Actually I need to add the app requests concept in my app. For that I have used following code :
[FBWebDialogs
presentRequestsDialogModallyWithSession:[FBSession activeSession]
message:#"Try this app"
title:nil
parameters:params
handler:^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
if (error) {
NSLog(#"Error sending request.");
} else {
if (result == FBWebDialogResultDialogNotCompleted) {
NSLog(#"User canceled request.");
} else {
NSDictionary *urlParams = [self parseURLParams:[resultURL query]];
if (![urlParams valueForKey:#"request"]) {
NSLog(#"User canceled request.");
} else {
NSString *requestID = [urlParams valueForKey:#"request"];
NSLog(#"Request ID: %#", requestID);
}
}
}
}];
- (NSDictionary*)parseURLParams:(NSString *)query
{
NSArray *pairs = [query componentsSeparatedByString:#"&"];
NSMutableDictionary *params = [[NSMutableDictionary alloc] init];
for (NSString *pair in pairs) {
NSArray *kv = [pair componentsSeparatedByString:#"="];
NSString *val =
[kv[1] stringByReplacingPercentEscapesUsingEncoding:NSUTF8StringEncoding];
params[kv[0]] = val;
}
return params;
}
I also looked upon this facebook documentation App requests
But when I send request to any of my friend, I got the request id but that notification doesn't appear on my friend facebook account. What I am doing wrong with above code?
Requests are not shown in notifications. There are only viewable in private by the user they are sent to. The will show up on the Requests page or as a notification to the user.
You can do what you are asking but it is a bit of a hassle.
There is nothing wrong with your request code from what I can see.
But what you probably don't have - and need is to add an "App on Facebook" in your settings page for your app.
It is where you have added "iOS" as a platform. You need to add "App on Facebook" as a platform as well and for this you will need 2 things. A website url (any site you control) and a url which is protected by https.
Once you have this and put this into "Canvas URL" and "Secure Canvas URL" in the Facebook settings the notifications sent by the app will show up on the home-screen for the tergeted user(s).
you Set enable in sandbox mode in facebook developer
Here's Visit https://www.facebook.com/login.php?next=https%3A%2F%2Fdevelopers.facebook.com%2Fapps
In your Facebook go to games->apps->app request and see app notification
Related
i m working on project where i require invite facebook friend but notification is not sent in facebook account.
NSString *frindId=[[self.checkitem1 objectAtIndex:indexPath.row]valueForKey:#"id"];
NSMutableDictionary* params = [NSMutableDictionary dictionaryWithObjectsAndKeys:
#"Come check out my app.", #"message",
frindId, #"to",
nil];
[FBWebDialogs presentRequestsDialogModallyWithSession:nil message:[NSString stringWithFormat:#"Come check out my app."]
title:#"MyWorkOut"
parameters:params
handler:^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
if (error) {
// Case A: Error launching the dialog or sending request.
NSLog(#"Error sending request.");
} else {
if (result == FBWebDialogResultDialogNotCompleted) {
// Case B: User clicked the "x" icon
NSLog(#"User canceled request.");
} else {
NSLog(#"Request Sent.");
}
}
}
];
i have done above code for invite friend using Facebook sdk. is their any solution for inviting friend using facebook sdk
invitable_friends only available to Games, and requires the user_friends permission.
For more details visit
https://developers.facebook.com/docs/graph-api/reference/user/invitable_friends/
My question is predicated on Jason Clark’s statement at f8 2014 that app links is designed to sit side by side well with deep linking technologies. I have a word game app published in 2013 to Canada and Australia using Facebook’s authentication but without deep linking. For the US market launch my intent was to add Facebook deep linking. Managed with the request and feed dialogs to send the Match Identifier UUID for both initiating a match and then bragging about the match (FriendSmash example) at that time to open the game on that match. My day job got in the way and I did not have time to finish QA and support a launch to the US. Last summer I upgraded SDKs (Facebook 3.14) and the url query no longer contained the string ‘notif’ to allow me to parse for the match Id. Therefore, I switched from using [FBSession.activeSession handleOpenURL:url] to the current [FBAppCall handleOpenURL:url …] and some other code from the new FriendSmash example. However, the url passed from the Facebook app no longer contains the ‘ref’ and therefore not the ‘notif’ which was the method documented to utilize my deep linking content. I have since updated my project to Facebook iOS SDK 3.21 (predicated in part by other SDKs, e.g. AWS not supporting arm64).
I currently use the following code to send the brag
- (void) sendBrag
{
// This function will invoke the Feed Dialog to post to a user's Timeline and News Feed
// It will attemnt to use the Facebook Native Share dialog
// If that's not supported we'll fall back to the web based dialog.
