Using AsyncController to help increase concurrency on a legacy ASP.NET MVC 3 project - asp.net-mvc

We have a website that is struggling with concurrent users right now.
Here is the very high-level background of the project:
Legacy ASP.NET MVC 3 project (.NET 4)
Can't do any major rewriting of core code
Main entry point that takes the longest time to execute is the SubmitSearch action on the Search controller. Average time to respond is 5-10 seconds.
So as the second point outlines, we don't want to spend too much time on this project rewriting large sections. However, we want to attempt to increase concurrent users. We're not looking to change anything else or increase performance since it would require much more work.
What we are seeing is that as more people hit SubmitSearch, the web site in general slows down. That's most likely due to all the IIS threads being locked up executing the search.
We are looking to implement AsyncController and making the SubmitSearch action execute on a normal CLR thread. Here's how we wanted to implement it:
Assume this is the original SubmitSearch method:
/// <summary>
/// Submits a search for execution.
/// </summary>
/// <param name="searchData">The search data</param>
/// <returns></returns>
public virtual ActionResult SubmitSearch(SearchFormModel searchData)
{
//our search code
}
The quickest way we were hoping to convert to AsyncController is to simply do this:
/// <summary>
/// Submits a search for execution.
/// </summary>
/// <param name="searchData">The search data</param>
/// <returns></returns>
protected virtual ActionResult SubmitSearch(SearchFormModel searchData)
{
//our search code
}
/// <summary>
/// Asynchronous Search entry point
/// </summary>
/// <param name="searchData"></param>
public void SubmitSearchAsync(SearchFormModel searchData)
{
AsyncManager.OutstandingOperations.Increment();
System.Threading.Tasks.Task.Factory.StartNew(() =>
{
ActionResult result = SubmitSearch(searchData);
AsyncManager.Parameters["result"] = result;
AsyncManager.OutstandingOperations.Decrement();
});
return;
}
/// <summary>
/// Called when the asynchronous search has completed
/// </summary>
/// <param name="result"></param>
/// <returns></returns>
public ActionResult SubmitSearchCompleted(ActionResult result)
{
//Just return the action result
return result;
}
Of course this didn't work because all through-out the code, we are referencing HttpContext.Current, which we know ends up being null in this approach.
So we were then hoping to do this with SubmitSearchAsync:
/// <summary>
/// Asynchronous Search entry point
/// </summary>
/// <param name="searchData"></param>
public void SubmitSearchAsync(SearchFormModel searchData)
{
AsyncManager.OutstandingOperations.Increment();
System.Threading.Tasks.Task.Factory.StartNew(() =>
{
ActionResult result = null;
AsyncManager.Sync(() =>
{
result = SubmitSearch(searchData);
});
AsyncManager.Parameters["result"] = result;
AsyncManager.OutstandingOperations.Decrement();
});
return;
}
This fixes the issue.
So here's my concern:
Does wrapping the execution of SubmitSearch in the AsyncManager.Sync method defeat the purpose of using this model? In other words, when we are within the AsyncManager.Sync method, are we back on the IIS threads, which puts us back at square one?
Thanks

Does wrapping the execution of SubmitSearch in the AsyncManager.Sync method defeat the purpose of using this model? In other words, when we are within the AsyncManager.Sync method, are we back on the IIS threads, which puts us back at square one?
More or less, yes. But unfortunately, in your case, using Task.Factory.StartNew also defeats the purpose of using an async controller. With the approach you're trying to use, you can't win.
IIS threads, threads started by ThreadPool.QueueUserWorkItem, and Task threads, are all taken from the same thread pool.
In order to gain any benefit from async controllers, you need true async methods. In other words, methods like Stream.ReadAsync or WebRequest.GetResponseAsync. These specially-named methods use I/O completion ports instead of normal threads, which use hardware interrupts and operate on a different thread pool.
I wrote about this a long time ago in my answer here: Using ThreadPool.QueueUserWorkItem in ASP.NET in a high traffic scenario. Tasks and awaiters are pretty sweet, but they don't change the fundamental dynamics of the .NET thread pool.
One thing to note is that there is an option, TaskCreationOptions.LongRunning, that you can specify when creating a Task, which essentially informs the framework that the task will be doing a lot of waiting, and in theory the TPL will attempt to avoid scheduling it in the thread pool. In practice, this probably won't be very practical on a high-traffic site because:
The framework doesn't actually guarantee that it won't use the thread pool. That's an implementation detail, and the option is simply a hint that you provide.
Even if it does avoid the pool, it still needs to use a thread, which is essentially like using new Thread - if not literally then at least effectively so. What this means is heavy context-switching, which absolutely kills performance and is the main reason why thread pools exist in the first place.
A "search" command clearly implies some kind of I/O, which means there's probably a real asynchronous method you can use somewhere, even if it's the old-style BeginXyz/EndXyz. There are no shortcuts here, no quick fixes; you'll have to re-architect your code to actually be asynchronous.
The .NET framework can't inspect what's going on inside your Task and magically convert it into an interrupt. It simply cannot make use of an I/O completion port unless you refer directly to the specific methods that are aware of them.
Next web or middleware application you work on, try to consider this ahead of time and avoid synchronous I/O like the plague.

