Points coordinates in multiple screen CoronaSDK - coronasdk

I'm new to Corona SDK development and I'm looking around to get some documentations and see if this platform is goot to reach my goal.
Let's say that I have a background image in my screen (320X480 for example), and I want to move an object from one point to another. For example I want to move an object from 100,100 to 300,300. In this case, my object follow a line that almost covers the entire width of my screen. But what happens when I run the app on a different screen resolution? For example on a Ful HD screen, moving an object from 100 to 300 on the X axis, it just moves a little.
What I saw from Corona documentations is that multiple screen is supported by providing different image resolutions. But what happens when I have to go through screen coordinates? Do I have to check at runtime for the screen resolution and do all the Math operations to scale my points coordinates? Or is there anything else that I'm missing?
I ask you sorry if I missed something from the doc :(

Usually corona will do all such work for you, if you have added proper config.lua to your project. But I'm doing it in a different way for more precision and for my satisfaction:
In normal case:
-- Your object at point (100,100)
local myObject = display.newRect(0,0,50,50)
myObject.x = 100
myObject.y = 100
-- sample transition
transition.to(myObject,{time=1000,x=300,y=300})
What I'm doing:
-- Create a scale factor for X and Y
local _x = display.contentWidth/320
local _y = display.contentHeight/480
-- Multiply X values with '_x' and Y values with '_y', as below:
local myObject = display.newRect(0,0,50*_x,50*_y)
myObject.x = 100*_x
myObject.y = 100*_y
transition.to(myObject,{time=1000,x=300*_x,y=300*_y})
Note:
While trying the above code, you have to develop your code for iPhone simulator. Hence, I obtained local _x = display.contentWidth/320, where the division factor is the width of the simulator/screen that you are using to build your app. And in local _y = display.contentHeight/480, the division factor is the height of the simulator/screen.
Keep Coding................. :)

It scales it all for you. I'm not sure if it specifically mentions it in the documentation, probably.
I am also newer to Corona (since July) with no previous mobile experience. It has blown me away with what it can do.

Corona does all the work for you. You define your default screen resolution (320x480 for example) and in whatever resolution you want to move from 100 to 300 it will behave equally because corona will treat all screens resolutions as it was 320x480.

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Why is object.y not positioning the image in Corona SDK?

displaycontent = display.newImageRect (rawdata[currentpath][3], screenW*1.1, ((screenW*1.1/1654)*rawdata[currentpath][6]))
displaycontent.anchorY = 0
displaycontent.y = screenH*0.78
My program loads an image from a database to be displayed on the mobile phone's screen, everything works correctly apart from being able to position it with the y coordinates.
The only thing that changes its position is the anchor point 0 puts the top of the image in the centre of the screen, and values from 0.1 - 1 all position it higher. Changing the y position via object.y has zero effect regardless of what I set it as.
(the size settings probably look a bit weird in the first line, but this is because the images are different sizes and need to show the correct proportions on different screen types).
Btw I am using a tabbar widget as the UI (in case that is relevant)
Any help would be appreciated.
Edit: I am aware that displaycontent is bad name for a variable because of its similarity to things like display.contentCenterY for example, this will be changed to prevent any confusion when I look over the code in future.
I went through my code and tried disabling sections to find the culprit and a content mask was preventing me from setting the position of the loaded images within it.
I will look over my masking code and fix it (should be straight forward now I know where the problem started).
If anyone else has a similar problem (where an image or object wont position itself on given coordinates) check your content mask as that may be the issue!

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Please see the screenshot.
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