How to load JSON asynchronously (iOS) - ios

My app parses information from a Rails app using JSON. I'm looking for a way to load the JSON asynchronously, but I'm having trouble getting my code to work with examples I have found because of the complexity of my code. What do I have to do to make my JSON load asynchronously? Thanks.
- (void)viewDidLoad
{
[super viewDidLoad];
NSURL *upcomingReleaseURL = [NSURL URLWithString:#"http://obscure-lake-7450.herokuapp.com/upcoming.json"];
NSData *jsonData = [NSData dataWithContentsOfURL:upcomingReleaseURL];
NSError *error = nil;
NSDictionary *dataDictionary = [NSJSONSerialization JSONObjectWithData:jsonData options:0 error:&error];
NSArray *upcomingReleasesArray = [dataDictionary objectForKey:#"upcoming_releases"];
//This is the dateFormatter we'll need to parse the release dates
NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
[dateFormatter setDateFormat:#"yyyy-MM-dd'T'HH:mm:ss.SSS'Z'"];
NSTimeZone *est = [NSTimeZone timeZoneWithAbbreviation:#"EST"];
[dateFormatter setTimeZone:est];
[dateFormatter setLocale:[[NSLocale alloc] initWithLocaleIdentifier:#"en_US"]]; //A bit of an overkill to avoid bugs on different locales
//Temp array where we'll store the unsorted bucket dates
NSMutableArray *unsortedReleaseWeek = [[NSMutableArray alloc] init];
NSMutableDictionary *tmpDict = [[NSMutableDictionary alloc] init];
for (NSDictionary *upcomingReleaseDictionary in upcomingReleasesArray) {
//We find the release date from the string
NSDate *releaseDate = [dateFormatter dateFromString:[upcomingReleaseDictionary objectForKey:#"release_date"]];
//We create a new date that ignores everything that is not the actual day (ignoring stuff like the time of the day)
NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar];
NSDateComponents *components =
[gregorian components:(NSDayCalendarUnit | NSMonthCalendarUnit | NSYearCalendarUnit) fromDate:releaseDate];
//This will represent our releases "bucket"
NSDate *bucket = [gregorian dateFromComponents:components];
//We get the existing objects in the bucket and update it with the latest addition
NSMutableArray *releasesInBucket = [tmpDict objectForKey:bucket];
if (!releasesInBucket){
releasesInBucket = [NSMutableArray array];
[unsortedReleaseWeek addObject:bucket];
}
UpcomingRelease *upcomingRelease = [UpcomingRelease upcomingReleaseWithName:[upcomingReleaseDictionary objectForKey:#"release_name"]];
upcomingRelease.release_date = [upcomingReleaseDictionary objectForKey:#"release_date"];
upcomingRelease.release_price = [upcomingReleaseDictionary objectForKey:#"release_price"];
upcomingRelease.release_colorway = [upcomingReleaseDictionary objectForKey:#"release_colorway"];
upcomingRelease.release_date = [upcomingReleaseDictionary objectForKey:#"release_date"];
upcomingRelease.thumb = [upcomingReleaseDictionary valueForKeyPath:#"thumb"];
upcomingRelease.images = [upcomingReleaseDictionary objectForKey:#"images"];
[releasesInBucket addObject:upcomingRelease];
[tmpDict setObject:releasesInBucket forKey:bucket];
}
[unsortedReleaseWeek sortUsingComparator:^NSComparisonResult(id obj1, id obj2) {
NSDate* date1 = obj1;
NSDate* date2 = obj2;
//This will sort the dates in ascending order (earlier dates first)
return [date1 compare:date2];
//Use [date2 compare:date1] if you want an descending order
}];
self.releaseWeekDictionary = [NSDictionary dictionaryWithDictionary:tmpDict];
self.releaseWeek = [NSArray arrayWithArray:unsortedReleaseWeek];
}

