I have created universal device application to transfer any kind of files via bluetooth using GameKit Framework.
My question is how to create on Desktop Application with same process or there any Framework? That can communicate also on the device. Can i have any sample please or tips how to do it.
There is Core Bluetooth that used low energy protocol. But i don't know how?
Anyone please give some idea or anything that i can use it.
Thank you
The Bluetooth functionality of the GameKit framework is iOS-only (see GKSession), so you won’t be able to use that on a Mac.
The CoreBluetooth framework on the other hand is available on both Mac and iOS devices supporting Bluetooth LE, with the one difference that the CBPeripheralManager is not available on Mac, so you can’t advertise a service on Mac. However you can have your iOS device act as a peripheral and connect from the Mac acting as a central. Data transfer should still work both ways.
The BTLE Central Peripheral Transfer sample code should be a good starting point.
Related
I'm attempting to send data between an iPad and Arduino via Bluetooth.
I read several online tutorials but I'm confused about the UUIDs used in them.
How do I find the UUIDs used by services and characteristics for the specific Bluetooth module connected to the Arduino?
Is there an AT command for this? Can they be set? Are they a constant?
This a pretty simple app and I have the Bluetooth communicating with the Arduino via the Terminal program on my Mac. The iOS app just needs to transmit and receive a few bytes of data. Do I really need all the code involved with Core Bluetooth or is there an easier way? What's the simplest, fastest way to implement 2 way communication of a few bytes via Bluetooth?
It appears that a HC-06 Bluetooth module in not BLE and is not compatable with iOS devices. I have succeeded connecting it to my Mac and have written a test app using ORSSerialPort
I'd really like to start testing my iOS apps Bluetooth capabilities, but have run into a few problems:
I have a device made with a RN-42 module, but it's not the Apple version and I don't have the Apple authentication module at the moment (I ordered it, but shipping from China can take a while). I know what the messages will look like, but can't send them to my iPhone!
I can use the module with my Macbook, but not in the iOS simulator! Apple has taken down all of the documentation related to getting the iOS < 7.0 to use a separate bluetooth dongle, and my efforts have left my 6.1 simulator endlessly spinning on the bluetooth screen.
I'm new to using Bluetooth, so this may be a dumb question...
Is there a way of getting a bluetooth client device (I have a Mac, another iPhone, and an Android tab) to act as a server module that can send (and receive) Bluetooth data to my iPhone?
Client/Server as per developer.bluetooth.org
Thanks!
Not 100% sure your meaning of "server module". But in CoreBluetooth, you can use CBPeripheralManager to broadcast data to other iOS or Mac apps.
https://developer.apple.com/library/ios/documentation/CoreBluetooth/Reference/CBPeripheralManager_Class/Reference/CBPeripheralManager.html
If you're using standard Bluetooth (i.e. not Bluetooth LE or Bluetooth Smart or whatever you want to call it), you'll need to enroll in the MFI program or work with an MFI certified device (such as a Redpark cable) and use the External Accessories library provided by Apple. If you're using Bluetooth LE, you can use the Core Bluetooth library provided by Apple. If you fall into neither of those cases, sorry, you can't use Bluetooth on iOS.
we are about to start developing an app for iOS that reads data sent via Bluetooth from a device. Which framework should we use if the Bluetooth device that sends the data is not BLE 4.0? In addition to this, if it is possible to develop to app by using a different framework, will the same app also be able to connect to BLE 4.0?
Any pointer is highly appreciated.
Thanks in advance for any pointer.
The framework you are looking for is the ExternalAccessory.framework (although there are limitations). You can use it and the Corebluetooth.framework inside the same app, but they will not be related on which devices they can connect to. Corebluetooth is Bluetooth low energy only. Check this answer and the related links for more information on using the ExternalAccessory.framework :
How to use bluetooth classic instead of le
I would like to write an app for iPhone 4s that can talk to a slave bluetooth 2.0 serial module such as the HC-06, BC417, or EGBT-046S. Is this possible? Can anyone provide some sample code?
No, CoreBluetooth is for Bluetooth Low Energy. The External Accessory Framework can be used for Classic Bluetooth connection. But to be able to open on a serial link from the iPhone, you need a peripheral that complies with the Made For iPhone (MFi) program, and you need to be an MFi member to be able to buy one. Look at this question for more info: What's needed to use the Apple Accessory Protocol?
Hi i just want to clarify few things after i went through all the details by googling whole day.
Firstly i want to know Can we list all the devices*(including Android,blackberry etc)*using bluetooth connectivity in our ios device?
If yes how do we do??Once listing out the device can we able to connect to it*(including Android,blackberry etc)* ?According to my knowledge we cant connect to any other device using bluetooth as apple wont support.But is there any way can we connect it?Just for my knowledge purpose.
Secondly i went through framework called BluetoothManager where i saw a sample code where it displays a list of devices when bluetooth is ON, but i didnt see IOS devices listing when we use Bluetooth Manager.
So can anyone tel me For what exactly Bluetooth manager is used for and can we connect with ios device to any other Devices and tranfer files using this Framework?Is it possible?
I know about Gamkekit Framework where it is used to connect between two or more IOS devices.
But i am eager to know Other than Gamekit there are any other way where we can connect to other devices using bluetooth.
Please anyone would tel me regarding would be very helpfull for me and others as well.Looking forward to for the answers.
There are three frameworks available in iOS using which you can develop the bluetooth applications:
GameKit: This is the publicly available framework . But using this you can only establish and communicate between only two iOS device. So this framework having its own limitations .
BluetoothManager: This is private framework .I used this framework to discover the non iOS devices . I have established the connection also . But cant able to do the data exchange. I think it is still under development. For the reference you can refer this link
CoreBluetooth: This is also the public framework. This can only discover BLE enabled devices . I have successfully used this to transfer the data between the BLE enabled devices.