iOS 7 TableView in a ViewController and NavigationBar blurred effect - ios

I started building a TableView in my app by using a TableViewController in a storyboard. When you do this, you have a very cool effect when you scroll down your list : the cells moving behind the nav bar get blurred.
Some time later, I had to move from this TableViewController to a ViewController with a TableView inside (I had to add other views at the bottom of the table).
In order to avoid having the first cells hidden by the navigation bar (being over it), I added constraints to the Top and Bottom Layout Guides, and to the left and right edges of the view.
This works fine, but I lost the cool blurred scrolling effect : the cells seem to be disappearing before going behind the navigation bar.
I've seen workarounds with people not using constraints and putting magic numbers in interface builder. I cannot do this, first because I dislike it, and second because I have to be iOS 6 compatible.
What did I miss to be able to benefit again from the blurred navigation bar effect ?

You have to manually adjust the contentInset of the table view and make sure the table view frame origin is 0, 0.
In this way the table view will be below the navigation bar, but there will be some margin between the content and the scroll view edges (the content gets shifted down).
I advise you to use the topLayoutGuide property of the view controller to set the right contentInsets, instead of hard coding 64 (status bar + navigation bar).
There's also bottomLayoutGuide, which you should use in case of UITapBars.
Here is some sample code (viewDidLoad should be fine):
// Set edge insets
CGFloat topLayoutGuide = self.topLayoutGuide.length;
tableView.contentInset = UIEdgeInsetsMake(topLayoutGuide, 0, 0, 0);
By the way, this properties of UIViewController might help you (you should not need to change their default values, but I don't know what your view hierarchy is):
automaticallyAdjustsScrollViewInsets
edgesForExtendedLayout
extendedLayoutIncludesOpaqueBars

The tableView needs to be full screen. That is underneath the top and bottom bars. Note don't use the top and bottom layout guides as they are used for positioning relative to the bars not underneath.
Then you need to manually set the content inset of the tableview. This sets the initial scroll position to under the top bar.
Something like:
CGSize statusBarSize = [[UIApplication sharedApplication] statusBarFrame].size;
CGFloat h=MIN(statusBarSize.width, statusBarSize.height);
UIEdgeInsets e = UIEdgeInsetsMake(self.navigationController.navigationBar.bounds.size.height + h,
0.0f,
0.0f,
0.0f);
self.tableView.contentInset = e;
Not you get this functionality for free when using a tableView controller and the "Automatically Adjust content inset" settings

You probably have the coordinates of your tableView not set to (0, 0) to map to those of the viewController.view.frame or viewController.view.bounds. If you have done that, try setting
self.navigationController.navigationBar.translucent = YES;

UIViewController property edgesForExtendedLayout does the trick. If you are using storyboards just make sure Extended Edges Under Top Bars is on (and it is by default).
If you are creating your view controller programmatically try this:
- (void)viewDidLoad
{
[super viewDidLoad];
self.edgesForExtendedLayout = UIRectEdgeAll;
}
And of course, your table view needs to have proper autoresizing mask/layout constraints

edgesForExtendedLayout is not what you want here, as this will limit the table view underneath the navigation bar. In iOS 7, the view controllers uses fullscreen by default, and the property controlling where the tableview content starts is automaticallyAdjustsScrollViewInsets. This should be YES by default, so check if it is somehow set to NO, or try setting it explicitly.
Check this answer for a good explanation on how this works:
https://stackoverflow.com/a/19585104/1485715

Related

How to properly add a UITableView inside a nav and tab controller?