NSArray *friend = [[NSArray alloc] initWithObjects: bragMatch.opponentFacebookId, nil];
NSString *linkURL = [NSString stringWithFormat:#"http://www.ruleofwords.com/?deeplink_matchno=%#", bragMatch.initiatorMatchNo];
//NSString *linkURL = [NSString stringWithFormat:#"http://www.ruleofwords.com"];
NSString *pictureURL = #"https://pacific-castle-1361.herokuapp.com/rowappicon.png";
NSMutableString *msg = [[NSMutableString alloc]
initWithString:#"Just scored 0 points in Rule of Words. Good luck trying to beat that."];
[msg replaceOccurrencesOfString:#"0" withString:bragMatch.initiatorMatchPoints
options:NSBackwardsSearch range: NSMakeRange(0, [msg length])];
// Prepare the native share dialog parameters
FBLinkShareParams *shareParams = [[FBLinkShareParams alloc] init];
shareParams.friends = friend;
shareParams.link = [NSURL URLWithString:linkURL];
shareParams.name = #"Rule of Words Bragging Rights";
shareParams.caption= msg;
shareParams.picture= [NSURL URLWithString:pictureURL];
shareParams.linkDescription = #"Rule of Words, the contagious photography word social game on iPhone.";
if ([FBDialogs canPresentShareDialogWithParams:shareParams]){
[FBDialogs presentShareDialogWithParams:shareParams
clientState:nil
handler:^(FBAppCall *call, NSDictionary *results, NSError *error) {
if(error) {
NSLog(#"Error publishing story.");
} else if (results[#"completionGesture"] && [results[#"completionGesture"] isEqualToString:#"cancel"]) {
NSLog(#"User canceled story publishing.");
} else {
NSLog(#"Story published.");
}
}];
} else {
// Prepare the web dialog parameters
NSDictionary *params = #{
#"to": bragMatch.opponentFacebookId,
#"name" : shareParams.name,
#"caption" : shareParams.caption,
#"description" : shareParams.linkDescription,
#"picture" : pictureURL,
#"link" : linkURL
};
// Invoke the dialog
[FBWebDialogs presentFeedDialogModallyWithSession:nil
parameters:params
handler:
^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
if (error) {
NSLog(#"Error publishing story %#.", error);
} else {
if (result == FBWebDialogResultDialogNotCompleted) {
NSLog(#"User canceled story publishing.");
} else {
NSLog(#"Story published.");
}
}}];
}
}
(Aside - In my stepping through the sendBrag code the FBDialogs canPresentShareDialogWithParams always fails so that every time it defaults to a feed dialog. Anyone know what is the state is where the share dialog works? )
Then in my AppDelegate I have…
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation {
NSLog(#"app is %# and url is %# and sourceApp is %#", application, url, sourceApplication);
// attempt to extract a token from the url
return [FBAppCall handleOpenURL:url
sourceApplication:sourceApplication
fallbackHandler:^(FBAppCall *call) {
// If there is an active session
if (FBSession.activeSession.isOpen) {
// Check the incoming link
[self handleAppLinkData:call.appLinkData];
} else {
NSLog(#"Access Token is %#", call.accessTokenData);
if (call.accessTokenData) {
// If token data is passed in and there's
// no active session.
