UITableView inside UIViewController not displaying - ios

I am trying to set up a UITableView inside of a UIViewController. I'm doing this because it allows me to add a top bar with save and cancel buttons. I'm using storyboard and static cells to model the tableview to get input from the user (think of the create new event in Apple's calendar app). I have the view in Xcode, but when running it on my phone or the simulator, the tableview does not display. Here is the simple view in Xcode:
And this is how it displays when running it:
I've read about adding delegates and setting the datasource and such, but really this is all just going to be static cells with text fields, no data being loaded. Why is this happening and what can be done to fix it? Thanks!

#Made2k It looks like you found a solution, but for others who come across this with the same issue, note that you can only use a UITableView with static cells inside of a UITableViewController. This is not a well-documented fact, but apparently only UITableViewController knows how to handle the layout of static cells, whereas a regular UIViewController just needs to implement the UITableViewDelegate and UITableViewDataSource protocols in order to handle display of content in a UITableView added either programmatically or via Storyboard/Nib.
Hopefully this will save someone some time. #Made2k's solution is fine, but does make your storyboard unnecessarily busy. If you don't need to use a UIViewController, then just do your work inside a regular UITableViewController and save yourself a headache.

If you want to use a UITableView in a UIViewController you have to make the ViewController a data source and a delegate of the TableView and then implement methods
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
In case of a static table, in the cellForRowAtIndexPath you'd return outlets of the static cells. For a detailed description check out this answer:
https://stackoverflow.com/a/19110821/3110536

I ended up thinking about this in a different kind of way. The problem I thought I was having was I wanted all the features that a navigation controller provides, but I needed this to be the base of the controller, i.e. nothing to go back to. I was thinking that the only way to do this was to create a UIViewController and add the table view and such in there, but what I came up with is to simply just create a new navigation controller and now this view shows up as the root view like so:
I don't know if this is the best practice, but hopefully it can help somebody else if they are having this problem.

Man, following Hack really works!
You should give it a try!
In my requirement I wanted to add buttons in my Static cells too!and Toggle the visibility of the TableView
[self.tableView setHidden:YES/NO];
and Reload it with new data
[self.tableView reloadData];
and so many things is possible with that way of doing it!
https://stackoverflow.com/a/19110821/1752988
Hope the above link would help you! (Y)