I have a navigation setup where at the top there is a UITabBarController. I then have a tab, which is instantiated by creating a UIViewController placed into a UINavigationController like so:
UIViewController *testVC = [UIViewController new]; // Has UITableView as subview
UINavigationController *testNavVC = [[UINavigationController alloc] initWithRootViewController:testVC];
[self setViewControllers:#[testNavVC]];
The problem that arrises is with the UITableView inside the testVC UIViewController. The table displays properly at the top and is correctly situated underneath the UINavController's nav bar. When you scroll the table view to the bottom, however, the final rows in the table view will be cut off at the bottom of the screen. I found out that I can set the bottom content inset to 100(value will differ based on row height) to correctly display the content. I don't feel like I should need to do that though, and am looking for a better solution.
How can I properly add a UITableView that is nested in this way?
As a side note this all works correctly when using a UITableViewController rather than a UIViewController with the added UITableView. In my case I am needing to use the latter option.
You can try to adjust UITableView bottom inset without hardcoding, by using bottomLayoutGuide property:
tableView.contentInset = UIEdgeInsetsMake(0.0, 0.0, self.bottomLayoutGuide.length, 0.0);
It indicates lowest vertical extent for content, and can be used from iOS 7.
As an alternative you can create bottom NSLayoutConstraint for UITableView with this value.
All of my code was done programmatically and the problem ended up being that I setup the UITableView with the views frame. I switched it over to use autolayout instead and it worked great!

Finding The Center of a View

I have an iphone app with 2 ViewControllers . Both screens(viewcontrollers) show a loading screen. I create the loading screen programmatically:
UIView *loadingScreen = [[UIView alloc] initWithFrame:CGRectMake(100,200,144,144)];
loadingScreen.center = CGPointMake(self.view.frame.size.width / 2.0, self.view.frame.size.height / 2.0);
//{.. Other customizations to loading screen
// ..}
[self.view addSubview:loadingScreen];
For some reason, the second viewcontroller's loadingScreen is significantly lower and it isn't centered on the screen. The first viewcontroller works perfectly and is dead center like I want.
The second viewcontroller is a UITableView and it shows the uinavigationbar, whereas the first viewcontroller doesn't show the uinavigationbar. Also, I use storyboard for my app.
I've outputted to the NSLog self.view.frame.size.height and loadingScreen.center in both instances and THEY HAVE THE SAME COORDINATES! So, not sure why it is showing up lower. Any ideas why the second loadingScreen is lower and how to fix? Thanks!
You mention that one screen displays a UINavigationBar while the other does not. When you display a navigation bar, it offsets the rest of your view - in this case by shifting it down.
There are two quick fixes. You can either adjust your center point up by the size of the UINavigationBar (65 pts - unless it's a custom UINavigationBar and you've changed its size) or you can set the "Adjust Scroll View Insets" value to false in the attributes inspector.
The latter is probably the easiest and comes most recommended. Note though, that the top of your UITableView will now be underneath the UINavigationBar.
My final note would be that if you wanted to do it programmatically than in your UITableView's delegate you can call
- (BOOL)automaticallyAdjustsScrollViewInsets
{
return NO;
}

Explaining difference between automaticallyAdjustsScrollViewInsets, extendedLayoutIncludesOpaqueBars, edgesForExtendedLayout in iOS7

