Taking screenshot of UIView which having subview with CATransform3DMakeRotation - ios

I am trying to generate screenshot of UIView which having subview with CATransform3DMakeRotation. Screenshot is generated but it doesn't contain Rotation.
Is it possible to achieve this?
Actual View:
ScreenShot Image
Using following call to Flip the view horizontally...
currentView.layer.transform = CATransform3DConcat(currentView.layer.transform,CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0f));
Code for taking screen shot
+ (UIImage *) imageWithView:(UIView *)view
{
CGSize screenDimensions = view.bounds.size;
// Create a graphics context with the target size
// (last parameter takes scale into account)
UIGraphicsBeginImageContextWithOptions(screenDimensions, NO, 0);
// Render the view to a new context
CGContextRef context = UIGraphicsGetCurrentContext();
[view.layer renderInContext:context];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}

The "renderInContext" only works for Affine transform. So convert the 3D transform into affine transform like this
currentView.layer.affineTransform = CATransform3DGetAffineTransform(CATransform3DConcat(currentView.layer.transform,CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0f)));

Try this code
CGSize newSize = CGSizeMake(yourview.frame.size.width , yourview.frame.size.height);
UIGraphicsBeginImageContextWithOptions(newSize,YES,2.0f);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetInterpolationQuality(context, kCGInterpolationHigh);
[yourview.layer renderInContext:context];
[yourview drawRect:yourview.frame];
UIImage *screenShot = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

This might work, try it:
CGRect grabRect = CGRectMake(40,40,300,200);
//for retina displays
if ([[UIScreen mainScreen] respondsToSelector:#selector(scale)]) {
UIGraphicsBeginImageContextWithOptions(grabRect.size, NO, [UIScreen mainScreen].scale);
} else {
UIGraphicsBeginImageContext(grabRect.size);
}
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(ctx, -grabRect.origin.x, -grabRect.origin.y);
[self.view.layer renderInContext:ctx];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil);

i have achieved this in one of my application by doing a little tweak like first i capture the whole screen's screen shot and then crop it with the desired frame i need here is a sample code from my app.
- (UIImage *) croppedPhoto
{
[imgcropRectangle setHidden:TRUE];
UIGraphicsBeginImageContext(self.view.frame.size);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// Create bitmap image from original image data,
// using rectangle to specify desired crop area
CGImageRef imageRef = CGImageCreateWithImageInRect([image CGImage], self.imgcropRectangle.frame);
UIImage *result = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
[imgcropRectangle setHidden:FALSE];
return result;
}
here imgcropRectangle is the UIImageView's object that defines my desired rectangle so i use it's frame for cropping from full screen to desired output. Hope it will help you :)

Try rendering view.layer.presentationLayer instead of view.layer

use this and before passing the view check its subviews :
+ (UIImage *) imageWithView:(UIView *)view
{
UIGraphicsBeginImageContext(CGSizeMake(view.frame.size.width, view.frame.size.height));
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return viewImage
}

Related

Default iPhone screenshot programmatically

I tried two different ways to create a screenshot, but unfortunately they don't work as I need, I have an RMMapView that is blank on the screenshot. When I create snapshot manually on my device it works perfectly, and the map view is on the screen. So I would like to achieve the same result programmatically. Is it possible somehow as I tried? Or what is the right way to do that? (To reproduce that type of screenshot)
- (UIImage *) takeScreenshot {
//1. version
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, [UIScreen mainScreen].scale);
[self.view drawViewHierarchyInRect:self.view.bounds afterScreenUpdates:YES];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
//2. version
UIGraphicsBeginImageContext(self.view.bounds.size);
CGContextRef context=UIGraphicsGetCurrentContext();
[self.view.layer renderInContext:context];
UIImage *image=UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
Actually You can use a method called takeSnapshot in a RMMapView.
UIImage *image = self.mapView.takeSnapshot
[Update]
Can you try this method instead
CGSize size = self.view.bounds.size;
CGRect cropRect = self.mapView.bounds
UIGraphicsBeginImageContext(size);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage * mapImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
CGImageRef imageRef = CGImageCreateWithImageInRect(mapImage.CGImage, cropRect);
UIImage * cropImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
UIImageWriteToSavedPhotosAlbum(cropImage, nil, nil, nil);
UIGraphicsEndImageContext();
Good luck