One simple approach is to use NSURLConnection's convenient class method sendAsynchronousRequest:queue:error.
The following code snippet is an example how to load a JSON from a server, and where the completion handler executes on a background thread which parses the JSON. It also performs all recommended error checking:
NSURL* url = [NSURL URLWithString:#"http://example.com"];
NSMutableURLRequest* urlRequest = [NSMutableURLRequest requestWithURL:url];
[urlRequest addValue:#"application/json" forHTTPHeaderField:#"Accept"];
NSOperationQueue* queue = [[NSOperationQueue alloc] init];
[NSURLConnection sendAsynchronousRequest:urlRequest
queue:queue
completionHandler:^(NSURLResponse* response,
NSData* data,
NSError* error)
{
if (data) {
NSHTTPURLResponse* httpResponse = (NSHTTPURLResponse*)response;
// check status code and possibly MIME type (which shall start with "application/json"):
NSRange range = [response.MIMEType rangeOfString:#"application/json"];
if (httpResponse.statusCode == 200 /* OK */ && range.length != 0) {
NSError* error;
id jsonObject = [NSJSONSerialization JSONObjectWithData:data options:0 error:&error];
if (jsonObject) {
dispatch_async(dispatch_get_main_queue(), ^{
// self.model = jsonObject;
NSLog(#"jsonObject: %#", jsonObject);
});
} else {
dispatch_async(dispatch_get_main_queue(), ^{
//[self handleError:error];
NSLog(#"ERROR: %#", error);
});
}
}
else {
// status code indicates error, or didn't receive type of data requested
NSString* desc = [[NSString alloc] initWithFormat:#"HTTP Request failed with status code: %d (%#)",
(int)(httpResponse.statusCode),
[NSHTTPURLResponse localizedStringForStatusCode:httpResponse.statusCode]];
NSError* error = [NSError errorWithDomain:#"HTTP Request"
code:-1000
userInfo:#{NSLocalizedDescriptionKey: desc}];
dispatch_async(dispatch_get_main_queue(), ^{
//[self handleError:error]; // execute on main thread!
NSLog(#"ERROR: %#", error);
});
}
}
else {
// request failed - error contains info about the failure
dispatch_async(dispatch_get_main_queue(), ^{
//[self handleError:error]; // execute on main thread!
NSLog(#"ERROR: %#", error);
});
}
}];
Although, it appears somewhat elaborate, IMO this is a minimalistic and still naïve approach. Among other disadvantages, the main issues are:
it lacks the possibility to cancel the request, and
there is no way to handle more sophisticated authentication.
A more sophisticated approach needs to utilize NSURLConnection delegates. Usually, third party libraries do implement it in this manner, encapsulating the a NSURLConnection request and other relevant state info into a subclass of NSOperation. You may start with your own implementation, for example using this code as a template.

If you just want to get this only json data, you do not need to set up a lot of things.
use the code below. Create jsonParse method which gets a NSData Object.
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0ul);
dispatch_async(queue, ^{
NSData *data = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:#"http://obscure-lake-7450.herokuapp.com/upcoming.json"]];
dispatch_sync(dispatch_get_main_queue(), ^{
[self jsonParse:data];
});
});

Download your data async as in this answer: Object-c/iOS :How to use ASynchronous to get a data from URL?
Then run it through the json parser.

To generically run code in a background thread you can use this method:
dispatch_async( dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// Code here is run on a background thread
dispatch_async( dispatch_get_main_queue(), ^{
// Code here is run on the main thread (the UI thread) after your code above has completed so you can update UI after the JSON call has completed if you need to.
});
});
But remember that Apple does not allow you to update UI elements in a background thread. Also, they do not allow you to spawn more threads from a background thread, it must be done from the main thread.

NSString *urlstr=#"http://itunes.apple.com/in/rss/topsongs/limit=25/json";
NSMutableURLRequest *request=[[NSMutableURLRequest alloc]initWithURL:[NSURL URLWithString:urlstr]];
[NSURLConnection sendAsynchronousRequest:request
queue:[[NSOperationQueue alloc] init]
completionHandler:^(NSURLResponse* response,
NSData* data, NSError* error)
{
NSError *myError = nil;
NSDictionary *dic1 = [NSJSONSerialization JSONObjectWithData:data options:NSJSONReadingMutableLeaves error:&myError];
if (myError ==nil) {
NSDictionary*feed =[dic1 objectForKey:#"feed"];
NSArray*arrayofentry =[feed objectForKey:#"entry"];
for(NSDictionary *dic2 in arrayofentry) {
requestReply=[dic2 objectForKey:#"title"];
[arr1 addObject:requestReply];
}
[self.table reloadData];
}
}];

Try this code:
NSURL * inkURL = [NSURL URLWithString:#"your url"];
NSURLRequest * request = [[NSURLRequest alloc]initWithURL:inkURL cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:10.0];
NSOperationQueue * queue = [[NSOperationQueue alloc]init];
[NSURLConnection sendAsynchronousRequest:request queue:queue completionHandler:^(NSURLResponse * response, NSData * data, NSError * error) {
NSData * jsonData = [NSData dataWithContentsOfURL:inkURL];
NSDictionary * dataDictionary = [NSJSONSerialization JSONObjectWithData:jsonData options:0 error:&error];
self.inkArray = [dataDictionary objectForKey:#"users"];
}];