I have been reading a lot about iOS7 UI transition.
I am not able to get what these three properties automaticallyAdjustsScrollViewInsets, extendedLayoutIncludesOpaqueBars, edgesForExtendedLayout??
For example I am trying to make my view controllers start below the status bar but I am not able to achieve it.
Starting in iOS7, the view controllers use full-screen layout by default. At the same time, you have more control over how it lays out its views, and that's done with those properties:
edgesForExtendedLayout
Basically, with this property you set which sides of your view can be extended to cover the whole screen. Imagine that you push a UIViewController into a UINavigationController. When the view of that view controller is laid out, it will start where the navigation bar ends, but this property will set which sides of the view (top, left, bottom, right) can be extended to fill the whole screen.
Let see it with an example:
UIViewController *viewController = [[UIViewController alloc] init];
viewController.view.backgroundColor = [UIColor redColor];
UINavigationController *mainNavigationController = [[UINavigationController alloc] initWithRootViewController:viewController];
Here you are not setting the value of edgesForExtendedLayout, therefore the default value is taken (UIRectEdgeAll), so the view extends its layout to fill the whole screen.
This is the result:
As you can see, the red background extends behind the navigation bar and the status bar.
Now, you are going to set that value to UIRectEdgeNone, so you are telling the view controller to not extend the view to cover the screen:
UIViewController *viewController = [[UIViewController alloc] init];
viewController.view.backgroundColor = [UIColor redColor];
viewController.edgesForExtendedLayout = UIRectEdgeNone;
UINavigationController *mainNavigationController = [[UINavigationController alloc] initWithRootViewController:viewController];
And the result:
automaticallyAdjustsScrollViewInsets
This property is used when your view is a UIScrollView or similar, like a UITableView. You want your table to start where the navigation bar ends, because you wont see the whole content if not, but at the same time you want your table to cover the whole screen when scrolling. In that case, setting edgesForExtendedLayout to None won't work because your table will start scrolling where the navigation bar ends and it wont go behind it.
Here is where this property comes in handy, if you let the view controller automatically adjust the insets (setting this property to YES, also the default value) it will add insets to the top of the table, so the table will start where the navigation bar ends, but the scroll will cover the whole screen.
This is when is set to NO:
And YES (by default):
In both cases, the table scrolls behind the navigation bar, but in the second case (YES), it will start from below the navigation bar.
extendedLayoutIncludesOpaqueBars
This value is just an addition to the previous ones. By default, this parameter is set to NO. If the status bar is opaque, the views won't be extended to include the status bar, even if you extend your view to cover it (edgesForExtendedLayout to UIRectEdgeAll).
If you set the value to YES, this will allow the view to go underneath the status bar again.
If something is not clear, write a comment and I'll answer it.
How does iOS know what UIScrollView to use?
iOS grabs the first subview in your ViewController's view, the one at index 0, and if it's a subclass of UIScrollView then applies the explained properties to it.
Of course, this means that UITableViewController works by default (since the UITableView is the first view).
Not sure if you are using storyboards, but if you are, to make your view controllers start below the status bar (and above the bottom bar):
Select the view controller in IB,
In the attributes inspector, deselect 'Extend Edges - Under Top Bars' and 'Extend Edges - Under Bottom Bars'.
I am using storyboards and using the above advice worked however I wasn't exactly sure how to implement it. Below is a short example in swift of how it cleared up the problem by putting the recommended solution into the ViewController.
import Foundation
import UIKit
// This ViewController is connected to a view on a storyboard that
// has a scrolling sub view.
class TheViewController: UIViewController {
// Prepares the view prior to loading. Putting it in viewDidAppear didn't work.
override func viewWillAppear(animated: Bool) {
// this method is an extension of the UIViewController
// so using self works as you might expect.
self.automaticallyAdjustsScrollViewInsets = false
// Default is "true" so this sets it to false tells it to use
// the storyboard as you have it placed
// and not how it thinks it should place it.
}
}
My Problem:
Auto Adjust set to true by default causing a difference between storyboard design and simulator
Resolved:
Code above applied, turning off the auto-adjust.
I solved this problem by adding this line, but my problem was related to a UIView, not UIScrollView
self.navigationController.navigationBar.translucent = NO;
Just bare in mind that
automaticallyAdjustsScrollViewInsets
property works only if some kind of scroll view (table view, collection view,...) is either
The view of VC, or
First subview of this view
Other suggested, that it doest work even if it is the first subview, but there are other scroll views in the view hierarchy.
EDIT (extension DIY)
If you want similar behaviour even if you can't fulfil these conditions (e.g. you have a background image below the scroll view), you can adjust the scroll view insets manually. But please don't set it to constant like 44 or 64 or even 20 like many suggest around SO. You can't know the size ever. There can be the incall/gps/audio notification, navigation bar doesn't have to be always 44 pts etc.
I think the best solution is to use layoutGuide length in didLayoutSubviews:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
scrollView.contentInset = UIEdgeInsets(top: topLayoutGuide.length, left: 0, bottom: 0, right: 0)
scrollView.scrollIndicatorInsets = scrollView.contentInset
}
You can use the bottomLayoutGuide in the same way.

