Callback Method if user declines Push Notification Prompt? - ios

My problem is I want to show a loading screen for the initial Push Notification Prompt "The app wants to send you push notifications."
So if the user hits yes I can proceed and start the app in the then invoked delegate methods:
- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
{
[self hideLoadingScreen];
}
- (void)application:(UIApplication*)application didFailToRegisterForRemoteNotificationsWithError:(NSError*)error
{
[self hideLoadingScreen];
}
However if the user hits no, none of these methods get called, which makes sense. My question is, is there a different delegate method that gets fired if he declines?
My problem is if no is selected, the loading screens never disappear. So I somehow need to know when the user is done with the selection.

In iOS 7, when the system's push notification prompt appears, the app becomes inactive and UIApplicationWillResignActiveNotification fires. Similarly when the user responds to the prompt (pressing either Yes or No), the app becomes active again and UIApplicationDidBecomeActiveNotification fires.
So you can listen for this notification, and then hide your loading screen.
Note: While the prompt is displayed, the Home button, Notification Center, and Control Center are disabled so they cannot trigger a false-positive UIApplicationDidBecomeActiveNotification. However if the user presses Lock button it will trigger UIApplicationDidBecomeActiveNotification.

You can always get current allowed notification types from:
UIRemoteNotificationType notificationTypes = [[UIApplication sharedApplication] enabledRemoteNotificationTypes];
Keep in mind user can also disable notification in phone settings.
If you check that on didRegisterForRemoteNotificationsWithDeviceToken you should see if types you asked for are enabled.

Some of the answers here are not relevant anymore, or are more complicated than it should be, since UserNotifications framework and iOS 10 you can easily get this data like so:
let center = UNUserNotificationCenter.current()
// Request permission to display alerts and play sounds.
center.requestAuthorization(options: [.alert, .sound])
{ (granted, error) in
// Enable or disable features based on authorization.
}

Couldn't you just do the following:
- (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings {
BOOL pushEnabled = notificationSettings.types & UIUserNotificationTypeAlert;
}
This method should be the callback to that push notifications prompt, and from there, you can check the bitmask to see if push notifications were enabled or not.

Here's how I did it in Swift 3. They key here is to keep track of the application's lifecycle state internally. When the push prompt is presented, the application resigns active, but does not enter the background. This is all in my AppDelegate.swift.
This is a really big hack and is not recommended in production. Apple could change the way these alerts are presented and this could break at any time. This was tested using various iPhones and iPads running iOS 9 and 10.
/// An internal value used to track application lifecycle state
enum ApplicationLifecycleState {
case willResignActive
case didEnterBackground
case willEnterForeground
case didBecomeActive
case unknown
}
/// This is used purely for tracking the application lifecycle for handling the system push notification alert
var internalLifecycleState: ApplicationLifecycleState = .unknown {
didSet {
// If we're not in the middle of asking for push permissions, none of the below applies, just bail out here
if !isAskingForPushPermissions { return }
// WARNING: Application lifecycle trickery ahead
// The normal application lifecycle calls for backgrounding are as follows:
// applicationWillResignActive -> applicationDidEnterBackground -> applicationWillEnterForeground -> applicationDidBecomeActive
// However, when the system push notification alert is presented, the application resigns active, but does not enter the background:
// applicationWillResignActive -> [user taps on alert] -> applicationDidBecomeActive
// We can use this discrepancy to our advantage to detect if the user did not allow push permissions
// If applicationDidBecomeActive
// AND the previous state was applicationWillResignActive
// AND the notification types bitmask is 0, we know that the user did not allow push permissions
// User denied permissions
if internalLifecycleState == .didBecomeActive
&& oldValue == .willResignActive
&& UIApplication.shared.currentUserNotificationSettings?.types.rawValue == 0 {
// We're done
firePushCompletionBlockAndCleanup(registered: false)
} else {
// The state below can only be entered on iOS 10 devices.
// If the user backgrounds the app while the system alert is being shown,
// when the app is foregrounded the alert will dismiss itself without user interaction.
// This is the equivalent of the user denying push permissions.
// On iOS versions below 10, the user cannot background the app while a system alert is being shown.
if #available(iOS 10, *), internalLifecycleState == .didBecomeActive {
firePushCompletionBlockAndCleanup(registered: false)
}
}
}
}
/// Used internally to track if the system push notification alert is currently being presented
var isAskingForPushPermissions = false
typealias PushNotificationRegistrationCompletionBlock = ((_ registered: Bool) -> Void)
// ...
func applicationWillResignActive(_ application: UIApplication) {
internalLifecycleState = .willResignActive
}
func applicationDidEnterBackground(_ application: UIApplication) {
internalLifecycleState = .didEnterBackground
}
func applicationWillEnterForeground(_ application: UIApplication) {
internalLifecycleState = .willEnterForeground
}
func applicationDidBecomeActive(_ application: UIApplication) {
internalLifecycleState = .didBecomeActive
}
// ...
func setupPushNotifications(_ application: UIApplication = UIApplication.shared, completion: #escaping PushNotificationRegistrationCompletionBlock) {
isAskingForPushPermissions = true
pushCompletionBlock = completion
let settings = UIUserNotificationSettings(types: [.alert, .sound, .badge], categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
}
fileprivate func firePushCompletionBlockAndCleanup(registered: Bool) {
pushCompletionBlock?(registered)
pushCompletionBlock = nil
isAskingForPushPermissions = false
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
// application:didRegisterForRemoteNotificationsWithDeviceToken may be called more than once (once for each notification type)
// By checking that the notification types bitmask is greater than 0, we can find the final time this is called (after the user actually tapped "allow")
// If the user denied push permissions, this function is never called with a positive notification type bitmask value
if UIApplication.shared.currentUserNotificationSettings?.types.rawValue ?? 0 > 0 {
firePushCompletionBlockAndCleanup(registered: true)
}
}
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Failed to register for notifications with error: " + error.localizedDescription)
firePushCompletionBlockAndCleanup(registered: false)
}
Usage:
appDelegate.setupPushNotifications(completion: { [weak self] (registered) in
// If registered is false, the user denied permissions
})

