is the vuforia SDK support the 3d tracking - augmented-reality

I am a student and I am making my major project is about augmented reality and I have a good background in programming and my plan to make a very huge project in augmented reality
I have download the vuforia SDK and I have make some samples using unity
my question is the vuforia SDK support the 3d tracking
I have seen the "Sesame Street Augmented Reality Dolls" in YouTube but I couldn't find under which Section it has made
Please inform me how to start doing this
This is the Visit http://www.youtube.com/watch?v=U2jSzmvm_WA/

According to the moderators on the Vuforia forum:
You cannot detect arbitrary 3D objects, but you can detect 3D objects
made up of planar image targets (e.g. a cereal box). Look for the
MultiImageTargets section of the Developer Guide and the AR Extension
for Unity 3 documentation
(https://ar.qualcomm.com/qdevnet/sdk/unity/ar). You can create
simple cube objects using the My Trackables system, or you can edit
the config.xml file by hand to arrange image targets into the desired
configuration.
A recent update allows Vuforia to track 3D cylinder targets.
The Sesame Street example was experimental and research is ongoing. There are no official plans to release it as a standard component of Vuforia yet.

3D object tracking has now been officially added to the Vuforia 4.0 SDK:
https://developer.vuforia.com/library/articles/training/object-recognition
Note that it only works with small objects and the objects must be scanned using an Android app.

Related

Developing a custom filter for iOS Augmented Reality App

Has anyone worked with developing a custom filter for Augmented Reality on iOS Apps in Swift? I am wanting to create a very specific look of a filter for iOS App that blends AR on top of the existing surroundings.
ie. Winter Wonderland theme (snowing, snow on the ground and the buildings around the user)
What's the best way to approach this?
To do this you have to use a computer vision algorithm called SLAM (Simultaneous Localization and Mapping). There are multiple SDKs online that offer this for iOS in Swift, such as: KudanCV (https://www.kudan.eu/download-kudan-cv-sdk/) and ARToolKit (https://artoolkit.org/download-artoolkit-sdk).
However, if you want to develop your own SLAM algorithm I'd recommend looking more into LSD-SLAM(link in comment) or ORB SLAM(link in comment).
Also there's an iOS port for ORB SLAM (link in comment)
I hope that helped.

Effort for building an Augmented Reality SDK with OpenCV

Our company is planning to start building some AR apps for Android and iOS. As the first step we need to decide whether we are going to use a Opensource SDK like ARToolKit or to go for a commercialized product like Vuforia, Wikitude, CraftAR, KudanAR etc or whether we should start writing our own AR sdk based on libraries like OpenCV/OpenGL etc..
I have read many articles and comparisons about different SDKs available and have a good idea about what each of them can do and how much they are going to cost. e.g.
http://socialcompare.com/en/comparison/augmented-reality-sdks
https://www.linkedin.com/pulse/dozens-more-augmented-reality-sdks-than-you-think-here-offermann
In the past we have used Vuforia and we have it at the top of our list. But the main issue is the pricing.
So I would like to know if any of you have written or tried to build your own AR sdk based on OpenCV and what type of an effort it will be. To support features like image and 3D object tracking and augmenting 2D and 3D objects. And need to support iOS and Android devices.
This Augmented Reality SDK with OpenCV has some basic guidelines on how to start.
Mainly what I would like to know is if a software Engineer with about 5+ years of good programming skills try to do this, how much of an effort will that be? Will it be like 1 month work or a 6 months work or even with 12 months of work will it be difficult to get closer to what Vuforia SDK can does?

Google Cardboard SDK for Augmented Reality?

Is it possible / a good choice to use Google Cardboard SDK to realise AR?I Only have found VR related things with that SDK. What is the best framework for AR? Is Vuforia a good way to go? Im trying to write an AR app (for Android) which detects/scans room numbers at my university and shows the schedule of this room (which class / time / which prof...)
Thanks for help!
Google Cardboard SDK is made for VR, hence not the best option for AR. There are SDKs built specifically for AR. Check out this comparison
There is an alpha version of DroidScript (JavaScript IDE for Android) available which supports augmented reality for Google Cardboard. There is also a sample on the DroidScript forum that demonstrates Aruco marker detection (Augmented reality). So I guess you could hack something together quite easily if you ask the developers for the latest version.
The latest version of vuforia can be integrated with Google cardboard.
Check this link:
https://developer.vuforia.com/library/articles/Solution/Integrating-Cardboard-SDK-050

Augmented Reality with real time object

Now I have an requirement in Augmented Reality, I suppose to detect the live object(pen/marker) then I have play some interactive content.
I need a suggestion/advise from you is to recommend the appropriate SDK to develop this app.
I used Vuforia for normal/simple AR app but this is involved the real time object detection.
Friends, kindly suggest me the SDK to meet the requirement.
-Murali Krishnan
You can do this with a cylinder object. you would need to create a different object, for each pen style you would want as a trackable.
https://developer.vuforia.com/resources/dev-guide/creating-cylinder-target
As mentioned by ashatte, you should have a look at metaios sdk.
You are looking for 3d Markerless tracking. The sdk is very good for this.

Open source augmented reality framework for BlackBerry

Anyone know any open source framework for augmented reality in BlackBerry or a good tutorials for creating an augmented reality application from scratch?
Here is an interface prototype for the free LayarPlayer for third party BlackBerry7 apps: https://gist.github.com/1219438. Not sure if Wikitude will have a lib or not.
If you wanna roll your own AR lib (not recommended, unless you have tons of time and energy) OpenGL ES is platform independent, just use ComponentCanvas for overlaying it on top of the camera view.
BlackBerry OS 7 SDK apparently includes APIs to assist in developing augmented reality applications.
I am working on an OpenGL application for BlackBerry and I too have realised there are not many OpenGL tutorials for it. But you can always use Android ones. They are not really very different.
And I think we should profit from the new BlackBerry graphics card and CPU to create some exciting 3D application for the patform.
You can find OpenGL basic samples on the BlackBerry website and in the BlackBerry SDK.
Notice: All BlackBerry devices that run on Os 7 have a dedicated graphics card and 1.2ghz of CPU frequency.

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