iOS 7 status bar transparent

In storyboard, in a view controller I tried add a navigation bar under the status bar, running it, it is transparent and shows a label that's supposed to be blurred, like by navigation bar.
But when placing the same view controller embedded in a navigation view controller, the underneath background image could be blurred, which is my intention.
What are these two way different results? What need to do for the firs method to make status bar blur?
Thanks!
In iOS 7 the status bar is transparent by default. The blurring you're seeing when there's also a navigation bar is actually created by the navigation bar. So to create the effect you're looking for without a navigation bar, you need to position a view that produces a blurring effect beneath the status bar.
For reference, add your view with a frame provided by:
CGRect statusBarFrame = [[UIApplication sharedApplication] statusBarFrame];
I know this is old, just for reference, I solved this by setting self.navigationController.navigationBar.clipToBounds = NO
I haven't tested this completely, but go to your plist file and check the following settings:
"View controller-based status bar appearance": If this is set to "Yes", then it should display a status bar that is unique to each View Controller, which might be what you need.
"Status bar style": You may set this to three different styles: Opaque black, Gray, and Transparent black.
Let me know if this worked for you.
UINavigationController will alter the height of its UINavigationBar to either 44 points or 64 points, depending on a rather strange and undocumented set of constraints. If the UINavigationController detects that the top of its view’s frame is visually contiguous with its UIWindow’s top, then it draws its navigation bar with a height of 64 points. If its view’s top is not contiguous with the UIWindow’s top (even if off by only one point), then it draws its navigation bar in the “traditional” way with a height of 44 points. This logic is performed by UINavigationController even if it is several children down inside the view controller hierarchy of your application. There is no way to prevent this behavior.
It looks like you are positioning your view hierarchy in the first example starting at the point (0,20). Also, is that a UIToolbar or a UINavigationBar? If it's the latter, why are you using it by itself and not using it inside of UINavigationController?
If you do not use UINavigationController and are instead using custom view controller containers, you'll need to position your views accordingly.
See this answer for a thorough explanation.
I have similar UI design and based on Matt Hall answer and some article I've googled, I come up with something like this:
- (void)viewDidLoad {
[super viewDidLoad];
if (NSFoundationVersionNumber>NSFoundationVersionNumber_iOS_6_1) {
CGRect statusBarFrame = [self.view convertRect: [UIApplication sharedApplication].statusBarFrame fromView: nil];
UIToolbar *statusBarBackground = [[UIToolbar alloc] initWithFrame: statusBarFrame];
statusBarBackground.barStyle = self.navBar.barStyle;
statusBarBackground.translucent = self.navBar.translucent;
statusBarBackground.autoresizingMask = UIViewAutoresizingFlexibleBottomMargin | UIViewAutoresizingFlexibleWidth;
[self.view addSubview: statusBarBackground];
}
}
Where self.navBar points to navigation bar added in storyboard. This is needed only in case when it runs on iOS7 that is why I've added this condition (my app has to support iOS5).
This works like a charm.
alternative approach (enforce status bar size) is also good:
- (void)viewDidLoad {
[super viewDidLoad];
if (NSFoundationVersionNumber>NSFoundationVersionNumber_iOS_6_1) {
CGRect statusBarFrame = [self.view convertRect: [UIApplication sharedApplication].statusBarFrame fromView: nil];
self.navBar.frame = CGRectUnion(statusBarFrame, self.navBar.frame);
}
}
I've found another solution I think this is best since it involve only storyboard and no code is required.
Switch storyboard view to 6.1 mode (view as: iOS 6.1 and Earlier)
Select problematic UINavigationBar
in size section add 20 delta height in "iOS6/7 Deltas"
Switch back view to 7.0 mode (view as: iOS 7.0 and Later), and be happy with result.
when you embed view controller with navigation view controller that time you will see navigation bar to all the view controller you are pushing to from same view controller. In your first case you are adding the navigation bar object, insted of that you can select view controller from storyboard , go to attributes inspector tab & from their select Top bar as translucent navigation bar.

