Invalid image path ios7 icons when Deploying to appstore via Application Loader - ios

I'm receiving an error whenever I attempt to send my application in for review, it appears to be stating the ios7 icons for my app have invalid paths but the icons work in the simulator and on a dev device. It's also stating that it's unable to authenticate the package.
I've attempted to update the paths in the info.plist file but the issue persists.
Package Summary:
1 package(s) were not uploaded because they had problems:
/var/folders/x3/4cy637515hs8ct3096ssqg_r0000gn/T/725271208.itmsp - Error Messages:
Apple's web service operation was not successful
Unable to authenticate the package: 725271208.itmsp
ERROR ITMS-9000: "Invalid Image Path - No image found at the path referenced under key 'CFBundleIcons': 'Icon#152'" at SoftwareAssets/SoftwareAsset (MZItmspSoftwareAssetPackage)
ERROR ITMS-9000: "Invalid Image Path - No image found at the path referenced under key 'CFBundleIcons': 'Icon#76'" at SoftwareAssets/SoftwareAsset (MZItmspSoftwareAssetPackage)
ERROR ITMS-9000: "Invalid Image Path - No image found at the path referenced under key 'CFBundleIcons': 'Icon#120'" at SoftwareAssets/SoftwareAsset (MZItmspSoftwareAssetPackage)

Select Use Asset Catalog (I opted for just doing it for the App Icons and not the Launch Images because my No image found errors were all related to App Icons, as yours seem to be), then drag and drop the appropriate icons into their correct spots.
The first time I did this it was a bit messed up, I believe because I had set the resources, so I ended up selecting "Don't use asset catalogs" which reset the resources to be blank, deleted the asset catalog, and then selected Use Asset Catalog again.
At this point all the spots were blank and I was able to drag and drop the correct assets to the correct places. Note that there is no 1x 60pt iOS 7 icon slot.
I found this other related thread which had the answer:
How do you update the app icons and launch images to support IOS 6 and 7 simultaneously?

One possible solution to this problem is to delete references to image assets in your plist if you are using the asset catalog, or fix the paths if you're not.

I have Solved this Issue , Just Remove references to all the icons , and open the PLIST and also Delete the icons from there , add the icons again in your Project , to fix these problem

Related

info.plist file doesn't appear even though the icons are in the Xcode assets folder

I wanted to make an icon for my application. I want to install an application but I'm getting errors like this. I did the solutions in StackOverflow but there was no solution. Although I have edited my Info.plist file, I get an error:
App Store Connect Operation Error ERROR ITMS-90713: `` Info.plist value is missing. 'CFBundleIconName' is missing a value for Info.plist key 'com.arslantas.erc' in the package. and provide a value for this Info.plist key. For more information see http://help.apple.com/ xcode / mac / current / # / dev10510b1f7. "
App Store Connect Operation Error ERROR ITMS-90022: "Required icon file missing. The package does not contain an exactly '120x120' pixel app icon for iPhone / iPod Touch in .png format for iOS versions> = 10.0. Icon for iOS versions, asset catalog Make sure the Info.plist file contains the appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface"App Store Connect Process Error ERROR ITMS-90023: "Required icon file missing. The package does not contain an app icon in .png format for iOS versions that support iPad Pro, exactly '167x167' pixels for iPad. To support older operating systems, the icon may be required in the package other than an asset catalog. Make sure it contains appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface"App Store Connect Process Error ERROR ITMS-90023: "Required icon file is missing. The package does not contain an exactly '152x152' pixel app icon for iPad in .png format for iOS> = 10.0 versions. To support older operating systems, an icon may be required in a package other than an asset catalog. Make sure that the Info.plist file contains the appropriate entries referencing the file. See. Https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface "App Store Connect Operation Error ERROR ITMS-90704:" Missing Application Icon. A 1024 x 1024 pixel app icon in PNG format must be added to the Asset Catalog of apps created for iOS, iPadOS, or watchOS. Without this icon, apps cannot be submitted for review.
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I tried your code - it builds successfully, no any issues. If you got it when you upload it to apple servers - here I can't help you, I have strong rules and limits for my accounts about it.
Try to remove "Icon Name" item from plist (it's not needed for now), it can help with first issue. If after it second issue still presented - check carefully all images and all sizes in Assets. Try to recreate it from zero, remove all not used images, don't create duplicates. There is no big magic - just carefully work.