For Swift 3 and Swift 4.0
Using NotificationCenter and the AppDelegate method didRegister notificationSettings. NotificationSettings show whether the users opted for badges, sounds, etc. and will be an empty array if they declined push notifications. It is fired specifically when users respond to the push notifications prompt and seems to be what most devs use, since it's more specific than checking didBecomeActive. But Apple might change this. Who knows?
Unfortunately, NotificationCenter does not have a preset notification name so you either have to setup and extension (see end) or use the raw value in (SO has more on this).
In AppDelegate:
func application(_ application: UIApplication, didRegister notificationSettings: UIUserNotificationSettings) {
// if not registered users will have an empty set of settings
let accepted: Bool = !notificationSettings.types.isEmpty
NotificationCenter.default.post(name: Notification.Name(rawValue: "didRespondToPrompt"), object: self, userInfo: ["didAccept" : accepted])
}
Then observe wherever you need to, for example in a view controller:
class MyViewController: UIViewController {
//MARK: - Lifecycle
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(MyViewController.didRespondToPushPrompt(_:)), name: NSNotification.Name(rawValue: "didRespondToPrompt"), object: nil)
}
#objc func didRespondToPushPrompt(_ notification: Notification) {
if let userInfo: [AnyHashable : Any] = notification.userInfo, let didAccept: Bool = userInfo[NSNotificationKeyNames.didAccept] as? Bool, !didAccept {
//if user doesn't accept, do this...
} else {
//all other situations code goes here
}
}
}
Couple of things: First, for Swift 4.0, I'm using "#objc" in front of one method, but it's not necessary for Swift 3.
Also, for using NotificationCenter, in practice I did not use "rawValue". Instead I made an extension like so:
import Foundation
extension NSNotification.Name {
static let DidRegisterForPushNotifications = NSNotification.Name("DidRegisterForPushNotifications")
}
Which I could then use like so:
NotificationCenter.default.post(name: Notification.Name.DidRegisterForPushNotifications, object: self, userInfo: ["didAccept" : myBool])
etc., etc.

2nd May 2019
This is the implementation to check if notifications are authorized any time in your app, Simple call this function.
private func checkNotificationsAuthorizationStatus() {
let userNotificationCenter = UNUserNotificationCenter.current()
userNotificationCenter.getNotificationSettings { (notificationSettings) in
switch notificationSettings.authorizationStatus {
case .authorized:
print("The app is authorized to schedule or receive notifications.")
case .denied:
print("The app isn't authorized to schedule or receive notifications.")
case .notDetermined:
print("The user hasn't yet made a choice about whether the app is allowed to schedule notifications.")
case .provisional:
print("The application is provisionally authorized to post noninterruptive user notifications.")
}
}
}

I guess you can have a BOOL variable to check it in your AppDelegate because there seems to be no way other than using external APIs. See this.
AppDelegate.m
// declare a BOOL
BOOL allow = NO;
- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
{
allow = YES;
[self hideLoadingScreen];
}
- (void)application:(UIApplication*)application didFailToRegisterForRemoteNotificationsWithError:(NSError*)error
{
allow = YES;
[self hiedLoadingScreen];
}
Now I guess you can access this BOOL variable to differentiate when Don't allow is pressed or not.

Here is a SWIFT 2 code example for you guys ... It's complicated little bit ,but I hope my comments will help you understand it.
Define variables
var appDidBecomeActiveCount = 0
var userDefaults:NSUserDefaults!
AppDelegate - didFinishLaunchingWithOptions
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
userDefaults = NSUserDefaults.standardUserDefaults()
if userDefaults.valueForKey("FirstLaunche") == nil {
userDefaults.setBool(true, forKey: "FirstLaunche")
userDefaults.synchronize()
}
// Register for notification
//iOS 8+
let settings:UIUserNotificationSettings = UIUserNotificationSettings(forTypes: [UIUserNotificationType.Alert , UIUserNotificationType.Badge ,UIUserNotificationType.Sound], categories: nil)
UIApplication.sharedApplication().registerUserNotificationSettings(settings)
UIApplication.sharedApplication().registerForRemoteNotifications()
}
AppDelegate - applicationDidBecomeActive
func applicationDidBecomeActive(application: UIApplication) {
//Delay until alert get dismissed and notification type setted in app
delay(0.5, closure: { () -> () in
self.checkTheDilemma()
})
}
//I love this short method <3_<3
func delay(delay:Double, closure:()->()) {
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(delay * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue(), closure)
}
Check action
func checkTheDilemma (){
//Checking if this user turned off push notifications or didn't allow it at all
let notificationType = UIApplication.sharedApplication().currentUserNotificationSettings()?.types
if userDefaults.valueForKey("FirstLaunche") as! Bool == true {
//User now is asked for notification permission because it's app's first launche
// if appDidBecomeActiveCount == 0 --> Pop up message will appeare
// if appDidBecomeActiveCount == 1 --> Pop up message dismissed
// if notificationType?.rawValue == 0 --> Notifications off
// if notificationType?.rawValue > 0 --> Notifications on
if notificationType?.rawValue == 0
&& appDidBecomeActiveCount == 1 { //If user disabled notifications from pop up alert
// ** User just tapped "Don't allow" btn :\
// Do what ever you are here for
//Now set FirstLaunche = false
userDefaults.setBool(false, forKey: "FirstLaunche")
userDefaults.synchronize()
}
} else {
if notificationType?.rawValue == 0
&& appDidBecomeActiveCount == 0 { // This guy is not registered for push notification
// ** User disabled notifications in past (because this is not his first launch)
}
}
appDidBecomeActiveCount++
}

You can detect if user has cancelled the notification prompt in didRegisterUserNotificationSettings method that fires after calling registerForRemoteNotificationTypes by checking the notificationSettings.types.
If you have requested a number of settings but notificationSettings.types == UIUserNotificationTypeNone means, that user has cancelled the prompt.
But don't forget that registerForRemoteNotificationTypes method is now deprecated!

A great way using C# Xamarin as of iOS 13
I put it in a timer on the page where I prompt and check the authorization status
It may be possible to get the actual callback but this way works for me
using System.Timers;
Timer notificationsPermissionTimer = new Timer();
public override void ViewDidLoad()
{
SetupNotificationsPermissionTimer();
base.ViewDidLoad();
}
public override void ViewWillDisappear(bool animated)
{
this.notificationsPermissionTimer.Elapsed -= NotificationsPermissionTimer_Elapsed;
base.ViewWillDisappear(animated);
}
private void SetUpNotificationsPermissionTimer()
{
this.notificationsPermissionTimer = new Timer();
this.notificationsPermissionTimer.Interval = 500;
this.notificationsPermissionTimer.Start();
this.notificationsPermissionTimer.Elapsed += NotificationsPermissionTimer_Elapsed;
}
private void NotificationsPermissionTimer_Elapsed(object sender, ElapsedEventArgs e)
{
Task.Run(CheckNotificationsAuthorizationStatus);
}
private async Task CheckNotificationsAuthorizationStatus()
{
var userNotificationCenter = await UNUserNotificationCenter.Current.GetNotificationSettingsAsync();
switch(userNotificationCenter.AuthorizationStatus)
{
case UNAuthorizationStatus.Authorized:
// Do Something
break;
case UNAuthorizationStatus.Denied:
// Do Something
break;
case UNAuthorizationStatus.NotDetermined:
// Do Nothing
break;
case UNAuthorizationStatus.Provisional:
break;
}
}