Take snap shot - only part of UIView, not the whole frame

I can take snapshots of the whole frame of the UIView with no problem.
Taking part of it cause to a squeezed image.
This is my UIView category method:
- (UIImage *)snapshot:(CGRect)frame
{
UIGraphicsBeginImageContextWithOptions(frame.size, YES, [[UIScreen mainScreen] scale]);
[self drawViewHierarchyInRect:frame afterScreenUpdates:YES];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
And this is the call to this method:
UIImage *img = [self.view snapshot:bottomRectToSnap];
When bottomRectToSnap is a partial frame of the view.
Note:The UIView contains UITableView if that matter.
The code you are applying is fine.
Need to add some logic, whatever part you need to take snap, It should be available on screen and hide rest of part while snapping.
Once snap shot done, remove hide code. So it will not effect to view interface too.
Use the following code.
- (void)captureView:(UIView*)view withFrame:(CGRect)frame{
UIGraphicsBeginImageContext(self.view.bounds.size);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
CGRect rect = frame;
CGImageRef imageRef = CGImageCreateWithImageInRect([viewImage CGImage], rect);
UIImage *img = [UIImage imageWithCGImage:imageRef];
UIImageWriteToSavedPhotosAlbum(img, nil, nil, nil);
CGImageRelease(imageRef);
}
You can add this code to take the snapshot of particular part..
CGRect cropRect=CGRectMake(0, 0, 100, 100);
CGImageRef imageRef = CGImageCreateWithImageInRect([_galleryimageview.image CGImage], cropRect);
UIImage *cropedImage=[UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
This code crop the part of particular image ...Hope this is helpfull for you..

Cropped iOS Image comes back too large

Been trying to fix this problem all day to no avail.
Pretty much, I'm taking a screenshot of the view, then trying to crop out the first 50px and a footer. Problem is that when I do this, the result is a little blowed up, and quality is lost. Here's what I wrote, which I think conforms to retina.
-(UIImage *)takeSnapShotAndReturn{
//Take screenshot of whole view
if([[UIScreen mainScreen] respondsToSelector:#selector(scale)]){
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size,NO,[UIScreen mainScreen].scale);
}
else{
UIGraphicsBeginImageContext(self.view.window.bounds.size);
}
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
combinedImage = [self cropOutArea:image withRectangle:CGRectMake(0, 50, 320, 467)];
UIImageWriteToSavedPhotosAlbum(combinedImage, nil, nil, nil);
UIGraphicsEndImageContext();
return image;
}
-(UIImage *)cropOutArea:(UIImage*)image withRectangle:(CGRect)rectangle{
if(image.scale > 1){
rectangle = CGRectMake(rectangle.origin.x * image.scale,
rectangle.origin.y * image.scale,
rectangle.size.width * image.scale,
rectangle.size.height * image.scale);
}
CGImageRef imageRef = CGImageCreateWithImageInRect(image.CGImage, rectangle);
UIImage *result = [UIImage imageWithCGImage:imageRef scale:image.scale orientation:image.imageOrientation];
CGImageRelease(imageRef);
return result;
}
I find cropping extremely confusing!
I'm not sure EXACTLY what you're trying to do, but this may be it .....
-(UIImage *)simplishTopCropAndTo640:(UIImage *)fromImage
// moderately optimised!
{
float shortDimension = fminf(fromImage.size.width, fromImage.size.height);
// 1.use CGImageCreateWithImageInRect to take only the top square...
// 2. use drawInRect (or CGContextDrawImage, same) to scale...
CGRect topSquareOfOriginalRect =
CGRectMake(0,0, shortDimension,shortDimension);
// NOT fromImage.size.width,fromImage.size.width);
CGImageRef topSquareIR = CGImageCreateWithImageInRect(
fromImage.CGImage, topSquareOfOriginalRect);
CGSize size = CGSizeMake( 640,640 );
CGRect sized = CGRectMake(0.0f, 0.0f, size.width, size.height);
UIGraphicsBeginImageContextWithOptions(size, NO, 0.0f);
CGContextRef cc = UIGraphicsGetCurrentContext();
CGContextSetInterpolationQuality(cc, kCGInterpolationLow);
CGContextTranslateCTM(cc, 0, size.height);
CGContextScaleCTM(cc, 1.0, -1.0);
CGContextDrawImage(cc, sized, topSquareIR );
// arguably, those three lines more simply...
//[[UIImage imageWithCGImage:topSquareIR] drawInRect:sized];
CGImageRelease(topSquareIR);
UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
result =
[UIImage imageWithCGImage:result.CGImage
scale:result.scale
orientation: fromImage.imageOrientation];
//consider...something like...
//[UIImage imageWithCGImage:cgimg
// scale:3 orientation:fromImage.imageOrientation];
return result;
}
Consider also this valuable category .....
-(UIImage *)ordinaryCrop:(CGRect)toRect
{
// crops any image, to any rect. you can't beat that
CGImageRef imageRef = CGImageCreateWithImageInRect([self CGImage], toRect);
UIImage *cropped = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
return cropped;
}
Finally don't forget this if you're using the camera "the most useful code in the universe!" iOS UIImagePickerController result image orientation after upload
Hope it helps somehow
Try setting this BOOL property before releasing result in cropOutArea.
result.layer.masksToBounds = YES