Related

Return NSMutableArray from completionHandler (Objective C)

I did post request to a web service and get response. I convert the response to NSMutableArray. My response in NSURLSessionDataTask and now I want to return NSMutableArray for using outside of NSURLSessionDataTask. Here is my code:
NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init];
[request setURL:[NSURL URLWithString:#"url"]];
[request setHTTPMethod:#"POST"];
[request setValue:#"application/x-www-form-urlencoded" forHTTPHeaderField:#"Content-Type"];
NSString *postString = #"params";
NSString *postLength = [NSString stringWithFormat:#"%lu", ( unsigned long )[postString length]];
[request setValue:postLength forHTTPHeaderField:#"Content-Length" ];
[request setHTTPBody:[postString dataUsingEncoding:NSUTF8StringEncoding]];
NSURLSessionDataTask *task = [[self getURLSession] dataTaskWithRequest:request completionHandler:^( NSData *data, NSURLResponse *response, NSError *error )
{
dispatch_async( dispatch_get_main_queue(),
^{
NSDictionary *dicData = [NSJSONSerialization
JSONObjectWithData:data
options:NSJSONReadingAllowFragments
error:nil];
NSDictionary *values = [dicData valueForKeyPath:#"smth"];
NSArray * dataArr = [dicData objectForKey:#"smth"];
NSArray * closeArr = [values objectForKey:#"0"];
NSUInteger dataCount = [dataArr count] ;
NSUInteger closeCount = [closeArr count] ;
NSMutableArray * newData = [NSMutableArray new] ; //<-- THIS ARRAY
for(int i = 0 ; i<dataCount && i<closeCount ; i++)
{
NSMutableDictionary * temp = [NSMutableDictionary new] ;
NSString * dataString = [dataArr objectAtIndex:i];
NSString * closeString = [closeArr objectAtIndex:i];
[temp setObject:dataString forKey:#"smth"];
[temp setObject:closeString forKey:#"smth"];
[newData addObject:temp];
}
NSLog(#"%#", newData);
} );
}];
[task resume];
I need return NSMutableArray * newData = [NSMutableArray new];
Long story short, I get json data from web service, then transform it to appropriate json format for displaying it in the chart(I use shinobicontrols). Now, I display chart with the help of local json. Here is the code:
_timeSeries = [NSMutableArray new];
NSString* filePath = [[NSBundle mainBundle] pathForResource:#"AppleStockPrices" ofType:#"json"];
NSData* json = [NSData dataWithContentsOfFile:filePath];
NSArray* data = [NSJSONSerialization JSONObjectWithData:json
options:NSJSONReadingAllowFragments
error:nil];
for (NSDictionary* jsonPoint in data) {
SChartDataPoint* datapoint = [self dataPointForDate:jsonPoint[#"smth1"]
andValue:jsonPoint[#"smth2"]];
[_timeSeries addObject:datapoint];
}
When I am trying to implement this code in NSURLSessionDataTask, the chart doesn't appear. So I need return NSMutableArray(where my data in appropriate json format) outside.
How can I do this? Any ideas?
Thank you!
You cannot add a return statement in the completion handler since it may not be called if the session return an error. As a matter of fact, Xcode will give you an "Incompatible pointer type" error if you try to do that.
The best way I found to go around it is to set up your newData array as a property and make it available to the other methods in the class. If a specific method will need to handle this array when the url session task is over, you can call that method from the completion handler or use a notification.
Alternatively, if for some reason you do not want to user a class property, you can use the NSNotificationCenter, and pass the newData to the listener in the notification object.
EDIT: code example using a property