Related

receive local notifications within own app / view (or how to register a UNUserNotificationCenterDelegate in SwiftUI )

I am redeveloping an android app for iOS with SwiftUI that contains a countdown feature. When the countdown finishes the user should be noticed about the end of the countdown. The Notification should be somewhat intrusive and work in different scenarios e.g. when the user is not actively using the phone, when the user is using my app and when the user is using another app. I decided to realize this using Local Notifications, which is the working approach for android. (If this approach is totally wrong, please tell me and what would be best practice)
However I am stuck receiving the notification when the user IS CURRENTLY using my app. The Notification is only being shown in message center (where all notifications queue) , but not actively popping up.
Heres my code so far:
The User is being asked for permission to use notifications in my CountdownOrTimerSheet struct (that is being called from a different View as actionSheet):
/**
asks for permission to show notifications, (only once) if user denied there is no information about this , it is just not grantedand the user then has to go to settings to allow notifications
if permission is granted it returns true
*/
func askForNotificationPermission(userGrantedPremission: #escaping (Bool)->())
{
UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .badge, .sound]) { success, error in
if success {
userGrantedPremission(true)
} else if let error = error {
userGrantedPremission(false)
}
}
}
Only if the user allows permission for notification my TimerView struct is being called
askForNotificationPermission() { (success) -> () in
if success
{
// permission granted
...
// passing information about the countdown duration and others..
...
userConfirmedSelection = true // indicates to calling view onDismiss that user wishes to start a countdown
showSheetView = false // closes this actionSheet
}
else
{
// permission denied
showNotificationPermissionIsNeededButton = true
}
}
from the previous View
.sheet(isPresented: $showCountDownOrTimerSheet, onDismiss: {
// what to do when sheet was dismissed
if userConfirmedChange
{
// go to timer activity and pass startTimerInformation to activity
programmaticNavigationDestination = .timer
}
}) {
CountdownOrTimerSheet(startTimerInformation: Binding($startTimerInformation)!, showSheetView: $showCountDownOrTimerSheet, userConfirmedSelection: $userConfirmedChange)
}
...
NavigationLink("timer", destination:
TimerView(...),
tag: .timer, selection: $programmaticNavigationDestination)
.frame(width: 0, height: 0)
In my TimerView's init the notification is finally registered
self.endDate = Date().fromTimeMillis(timeMillis: timerServiceRelevantVars.endOfCountDownInMilliseconds_date)
// set a countdown Finished notification to the end of countdown
let calendar = Calendar.current
let notificationComponents = calendar.dateComponents([.hour, .minute, .second], from: endDate)
let trigger = UNCalendarNotificationTrigger(dateMatching: notificationComponents, repeats: false)
let content = UNMutableNotificationContent()
content.title = "Countdown Finished"
content.subtitle = "the countdown finished"
content.sound = UNNotificationSound.defaultCritical
// choose a random identifier
let request2 = UNNotificationRequest(identifier: "endCountdown", content: content, trigger: trigger)
// add the notification request
UNUserNotificationCenter.current().add(request2)
{
(error) in
if let error = error
{
print("Uh oh! We had an error: \(error)")
}
}
As mentioned above the notification gets shown as expected when the user is everyWhere but my own app. TimerView however displays information about the countdown and is preferably the active view on the users device. Therefore I need to be able to receive the notification here, but also everywhere else in my app, because the user could also navigate somewhere else within my app. How can this be accomplished?
In this example a similar thing has been accomplished, unfortunately not written in swiftUI but in the previous common language. I do not understand how this was accomplished, or how to accomplish this.. I did not find anything on this on the internet.. I hope you can help me out.
With reference to the documentation:
Scheduling and Handling Local Notifications
On the section about Handling Notifications When Your App Is in the Foreground:
If a notification arrives while your app is in the foreground, you can
silence that notification or tell the system to continue to display
the notification interface. The system silences notifications for
foreground apps by default, delivering the notification’s data
directly to your app...
Acording to that, you must implement a delegate for UNUserNotificationCenter and call the completionHandler telling how you want the notification to be handled.
I suggest you something like this, where on AppDelegate you assign the delegate for UNUserNotificationCenter since documentation says it must be done before application finishes launching (please note documentation says the delegate should be set before the app finishes launching):
// AppDelegate.swift
class AppDelegate: NSObject, UIApplicationDelegate {
func application(_ application: UIApplication, willFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool {
UNUserNotificationCenter.current().delegate = self
return true
}
}
extension AppDelegate: UNUserNotificationCenterDelegate {
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
// Here we actually handle the notification
print("Notification received with identifier \(notification.request.identifier)")
// So we call the completionHandler telling that the notification should display a banner and play the notification sound - this will happen while the app is in foreground
completionHandler([.banner, .sound])
}
}
And you can tell SwiftUI to use this AppDelegate by using the UIApplicationDelegateAdaptor on your App scene:
#main
struct YourApp: App {
#UIApplicationDelegateAdaptor(AppDelegate.self) var appDelegate
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
This approach is similar to Apple's Fruta: Building a Feature-Rich App with SwiftUI
https://developer.apple.com/documentation/swiftui/fruta_building_a_feature-rich_app_with_swiftui
Apple have used In-app purchases this way
This class holds all your code related to Notification.
class LocalNotificaitonCenter: NSObject, ObservableObject {
// .....
}
In your #main App struct, define LocalNotificaitonCenter as a #StateObject and pass it as an environmentObject to sub-views
#main
struct YourApp: App {
#Environment(\.scenePhase) private var scenePhase
#StateObject var localNotificaitonCenter = LocalNotificaitonCenter()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(localNotificaitonCenter)
}
}
}
It is just that!

HomeKit - How to update accessory isReachable value, when i come back from background to foreground?