Related

How to create a repeatable view in iOS and XCode

I am somewhat new to iOS, but am experienced in Android.
I have an app I am working on and it needs to populate a page with your "history" of past people you've interacted with, and it shows their picture, name, rating, and some other information.
This needs to populate in a vertical list, maybe a table? See the image below...
Now, in android, I would create a custom class with a layout that houses the picture, name, information, rating, and what not in one xml file, and in the activity I would call that class in a for loop, grabbing all the users and then programmatically it would add each view one after another, with their own unique user information until there is no more users to populate with.
How exactly can I do this in iOS and xcode? Do I need to make an XIB and add the picture, name, rating, and info place holders in that, and create a custom class for it that I would use to run in a for loop as well? I am a little stuck on how to do this with iOS.
Any help is much appreciated, and I can provide any additional information! Thanks :)
In iOS, you probably want to use a UITableView, with each row being a custom subclass of UITableViewCell. You can either create the layout for those cells in a separate XIB, or put the whole lot, tableView and "prototype" cells in a storyboard. You can achieve a lot without even subclassing, so fire up a dummy project in XCode and play (using one of Apple's templates gives you a good start). Enjoy.
What you probably want is to use a UITableView.
You don’t do the for-loop yourself. What you do is implement a set of delegate methods that the table view calls back to.
You can create your prototype cell in your XIB or Storyboard. When you add a Table View to the layout, you can then add a cell to that table view, and that cell will be your prototype. It looks like you only need one prototype cell, but you can create as many as you need. In Interface Builder you give the prototype cell a “reuse identifier”, which is just an arbitrary tag you use to refer to the prototype in your code. Your prototype cell can be your own subclass of UITableViewCell, or if you don’t need any custom code in it, you can just use UITableViewCell.
Then you implement several delegate methods. One is where you set the number of sections in the table view; it looks like you will only have on section.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tv
{
return 1;
}
Then you tell it how many items are in the table view. Assuming you have the objects you want to display in an array, you just return the length of the array.
- (NSInteger)tableView:(UITableView *)tv numberOfRowsInSection:(NSInteger)section
{
return self.objects.count;
}
Then, for each item in the array, cellForRowAtIndexPath will be called. Make that method return the actual cell. You call dequeueReusableCellWithIdentifier to retrieve your prototype cell, using the reuse identifier you assigned in Interface Builder. Then use the corresponding object to set up the UI elements in your cell.
- (UITableViewCell *)tableView:(UITableView *)tv cellForRowAtIndexPath:(NSIndexPath *)i
{
UITableViewCell *cell = [tv dequeueReusableCellWithIdentifier:#"Cell" forIndexPath:i];
Thingy *item = self.objects[i.row];
cell.textLabel.text = item.name;
return cell;
}
That should be enough to get you started with the documentation, now that you have the overview of what you need to implement.
The first thing you have to do in switching from Android to iOS is to learn the terminology. Then you'll know what to search for on Google, SO, etc.
What's you're looking to do is create a UITableView.
Here is a link to a super basic 'how-to' to get you started with tableviews.
http://www.appcoda.com/uitableview-tutorial-storyboard-xcode5/
Once you've got the basics down, you'll want to take that a step further with learning how to customize the UITableViewCell within your tableview, so you can accomplish the look you've detailed in the question.
http://www.appcoda.com/customize-table-view-cells-for-uitableview/
I'm not sure I can help anymore than that at the moment. Jump in, learn tableviews, and start searching on OS to answer the million other questions you'll have a long the way.
Good luck!

How to create a view for settings of my iPhone apps in Xcode storyboard

I am new in iOS programming and I would like to create I view for the settings of my app that looks like iPhone's one (like in the picture). Some of rows will call other views when taped and other will not.
What is the best way to do that? I thought about TableView with prototype cells, but is there a best way to do it? or a best-practice for what I want to do? Or maybe a tutorial online?
The fast way in Interface Builder:
Use a UITableViewController, make it STATIC and use the GROUPED style (all in IB).
You can setup the cells to show disclosure indicators (or not) in IB also.
You can segue directly from the rows or the UITableViewController to where you want to go.
If you segue from the UITableViewController, implement the "didSelectRowForIndexPath" method and call "performSegueWithIdentifier" accordingly.
A structure like this is best by UITableView.
First you select how many sections you want, and customize each section with a data structure that you have to be filled with (Probably an array.)
Then you fill up each rows inside
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
method, and call your value from the array/dictionary that you have.
for going to a next view when clicked upon
Use the method
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
Hope this helps
The best way to do that is using static UITableViewCell.
See UITableView Programming.
The optimal solution here is undoubtedly UITableView. This is because firstly, you have the need to display a list of options that would have external links to other pages and UITableView is designed and used for this purpose.
In an addition to that, if you want, you can also expand and collapse the rows of your parent TableView into a Child TableView i.e a UITableView as a subview of its parent UITableView.
Put up a UITableView and populate it with UITableViewCell. That will be just fine with the requirement you have.
Hope this helps.

Is it possible fix the position of first row on UITableController?