If you need the newData outside the completion block, an easy way is declaring the array as a property. This is not the only approach and probably not the best. But it doesn't add much complexity to the code.
You can declare the newData array in your .m class file:
#interface "whatever class you are using"
#property (nonatomic, strong) NSMutableArray *newData;
#end
Your can initialize the array in your viewDidLoad method:
- (void)viewDidLoad {
_newdata = [[NSMutableArray alloc] init];
}
In Your completion block, you would remove the initialization and add data to the array.
//NSMutableArray * newData = [NSMutableArray new] ; // REMOVE THE INTIALIZATION
for(int i = 0 ; i<dataCount && i<closeCount ; i++) {
NSMutableDictionary * temp = [NSMutableDictionary new] ;
NSString * dataString = [dataArr objectAtIndex:i];
NSString * closeString = [closeArr objectAtIndex:i];
[temp setObject:dataString forKey:#"smth"];
[temp setObject:closeString forKey:#"smth"];
[_newData addObject:temp];
}
Again, this is not the best approach but it is relatively simple. One problem with doing this, is that since you have a strong reference to the array, if you need to perform another URL call, and load new data into the array, you will need to empty it. Otherwise, the new data will be appended to the old one. You can do it by calling [_newData removeAllObjects]; before the URL session is called again.
EDIT 2: changed code based on the user comment:
- (void)loadChartData {
NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init];
[request setURL:[NSURL URLWithString:#"url"]];
[request setHTTPMethod:#"POST"];
[request setValue:#"application/x-www-form-urlencoded" forHTTPHeaderField:#"Content-Type"];
NSString *postString = #"params";
NSString *postLength = [NSString stringWithFormat:#"%lu", ( unsigned long )[postString length]];
[request setValue:postLength forHTTPHeaderField:#"Content-Length" ];
[request setHTTPBody:[postString dataUsingEncoding:NSUTF8StringEncoding]];
NSURLSessionDataTask *task = [[self getURLSession] dataTaskWithRequest:request completionHandler:^( NSData *data, NSURLResponse *response, NSError *error ) {
dispatch_async( dispatch_get_main_queue(), ^{
NSDictionary *dicData = [NSJSONSerialization JSONObjectWithData:data options:NSJSONReadingAllowFragments error:nil];
NSDictionary *values = [dicData valueForKeyPath:#"smth"];
NSArray * dataArr = [dicData objectForKey:#"smth"];
NSArray * closeArr = [values objectForKey:#"smth0"];
NSUInteger dataCount = [dataArr count] ;
NSUInteger closeCount = [closeArr count] ;
NSMutableArray * newData = [NSMutableArray new] ;
for(int i = 0 ; i<dataCount && i<closeCount ; i++) {
NSMutableDictionary * temp = [NSMutableDictionary new] ;
NSString * dataString = [dataArr objectAtIndex:i];
NSString * closeString = [closeArr objectAtIndex:i];
[temp setObject:dataString forKey:#"smth"];
[temp setObject:closeString forKey:#"smth"];
[newData addObject:temp];
}
NSLog(#"%#", newData);
_timeSeries = [NSMutableArray new];
NSString* filePath = [[NSBundle mainBundle] pathForResource:#"AppleStockPrices" ofType:#"json"];
NSData* json = [NSData dataWithContentsOfFile:filePath];
NSArray* data = [NSJSONSerialization JSONObjectWithData:json options:NSJSONReadingAllowFragments error:nil];
for (NSDictionary* jsonPoint in data) {
SChartDataPoint* datapoint = [self dataPointForDate:jsonPoint[#"smth"] andValue:jsonPoint[#"smth"]];
[_timeSeries addObject:datapoint];
}
});
}];
[task resume];
// Code here has a good chance of being executed before the completion block is complete
// _newdata = [[NSMutableArray alloc] init];
// NSLog(#"%#", _newdata);
}