I think #Aaronaught has the best answer so far: you need true asynchronous processing in order to scale (i.e., Begin/End, not just using thread pool threads), and that there are no shortcuts or quick fixes to asynchronous code - it will take a re-architecting of at least that portion.
Which brings me to this part of your question:
we don't want to spend too much time on this project rewriting large sections.
The best bang for your buck is probably to purchase more memory and stick that in the server. (You should check with a profiler first just to make sure it is a memory issue - memory usually is the limiting factor on ASP.NET but it's best to check first).
As much as we developers love to solve problems, the truth is we can burn a lot of hours, e.g., changing synchronous code to asynchronous. FYI, the Task-based Asynchronous Pattern (async/await) in .NET 4.5 will allow you to change synchronous code to asynchronous much more easily.
So for now I say buy a couple RAM chips and make a mental note to do the (much easier) upgrade to async after you change to .NET 4.5.

I would start by looking at the performance of the server itself and then consider using the profiling tools in visual studio to identify exactly what and where the bottleneck is. Consider looking at the mini profiler a discussion of which can be found here http://www.hanselman.com/blog/NuGetPackageOfTheWeek9ASPNETMiniProfilerFromStackExchangeRocksYourWorld.aspx. Generally agree with the comment above about thread consumption.

There are dozens of reasons that can cause the server to slow down. If we only talk about threads, threads consume a minimum of 1/4 memory each, that means the more threads drawn up from the thread pool, the more memory is consumed. This can be one of the problems causing the server to slow down.
If the response from server takes over 10 seconds, consider using Asynchronous. Like in your code, make SubmitSearchAsync function Asynchronously, it will avoid blocking a thread, and also releases the thread back to thread pool. However, like the code you provided, when a request is received from the SubmitSearchAsync action, a thread is drawn from the thread pool to executed its body.
The SubmitSearch is a synchronous action, it waits until the implementation is finished, and it blocks the thread until the implementation finishes.
In other word, you released one thread, but you also blocked another thread. If you need to synchronize code from an asynchronous thread, use the AsyncManager.Sync method. But in your case, AsyncManager.Sync might not help much. I suggest two possible solutions:
1) manually spawning a thread:
public virtual ActionResult SubmitSearch(SearchFormModel searchData){
new Thread(() => {
//your search code
}).Start();
}
In this case, your search code might take longer, but the execution of the search will be done on a thread not a part of the pool.
2) change the SubmitSearch function asynchronously along with using Parallelism:
protected virtual async Task<ActionResult> SubmitSearch(SearchFormModel searchData){
// Make your search code using Parallel task like below.
var task1 = DoingTask1Async(searchData);
var task2 = DoingTask2Async(searchData)
await Task.WhenAll(task1,task2);
}
Aside from above suggestion, consider using Cancellation tokens, it further reduces thread usage.
Hope it helps.

What we are seeing is that as more people hit SubmitSearch, the web site in general slows down. That's most likely due to all the IIS threads being locked up executing the search.
If it was the threads locked up then it wouldn't be a slow down but probably http errors were returned. Can I ask how many parallel hits causes the slow down? The threadpool in .Net4 is quite big. Also, if your search takes 10 seconds that means your database is doing the heavy-lifting. I would have a look at the DB performance: if other parts of your site are also DB dependent then several parallel DB intensive searches will slow down your application.
If for some reason you can't/don't want to perfmon the database then here is a simple test: change the database search call to a sleep call for X seconds (around 10 in this case). Then run your parallel requests and see if the site responsiveness drops or not. Your request thread numbers are the same so if that was the reason then it should have the same effect.