In my app I have used a UITableViewControllersub class to display a list of data. I finished every thing in the project, but the client needs the top row of the table to stay on top and not scroll with the rest of the content. I know this could easily be achieved using a UIViewController instead of a UITableViewController but would like to avoid this. I'm here for a final attempt to see if there is any way to fix some rows in a table view.
Please note that there are 4 different UITableViewController's in my project and they all have some complex logic in their table view delegate methods. This means a lot of work if I need to change all the UITableViewControllers into UIViewControllers.
Anyone have any ideas?
I have two suggestions for you:
More common practice is to use property of the UITableView
#property(nonatomic, retain) UIView *tableHeaderView
Second way to place your table view as child view and add another subview
UIView
HEADER UIView
UITableView
All you need to do is to implement method (declared in UITableViewDelegate):
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
return self.yourHeaderTopView;
}
You need to create the custom tableheaderview. For more refer this
Add 2 cells
use first as static and fill up the information as u want.
set the Reuse modifier of the second and call that second cell in the
cellAtRowForIndexPath method to use that second cell continuously

Segmented control to toggle through multiple tableviews

What I’m basically trying to is to implement the control segment/tableview as in Mailbox (see it around 2:00: http://www.youtube.com/watch?v=FG-h8pDXfoE&feature=youtu.be&t=2m)
I am using Core Data in one UITableViewController hooked up to a UITableView.
When user toggles the UISegmentedControl, the TableView is reloaded with a different set of NSPredicate, and UITableViewRowAnimationRight/Left, kind of makes it appear that that a different table view slides in and replaces the old one.
As the number of cells increase, the performance of this design decrease dramatically, and it could also look much better.
I can see a few different ways of going about it, but I figured I'd ask you guys for some pointers to head me in the right direction:
What is the best way to have a segmented control to toggle through multiple tableviews? Should these tableviews be connected to the same data source/delegate?
Take a look at this pod: https://github.com/xmartlabs/XLMailBoxContainer. It makes the UI animation among the view controllers. These view controller can extend UITableViewController or any other view controller.
UITableViewCell swipe animation can be accomplished using https://github.com/alikaragoz/MCSwipeTableViewCell.
I hope this could help you!
It really depends how different each of these table views is. If they are quite similar, it's probably easiest to just share the delegate and data source and have some conditional code.
In fact you can just have a single table view, but have different cells / configuration depending on your current context.
Could be as simple as having adding some conditions to
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath;
Another approach would be to use view controller containment. You would create a UITableViewController for each and then have parent view controller with segmented control which swaps child view controller accordingly.
As for the animation and performance, I can't really see any problem. You can get the animations without much effort if you use NSFetchedResultsController, see an example here: https://developer.apple.com/library/ios/documentation/CoreData/Reference/NSFetchedResultsControllerDelegate_Protocol/Reference/Reference.html.
See SBSegmentedViewController. I wrote it for exactly what you're trying to do.

ios/iphone sdk form management best practices

I'm working on an iPhone app that will have involve a lot of forms. Currently I have a ViewController class for each settings page which has an UITableView loaded with possible settings. When someone clicks on a setting they are taken taken to a new view to enter the form value, or allowed to enter things in place.
What's the best way to keep things DRY? What pieces of this implementation could be implemented once and re-used?
When someone clicks on a settings option which goes to a new view how can I create this view and add a text field according to the data type (uitextfield or picker or something else) in code?
You can programmatically:
create view hierarchy
UIButton
UILabel
You get the idea.
However, I would recommend getting your logic working for a few of the cases, and then it should become obvious what parts are redundant as you find yourself typing in the same thing over and over. At that point, refactor to get the redundant code into a re-usable form.
HTH.
If you have a tableView, the flow is to create the viewController of the selected settings in the didSelectCell method of your tableView delegate and to push it through the current viewController's navigation controller.
here's a sample:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[self.navigationController pushViewController:[self settingsViewControllerAtIndexPath:indexPath] animated:YES];
}
so you'll have to implement the method:
- (UIViewController*)settingsViewControllerAtIndexPath:(NSIndexPath *)indexPath;
wich will return the viewController managing the settings associated with the selected row of your root tableView.
If your forms are pretty statics, you should consider using a xib in order to minimize the amount of code needed. it isn't a perfect answer to your "how to keep DRY" but it's neat enough ;)
Good luck.

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