Asynchronous request running slowly - iOS

I have an app which downloads a set of photos from a server. I am using an Asynchronous request because I don't want the UI to be blocked. However, I am finding that the request is very slow and takes ages to load.
I know you can set the queue type to [NSOperationQueue mainQueue] but that just puts the Asynchronous request back on the main thread which defeats the whole point of making the request Asynchronously in the first place.
Is there anyway to speed up the request or to tell iOS: "Run this request in the background, but do it ASAP, don't leave it till the end of the queue"???
Here is my code:
// Set up the photo request.
NSURL *url = [NSURL URLWithString:[NSString stringWithFormat:PHOTO_URL, pass_venue_ID, PHOTO_CLIENT_ID, PHOTO_CLIENT_SECRET]];
NSURLRequest *urlRequest = [NSURLRequest requestWithURL:url];
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
// Begin the asynchromous image loading.
[NSURLConnection sendAsynchronousRequest:urlRequest queue:queue completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
if (error == nil) {
// Convert the response data to JSON.
NSError *my_error = nil;
NSDictionary *feed = [NSJSONSerialization JSONObjectWithData:data options:NSJSONReadingMutableLeaves error:&my_error];
// Check to see if any images exist
// for this particular place.
int images_check = [[NSString stringWithFormat:#"%#", [[[feed objectForKey:#"response"] valueForKey:#"photos"] valueForKey:#"count"]] intValue];
if (images_check > 0) {
// Download all the image link properties.
images_prefix = [[[[feed objectForKey:#"response"] valueForKey:#"photos"] valueForKey:#"items"] valueForKey:#"prefix"];
images_suffix = [[[[feed objectForKey:#"response"] valueForKey:#"photos"] valueForKey:#"items"] valueForKey:#"suffix"];
images_width = [[[[feed objectForKey:#"response"] valueForKey:#"photos"] valueForKey:#"items"] valueForKey:#"width"];
images_height = [[[[feed objectForKey:#"response"] valueForKey:#"photos"] valueForKey:#"items"] valueForKey:#"height"];
// Set the image number label.
number_label.text = [NSString stringWithFormat:#"1/%lu", (unsigned long)[images_prefix count]];
// Download up to 5 images.
images_downloaded = [[NSMutableArray alloc] init];
// Set the download limit.
loop_max = 0;
if ([images_prefix count] > 5) {
loop_max = 5;
}
else {
loop_max = [images_prefix count];
}
for (NSUInteger loop = 0; loop < loop_max; loop++) {
// Create the image URL.
NSString *image_URL = [NSString stringWithFormat:#"%#%#x%#%#", images_prefix[loop], images_width[loop], images_height[loop], images_suffix[loop]];
// Download the image file.
NSData *image_data = [NSData dataWithContentsOfURL:[NSURL URLWithString:image_URL]];
// Store the image data in the array.
[images_downloaded addObject:image_data];
}
// Load the first image.
[self load_image:image_num];
}
else if (images_check <= 0) {
// error...
}
}
else {
// error
}
}];
Thanks for your time, Dan.
i think your problem isnt the request running slow, its that you are updating UI elements not on the main thread, surround any UI updates (like setting the text on labels) with
dispatch_sync(dispatch_get_main_queue(), ^{
<#code#>
});
As Fonix said its not iOS that responding slow but dataWithContentsOfURL doesn't work in background thread. Apple's recommendation is that you should use NSURLConnection asynchronously with delegates
- didReceiveResponse
- didReceiveData
NSMutableURLRequest *request = [[NSMutableURLRequest alloc] initWithURL:theURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:_mAuthenticationTimeoutInterval];
In these methods you can make use of chunks of data as well.
If you actually want these multiple downloads to be faster you should use parallel downloading using NSOperationQueue. You can refer enter link description here
I think a good solution could be using AFNetworking when combined with NSOperation, check this code I wrote to do more than one operation asynchronously
NSMutableArray *operations = [[NSMutableArray alloc] init];
for(NSObject *obj in caches) {
NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init];
[request setURL:url];
//...set up your mutable request options here
AFHTTPRequestOperation *operation = [[AFHTTPRequestOperation alloc] initWithRequest:request];
operation.responseSerializer = [AFJSONResponseSerializer serializer];
operation.responseSerializer.acceptableContentTypes = [NSSet setWithObject:#"application/json"];
[operation setCompletionBlockWithSuccess:^(AFHTTPRequestOperation *operation, id responseObject) {
NSInteger statusCode = operation.response.statusCode;
if(statusCode==200) {
}
} failure:^(AFHTTPRequestOperation *operation, NSError *error) {
NSLog(#"API Call error:%#", error.localizedDescription);
}];
[[requestManager operationQueue] addOperation:operation];
[operations addObject:operation];
if([operations count] >= MAX_API_CALL) break;
}
[AFHTTPRequestOperation batchOfRequestOperations:operations progressBlock:^(NSUInteger numberOfFinishedOperations, NSUInteger totalNumberOfOperations) {
} completionBlock:^(NSArray *operations) {
NSError *error;
for (AFHTTPRequestOperation *op in operations) {
if (op.isCancelled){
}
if (op.responseObject){
// process your responce here
}
if (op.error){
error = op.error;
}
}
}];