Situation: i am developing an app, which manages HomeKit accessories. For example i do that:
Accessory is power on, and i see it via app. Also in foreground mode HMAccessoryDelegate method:
func accessoryDidUpdateReachability(HMAccessory)
works fine and i can handle status of my accessory.
I switch app to background mode.
I turn off accessory (i mean completely power off) so it must be unreachable.
I switch app to foreground mode, but accessory is still reachable.
method func accessoryDidUpdateReachability(HMAccessory) — not called.
value accessory.isReachable not updated.
Example of code when i go to foreground:
func applicationDidBecomeActive(_ application: UIApplication) {
if let home = HomeStore.sharedStore.home {
for accessory in home.accessories {
print(accessory.isReachable) //not updated
for service in accessory.services {
for characteristic in service.characteristics {
characteristic.readValue { (error) in //updated
if error == nil {
let notification = Notification(name: Notification.Name(rawValue: "UpdatedCharacteristic"))
NotificationCenter.default.post(notification)
}
}
}
}
}
}
}
Question: how to update isReachable values of accessories, when i come back from background mode to foreground?
You can create a function in the ViewController that implements HMHomeManagerDelegate:
func startHomeManager() {
manager = HMHomeManager()
manager.delegate = self
// do something here
}
and add a call to startHomeManager() to your viewDidLoad(). That will refresh your HMHome object. Then call this func in your AppDelegate:
func applicationWillEnterForeground(_ application: UIApplication) {
viewController.startHomeManager()
viewController.didRestartHomeManager()
}
A bonus is that you can call startHomeManager() for pull to refresh, etc.

Spotify SDK player not working: Error Domain=com.spotify.ios-sdk.playback Code=1 "The operation failed due to an unspecified issue."

I am currently developing an iOS app to login to my Spotify account and play songs in there.
This is my code:
import UIKit
import AVKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate,
SPTAudioStreamingDelegate {
var window: UIWindow?
let kClientId = "hidden------my client ID"
let kRedirectUrl = URL(string: "spotify-study2-login://return-after-login")
var session: SPTSession?
var player: SPTAudioStreamingController?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool {
// set up Spotofy
SPTAuth.defaultInstance().clientID = kClientId
SPTAuth.defaultInstance().redirectURL = kRedirectUrl
SPTAuth.defaultInstance().requestedScopes = [SPTAuthStreamingScope] as [AnyObject]
let loginUrl = SPTAuth.defaultInstance().spotifyAppAuthenticationURL()
application.open(loginUrl!)
return true
}
// handle auth
func application(_ application: UIApplication, open url: URL, sourceApplication: String?, annotation: Any) -> Bool {
if SPTAuth.defaultInstance().canHandle(url) {
SPTAuth.defaultInstance().handleAuthCallback(withTriggeredAuthURL: url, callback: { error, session in
if error != nil {
print("*** Auth error: \(String(describing: error))")
}
// Call the -loginUsingSession: method to login SDK
self.loginUsingSession(session: session!)
})
return true
}
return false
}
func loginUsingSession(session: SPTSession) {
// Get the player Instance
player = SPTAudioStreamingController.sharedInstance()
if let player = player {
player.delegate = self
// start the player (will start a thread)
try! player.start(withClientId: kClientId)
// Login SDK before we can start playback
player.login(withAccessToken: session.accessToken)
let urlStr = "spotify:track:3yMPqvbPNaL5DUDOmwEr6l" // a song I choose. I already confirmed this song really exsits.
self.player?.playSpotifyURI(urlStr, startingWith: 0, startingWithPosition: 0, callback: { error in
if error != nil {
print("*** failed to play: \(String(describing: error))")
return
} else {
print("play")
}
})
}
}
// MARK: SPTAudioStreamingDelegate.
func audioStreamingDidLogin(audioStreaming: SPTAudioStreamingController!) {
let urlStr = "spotify:track:3yMPqvbPNaL5DUDOmwEr6l" // a song I choose. I already confirmed this song really exsits.
player!.playSpotifyURI(urlStr, startingWith: 0, startingWithPosition: 0, callback: { error in
if error != nil {
print("*** failed to play: \(String(describing: error))")
return
} else {
print("play")
}
})
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
//log
print("func applicationWillResignActive has been called")
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
//log
print("func applicationDidEnterBackground has been called")
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
//log
print("func applicationWillEnterForeground has been called")
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
//log
print("applicationDidBecomeActive")
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
//log
print("func applicationWillTerminate has been called")
}
}
When I run the debugger, I found an error message saying:
Error Domain=com.spotify.ios-sdk.playback Code=1 "The operation failed
due to an unspecified issue." UserInfo={NSLocalizedDescription=The
operation failed due to an unspecified issue.}
This error message came from the part below:
// MARK: SPTAudioStreamingDelegate.
func audioStreamingDidLogin(audioStreaming:
SPTAudioStreamingController!) {
let urlStr = "spotify:track:3yMPqvbPNaL5DUDOmwEr6l" // a song I choose. I already confirmed this song really exsits.
player!.playSpotifyURI(urlStr, startingWith: 0, startingWithPosition: 0, callback: { error in
if error != nil {
print("*** failed to play: \(String(describing: error))")
return
} else {
print("play")
}
})
}
In addition, I also found
2017-11-19 19:31:04.050872+0900 SpotifyStudy2[756:110616] Caching
allowed 1
from the part below:
// Login SDK before we can start playback
player.login(withAccessToken: session.accessToken)
Googling about this problem cost me lots of time but still I haven't found a nice answer to solve this.
If you have any idea what this error specifically means, your answer will help me so much...! Thank you in advance.
I was facing the same issue, and I have resolved using belove code
do {
try SPTAudioStreamingController.sharedInstance()?.start(withClientId: SPTAuth.defaultInstance().clientID, audioController: nil, allowCaching: true)
SPTAudioStreamingController.sharedInstance().delegate = self
SPTAudioStreamingController.sharedInstance().playbackDelegate = self
SPTAudioStreamingController.sharedInstance().diskCache = SPTDiskCache() /* capacity: 1024 * 1024 * 64 */
SPTAudioStreamingController.sharedInstance().login(withAccessToken: "Token here")
} catch _ {
print("catch")
}

Detect Apple system prompt is visible or not on screen [duplicate]

