EKEventEditViewController opens incredibly slowly - ios

I am using the EKEventEditViewController to allow adding events from my application to the iPhone calendar. This is currently the code that I am using:
[self.store requestAccessToEntityType:EKEntityTypeEvent completion:^(BOOL granted, NSError *error) {
if (!granted) { return; }
EKEvent *storedEvent = [EKEvent eventWithEventStore:self.store];
storedEvent.title = self.selectedEvent.title;
storedEvent.startDate = self.selectedEvent.date;
storedEvent.endDate = [NSDate dateWithTimeInterval:60*60 sinceDate:self.selectedEvent.date];
storedEvent.notes = self.selectedEvent.comments;
[storedEvent setCalendar:[self.store defaultCalendarForNewEvents]];
self.eventController.event = storedEvent;
self.eventController.eventStore = self.store;
self.eventController.editViewDelegate = self;
[self presentViewController:self.eventController animated:YES completion:nil];
}];
This code is taking upwards of 10 seconds to produce the necessary view event though I have pre-inited both the view controller and the EventStore. Is there a way to make this faster, or do I just need to put up a spinner and tell the users to wait?

The completion handler will be called on an arbitrary queue.
Inside the completion block dispatch UIKit-related stuff on the main thread:
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
self.eventController.event = storedEvent;
self.eventController.eventStore = self.store;
self.eventController.editViewDelegate = self;
[self presentViewController:self.eventController animated:YES completion:nil];
}];

Related

How can i cancel the subscriber?

#weakify(self)
[[self.listModel.firstLoadCommand execute:nil] subscribeNext:^(NSNumber *nType) {
#strongify(self)
[HUDManager removeHUDFromView:self.view];
self.isFirstRequest = NO;
NSInteger pageIndex = nType.integerValue;
//Select some page
[self.listTabBar selectTabBarAtIndex:pageIndex ];
} error:^(NSError *error)
{
#strongify(self)
self.isFirstRequest = NO;
[HUDManager removeHUDFromView:self.view];
JKBaseSearchViewController *viewController = [_pageArray objectOrNilAtIndex:0];
[HUDManager showNonNetWorkHUDInView:viewController.view];
}];
now,
I use the signal send a request, but the network service is not active,
i find the controller wait a minute free, i want when i pop this controller,it's free! how solve this problem ? thanks!!

How to I correctly use async to correctly display HUD is this method?

Concurrency, GCD, HUD, iOS
Can some GCD expert tell me how to alter the following method, specifically the "HUD AREA" ?
The HUD flashes for a few seconds when it needs to be up for about 45 seconds, while the
"HUD AREA" code all finishes. I only need the corrected use of GCD (async) here.
NSFetchedResultsControllers provide tableView control during DeepCopy run, where new data (unique) in the Default DB is moved into users existing DB. This code works, but the NSLog msgs continue to scroll away long after the HUD disappear. I am stuck. I am sorry I am so lame in this area.
Many Thanks for reading this, Mark
- (void)loadStore {
if (_store) {return;} // Don’t load store if it’s already loaded
iHungry_MeAppDelegate *appDel = (iHungry_MeAppDelegate*)[[UIApplication sharedApplication] delegate];
BOOL isMigrationNecessary = [self isMigrationNecessaryForStore:[appDel storeURL]];
if (isMigrationNecessary) { // DM Ver upgrade
[self performMigrationForStore:[appDel storeURL]]; // quick
}
BOOL newDataNeedsImporting =
[self isNewDefaultDataAlreadyImportedForStoreWithURL:appDel.storeURL
ofType:NSSQLiteStoreType]; // Data Ver upgrade // quick
if (newDataNeedsImporting) {
/* BEGIN HUD AREA */
[MBProgressHUD showHUDAddedTo:appDel.rootTableViewController.view animated:YES];
dispatch_async(dispatch_get_main_queue(), ^{
[self loadSourceStore]; // quick
[self deepCopyFromPersistentStore:nil]; // LONG
dispatch_async(dispatch_get_main_queue(), ^{
NSDictionary *options =
#{
NSMigratePersistentStoresAutomaticallyOption:#YES
,NSInferMappingModelAutomaticallyOption:#YES
};
NSError *error = nil;
DLog(#"Adding Main Store After DeepCopy");
_store = [_coordinator addPersistentStoreWithType:NSSQLiteStoreType
configuration:nil URL:[appDel storeURL]
options:options error:&error];
if (!_store) {NSLog(#"Failed to add store. Error: %#", error);
abort();
}
else{NSLog(#"Successfully added store: %#", _store);
}
[self setNewDefaultDataAsImportedForStore:_store];// in Store's MetaData
[MBProgressHUD hideHUDForView:appDel.rootTableViewController.view animated:YES];
});
});
/* END HUD AREA */
}else{
DLog(#"Normal Non-Upgrade Load.");
...
}
}
Your very first call to dispatch_async is using the main queue instead of a background queue.
Change it to:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{