iOS - App Freeze When I Fetch Request Deadlock

Hi good people I'm trying to prevent the freezing with
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_async(queue, ^{ CODE });
but I don't know how to use function.. I don't know where to put the managedObjectContext and how to use this dispatch_async my code is:
- (void)updateFacebookFriendsHighScore{
NSFetchRequest *requestche =[NSFetchRequest fetchRequestWithEntityName:#"Time"];
[requestche setReturnsObjectsAsFaults:NO];
NSPredicate *predicate=[NSPredicate predicateWithFormat:#"timeid==1"];
requestche.predicate=predicate;
NSArray *getIDTime = [self.managedObjectContext executeFetchRequest:requestche error:nil];
NSString *getTheTime = [[getIDTime valueForKey:#"time"] componentsJoinedByString:#""];
NSNumber *timeInInt = [NSNumber numberWithInteger: [getTheTime intValue]];
int timeFromDB = [timeInInt intValue];
timeFromDB = timeFromDB + 509;
int timeNow = [[NSDate date] timeIntervalSince1970];
if(timeNow > timeFromDB){
NSFetchRequest *updateHighScoreRequest = [NSFetchRequest fetchRequestWithEntityName:#"Friends"];
[updateHighScoreRequest setReturnsObjectsAsFaults:NO];
NSArray *friendsToUpdate = [self.managedObjectContext executeFetchRequest:updateHighScoreRequest error:nil];
for(NSArray *friendId in friendsToUpdate){
NSString *getFriendId = [friendId valueForKey:#"fbid"] ;
NSString *siteURL = [NSString stringWithFormat:#"http://www.example.com/example.php?fbid=%#", getFriendId];
NSURLRequest *urlRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:siteURL]];
[NSURLConnection sendAsynchronousRequest:urlRequest queue:[[NSOperationQueue alloc] init] completionHandler:^(NSURLResponse *response, NSData *data, NSError *connectionError) {
NSString *resultsFromDB = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
NSNumber *theScoreForUpdate = [NSNumber numberWithInt:[resultsFromDB intValue]];
NSFetchRequest *updateTheHighScoreRequest = [NSFetchRequest fetchRequestWithEntityName:#"Friends"];
NSPredicate *updateTheHighScorePredicate = [NSPredicate predicateWithFormat:#"fbid==%#",getFriendId];
updateTheHighScoreRequest.predicate=updateTheHighScorePredicate;
Friends *setScore = [[self.managedObjectContext executeFetchRequest:updateTheHighScoreRequest error:nil] lastObject];
NSLog(#"%#", setScore);
[setScore setValue:theScoreForUpdate forKey:#"score"];
[self.managedObjectContext save:nil];
data = nil;
resultsFromDB = nil;
theScoreForUpdate = nil;
setScore = nil;
}];
updateHighScoreRequest = nil;
}
}
requestche = nil;
}
This code gets the time from database and update the highscore after 509 seconds from the CD result and when I run this request my app freeze ( DEADLOCK ).
I am from Bulgaria and I'm trying to learn Objective C. Here we don't have schools for this our country is very bad in all instance and Bulgaria is last in Europe Union...
Can some serious and good person help me with my code or explane how works everything in Objective C or only help me with this ?
Try this code. To keep the application as simple as possible, never take the Core data code out of the main thread i.e. any thing related to self.managedObjectContext such as save or executing fetch requests. It is because Core data is not thread safe and you will have to device a strategy to handle that. I am assuming that your application is straight forward and you don't need such a strategy. So, please try to keep it as simple as possible and always perform the core data operations (save, execute) on main thread. dispatch_async(dispatch_get_main_queue(), ^{ code }); will execute it on main thread.
-(void) updateFacebookFriendsHighScore
{
dispatch_async(dispatch_get_main_queue(), ^{
NSFetchRequest *requestche =[NSFetchRequest fetchRequestWithEntityName:#"Time"];
[requestche setReturnsObjectsAsFaults:NO];
NSPredicate *predicate=[NSPredicate predicateWithFormat:#"timeid==1"];
requestche.predicate=predicate;
NSArray *getIDTime = [self.managedObjectContext executeFetchRequest:requestche error:nil];
NSString *getTheTime = [[getIDTime valueForKey:#"time"] componentsJoinedByString:#""];
NSNumber *timeInInt = [NSNumber numberWithInteger: [getTheTime intValue]];
int timeFromDB = [timeInInt intValue];
timeFromDB = timeFromDB + 509;
int timeNow = [[NSDate date] timeIntervalSince1970];
if(timeNow > timeFromDB){
NSFetchRequest *updateHighScoreRequest = [NSFetchRequest fetchRequestWithEntityName:#"Friends"];
[updateHighScoreRequest setReturnsObjectsAsFaults:NO];
NSArray *friendsToUpdate = [self.managedObjectContext executeFetchRequest:updateHighScoreRequest error:nil];
for(NSArray *friendId in friendsToUpdate){
NSString *getFriendId = [friendId valueForKey:#"fbid"] ;
NSString *siteURL = [NSString stringWithFormat:#"http://www.example.com/example.php?fbid=%#", getFriendId];
NSURLRequest *urlRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:siteURL]];
[NSURLConnection sendAsynchronousRequest:urlRequest queue:[[NSOperationQueue alloc] init] completionHandler:^(NSURLResponse *response, NSData *data, NSError *connectionError) {
NSString *resultsFromDB = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
NSNumber *theScoreForUpdate = [NSNumber numberWithInt:[resultsFromDB intValue]];
NSFetchRequest *updateTheHighScoreRequest = [NSFetchRequest fetchRequestWithEntityName:#"Friends"];
NSPredicate *updateTheHighScorePredicate = [NSPredicate predicateWithFormat:#"fbid==%#",getFriendId];
updateTheHighScoreRequest.predicate=updateTheHighScorePredicate;
Friends *setScore = [[self.managedObjectContext executeFetchRequest:updateTheHighScoreRequest error:nil] lastObject];
NSLog(#"%#", setScore);
[setScore setValue:theScoreForUpdate forKey:#"score"];
[self.managedObjectContext save:nil];
data = nil;
resultsFromDB = nil;
theScoreForUpdate = nil;
setScore = nil;
}];
updateHighScoreRequest = nil;
}
}
requestche = nil;
});
}