My problem is I want to show a loading screen for the initial Push Notification Prompt "The app wants to send you push notifications."
So if the user hits yes I can proceed and start the app in the then invoked delegate methods:
- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
{
[self hideLoadingScreen];
}
- (void)application:(UIApplication*)application didFailToRegisterForRemoteNotificationsWithError:(NSError*)error
{
[self hideLoadingScreen];
}
However if the user hits no, none of these methods get called, which makes sense. My question is, is there a different delegate method that gets fired if he declines?
My problem is if no is selected, the loading screens never disappear. So I somehow need to know when the user is done with the selection.
In iOS 7, when the system's push notification prompt appears, the app becomes inactive and UIApplicationWillResignActiveNotification fires. Similarly when the user responds to the prompt (pressing either Yes or No), the app becomes active again and UIApplicationDidBecomeActiveNotification fires.
So you can listen for this notification, and then hide your loading screen.
Note: While the prompt is displayed, the Home button, Notification Center, and Control Center are disabled so they cannot trigger a false-positive UIApplicationDidBecomeActiveNotification. However if the user presses Lock button it will trigger UIApplicationDidBecomeActiveNotification.
You can always get current allowed notification types from:
UIRemoteNotificationType notificationTypes = [[UIApplication sharedApplication] enabledRemoteNotificationTypes];
Keep in mind user can also disable notification in phone settings.
If you check that on didRegisterForRemoteNotificationsWithDeviceToken you should see if types you asked for are enabled.
Some of the answers here are not relevant anymore, or are more complicated than it should be, since UserNotifications framework and iOS 10 you can easily get this data like so:
let center = UNUserNotificationCenter.current()
// Request permission to display alerts and play sounds.
center.requestAuthorization(options: [.alert, .sound])
{ (granted, error) in
// Enable or disable features based on authorization.
}
Couldn't you just do the following:
- (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings {
BOOL pushEnabled = notificationSettings.types & UIUserNotificationTypeAlert;
}
This method should be the callback to that push notifications prompt, and from there, you can check the bitmask to see if push notifications were enabled or not.
Here's how I did it in Swift 3. They key here is to keep track of the application's lifecycle state internally. When the push prompt is presented, the application resigns active, but does not enter the background. This is all in my AppDelegate.swift.
This is a really big hack and is not recommended in production. Apple could change the way these alerts are presented and this could break at any time. This was tested using various iPhones and iPads running iOS 9 and 10.
/// An internal value used to track application lifecycle state
enum ApplicationLifecycleState {
case willResignActive
case didEnterBackground
case willEnterForeground
case didBecomeActive
case unknown
}
/// This is used purely for tracking the application lifecycle for handling the system push notification alert
var internalLifecycleState: ApplicationLifecycleState = .unknown {
didSet {
// If we're not in the middle of asking for push permissions, none of the below applies, just bail out here
if !isAskingForPushPermissions { return }
// WARNING: Application lifecycle trickery ahead
// The normal application lifecycle calls for backgrounding are as follows:
// applicationWillResignActive -> applicationDidEnterBackground -> applicationWillEnterForeground -> applicationDidBecomeActive
// However, when the system push notification alert is presented, the application resigns active, but does not enter the background:
// applicationWillResignActive -> [user taps on alert] -> applicationDidBecomeActive
// We can use this discrepancy to our advantage to detect if the user did not allow push permissions
// If applicationDidBecomeActive
// AND the previous state was applicationWillResignActive
// AND the notification types bitmask is 0, we know that the user did not allow push permissions
// User denied permissions
if internalLifecycleState == .didBecomeActive
&& oldValue == .willResignActive
&& UIApplication.shared.currentUserNotificationSettings?.types.rawValue == 0 {
// We're done
firePushCompletionBlockAndCleanup(registered: false)
} else {
// The state below can only be entered on iOS 10 devices.
// If the user backgrounds the app while the system alert is being shown,
// when the app is foregrounded the alert will dismiss itself without user interaction.
// This is the equivalent of the user denying push permissions.
// On iOS versions below 10, the user cannot background the app while a system alert is being shown.
if #available(iOS 10, *), internalLifecycleState == .didBecomeActive {
firePushCompletionBlockAndCleanup(registered: false)
}
}
}
}
/// Used internally to track if the system push notification alert is currently being presented
var isAskingForPushPermissions = false
typealias PushNotificationRegistrationCompletionBlock = ((_ registered: Bool) -> Void)
// ...
func applicationWillResignActive(_ application: UIApplication) {
internalLifecycleState = .willResignActive
}
func applicationDidEnterBackground(_ application: UIApplication) {
internalLifecycleState = .didEnterBackground
}
func applicationWillEnterForeground(_ application: UIApplication) {
internalLifecycleState = .willEnterForeground
}
func applicationDidBecomeActive(_ application: UIApplication) {
internalLifecycleState = .didBecomeActive
}
// ...
func setupPushNotifications(_ application: UIApplication = UIApplication.shared, completion: #escaping PushNotificationRegistrationCompletionBlock) {
isAskingForPushPermissions = true
pushCompletionBlock = completion
let settings = UIUserNotificationSettings(types: [.alert, .sound, .badge], categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
}
fileprivate func firePushCompletionBlockAndCleanup(registered: Bool) {
pushCompletionBlock?(registered)
pushCompletionBlock = nil
isAskingForPushPermissions = false
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
// application:didRegisterForRemoteNotificationsWithDeviceToken may be called more than once (once for each notification type)
// By checking that the notification types bitmask is greater than 0, we can find the final time this is called (after the user actually tapped "allow")
// If the user denied push permissions, this function is never called with a positive notification type bitmask value
if UIApplication.shared.currentUserNotificationSettings?.types.rawValue ?? 0 > 0 {
firePushCompletionBlockAndCleanup(registered: true)
}
}
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Failed to register for notifications with error: " + error.localizedDescription)
firePushCompletionBlockAndCleanup(registered: false)
}
Usage:
appDelegate.setupPushNotifications(completion: { [weak self] (registered) in
// If registered is false, the user denied permissions
})
For Swift 3 and Swift 4.0
Using NotificationCenter and the AppDelegate method didRegister notificationSettings. NotificationSettings show whether the users opted for badges, sounds, etc. and will be an empty array if they declined push notifications. It is fired specifically when users respond to the push notifications prompt and seems to be what most devs use, since it's more specific than checking didBecomeActive. But Apple might change this. Who knows?
