Blank text magnifier in iOS 7 [duplicate] - ios

This question already has answers here:
In iOS7 Text Magnifier isn't working app wide
(5 answers)
Closed 9 years ago.
I'm working on an iOS 6 app that's needs to be compatible with iOS 7. For some strange reason whenever I deploy the app on an iOS 7 device, if I try to magnify text, the magnifier is blank.
Here's a screenshot of the issue
Thanks in advance!

This happens when there are multiple UIWindows in the .xib. At least that was the problem for me. I was using a UIWindow for VGA output. As soon as I deleted the window from the .xib my cursor worked. I then recreated the UIWindow in code.

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Why remote command center not show in simulator? [duplicate]

This question already has answers here:
Cannot open iPhone Control Center on simulator
(4 answers)
Closed 4 years ago.
I wanna show command center in lock screen but it work on real device and not working on simulator.
Apple remove RemoteCommandCenter simulation since iOS 11,
so i suggest you to use iOS 10.x simulator to debug RemoteCommandCenter.

Xcode 10.1 Simulator suddenly responding very very slowly [duplicate]

This question already has answers here:
All Animation are executing slowly
(3 answers)
Closed 4 years ago.
I have been working on core Animation App (swift), until yesterday Simulator was responding perfectly. All of a sudden every animation in Simulator started showing extremely Slow. It made me very difficult to test my changes on simulator.
- Xcode 10.1
- Simulator iPhone 8 Plus 12.1
Please help to solve this problem
It is because you have activated Slow-Motion—This shortcut should do it:
Command ⌘ + T
Or:

IOS App starts with iPhone 4s layout on greater devices [duplicate]

This question already has answers here:
iOS 9 Xcode 7 - Application appears with black bars on top and bottom
(17 answers)
Closed 7 years ago.
I just wanted to ask why my app is starting with a too small size on devices other than iPhone 4s on my simulator? Is there something wrong related to the constraints I set or general project difficulties?
You must set your launch images. At least set them for iphone 6 and you should solve the issue

iOS 7 keep iOS 6 UI [duplicate]

This question already has answers here:
How to still use iOS6 UI in iOS 7?
(2 answers)
Closed 9 years ago.
I have design that is correspond to iOS 6. I know that iOS 7 has many differences in UI, but can I keep iOS 6 UI (like back button, tab bars, alerts) and at the same time let users install app on theirs devices with iOS 7.
So I mean even if user run on iOS 7 the UIControl back button from navigation bar does not change its appearance and stay with iOS 6 design.
Yes, if you keep and build app in IOS SDK 6 and Xcode 4.6 and then install app in IOS 7, it will keep your old GUI but some part will convert to IOS 7 GUI such as UIAlertView and UIActionSheet
It is possible only with xCode 4.
If you want to do it in xCode 5 - you need to use custom graphics so UI will look similar on both iOS versions.
I use two versions of XCode, one with the old SDK and one with the new! If you create the app with iOS6 elements, that is the way it will look on all iPhones. Except for a couple of things like the UIAlertView and UIActionsSheet, just like kokx explained.
You can use legacyUI method. Just put the below code in your Appdelegate
[[NSUserDefaults standardUserDefaults] setObject:#(YES) forKey:#"UIUseLegacyUI"]

Do apps need to be modified for the iPhone 5's screen? [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
How to deal with iPhone 5 screen size?
The iPhone 5 has a bigger screen than all previous models (4 inches instead of 3.5). How will this affect current apps that were designed for the original screen when they're displayed on the iPhone 5?
I ask because I am withholding the launch of a new app of mine and am wondering if I need to make modifications for iPhone 5 screen-wise.
Existing apps will run in a compatibility mode, and will be presented in a "letterbox" format.

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