Black bar flashes at top of UITableView when pushing to view with "Hides Bottom Bar When Pushed" in IB

This is a weird error that may just be an issue in Xcode for all I know. I have a tab bar controller where the first view is a UITableView with (obviously) a number of cells. When you select a cell, I've set up a segue on the MainStoryboard to go to a detail view controller. I want the tab bar to be hidden when I go to the detail view, so I went into the storyboard, chose my detail view, and clicked "Hides Bottom Bar on Push" in the editor screen that starts with "Simulated Metrics."
Everything works just fine, except that when I tap on a cell, a black bar flashes at the top of the UITableView screen, dropping the tableview cells down (as if the cells are falling down below the tab bar at the bottom), just before the screen pushes over to the detail view. The effect isn't harmful at all, but it's very disconcerting, and I'd like to smooth that out.
The only fix I've found is to uncheck the "Hides Bottom Bar when Pushed" option on the storyboard. That indeed does get rid of that black bar flash, but of course the tab bar stays on the screen when I go to the detail view, which is what I don't want.
Any ideas?
Just for completeness' sake, I went ahead and ran
[self.navigationController setToolbarHidden:YES animated: YES];
on the detail view controller's viewWillAppear method (and even tried it with the storyboard option both on and off), but there was no difference. The toolbar did indeed hide just fine, but I still got that black line at the top. So weird.
I know it is too late !!! I ran into same issue. It seems like the Auto resizing mask for the view was incorrect to be exact the UIViewAutoresizingFlexibleTopMargin. I checked this on in the xib file. If you are trying to do it in code make sure this flag -UIViewAutoresizingFlexibleTopMargin - is not included in the autoresizing mask.
Hope this will help some one in the future
I know it is a bit late, but I have same problem and I can't solve it with any of the previous answers. (I suppose this is the reason non was accepted).
The problem is that view size of the SecondViewController is same as view size of a previous ViewController, so too small to fit in a ViewController with Toolbar hidden. Thats why black background of a UITabBarController is visible at the top when transition is happening, and on a viewDidAppear view will stretch on right size.
For me it help to subclass root UITabBarController and set background color to same background color as SecondViewController has.
class RootViewController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = Style.backgroundColor
}
}
Then you can leave checkbox checked inside storyboard and it will look ok.
P.S.
If you have some views, that is position on the bottom part of the view, you need to set bottom constraints so they are smaller by 49 (because this is the height of the toolbar), and then on viewDidAppear set the right constraint.
For example:
I have view that need to be position 44 px from bottom edge. Before, I have constraint set to 44 and I have some strange behaviour of that view. It was placed to height and then jump on the right place.
I fix this with setting constraint to -5 (44-49), and then in viewDidAppear set the constraint back to 44. Now I have normal behaviour of that view.
Wow I just had the same issue now, very painful, and no info on the net about it.
Anyway, a simple workaround for me was to change the current view's Frame moving the y coordinates up and making the height bigger by the height of the tab bar. This fixed the problem if done straight after pushing the new view onto the navigation controller. Also, there was no need to fix the Frame afterwards (it must be updated when the view is shown again).
MonoTouch code:
UIViewController viewControllerToPush = new MyViewController();
viewControllerToPush.HidesBottomBarWhenPushed = true; // I had this in the MyViewController's constructor, doesn't make any difference
this.NavigationController.PushViewController(viewControllerToPush, true);
float offset = this.TabBarController.TabBar.Frame.Height;
this.View.Frame = new System.Drawing.RectangleF(0, -offset, this.View.Frame.Width, this.View.Frame.Height + offset);
Objective C code (untested, just a translation of the monotouch code):
UIViewController *viewControllerToPush = [MyViewController new];
viewControllerToPush.hidesBottomBarWhenPushed = YES; viewControllerToPush.hidesBottomBarWhenPushed = YES;
float offset = self.tabBarController.tabBar.frame.size.height; float offset = self.tabBarController.tabBar.frame.size.height;
self.view.frame = CGRectMake(0, -offset, self.view.frame.width, self.view.frame.height + offset); self.view.frame = CGRectMake(0, -offset, self.view.frame.size.width, self.view.frame.size.height + offset);
Do this in viewWillAppear of detailViewController, it should work fine
subclass your navigation controller, or just find the navigation bar
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
let backdropEffectView = navigationBar.subviews[0].subviews[0].subviews[0] //_UIBackdropEffectView
let visualEffectView: UIVisualEffectView = UIVisualEffectView(effect: UIBlurEffect(style: .Light))
visualEffectView.frame = backdropEffectView.frame
backdropEffectView.superview?.insertSubview(visualEffectView, aboveSubview: backdropEffectView)
backdropEffectView.removeFromSuperview()
}

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