iTunes Store operation failed: Invalid image path

Using Swift 4 and Xcode 9.2
When i try to upload the app to the app store by archiving the app and uploading it, it works fine.
But when i try to do it using Xcode bots (Xcode CI server) i get the below error described in the screenshot:
Invalid image path - No image found at the path referenced under key 'CFBundleIcons': 'AppIcon60x60'
I already tried:
Replace App icons and made sure the naming conventions are correct (though i don't think it matters) and dimensions are correct as well.
Double checked that App Icons is part of the target.
In the target, App Icons and launch image section, made sure that AppIcon is selected in App icons source.
Now if there is an issue with App icons how come it works fine when uploading through local Xcode.
What else i can do?

iOS publish errors to App Store using application loader

This is my first time publishing an iOS app. I did everything correctly as far as the app id, provision certificates and iTunes connect setup. Upon publishing using Application Loader, I keep facing these errors even though i've added the correct images.
ERROR ITMS-90000: "This bundle is invalid. The PNG file is too small to be a valid image: icon.png."
The session's status is FAILED and the error description is 'failed to open ssh session.(16)'
Launch the Application Loader from Xcode: Choose Xcode > Open Developer Tool > Application Loader from the menu bar. The last version of Application Loader is 3.7.
Change a network to have a try. If your network use a proxy, it may generate this issue too. Here's a list of Apple servers, make sure you can access to them.
ERROR ITME-90000:"This bundle is invalid. The PNG file is too small to be a valid image: ...
I realized the images they've mentioned are the default ones. Is it fine to delete them ?
If you already have the AppIcon image set in the Assets.xcassets folder, you can remove them. Make sure you have imported the required size icon image in the AppIcon image set. And you have to set the AppIcon image set as the Source of App Icons at info.plist->App Icons.
WARNING ITMS-90717:" Invalid App Store Icon. The app store icon in the asset catalog in can't be transparent nor contain an alpha channel."
If there's no alpha and transparency with your icons, it may be a bug from Apple, see the case. Changing the "Deployment Target" to 8.0 or higher may solve that according to that case.
References:
Xcode upload error: Failed to open ssh session. (16)
The session's status is FAILED and the error description is 'failed to open ssh session