Unfortunately, NotificationCenter does not have a preset notification name so you either have to setup and extension (see end) or use the raw value in (SO has more on this).
In AppDelegate:
func application(_ application: UIApplication, didRegister notificationSettings: UIUserNotificationSettings) {
// if not registered users will have an empty set of settings
let accepted: Bool = !notificationSettings.types.isEmpty
NotificationCenter.default.post(name: Notification.Name(rawValue: "didRespondToPrompt"), object: self, userInfo: ["didAccept" : accepted])
}
Then observe wherever you need to, for example in a view controller:
class MyViewController: UIViewController {
//MARK: - Lifecycle
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(MyViewController.didRespondToPushPrompt(_:)), name: NSNotification.Name(rawValue: "didRespondToPrompt"), object: nil)
}
#objc func didRespondToPushPrompt(_ notification: Notification) {
if let userInfo: [AnyHashable : Any] = notification.userInfo, let didAccept: Bool = userInfo[NSNotificationKeyNames.didAccept] as? Bool, !didAccept {
//if user doesn't accept, do this...
} else {
//all other situations code goes here
}
}
}
Couple of things: First, for Swift 4.0, I'm using "#objc" in front of one method, but it's not necessary for Swift 3.
Also, for using NotificationCenter, in practice I did not use "rawValue". Instead I made an extension like so:
import Foundation
extension NSNotification.Name {
static let DidRegisterForPushNotifications = NSNotification.Name("DidRegisterForPushNotifications")
}
Which I could then use like so:
NotificationCenter.default.post(name: Notification.Name.DidRegisterForPushNotifications, object: self, userInfo: ["didAccept" : myBool])
etc., etc.
2nd May 2019
This is the implementation to check if notifications are authorized any time in your app, Simple call this function.
private func checkNotificationsAuthorizationStatus() {
let userNotificationCenter = UNUserNotificationCenter.current()
userNotificationCenter.getNotificationSettings { (notificationSettings) in
switch notificationSettings.authorizationStatus {
case .authorized:
print("The app is authorized to schedule or receive notifications.")
case .denied:
print("The app isn't authorized to schedule or receive notifications.")
case .notDetermined:
print("The user hasn't yet made a choice about whether the app is allowed to schedule notifications.")
case .provisional:
print("The application is provisionally authorized to post noninterruptive user notifications.")
}
}
}
I guess you can have a BOOL variable to check it in your AppDelegate because there seems to be no way other than using external APIs. See this.
AppDelegate.m
// declare a BOOL
BOOL allow = NO;
- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
{
allow = YES;
[self hideLoadingScreen];
}
- (void)application:(UIApplication*)application didFailToRegisterForRemoteNotificationsWithError:(NSError*)error
{
allow = YES;
[self hiedLoadingScreen];
}
Now I guess you can access this BOOL variable to differentiate when Don't allow is pressed or not.
Here is a SWIFT 2 code example for you guys ... It's complicated little bit ,but I hope my comments will help you understand it.
Define variables
var appDidBecomeActiveCount = 0
var userDefaults:NSUserDefaults!
AppDelegate - didFinishLaunchingWithOptions
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
userDefaults = NSUserDefaults.standardUserDefaults()
if userDefaults.valueForKey("FirstLaunche") == nil {
userDefaults.setBool(true, forKey: "FirstLaunche")
userDefaults.synchronize()
}
// Register for notification
//iOS 8+
let settings:UIUserNotificationSettings = UIUserNotificationSettings(forTypes: [UIUserNotificationType.Alert , UIUserNotificationType.Badge ,UIUserNotificationType.Sound], categories: nil)
UIApplication.sharedApplication().registerUserNotificationSettings(settings)
UIApplication.sharedApplication().registerForRemoteNotifications()
}
AppDelegate - applicationDidBecomeActive
func applicationDidBecomeActive(application: UIApplication) {
//Delay until alert get dismissed and notification type setted in app
delay(0.5, closure: { () -> () in
self.checkTheDilemma()
})
}
//I love this short method <3_<3
func delay(delay:Double, closure:()->()) {
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(delay * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue(), closure)
}
Check action
func checkTheDilemma (){
//Checking if this user turned off push notifications or didn't allow it at all
let notificationType = UIApplication.sharedApplication().currentUserNotificationSettings()?.types
if userDefaults.valueForKey("FirstLaunche") as! Bool == true {
//User now is asked for notification permission because it's app's first launche
// if appDidBecomeActiveCount == 0 --> Pop up message will appeare
// if appDidBecomeActiveCount == 1 --> Pop up message dismissed
// if notificationType?.rawValue == 0 --> Notifications off
// if notificationType?.rawValue > 0 --> Notifications on
if notificationType?.rawValue == 0
&& appDidBecomeActiveCount == 1 { //If user disabled notifications from pop up alert
// ** User just tapped "Don't allow" btn :\
// Do what ever you are here for
//Now set FirstLaunche = false
userDefaults.setBool(false, forKey: "FirstLaunche")
userDefaults.synchronize()
}
} else {
if notificationType?.rawValue == 0
&& appDidBecomeActiveCount == 0 { // This guy is not registered for push notification
// ** User disabled notifications in past (because this is not his first launch)
}
}
appDidBecomeActiveCount++
}
You can detect if user has cancelled the notification prompt in didRegisterUserNotificationSettings method that fires after calling registerForRemoteNotificationTypes by checking the notificationSettings.types.
If you have requested a number of settings but notificationSettings.types == UIUserNotificationTypeNone means, that user has cancelled the prompt.
But don't forget that registerForRemoteNotificationTypes method is now deprecated!
A great way using C# Xamarin as of iOS 13
I put it in a timer on the page where I prompt and check the authorization status
It may be possible to get the actual callback but this way works for me
using System.Timers;
Timer notificationsPermissionTimer = new Timer();
public override void ViewDidLoad()
{
SetupNotificationsPermissionTimer();
base.ViewDidLoad();
}
public override void ViewWillDisappear(bool animated)
{
this.notificationsPermissionTimer.Elapsed -= NotificationsPermissionTimer_Elapsed;
base.ViewWillDisappear(animated);
}
private void SetUpNotificationsPermissionTimer()
{
this.notificationsPermissionTimer = new Timer();
this.notificationsPermissionTimer.Interval = 500;
this.notificationsPermissionTimer.Start();
this.notificationsPermissionTimer.Elapsed += NotificationsPermissionTimer_Elapsed;
}
private void NotificationsPermissionTimer_Elapsed(object sender, ElapsedEventArgs e)
{
Task.Run(CheckNotificationsAuthorizationStatus);
}
private async Task CheckNotificationsAuthorizationStatus()
{
var userNotificationCenter = await UNUserNotificationCenter.Current.GetNotificationSettingsAsync();
switch(userNotificationCenter.AuthorizationStatus)
{
case UNAuthorizationStatus.Authorized:
// Do Something
break;
case UNAuthorizationStatus.Denied:
// Do Something
break;
case UNAuthorizationStatus.NotDetermined:
// Do Nothing
break;
case UNAuthorizationStatus.Provisional:
break;
}
}