Asynchronous request returning nil

i've made following Asynchronous request, the problem is that its empty i've tried in the bottom NSLog the fixtures where its empty. I've checked that the nsstring home, away, league and so on returns values and it does. How come the values are not added to the fixtures NSMutableArray
[ProgressHUD show:#"Loading..."];
NSURL *url = [NSURL URLWithString:#"API_URL"];
NSURLRequest *request = [NSURLRequest requestWithURL:url];
[NSURLConnection sendAsynchronousRequest:request
queue:[NSOperationQueue mainQueue]
completionHandler:^(NSURLResponse *response,
NSData *data, NSError *connectionError)
{
jsonResult = [NSJSONSerialization JSONObjectWithData:data
options:0
error:NULL];
int subObjects = ((NSArray *)jsonResult[#"match"]).count;
for (int i = 0; i <= subObjects-1; i++) {
NSString *date = [NSString stringWithFormat:#"%# %#",[[[jsonResult valueForKey:#"match"] valueForKey:#"playdate"] objectAtIndex:i], [[[jsonResult valueForKey:#"match"] valueForKey:#"time"] objectAtIndex:i]];
NSString *identifier = [[NSLocale currentLocale] localeIdentifier];
NSDateFormatter *df = [[NSDateFormatter alloc] init];
[df setTimeZone: [NSTimeZone timeZoneWithName:#"US/Arizona"]];
[df setLocale:[NSLocale localeWithLocaleIdentifier:identifier]];
[df setDateFormat:#"yyyy-MM-dd HH:mm:ss"];
NSDate *myDate = [df dateFromString:[NSString stringWithFormat:#"%#", date]];
NSArray *items = [[NSString stringWithFormat:#"%#", myDate] componentsSeparatedByString:#" "];
NSString *home = [[[jsonResult valueForKey:#"match"] valueForKey:#"hometeam"] objectAtIndex:i];
NSString *away = [[[jsonResult valueForKey:#"match"] valueForKey:#"awayteam"] objectAtIndex:i];
NSString *league = [[[jsonResult valueForKey:#"match"] valueForKey:#"league"] objectAtIndex:i];
[fixtures addObject:
[[NSMutableDictionary alloc] initWithObjectsAndKeys:
items[0], #"date",
items[1], #"time",
home, #"home",
away, #"away",
league, #"league",
nil]];
[sections addObject:
[[NSMutableDictionary alloc] initWithObjectsAndKeys:
items[0], #"date",
nil]];
}
}
];
[self.theTableView reloadData];
[ProgressHUD dismiss];
NSLog(#"%#", fixtures);
The problem is that the request is an asynchronous function
If the function is asynchronous, the function will create another thread and return immediately to execute the next line after the one that invoked the asynchronous function. Meanwhile the new thread will execute some code and, eventually execute the block passed as parameter, and finally the thread is killed and doesn't exist any more.
This means that
NSLog(#"%#", fixtures);
will most likely be executed before the sendAsynchronousRequest has finished it's job, that's why it is returning nil.
Everything you need to do to process the downloaded information should happen inside the completionHandler block, including the call to [self.theTableView reloadData];
It is a non-blocking operation. It means that by calling this method it returns immediatelly while the actual request is performing somewhere in background and then calls the handler block on queue specified in queue parameter.
You should reload tableview from the completion-handler block.
// 1 before request
NSURLConnection sendAsynchronousRequest:request
queue:[NSOperationQueue mainQueue]
completionHandler:^(NSURLResponse *response,
NSData *data, NSError *connectionError)
{
// 3 request completed
// some processing
...
[self.theTableView reloadData];
[ProgressHUD dismiss];
}
// 2 immediate return
update
Although you passing the main queue as queue parameter the handler block will be performed on next run loop iteration after you reloading table and logging the values.
// current run loop iteration
NSURLConnection sendAsynchronousRequest:request
queue:[NSOperationQueue mainQueue]
completionHandler:^(NSURLResponse *response,
NSData *data, NSError *connectionError)
{
// next run loop iteration
}
// current run loop iteration
if(!fixtures) {
fixtures = [[NSMutableArray alloc] init];
}
[fixtures addObject:#{
#"date": items[0],
#"time": items[1],
#"home": home,
#"away": away,
#"league": league
}];
if(!sections) {
sections = [[NSMutableArray alloc] init];
}
[sections addObject:#{
#"date": items[0]
}];
[self.theTableView reloadData];
[ProgressHUD dismiss];
NSLog(#"%#", fixtures);