Missing CFBundleIconName in Xcode9 iOS11 app release

I'm struggling to release a new version of our app using Xcode 9 built with iOS 11 SDK. Archiving and uploading the binary goes well without any issue. The build appears in iTunes Connect under Activity as 'processing' and it gets disappear and I get the following email back.
Dear developer,
We have discovered one or more issues with your recent delivery for
"". To process your delivery, the following issues must be
corrected: Missing Info.plist value - A value for the Info.plist key
CFBundleIconName is missing in the bundle ''. Apps that
provide icons in the asset catalog must also provide this Info.plist
key. For more information see
http://help.apple.com/xcode/mac/current/#/dev10510b1f7. Once these
issues have been corrected, you can then redeliver the corrected
binary. Regards, The App Store team
The link gives some info about asset bundles. I tried setting a CFBundleIconName key to project name or an image file name and submitted the app again. However, I still get the same email as above.
Any suggestion of help would be highly appreciated.
I struggled with this all day and into the night trying every permutation I could think of and finally found this solution - hopefully this will save someone from going through this nightmare.
My app was not previously using an xcassets catalog so I had added one to the project when trying to address this issue by using File - New - File... and choosing an asset catalog from the types of files - I named it Assets.xcassets and chose it in the xcode project. Then right clicked in the area on the right and chose to add App Icons & Launch Images then New iOS App Icon and then in that I dragged my 1024x1024 image to the well for app store iOS 1024pt slot which you would think would have worked. but I still got rejected emails after archiving and submitting to the store.
Missing Info.plist value - A value for the Info.plist key CFBundleIconName is missing in the bundle. bla bla bla...
I also had added the key to the Info.plist for "Icon Name" which is also known by CFBundleIconName and set it to a string filename that matched my 1024x1024 image in the project. But none of that worked even though checking the IPA contents showed everything correctly in place.
finally I deleted the AppIcon from my catalog called Assets.xcassets so that it was empty and did the following to fix the issue:
Go to the main setting for the app by clicking your app name and then selecting the GENERAL tab then under App Icons and Launch Images section click the button beside App Icons source and choose to use an asset catalog - select the name of your asset catalog - mine was called Assets.xcassets - and say to convert (migrate) the app with the button on that popup - I also checked the box to convert launch images too - when you are done the App Icons Source and the Launch Images Source will have names in the dropdown list.
go to the asset catalog by clicking on it - again mine was Assets.xcassets and then click on the AppIcon section and drag your 1024x1024 image into the App Store iOS 1024pt well / slot. archive your app one last time and submit it to the app store - at that point hopefully won't get anymore emails from hell as I started calling them about rejection of your app and you can return to iTunesConnect to submit your app.
Good luck - I empathize with the pain you might be feeling with this mostly cryptic error when you have tried lots of reasonable fixes that just didn't pan out. Such is the life of a software engineer sometimes... ;)
if it was easy everyone would do it, right. ;)
Simplest solution is to add CFBundleIconName key in plist and fill all AppIcon slices in assets catalog.
Info.plist :
<key>CFBundleIconName</key>
<string>AppIcon</string>
Download Working AppIcons Assets Here
I figured it out that since Xcode 9 iOS 11 builds require iTunes Connect App Icon to be bundled with the binary itself which could have been added to iTunes Connect directly in the earlier versions of Xcode (XCode 8.3.3 ane earlier).
If you distribute your app through the App Store, add the App Store
icon to an asset catalog located in the Xcode project. The location of
the icon is different depending on the platform.
For iOS and watchOS apps built using Xcode 8.3.3 and earlier, you add
the App Store icon in iTunes Connect. For macOS and tvOS apps, you add
the App Store icon to the Xcode project but the location in the asset
catalog is different than apps built with Xcode 9 and later.
The required App Store icon should be placed in an asset catalog located in the app bundle.
So, the CFBundleIconName should be now set to AppIcon (default value) or any value you set.
Adding only that image will not pass the iTunes Archive upload process so we need to add all the App Icons images of the following sizes:
20pt 1x, 2x, 3x
29pt 1x, 2x, 3x
40pt 1x, 2x, 3x
60pt 1x, 2x, 3x
76pt 1x, 2x
83.5pt 2x
1024pt 1x
So, now it is time to use asset catalog to specify app icons.
I was getting the same email whenever I submitted a binary for a new version of one of my apps. I tried all the remedies listed here, but nothing worked. Then I made one more change that worked.
In the Target . . . Build Settings . . . Asset Catalog Compiler - Options section, make sure the name of the asset catalog that contains the icons is shown in Asset Catalog App Icon Set Name. For some reason, my Asset Catalog App Icon Set Name was blank.
I have got the same issue and solved it as follows.
Here is the step by step guideline.
Step 1:
Create an icon with 1024*1024.png
Step 2:
Upload this png to the https://www.appicon.build/ website and drag and drop on screen.
Step 3:
It will ask you to enter your email address. Enter it and then after few seconds, you will get all the required image sizes into your mailbox. Download that zipped folder and unzipped it.
Step 4:
Go back to your project on Xcode and add this unzipped folder(called AppIcon.appconset) into the resources folder in your xcode project.
Step 5:
Double click on Asset.xcassets folder and drag and drop required images on the image placeholder for 2x and 3x images from the generated images.
You are good to go!...
Apps built with iOS 11 or later SDK must supply app icons in an asset catalog and must also provide a value for this Info.plist key
For older projects without assets catalog there will be issues while submitting to Appstore
In Project —> Target Properties - General tab—> App Icons and Launch Image.
App Icons —> Select Use Asset catalog
Then it will ask to convert (migrate) with an alert and creates a .xcassets file. Check the box to convert launch images too.
When you are done the App Icons Source and the Launch Images Source will have names in the dropdown list.
Add the app icons and other icons to it
Now in IOS 11, we need to add a new icon in our project of size 1024x1024.
Ensure that the Icon files are removed from resources folder in source code bundle and also Icons files key in info.plist is cleared.
Also add CFBundleIconName key in plist as below
Info.plist :
<key>CFBundleIconName</key>
<string>AppIcon</string>
Also in the Project - Target—>Build Settings —> Asset Catalog Compiler - section, make sure the name of the asset catalog that contains the icons is shown in Asset Catalog App Icon Set Name.
I too have encountered the "Missing Info.plist value - A value for the Info.plist key CFBundleIconName is missing in the bundle..." error and wanted to leave a concise answer to hopefully help the next person.
The app was not using an asset catalog. Although that is not what this error says, that is what is required to resolve this issue, but how you add the values is important. It is not enough to manually add this missing key\value to the .plist; there is more to it than that. You also need to remove the CFBundleIcons value from your .plist. This can be done manually, but I recommend using the XCode interface to edit this through the Project Properties - General App Icons and Launch Image. That is how I got mine to work.
Below is a screen shot of the changes this made to my .plist.
App Icons and Launch Images
Add a new Asset Catalog to your project if you do not already have one.
Click the app name at the top of your Navigator window
Select the GENERAL tab
Scroll down to the "App Icons and Launch Images" section
Click the "use an asset catalog" button
NOTE: I had created my own asset catalog and iOS App icon image set, but linking to the existing one didn't work for me as it created a new image set which had empty values\images. I had to delete them all and let this process create them for me. If you are just now adding an asset catalog to resolve this issue, let this process create it for you, don't manually add the image set.
Click to convert\migrate the app
After clicking the button, nothing refreshed automatically for me. I navigated away and then back to the settings screen and values were now assigned in the dropdown list.
Now open your new asset catalog by clicking on it
Click on the "AppIcon" section and drag your required images to the appropriate locations.
You will need the 1024x1024 image for the App Store iOS 1024pt icon and any other iPhone\iPad\Universal app required icons. The 1024x1024px image is also known as the Marketing Icon. You cannot submit your app without it.
You should now be able to archive your app and submit it to the app store.
For anyone who the above answers did not help(spent a good bit of head-wall banging on this one):
Make sure to check the target membership of your assets directory! If you do not correctly link the membership here, you will get this same super-generic error(Apple should do something about the error messages).
The target membership should correlate directly to targets for which you are using the icons. For example, I use this single directory for both my main app, and watch app assets, you must specify this by selecting the appropriate member.
You do not need to edit the plist at all, most of these answers are misleading.
Hope this helps someone who hits this!
Follow the steps below.
In your Project add new file>>Asset Catlog.
Goto Click on your project in XCODE>>General>>App Icons. See screenshot.
This will create AppICon and LaunchImage Specifications automatically inside your Asset after that you can drag and drop your Appstore icon and other icons in it.
Also Add
<key>CFBundleIconName</key>
<string>AppIcon</string>.
This entry in your plist file.
Upload Your Binaries to Itunes.
In my situation; after you have done all these things in this page, don't forget to archive your project again :)
No need to edit info.plist. The icon related errors would be resolved by filling in all the images placeholders for AppIcon in images.xcassets.
I have finally come up with a clean solution to this problem which requires adding no keys to info.plist such as CFBundleIconName. I did this while updating an old app in the app store to build against SDK 11.2 (and believe me there was a fair amount of frustration involved). I'm using Xamarin in Visual Studio on a PC but this solution should work in any other IDE or framework e.g. XCode. The gist of the solution is that info.plist file and Resources folder no longer need to play any role as far as app icons and launch images are concerned. In fact you can remove CFBundleIconFiles key from info.plist file and it will not make any difference to your project.
Here are the steps you need to follow:
Make a copy of your app icons and launch images and store them in a separate location.
For a clean start delete references to app icons and launch images from info.plist, which means deleting values under CFBundleIconFiles key.
Delete app icons and launch images from Resources folder.