CMMotionManager updateinterval not set

I'm using the CMMotionManager to gather accelerometer data. I am trying to set the update interval to every half second with the following:
[_motionManager setDeviceMotionUpdateInterval:.5];
[_motionManager startAccelerometerUpdatesToQueue:[[NSOperationQueue alloc] init]
withHandler:^(CMAccelerometerData *accelerometerData, NSError *error) {
dispatch_async(dispatch_get_main_queue(), ^{
[self performSelectorOnMainThread:#selector(update:) withObject:accelerometerData waitUntilDone:NO];
});}];
yet I receive updates far more frequently than every half second. Any idea why?
Wasn't setting the update interval for accelerometer itself.
[_motionManager setAccelerometerUpdateInterval:.5];

iOS EKEventEditViewController how do I force the Alert to "At time of event"?

A 2 part question:
Using the SDK's view controller to add an event is working, but I would like to have it default to Alert = "At time of event" or any other of the available options; how do I do that?.
Secondly, I would like to have an alert display when the event is finished. I tried adding an EKAlarm set to endDate, but no alert is fired. Can this be done when using the SDK's EKEventEditViewController?
If what I'm trying to falls in the category of customizing the EKEventEditViewController, then I think most other Qs on SO say that it is not allowed example.
Here is the code (iOS 7):
- (void)eventEditViewController:(EKEventEditViewController *)controller
didCompleteWithAction:(EKEventEditViewAction)action{
AlarmTimerTriggersTVC * __weak weakSelf = self;
// Dismiss the modal view controller
[self dismissViewControllerAnimated:YES completion:^
{
if (action != EKEventEditViewActionCanceled)
{
dispatch_async(dispatch_get_main_queue(), ^{
EKAlarm *alarm = [EKAlarm alarmWithAbsoluteDate:controller.event.endDate];
controller.event.alarms = [NSArray arrayWithObject:alarm];
// Re-fetch all events happening in the next 24 hours
weakSelf.eventsList = [self fetchEvents];
// Update the UI with the above events
[weakSelf.tableView reloadData];
});
}
}];
}
Try to save the event after setting the alarm on it
EKAlarm *alarm = [EKAlarm alarmWithAbsoluteDate:controller.event.endDate];
controller.event.alarms = [NSArray arrayWithObject:alarm];
NSError* error = nil;
[eventStore saveEvent: controller.event
span: span
error: &error];
EDIT:
For the time of the event its something like this
controller.event.alarms = [NSArray arrayWithObject:
[EKAlarm alarmWithRelativeOffset: 0]];