How to enumerate through NSArray of NSDictionaries with a block call inside the loop?

I get an self.usersArray with 2 elements in the format:
(
{
userCreated = "2012-01-05 12:27:22";
username = Simulator;
},
{
userCreated = "2013-01-01 14:27:22";
username = "joey ";
}
)
This is gotten in a completion block after which I call another method to fetch points for these 2 users through a helper class:
-(void)getPoints{
self.usersPointsArray = [[NSMutableArray alloc] init];
for (NSDictionary *usersDictionary in self.usersArray) {
[SantiappsHelper fetchPointsForUser:[usersDictionary objectForKey:#"username"] WithCompletionHandler:^(NSArray *points){
if ([points count] > 0) {
[self.usersPointsArray addObject:[points objectAtIndex:0]];
}
NSLog(#"self.usersPointsArray %#", self.usersPointsArray);
}];
}
}
The final self.usersPointsArray log looks like:
(
{
PUNTOS = 5;
username = Simulator;
},
{
PUNTOS = 2;
username = joey;
}
)
But the problem is that the way the call for points is structured, the self.usersPointsArray is returned twice, each time with an additional object, due to the for loop, I know.
Here is the Helper class method:
+(void)fetchPointsForUser:(NSString*)usuario WithCompletionHandler:(Handler2)handler{
NSURL *url = [NSURL URLWithString:#"http://myserver.com/myapp/readpoints.php"];
NSDictionary *postDict = [NSDictionary dictionaryWithObjectsAndKeys:usuario, #"userNa", nil];
NSData *postData = [self encodeDictionary:postDict];
// Create the request
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url];
[request setHTTPMethod:#"POST"];
[request setValue:[NSString stringWithFormat:#"%d", postData.length] forHTTPHeaderField:#"Content-Length"];
[request setValue:#"application/x-www-form-urlencoded charset=utf-8" forHTTPHeaderField:#"Content-Type"];
[request setHTTPBody:postData];
__block NSArray *pointsArray = [[NSArray alloc] init];
dispatch_async(dispatch_get_main_queue(), ^{
// Peform the request
NSURLResponse *response;
NSError *error = nil;
NSData *receivedData = [NSURLConnection sendSynchronousRequest:request
returningResponse:&response
error:&error];
if (error) {
if ([response isKindOfClass:[NSHTTPURLResponse class]]) {
NSHTTPURLResponse *httpResponse = (NSHTTPURLResponse*)response;
NSLog(#"HTTP Error: %d %#", httpResponse.statusCode, error);
return;
}
return;
}
NSString *responseString = [[NSString alloc] initWithData:receivedData encoding:NSUTF8StringEncoding];
pointsArray = [NSJSONSerialization JSONObjectWithData:[responseString dataUsingEncoding:NSASCIIStringEncoding] options:0 error:nil];
if (handler)
handler(pointsArray);
});
}
I cannot use the self.usersPointsArray with the initial objects, only with the finalized object. It wont always be 2 elements, i actually dont know how many it will be.
What would be the way to structure it so I get a final call when the self.usersPointsArray is complete and then I reload my tableview?
I think of your problem as a standard consumer-producer problem. You can create a queue count for the amount of items that will be processed (int totalToProcess=self.usersArray.count). Each time the completion handler is hit, it will do totalToProcess--. When totalToProcess reaches 0 you have processed all of the elements in your queue and can refresh your table.
If I understand your question correctly I believe this solves your problem. If not, hopefully I can with a bit more information.

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