Use delete option to delete any 'Assets' or 'Media' you have declared under 'Asset Catalogs'.
A folder by the name of Assets.xcassets or Media.xcassets (or similarly named .xcassets folders) might still be present in your project. They would either be outside or inside the Resources folder. Delete all .xcassets folders.
Now open your project file in an editor like notepad (i.e. .csproj in Visual Studio) and see if there are any references pointing to files in .xcassets folder. Delete all such references. Also check that there are no references pointing to app icons or launch images under Resources folder in this file and delete them as well.
Check to make sure XSAppIconAssets and XSLaunchImageAssets keys are no longer present in info.plist. Delete them if they are still present.
At this point you have removed any previous files or references to your app icons and launch images from your project. If they are still present please go back and delete them. Now to start afresh create a new 'Asset' or 'Media' under 'Asset Catalogs' which creates a .xcassets folder in your project. Copy your app icons (and launch images if required) from step 1 into respective folders under your new .xcassets folder. Make sure all required images are included.
Check to make sure info.plist now contains XSAppIconAssets (and XSLaunchImageAssets if needed) key values for the new 'Asset' you have created. Your project file (which is .csproj in Visual Studio) should now contain references to each image you added to your new 'Asset'. There is no need for any extra images than those required by the project. I would suggest deleting any extra images from your Assets.
If you added a key named CFBundleIconName as mentioned in other solutions then please delete this key from info.plist. It is not required. Now you are ready to submit your app to the store.
There was an issue with Visual Studio 17(v-15.2) once you update it version > 15.2 you will see an App-Icon-1024x1024 place holder in AssetCatalog > Media> AppIcons
Every app developer uses the famous "Icon Dog"
(it's a shame they changed the name!)
https://itunes.apple.com/us/app/app-icon-set-creator/id1052532083?mt=12
It's far and away the #1 most popular app used by iOS devs, kind of a cult.
It immediately solves all problems.
If anyone is, like me on this page amongst many because you cannot get an app pushed to the app store -- and when you do, you get an email about missing asset catalog.... 16.10.0 is completely broken. 16.11.0 preview does not fix it either. I have one Xamarin project still publishable, but I suspect if I deleted the build cache on my mac it wouldn't ever work again. After 5 days solid, I downgraded to 16.8.6 (likely did not need to go that far back). I started getting useful warnings about images again, and my asset catalog not only generates an asssets.cer, but the bundle has the catalog properly added. Whether it started working from visual studio or the mono downgrade to the old version, I do not know, but hopefully this saves someone the wasted days I endured trying to adjust info.plist, catalog.json, .csproj, wiping mac side caches, inspecting published files, 1000's of build/archive/transports, and renaming and double-checking thousands of icon files, completely rebuilding projects, etc.. You can work around the missing asset catalog by implementing the CFBundle icon files if you manage to get them perfect, but if you succeed at that, you will upload the app, it will promptly disappear, and appstore connect will email you that all apps now need asset catalogs.
For me the key was to check the target membership checkbox of Assets.xcassets
I had this issue with a Flutter app when trying to upload an archive.
Fix:
Add the following to Info.plist
<key>CFBundleIconName</key>
<string>AppIcon</string>
Tools > Flutter > Flutter Clean
Tools > Flutter > Open iOS module in Xcode
Create a new archive and upload.
For Xcode 9.2 for iOS 11 apps, a couple points should be clarified.
1- This error should be from not having icon assets in an Asset Catalog.
(Got this error by submitting an app with no asset catalogs).
2- This error is solved by adding an asset catalog with the required icons.
(In my case, it was an iPhone-only app, and I added some placeholder images that were 120x and 180x).
3- This error is not related to the 1024x1024 "App Store Icon"
(When you forget the larger store icon, a separate, specific error will be displayed, not this error).
4- Contrary to the Apple documentation, even with (Xcode 9 + written for iOS 11), you can also use the website to submit the App Store icon.
(The separate specific error mentioned above is triggered by the lack of an icon, not the absence of the icon in the submitted build).
5- missing CFBundleIconName in Info.plist was not changed.
I had also a lot of problems on this matter - I was constantly getting the error with the missing CFBundleIconName and that my Icons where not found. So here is my story, maybe it will be of help for somebody. By the way, I am using Visual Studio with Xamarin.
Add an Asset Catalogue to your Project with AppIcons (the actual name of the asset is not important but just that it is for the application icons). Add all of the necessary icon sizes. For the 'App Store' icon I have added an icon without a # in the name as someone in the forums suggested, but I am not sure, if it is 100% necessary. For generating the different icon sizes there are a lot of Websites and tools that can do that for you and you just need to provide the 1024x1024 one. They will generate the rest.
In the Info.plist under 'Visual Assets' and then 'App Icons' set the source to the asset that you have just created.
Now check your Info.plist. Do not open it with an external Editor, because all of your changes will be overwritten once you build your project. Do the following - right mouse click on the Info.plist in the Solution Explorer then select Open With -> Generic PList Editor.