Snapshot of UIView gets blurry. Need solution

I need to capture a view and then I have to crop some portion of that view.
I am using captureView to capture and cropView to crop portion. This is my original image and This is my output image. I want clear Image. I tried to make scale as 0.0f but it didn't work. Any suggestion acceptatble.
- (UIImage *)captureView:(UIView *)view {
CGRect rect = [view bounds];
UIGraphicsBeginImageContextWithOptions(rect.size,NO,2.0f);
CGContextRef context = UIGraphicsGetCurrentContext();
[view.layer renderInContext:context];
UIImage *capturedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return capturedImage;
}
- (UIImage *) cropView:(UIImage *)originalImage frame:(CGRect)frame{
CGImageRef imageRef = CGImageCreateWithImageInRect([originalImage CGImage], frame);
UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
return croppedImage;
}
How did you check the resulting image? Did you save it as a JPG with quality loss? Try using PNG representatiion for lossless results
Also, change the scale constant 2.0f to [[UIScreen mainscreen] scale] to be device independent.

How to select a region of an UIImage and then create a new one out of it?

is there an easy way of selecting a region of an UIImage Instance and then creating a new image out of it? I tried it using a pan-gesture Recognizer for getting the coordinates that the user selected. But with this option there is now visible feedback and i also have to transform the coordinates. Is there maybe a nice plugin or best practices for doing this ?
try this:
UIGraphicsBeginImageContext(self.view.bounds.size);
// retrieve the current graphics context
CGContextRef context = UIGraphicsGetCurrentContext();
// render view into context
[self.view.layer renderInContext:context];
// create image from context
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
image=[self cropImage:image];
UIGraphicsEndImageContext();
- (UIImage *)cropImage:(UIImage *)oldImage {
CGSize imageSize = oldImage.size;
UIGraphicsBeginImageContextWithOptions(CGSizeMake( imageSize.width,imageSize.height - 150),NO,0.); //set your height and width
[oldImage drawAtPoint:CGPointMake( 0, -80) blendMode:kCGBlendModeCopy alpha:1.];
UIImage *croppedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return croppedImage;
}
Like this:
CGImageRef imageRef = CGImageCreateWithImageInRect([bigImage CGImage], cropRect);
UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);

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