Related

Why do you use async if you don't promote it to the controller?

I'm trying to figure out how to use async/await in C# in my Asp.Net MVC.
The main point seems to be that it helps asp.net for releasing threads from the worker pool when you are doing IO (so they can process other stuff). For doing so you have to promote the async/await modifier from the method doing the IO call up to the controller action (you better have just a few layers).
Is there any point in using this feature without promoting the async/await up to my controller ? (by adding Task.Wait after a call to an Async method for instance).
The answer is "yes", but using Task.Wait() in an action is not a good idea because it can lead to a deadlock situation.
Consider the following from the guide, Async/Await Best Practice by Stephen Cleary:
Figure 3 A Common Deadlock Problem When Blocking on Async Code
public static class DeadlockDemo
{
private static async Task DelayAsync()
{
await Task.Delay(1000);
}
// This method causes a deadlock when called in a GUI or ASP.NET context.
public static void Test()
{
// Start the delay.
var delayTask = DelayAsync();
// Wait for the delay to complete.
delayTask.Wait();
}
}
However, if you add ConfigureAwait(false) to DelayAsync() like this:
await Task.Delay(1000).ConfigureAwait(false)
then you can avoid deadlocks, as explained in the article:
Aside from performance, ConfigureAwait has another important aspect: It can avoid deadlocks. Consider Figure 3 again; if you add “ConfigureAwait(false)” to the line of code in DelayAsync, then the deadlock is avoided. This time, when the await completes, it attempts to execute the remainder of the async method within the thread pool context. The method is able to complete, which completes its returned task, and there’s no deadlock. This technique is particularly useful if you need to gradually convert an application from synchronous to asynchronous.
Do not use Task.Wait as it can deadlock or produce an AggregateException. If you need to do this then you should use Task.WhenAll which is non-blocking.
Generally though, it is safest to use async code end-to-end. The benefit of using async away through the entire stack is that your code will be easier to debug and error handling much simpler.
So yes, if you are going to use async/await - include it in your controller and avoid using blocking code like Task.Wait.

Make ActionResult Asynchronous To Increse Performance And elimate Flickering

I want to make this Action Asynchronous,Can Anyone Help On this.
[HttpGet]
public ActionResult LoadAddressDetail(int? whId)
{
try
{
return Json(new
{
GridData = wareHouseMasterService.LoadAddressGrid(GetCommonProperty(), whId ?? 0, DataManager.CustomerType, DataManager.CustomerTypeCode.WAREHOUSE.ToString()),
Status = true
}, JsonRequestBehavior.AllowGet);
}
catch (Exception e) { this.loggerService.Error(e); return Json(false, JsonRequestBehavior.AllowGet); }
}
Since I am Using Three httpget Methods executed at one page load and the screen flickers Three Times.So I need parallel Processing.
Not sure exactly what you're looking for here. Making an action async is as simple as adding the async keyword and returning Task<ActionResult>:
public async Task<ActionResult> LoadAddressDetail(int? whId)
Of course, then, you must await something. The only thing I see that seems to do any work is wareHouseMasterService.LoadAddressGrid, but you've provided no details about what this does. Generally speaking, you would need to make this method async, as well, or add an async version of it. Then, you would simple do:
GridData = await wareHouseMasterService.LoadAddressGridAsync(...),
All that said, there's a big gotcha to keep in mind. Async, in the context of a web request, isn't the same thing as parallel processing, and it also does not make anything happen "faster". Additionally, there's a minor performance impact from using async, as there's overhead that goes along with that. In other words, simply making this action action async does not really in fact serve any other your mentioned goals.
The true reason to use async is to allow your web server to handle load more efficiently. When the thread handling the request is in a wait-state, async allows the thread to be returned to the pool to field other requests. Since there's a ceiling to the amount of threads a web server can spawn, and therefore the number of requests it can handle simultaneously, async gives you some extra head room when the server is under load. That's pretty much it, though.
That said, if you're trying all this out in development, using IIS Express, it's important to realize that IIS Express is single-threaded. In other words, requests are queued and handled serially, since raw performance is not a real factor in development. Therefore, in this situation, your three AJAX requests are being processed one at a time, rather than in parallel as they likely would be in full IIS, and that may be the source of what you're experiencing. Async may help here, but not necessarily. Regardless, it's only an issue in development.
Short of all that, you need to look at your JavaScript and ensure that you are doing things in an optimized way such that the AJAX requests are processed efficiently. There's also ways to minimize the flash of unstyled content issues apart from simply making everything happen quicker. However, since you've posted no code in this regard, there's not more that can be said.