Waiting on asynchronous methods using NSCondition

I am downloading four plist files asynchronously over the internet. I need to wait until all four files are downloaded, until I either on the first run, push a UIViewController, or on all subsequent runs, refresh the data, and reload all my UITableViews.
On the first run, everything works perfectly. When refreshing though, all four url requests are called, and started, but never call their completion or failure blocks, and the UI freezes. Which is odd since I preform all operations in a background thread. I have not been able to figure out why this is happening.
The first load and the refresh methods call the four "update" methods in the same way, and use NSCondition in the same way.
For the first run:
- (void)loadContentForProgram:(NSString *)programPath
{
NSLog(#"Start Load Program");
AppDelegate *myDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
hud = [[MBProgressHUD alloc] initWithView:myDelegate.window];
[myDelegate.window addSubview:hud];
hud.labelText = #"Loading...";
hud.detailsLabelText = #"Loading Data";
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
//Do stuff here to load data from files
//Update From online files
hud.detailsLabelText = #"Updating Live Data";
resultLock = NO;
progressLock = NO;
recallLock = NO;
stageLock = NO;
condition = [[NSCondition alloc] init];
[condition lock];
[self updateCurrentCompsText];
[self updateCompetitionResults];
[self updateCompetitionRecalls];
[self updateCompetitionProgress];
while (!resultLock) {
[condition wait];
}
NSLog(#"Unlock");
while (!stageLock) {
[condition wait];
}
NSLog(#"Unlock");
while (!recallLock) {
[condition wait];
}
NSLog(#"Unlock");
while (!progressLock) {
[condition wait];
}
NSLog(#"Unlock");
[condition unlock];
updateInProgress = NO;
//Reset Refresh controls and table views
self.refreshControlsArray = [[NSMutableArray alloc] init];
self.tableViewsArray = [[NSMutableArray alloc] init];
NSLog(#"Finished Loading Program");
[[NSNotificationCenter defaultCenter] postNotificationName:#"WMSOFinishedLoadingProgramData" object:nil]; //Pushes view controller
dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:myDelegate.window animated:YES];
});
});
}
When refreshing data:
- (void)updateProgramContent
{
if (!updateInProgress) {
updateInProgress = YES;
for (int i = 0; i < self.refreshControlsArray.count; i++) {
if (!((UIRefreshControl *)self.refreshControlsArray[i]).refreshing) {
[self.refreshControlsArray[i] beginRefreshing];
[self.tableViewsArray[i] setContentOffset:CGPointMake(0.0, 0.0) animated:YES];
}
}
resultLock = NO;
stageLock = NO;
recallLock = NO;
progressLock = NO;
dispatch_sync(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
condition = [[NSCondition alloc] init];
[condition lock];
[self updateCompetitionProgress];
[self updateCompetitionRecalls];
[self updateCompetitionResults];
[self updateCurrentCompsText];
while (!resultLock) {
[condition wait];
}
NSLog(#"Unlock");
while (!stageLock) {
[condition wait];
}
NSLog(#"Unlock");
while (!recallLock) {
[condition wait];
}
NSLog(#"Unlock");
while (!progressLock) {
[condition wait];
}
NSLog(#"Unlock");
[condition unlock];
});
for (int i = 0; i < self.refreshControlsArray.count; i++) {
[self.refreshControlsArray[i] performSelector:#selector(endRefreshing) withObject:nil afterDelay:1.0];
[self.tableViewsArray[i] performSelector:#selector(reloadData) withObject:nil afterDelay:1.0];
}
updateInProgress = NO;
}
}
The block below that appears in each loading method above, corresponds to a method that will download and update a specific piece of data.
[self updateCompetitionProgress];
[self updateCompetitionRecalls];
[self updateCompetitionResults];
[self updateCurrentCompsText];
which runs:
- (void)updateCompetitionResults
{
__block NSDictionary *competitionResultsData = nil;
NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:[NSString stringWithFormat:#"Some URL",[self.programName stringByReplacingOccurrencesOfString:#" " withString:#"%20"]]] cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:20.0];
AFPropertyListRequestOperation *operation = [AFPropertyListRequestOperation propertyListRequestOperationWithRequest:request success:^(NSURLRequest *request, NSHTTPURLResponse *response, id propertyList) {
competitionResultsData = (NSDictionary *)propertyList;
[competitionResultsData writeToFile:[#"SOME LOCAL PATH"] atomically:NO];
[self updateCompetitionResultsWithDictionary:competitionResultsData];
} failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error, id propertyList) {
competitionResultsData = [NSDictionary dictionaryWithContentsOfFile:[#"SOME LOCAL PATH"]];
NSLog(#"Failed to retreive competition results: %#", error);
[self updateCompetitionResultsWithDictionary:competitionResultsData];
}];
[operation start];
}
and the completion and failure blocks call the same method to update the data
- (void)updateCompetitionResultsWithDictionary:(NSDictionary *)competitionResultsData
{
//Do Stuff with the data here
resultLock = YES;
[condition signal];
}
So, Why does this work on the first run, but not any of the subsequent runs?
As I mentioned in my comments, above, the most obvious problem is that you're invoking methods that use condition before you initialize condition. Make sure initialize condition before you start calling updateCompetitionResults, etc.
In terms of a more radical change, I might suggest retiring NSCondition altogether, and use operation queues:
I might use NSOperationQueue (or you can use dispatch groups, too, if you want, but I like the operation queue's ability to configure how many concurrent operations you can operate ... also if you get to a point that you want to cancel operations, I think NSOperationQueue offers some nice features there, too). You can then define each download and processing as a separate NSOperation (each of the downloads should happen synchronously, because they're running in an operation queue, you get the benefits of asynchronous operations, but you can kick off the post-processing immediately after the download is done). You then just queue them up to run asynchronously, but define a final operation which is dependent upon the other four will kick off as soon as the four downloads are done. (By the way, I use NSBlockOperation which provides block-functionality for NSOperation objects, but you can do it any way you want.)
