This pattern is quite commonly used as a lazy-loading technique, whereby the object is only created when first requested.
There could be a drawback to this approach if the object being created lazily takes a fair amount of computation to create, and is requested in a time-critical situation (in which case, it doesn't make sense to use this technique). However I would say that this is a reasonable enough thing to do should the object be quick to create.
The only thing wrong with your implementation (assuming you’re not using ARC yet) is that you’ve got a memory leak—using the setter means that your MyClass instance is getting over-retained. You should either release or autorelease _anObject after that initialization, or assign its value directly instead of calling the setter.
Aside from that, this is totally fine, and it’s a good pattern to follow when the MyClass is an object that isn’t necessarily needed right away and can be recreated easily: your response to memory warnings can include a self.anObject = nil to free up the instance’s memory.
It looks like a decent lazy initialization. Philosophically, one can argue that the drawback is that a getter has a side effect. But the side effect is not visible outside and it is kind of an established pattern.
Lazy instantiation is an established pattern, and it is used by Apple in their (terrible) Core Data templates.
The main drawback is that it is overly complex and often unnecessary. I've lost count of the number of times I've seen this where it would make more sense to simply instantiate the objects when the parent object is initialised.
If a simple solution is just as good, go with the simpler solution. Is there are particular reason why you can't instantiate these objects when the parent object is initialised? Perhaps the child objects take up a lot of memory and are only rarely accessed? Does it take a significant amount of time to create the object and you are initialising your parent object in a time-sensitive section of your application? Then feel free to use lazy instantiation. But for the most part, you should prefer the simpler approach.
It's also not thread-safe.
Regarding your advantages:
An object is created only when needed. It makes the app pretty fast (for example, there are 6-7 views in an app, only one gets created in the beginning).
Are you referring to views or view controllers? Your statement doesn't really make sense with views. I don't normally find myself needing to store view controllers in instance variables/properties at all, I instantiate them when I need to switch to them and push them onto the navigation stack, then pop them off when I'm done.
Have you tried your app without using this pattern? Conjecture about performance is often wrong.
I don't have to worry about creating an object before it's used... it happens automatically.
No, now you have to worry about writing a special getter instead. This is more complex and prone to mistakes than simple instantiation. It also makes your application logic and performance more difficult to understand and reason about.
I don't have to worry about where the object will be needed the first time... I can just access the object as if it were already there and if it were not, it just gets created fresh.
You don't have to worry about that when you instantiate it during your parent object's initialisation.
Yes this is an established pattern. I often use lazy instantiation like this as an alternative to cluttering up -init or -viewDidLoad with a bunch of setup code. I would assign the value to the instance variable instead of using the synthesized setter in the event that this object ends up being created as a result of something happening in -init.

Resources