Reusing task objects in fork/join in Java 7

I would like to use Java fork join to solve a recursive problem, but I don't want to create a new task instance explicitly for each recursion step. The reason is that too many tasks is equal to too many objects which fills up my memory after a few minutes of processing.
I have the following solution in Java 6, but is there a better implementation for Java 7?
final static AtomicInteger max = new AtomicInteger(10); // max parallel tasks
final static ThreadPoolExecutor executor = new ThreadPoolExecutor(....);
private void submitNewTask() {
if (max.decrementAndGet()>=0) {
executor.execute(new Task(....));
return;
}
run(); // avoid creating a new object
}
public void run() {
..... process ....
// do the recursion by calling submitNewTask()
max.incrementAndGet();
}
I tried something like calling the invoke() function on the same task again (after updating the related fields, of course), but it does not seem to work.
I think you are not using the right approach. Fork/Join framework is intended to execute a long time running algorithm on a (potentially) big set of data into a parallel fashion splitting your data into smaller pieces (the RecursiveTask itself) than can be executed by more threads (speeding up execution on multiple "cpu" machines) using a work-stealing strategy.
A RecursiveTask does not need to replicate all your data, but just to keep indexes on the portion you are working on (to avoid harmful overlapping), so data overhead is kept at minimum (of course, every RecursiveTask consumes memory too).
There's often a thread off between memory occupation and time of execution in algorithm design, so FJ framework is intended to reduce time of execution paying a (i think reasonably little) memory occupation. If time of execution is not your first concern, I think that FJ is useless for your problem.

.NET Async on the web-- Must It be w/ an Async Controller?

If i'm looking to use TPL async at my data layer, must i also use Task<T> on my MVC controller?
In other words, for async to work with .NET MVC, must it be implemented from the time the request begins in order for it to work on deeper execution layers? Or is there still a benefit to having Task<T> at my DAL/web request level even if i'm using a sync controller?
If you don't use an async controller you will have to wait on a task at some point. At this point the main advantage is gone: Reducing the number of blocked threads.
Of course this is not true if you run multiple async activities at the same time. That would reduce the number of blocked threads from N to one. (If N = 1 there is no benefit, just damage).
Note that async is not faster by default. Its main purpose in ASP.NET is to gain scalability at the extreme end - with 100s of concurrent requests. Only then will it be faster or scale higher.
So if you have a "usual" number of concurrent requests (like < 100), just go synchronous and don't worry about all of this.

What is AsyncManager.OutstandingOperations?

Thanks to MSDN, they don't explain anything about it:
http://msdn.microsoft.com/en-us/library/system.web.mvc.async.asyncmanager.outstandingoperations(v=vs.108).aspx
Can somebody please explain AsyncManager.OutstandingOperations with a simple example?
It's basically a counter that you should increment at the beginning of each asyncrhonous operation and decrement at the end. You should ensure to decrement it even if the operations fails. The value of this counter must always be zero when all processing has finished.
Here's an article illustrating asynchronous controllers in ASP.NET MVC: http://msdn.microsoft.com/en-us/library/ee728598(v=vs.100).aspx
As far as I understand this is a replacement to web forms' SynchronizationContext in MVC world to guarantee that a thread processing the request will wait for all asynchronous operations to finish before returning. Consider the following code:
public ViewResult Index() {
Task.Factory.StartNew(() => { // web service call here
});
return View();
}
Index() is running on the main (http request) thread. StartNew() will grab a thread from ThreadPool that starts running the web service call delegate on it and immediately returns to the main thread. The main thread immediately returns (a view) and finishes processing the request (somewhere down the stack inside ASP.NET runtime). But the second thread is still running (most likely waiting for I/O to complete) but that makes no sense - there is nobody waiting for it to consume its result.
That is what SynchronizationContext for in web forms. It keeps internal counter of all outstanding async calls and waits for all of them before returning from the main thread (i.e. the counter decrements to zero). AsyncManager does the same thing but you increment/decrement the counter manually. If you're interested in SynchronizationContext concept (not an easy thing to grasp) I'd recommend the series of articles by Mike Peretz. This one will also be very useful.

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