Wait for push notification response before segue [duplicate]

My problem is I want to show a loading screen for the initial Push Notification Prompt "The app wants to send you push notifications."
So if the user hits yes I can proceed and start the app in the then invoked delegate methods:
- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
{
[self hideLoadingScreen];
}
- (void)application:(UIApplication*)application didFailToRegisterForRemoteNotificationsWithError:(NSError*)error
{
[self hideLoadingScreen];
}
However if the user hits no, none of these methods get called, which makes sense. My question is, is there a different delegate method that gets fired if he declines?
My problem is if no is selected, the loading screens never disappear. So I somehow need to know when the user is done with the selection.
In iOS 7, when the system's push notification prompt appears, the app becomes inactive and UIApplicationWillResignActiveNotification fires. Similarly when the user responds to the prompt (pressing either Yes or No), the app becomes active again and UIApplicationDidBecomeActiveNotification fires.
So you can listen for this notification, and then hide your loading screen.
Note: While the prompt is displayed, the Home button, Notification Center, and Control Center are disabled so they cannot trigger a false-positive UIApplicationDidBecomeActiveNotification. However if the user presses Lock button it will trigger UIApplicationDidBecomeActiveNotification.
You can always get current allowed notification types from:
UIRemoteNotificationType notificationTypes = [[UIApplication sharedApplication] enabledRemoteNotificationTypes];
Keep in mind user can also disable notification in phone settings.
If you check that on didRegisterForRemoteNotificationsWithDeviceToken you should see if types you asked for are enabled.
Some of the answers here are not relevant anymore, or are more complicated than it should be, since UserNotifications framework and iOS 10 you can easily get this data like so:
let center = UNUserNotificationCenter.current()
// Request permission to display alerts and play sounds.
center.requestAuthorization(options: [.alert, .sound])
{ (granted, error) in
// Enable or disable features based on authorization.
}
Couldn't you just do the following:
- (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings {
BOOL pushEnabled = notificationSettings.types & UIUserNotificationTypeAlert;
}
This method should be the callback to that push notifications prompt, and from there, you can check the bitmask to see if push notifications were enabled or not.
Here's how I did it in Swift 3. They key here is to keep track of the application's lifecycle state internally. When the push prompt is presented, the application resigns active, but does not enter the background. This is all in my AppDelegate.swift.
This is a really big hack and is not recommended in production. Apple could change the way these alerts are presented and this could break at any time. This was tested using various iPhones and iPads running iOS 9 and 10.
/// An internal value used to track application lifecycle state
enum ApplicationLifecycleState {
case willResignActive
case didEnterBackground
case willEnterForeground
case didBecomeActive
case unknown
}
/// This is used purely for tracking the application lifecycle for handling the system push notification alert
var internalLifecycleState: ApplicationLifecycleState = .unknown {
didSet {
// If we're not in the middle of asking for push permissions, none of the below applies, just bail out here
if !isAskingForPushPermissions { return }
// WARNING: Application lifecycle trickery ahead
// The normal application lifecycle calls for backgrounding are as follows:
// applicationWillResignActive -> applicationDidEnterBackground -> applicationWillEnterForeground -> applicationDidBecomeActive
// However, when the system push notification alert is presented, the application resigns active, but does not enter the background:
// applicationWillResignActive -> [user taps on alert] -> applicationDidBecomeActive
// We can use this discrepancy to our advantage to detect if the user did not allow push permissions
// If applicationDidBecomeActive
// AND the previous state was applicationWillResignActive
// AND the notification types bitmask is 0, we know that the user did not allow push permissions
// User denied permissions
if internalLifecycleState == .didBecomeActive
&& oldValue == .willResignActive
&& UIApplication.shared.currentUserNotificationSettings?.types.rawValue == 0 {
// We're done
firePushCompletionBlockAndCleanup(registered: false)
} else {
// The state below can only be entered on iOS 10 devices.
// If the user backgrounds the app while the system alert is being shown,
// when the app is foregrounded the alert will dismiss itself without user interaction.
// This is the equivalent of the user denying push permissions.
// On iOS versions below 10, the user cannot background the app while a system alert is being shown.
if #available(iOS 10, *), internalLifecycleState == .didBecomeActive {
firePushCompletionBlockAndCleanup(registered: false)
}
}
}
}
/// Used internally to track if the system push notification alert is currently being presented
var isAskingForPushPermissions = false
typealias PushNotificationRegistrationCompletionBlock = ((_ registered: Bool) -> Void)
// ...
func applicationWillResignActive(_ application: UIApplication) {
internalLifecycleState = .willResignActive
}
func applicationDidEnterBackground(_ application: UIApplication) {
internalLifecycleState = .didEnterBackground
}
func applicationWillEnterForeground(_ application: UIApplication) {
internalLifecycleState = .willEnterForeground
}
func applicationDidBecomeActive(_ application: UIApplication) {
internalLifecycleState = .didBecomeActive
}
// ...
func setupPushNotifications(_ application: UIApplication = UIApplication.shared, completion: #escaping PushNotificationRegistrationCompletionBlock) {
isAskingForPushPermissions = true
pushCompletionBlock = completion
let settings = UIUserNotificationSettings(types: [.alert, .sound, .badge], categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
}
fileprivate func firePushCompletionBlockAndCleanup(registered: Bool) {
pushCompletionBlock?(registered)
pushCompletionBlock = nil
isAskingForPushPermissions = false
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
// application:didRegisterForRemoteNotificationsWithDeviceToken may be called more than once (once for each notification type)
// By checking that the notification types bitmask is greater than 0, we can find the final time this is called (after the user actually tapped "allow")
// If the user denied push permissions, this function is never called with a positive notification type bitmask value
if UIApplication.shared.currentUserNotificationSettings?.types.rawValue ?? 0 > 0 {
firePushCompletionBlockAndCleanup(registered: true)
}
}
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Failed to register for notifications with error: " + error.localizedDescription)
firePushCompletionBlockAndCleanup(registered: false)
}
Usage:
appDelegate.setupPushNotifications(completion: { [weak self] (registered) in
// If registered is false, the user denied permissions
})
For Swift 3 and Swift 4.0
Using NotificationCenter and the AppDelegate method didRegister notificationSettings. NotificationSettings show whether the users opted for badges, sounds, etc. and will be an empty array if they declined push notifications. It is fired specifically when users respond to the push notifications prompt and seems to be what most devs use, since it's more specific than checking didBecomeActive. But Apple might change this. Who knows?