Check that you have the following entries:
-Property = CFBundleIconName, Type = String. Value = Assets.xcassets/AppIcons.appiconset
-Property = XSAppIconAssets, Type = String. Value = Assets.xcassets/AppIcons.appiconset
Note that Visual Studio automatically adds, when it adds something altogether, 'Resources/Assets.xcassets/AppIcons.appiconset' as the Value. But in my case the Asset Catalog was created outside of the Resources folder and therefore, my icons where not found. So, check where your assets folder was created.
CFBundleIconFiles was not needed, because Apple uses the Asset Catalog instead now.
I hope that I was of some help :)
I used the answer by #Omair and it is spot on, however, I then was getting errors that various icons were not found. The problem was a bug with VS2017 when creating an asset catalog. When adding a new asset catalog, the catalog folder is created under the root of the project, not under /resources. However, the entry in info.plist has the path as under /resources. Once I removed /resources from the path to my asset catalog all worked fine. Hope this helps someone!
I'll reply in the scope of Xamarin for fixing this issue - which is similar but not identical to Xcode. Using VisualStudio Community (16.6 Windows/ 8.6.1 macOS) with Xcode 11 installed on macOS
Adding the CFBundleIconName in the Info.plist is no help, this key is no longer used nowadays (for builds targeting iOS 11 and above, only Assets.xcassets is used - it also can be Media.xcassets, you choose whatever you want, but i'll reference it as Assets.xcassets).
My issue was: although it was visually nice in Assets.xcassets view, the images were not corrects. As soon as i tryed manually to reaffect them i had a format error.
Xamarin is handling, well... let's say confusingly the Asset.xcassets into the .csproj file. Sometimes referencing Contents.json file is not enough to describe all assets, you have to import every single file too, so it can work on PC, but not on Mac and vice-versa. There is space to improve assets management between Visual Studio PC, Visual Studio Mac and Xcode.
I re-generated all icons, and inserted one by one to the Assets.xcassets view by hand.
Of course, in addition, Info.plist, you must have the following key:
<key>XSAppIconAssets</key>
<string>Media.xcassets/AppIcons.appiconset</string>
Then i rebuild all and voilà, it worked.
Tip to see if icons are generated correctly before uploading to AppStoreConnect is to deploy to simulator, or, in Xcode->Organizer tool to check if the IPA got the proper icon. Otherwise this is dev "no icon", and it won't be okay.
Also, some websites for app icon generation are not containing everything i needed. Finally, i used this one for quick tests (but i prefer local tool - see above): https://www.iconsgenerator.com/Home/AppIcons
Also, because you could have issue uploading without Launchimage (related to storyboard, and also stored in Asset.xcassets, there is a wonderful app allowing both generation of App Icons and Launch Images: https://github.com/raphaelhanneken/iconizer
In My case issue was that I had a PNG image for the App Store Marketing Icon (1024x),
You must use jpeg, Non-transparent image for this App Store icon (1024x), and the issue went away.
Nothing above worked for me. I needed to remove the value for Development Assets from Build Settings.
Deleted the existing "Assets" folder under Asset Catalogs
"Add New"'d an empty "Asset Catalog"
followed Managing Icons with Asset Catalogs
info.plist updates: +1 your version and build #'s and add icons placed in Resources as "required?" by some earlier iOS's
<dict>
<key>CFBundlePrimaryIcon</key>
<dict>
<key>CFBundleIconName</key>
<string>AppIcon</string>
<key>CFBundleIconFiles</key>
<array>
<string>Icon152</string>
<string>Icon167</string>
<string>Icon76</string>
</array>
</dict>
To which Apple replied:
The following build has completed processing: Platform: iOS App
Name: FltLogger Build Number: 1.6
Putting this here as much for me next time as to help out. Happy hunting...
In my case I tried everything, the only thing that worked is that i had to delete the whole xassets folder and create a new one with the icon files in it.
If you are still facing with the issue and you are using XCode 13, maybe the solution is to remove the info.plist key. I explain more here: https://stackoverflow.com/a/71016589/15860448
In my case I had done everything as I should. The plist, the AppIcon, the settings in General and Build Settings.
What was the issue actually was that the name of the App in AppStoreConnect was different(by one capital letter), than the name of the one in XCode. So what I did was to create a new project with the correct name, just copy/pasted everything and it worked.

Getting "error itms 9000 invalid image path" error while submitting app through application loader

I have created the xcarchive file from xcode 4.6. In xcode 4.6, we need to add only 4 sizes of app icon files. But I had added 3 extra app icon files in the xcode 4.6 to support ios 7. But when I submit the app, I am getting below error continuously.
Apple's web service operation was not successful
Unable to authenticate the package: 580659297.itmsp
ERROR ITMS-9000: "This bundle is invalid. The value for key CFBundleVersion [042.3.1.0.b014] in the Info.plist file must be a period-separated list of non-negative integers."
ERROR ITMS-9000: "Invalid Image Path - No image found at the path referenced under key 'CFBundleIcons'
I had this problem before all I had done is
1-fixing the warnings about the icons
2-copy the icons from the image assets to the root of the app
I had this problem too, what I did to fix was clearing the Plist file, because icons referring it was not not in the project folder.
Hope it helps for someone in future.

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