And whereas your updateProgramContent might download asynchronously, it processes the four downloaded files sequentially, one after another. Thus, if the first download takes a while to download, it will hold up the post-processing of the others. Instead, I like to encapsulate both the downloading and the post processing of each of the four plist files in a single NSOperation, each. Thus, we enjoy maximal concurrency of not only the downloading, but the post-processing, too.
Rather than using the AFNetworking (which I'm generally a big fan of) plist-related method, I might be inclined to use NSDictionary and NSArray features that allow you to download a plist from the web and load them into the appropriate structure. These dictionaryWithContentsOfURL and arrayWithContentsOfURL run synchronously, but because we're doing this in a background operation, everything runs asynchronously like you want. This also bypasses the saving them to files. If you wanted them saved to files in your Documents directory, you can do that easily, too. Clearly, if you're doing something sophisticated in your downloading of the plist files (e.g. your server is engaging in some challenge-response authentication), you can't use the convenient NSDictionary and NSArray methods. But if you don't need all of that, the simple NSDictionary and NSArray methods, ___WithContentsOfURL make life pretty simple.
Pulling this all together, it might look like:
#interface ViewController ()
#property (nonatomic, strong) NSArray *competitions;
#property (nonatomic, strong) NSDictionary *competitionResults;
#property (nonatomic, strong) NSDictionary *competitionRecalls;
#property (nonatomic, strong) NSDictionary *competitionProgress;
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
[self transfer];
}
- (void)allTransfersComplete
{
BOOL success;
if (self.competitions == nil)
{
success = FALSE;
NSLog(#"Unable to download competitions");
}
if (self.competitionResults == nil)
{
success = FALSE;
NSLog(#"Unable to download results");
}
if (self.competitionRecalls == nil)
{
success = FALSE;
NSLog(#"Unable to download recalls");
}
if (self.competitionProgress == nil)
{
success = FALSE;
NSLog(#"Unable to download progress");
}
if (success)
{
NSLog(#"all done successfully");
}
else
{
NSLog(#"one or more failed");
}
}
- (void)transfer
{
NSURL *baseUrl = [NSURL URLWithString:#"http://insert.your.base.url.here/competitions"];
NSURL *competitionsUrl = [baseUrl URLByAppendingPathComponent:#"competitions.plist"];
NSURL *competitionResultsUrl = [baseUrl URLByAppendingPathComponent:#"competitionresults.plist"];
NSURL *competitionRecallsUrl = [baseUrl URLByAppendingPathComponent:#"competitionrecalls.plist"];
NSURL *competitionProgressUrl = [baseUrl URLByAppendingPathComponent:#"competitionprogress.plist"];
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
queue.maxConcurrentOperationCount = 4; // if your server doesn't like four concurrent requests, you can ratchet this back to whatever you want
// create operation that will be called when we're all done
NSBlockOperation *completionOperation = [NSBlockOperation blockOperationWithBlock:^{
// any stuff that can be done in background should be done here
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
// any user interface stuff should be done here; I've just put this in a separate method so this method doesn't get too unwieldy
[self allTransfersComplete];
}];
}];
// a variable that we'll use as we create our four download/process operations
NSBlockOperation *operation;
// create competitions operation
operation = [NSBlockOperation blockOperationWithBlock:^{
// download the competitions and load it into the ivar
//
// note, if you *really* want to download this to a file, you can
// do that when the download is done
self.competitions = [NSArray arrayWithContentsOfURL:competitionsUrl];
// if you wanted to do any post-processing of the download
// you could do it here.
NSLog(#"competitions = %#", self.competitions);
}];
[completionOperation addDependency:operation];
// create results operation
operation = [NSBlockOperation blockOperationWithBlock:^{
self.competitionResults = [NSDictionary dictionaryWithContentsOfURL:competitionResultsUrl];
NSLog(#"competitionResults = %#", self.competitionResults);
}];
[completionOperation addDependency:operation];
// create recalls operation
operation = [NSBlockOperation blockOperationWithBlock:^{
self.competitionRecalls = [NSDictionary dictionaryWithContentsOfURL:competitionRecallsUrl];
NSLog(#"competitionRecalls = %#", self.competitionRecalls);
}];
[completionOperation addDependency:operation];
// create progress operation
operation = [NSBlockOperation blockOperationWithBlock:^{
self.competitionProgress = [NSDictionary dictionaryWithContentsOfURL:competitionProgressUrl];
NSLog(#"competitionProgress = %#", self.competitionProgress);
}];
[completionOperation addDependency:operation];
// queue the completion operation (which is dependent upon the other four)
[queue addOperation:completionOperation];
// now queue the four download and processing operations
[queue addOperations:completionOperation.dependencies waitUntilFinished:NO];
}
#end
Now, I don't know which of your plist's are arrays and which are dictionaries (in my example, I made competitions an array and the rest were dictionaries keyed by the competition id), but hopefully you get the idea of what I was shooting for. Maximize concurrency, eliminate NSCondition logic, really make the most of NSOperationQueue, etc.
This may be all to much to take in, but I only mention it as an alternative to NSCondition. If your current technique works, that's great. But the above outlines how I would tackle a challenge like this.

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