Unfortunately, NotificationCenter does not have a preset notification name so you either have to setup and extension (see end) or use the raw value in (SO has more on this).
In AppDelegate:
func application(_ application: UIApplication, didRegister notificationSettings: UIUserNotificationSettings) {
// if not registered users will have an empty set of settings
let accepted: Bool = !notificationSettings.types.isEmpty
NotificationCenter.default.post(name: Notification.Name(rawValue: "didRespondToPrompt"), object: self, userInfo: ["didAccept" : accepted])
}
Then observe wherever you need to, for example in a view controller:
class MyViewController: UIViewController {
//MARK: - Lifecycle
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(MyViewController.didRespondToPushPrompt(_:)), name: NSNotification.Name(rawValue: "didRespondToPrompt"), object: nil)
}
#objc func didRespondToPushPrompt(_ notification: Notification) {
if let userInfo: [AnyHashable : Any] = notification.userInfo, let didAccept: Bool = userInfo[NSNotificationKeyNames.didAccept] as? Bool, !didAccept {
//if user doesn't accept, do this...
} else {
//all other situations code goes here
}
}
}
Couple of things: First, for Swift 4.0, I'm using "#objc" in front of one method, but it's not necessary for Swift 3.
Also, for using NotificationCenter, in practice I did not use "rawValue". Instead I made an extension like so:
import Foundation
extension NSNotification.Name {
static let DidRegisterForPushNotifications = NSNotification.Name("DidRegisterForPushNotifications")
}
Which I could then use like so:
NotificationCenter.default.post(name: Notification.Name.DidRegisterForPushNotifications, object: self, userInfo: ["didAccept" : myBool])
etc., etc.
2nd May 2019
This is the implementation to check if notifications are authorized any time in your app, Simple call this function.
private func checkNotificationsAuthorizationStatus() {
let userNotificationCenter = UNUserNotificationCenter.current()
userNotificationCenter.getNotificationSettings { (notificationSettings) in
switch notificationSettings.authorizationStatus {
case .authorized:
print("The app is authorized to schedule or receive notifications.")
case .denied:
print("The app isn't authorized to schedule or receive notifications.")
case .notDetermined:
print("The user hasn't yet made a choice about whether the app is allowed to schedule notifications.")
case .provisional:
print("The application is provisionally authorized to post noninterruptive user notifications.")
}
}
}
I guess you can have a BOOL variable to check it in your AppDelegate because there seems to be no way other than using external APIs. See this.
AppDelegate.m
// declare a BOOL
BOOL allow = NO;
- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
{
allow = YES;
[self hideLoadingScreen];
}
- (void)application:(UIApplication*)application didFailToRegisterForRemoteNotificationsWithError:(NSError*)error
{
allow = YES;
[self hiedLoadingScreen];
}
Now I guess you can access this BOOL variable to differentiate when Don't allow is pressed or not.
Here is a SWIFT 2 code example for you guys ... It's complicated little bit ,but I hope my comments will help you understand it.
Define variables
var appDidBecomeActiveCount = 0
var userDefaults:NSUserDefaults!
AppDelegate - didFinishLaunchingWithOptions
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
userDefaults = NSUserDefaults.standardUserDefaults()
if userDefaults.valueForKey("FirstLaunche") == nil {
userDefaults.setBool(true, forKey: "FirstLaunche")
userDefaults.synchronize()
}
// Register for notification
//iOS 8+
let settings:UIUserNotificationSettings = UIUserNotificationSettings(forTypes: [UIUserNotificationType.Alert , UIUserNotificationType.Badge ,UIUserNotificationType.Sound], categories: nil)
UIApplication.sharedApplication().registerUserNotificationSettings(settings)
UIApplication.sharedApplication().registerForRemoteNotifications()
}
AppDelegate - applicationDidBecomeActive
func applicationDidBecomeActive(application: UIApplication) {
//Delay until alert get dismissed and notification type setted in app
delay(0.5, closure: { () -> () in
self.checkTheDilemma()
})
}
//I love this short method <3_<3
func delay(delay:Double, closure:()->()) {
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(delay * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue(), closure)
}
Check action
func checkTheDilemma (){
//Checking if this user turned off push notifications or didn't allow it at all
let notificationType = UIApplication.sharedApplication().currentUserNotificationSettings()?.types
if userDefaults.valueForKey("FirstLaunche") as! Bool == true {
//User now is asked for notification permission because it's app's first launche
// if appDidBecomeActiveCount == 0 --> Pop up message will appeare
// if appDidBecomeActiveCount == 1 --> Pop up message dismissed
// if notificationType?.rawValue == 0 --> Notifications off
// if notificationType?.rawValue > 0 --> Notifications on
if notificationType?.rawValue == 0
&& appDidBecomeActiveCount == 1 { //If user disabled notifications from pop up alert
// ** User just tapped "Don't allow" btn :\
// Do what ever you are here for
//Now set FirstLaunche = false
userDefaults.setBool(false, forKey: "FirstLaunche")
userDefaults.synchronize()
}
} else {
if notificationType?.rawValue == 0
&& appDidBecomeActiveCount == 0 { // This guy is not registered for push notification
// ** User disabled notifications in past (because this is not his first launch)
}
}
appDidBecomeActiveCount++
}
You can detect if user has cancelled the notification prompt in didRegisterUserNotificationSettings method that fires after calling registerForRemoteNotificationTypes by checking the notificationSettings.types.
If you have requested a number of settings but notificationSettings.types == UIUserNotificationTypeNone means, that user has cancelled the prompt.
But don't forget that registerForRemoteNotificationTypes method is now deprecated!
A great way using C# Xamarin as of iOS 13
I put it in a timer on the page where I prompt and check the authorization status
It may be possible to get the actual callback but this way works for me
using System.Timers;
Timer notificationsPermissionTimer = new Timer();
public override void ViewDidLoad()
{
SetupNotificationsPermissionTimer();
base.ViewDidLoad();
}
public override void ViewWillDisappear(bool animated)
{
this.notificationsPermissionTimer.Elapsed -= NotificationsPermissionTimer_Elapsed;
base.ViewWillDisappear(animated);
}
private void SetUpNotificationsPermissionTimer()
{
this.notificationsPermissionTimer = new Timer();
this.notificationsPermissionTimer.Interval = 500;
this.notificationsPermissionTimer.Start();
this.notificationsPermissionTimer.Elapsed += NotificationsPermissionTimer_Elapsed;
}
private void NotificationsPermissionTimer_Elapsed(object sender, ElapsedEventArgs e)
{
Task.Run(CheckNotificationsAuthorizationStatus);
}
private async Task CheckNotificationsAuthorizationStatus()
{
var userNotificationCenter = await UNUserNotificationCenter.Current.GetNotificationSettingsAsync();
switch(userNotificationCenter.AuthorizationStatus)
{
case UNAuthorizationStatus.Authorized:
// Do Something
break;
case UNAuthorizationStatus.Denied:
// Do Something
break;
case UNAuthorizationStatus.NotDetermined:
// Do Nothing
break;
case UNAuthorizationStatus.Provisional:
break;
}
}

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