if ([self handleAppLinkToken:call.accessTokenData]) {
// Attempt to open the session using the
// cached token and if successful then
// check the incoming link
[self handleAppLinkData:call.appLinkData];
}
}
}
}];
- (void) handleAppLinkData:(FBAppLinkData *)appLinkData {
NSURL *targetURL = appLinkData.targetURL;
if (targetURL) {
//NSURL *targetURL = [NSURL URLWithString:targetURLString];
NSDictionary *targetParams = [self parseURLParams:[targetURL query]];
NSString *ref = [targetParams valueForKey:#"ref"];
// Check if ref parm is among incoming news feed link, otw attribution link
if ([ref isEqualToString:#"notif"]) {
// Get the request id
NSString *requestIDParam = targetParams[#"request_ids"];
NSArray *requestIDs = [requestIDParam
componentsSeparatedByString:#","];
// Get data (of last request) from Graph API call to request id endpoint
//
[self notificationGet:requestIDs[[requestIDs count]-1]];
}
}
}
- (void) notificationGet:(NSString *)requestid {
__block NSString *title;
__block NSString *message;
[FBRequestConnection startWithGraphPath:requestid
completionHandler:^(FBRequestConnection *connection,
id result,
NSError *error) {
if (! error) {
if (result[#"data"])
{
title = [NSString stringWithFormat:
#"%# requests a match!", result[#"from"][#"name"]];
NSString *jsonString = result[#"data"];
NSData *jsonData = [jsonString dataUsingEncoding:NSUTF8StringEncoding];
if (!jsonData) {
NSLog(#"JSON decode error: %#", error);
return;
}
NSError *jsonError = nil;
NSDictionary *requestData =[NSJSONSerialization JSONObjectWithData:jsonData options:0
error:&jsonError];
if (jsonError) {
NSLog(#"JSON decode error: %#", error);
return;
}
message = [NSString stringWithFormat:#"Match #: %#, Flashes: %#",
requestData[#"deeplink_matchno"],
requestData[#"flashes_gifted"]];
// set global opponentFacebookId for bragging
[[rowGlobals sharedGlobalVars] setRowGlobal:requestData[#"deeplink_matchno"]
forKey:#"deeplink_matchno"] ;
// Set up FB Deep Link Notification
// homeViewController is registered for notification
[[NSNotificationCenter defaultCenter]
postNotificationName:FBDeepLinkNotification
object:requestData[#"deeplink_matchno"]];
NSLog(#"successfully posted DeepLink notification") ;
} else {
title = [NSString stringWithFormat:#"%# sent you a request", result[#"from"][#"name"]];
message = result[#"message"];
}
// Delete the request notification
[self notificationClear:result[#"id"]];
} else {
title = #"General Deep Link Error" ;
message = #"Error occured with Facebook FBRequest Connection. This Facebook notification likely has been previously processed." ;
}
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title
message:message
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil,
nil];
[alert show];
}];
}
Now I recognize I have some clean up to align the dialog setup with how I parse appLinkData to get the matchId UUID for my NSNotification to open on the game, but I am not getting that far to bother cleaning it up.
I have tried many meta tags on my site but at the moment I am just using
<meta property=”al:ios:url” content=”ruleofwords”>
where ruleofwords is a custom URL I added to my app’s plist.
but I cannot seem to put together any URL other than
NSString *linkURL = [NSString stringWithFormat:#"http://www.ruleofwords.com"];
which will launch my game by clicking on the Facebook link…
When I use anything like
NSString *urlLink = [NSString stringWithFormat:#"https://www.ruleofwords.com/?deeplink_matchNo=%#", bragMatch.initiatorMatchNo];
Then Facebook will only launch my web page without the custom URL link to my game.
Moreover, Facebook no longer launches it directly; it brings up my web page with an added link displayed as the offset brackets app Links logo.(Although not explicit it does technically follow the Facebook flow diagram). Touching this app Link logo does launch my game. This seems to be the case whether I have the meta tag on my website or not (now I may have other problems since we are only using Godaddy website builder).
Previously with the request dialog I had the ability to populate values such as #”data” with things like my match Id and gifts
NSData *jsonData = [NSJSONSerialization
dataWithJSONObject:#{
#"deeplink_matchno": bragMatch.initiatorMatchNo,
#"flashes_gifted": #"0"}
options:0
error:&error];
if (!jsonData) {
NSLog(#"JSON error: %#", error);
return;
}
NSString *challengeStr = [[NSString alloc]
initWithData:jsonData
encoding:NSUTF8StringEncoding];
NSMutableDictionary *params =
[NSMutableDictionary dictionaryWithObjectsAndKeys:
bragMatch.opponentFacebookId, #"to",
#"Rule of Words Bragging", #"name",
msg, #"caption",
#"Rule of Words, the contagious photography word social game on iPhone.",
#"description",
urlLink, #"link",
#"https://pacific-castle-6969.herokuapp.com/rowappicon.png", #"picture",
challengeStr, #"data",
nil];
// Invoke the dialog
//[self.facebook dialog:#"feed" andParams:params andDelegate:self];
//[FBWebDialogs presentFeedDialogModallyWithSession:nil
[FBWebDialogs presentRequestsDialogModallyWithSession:nil
message:msg
title:nil
parameters:params
handler:
^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
if (error) {
// Case A: Error launching the dialog or publishing story.
NSString *errormsg = [NSString stringWithFormat:#"Error encountered posting Facebook brag with error %#", error.localizedDescription];
NSLog(#"%#", errormsg);
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:#"Facebook Brag Error"
message:errormsg
delegate:nil
cancelButtonTitle:#"Ok"
otherButtonTitles: nil];
[alert show];
} else {
if (result == FBWebDialogResultDialogNotCompleted) {
// Case B: User clicked the "x" icon
NSLog(#"Player canceled Facebook brag post via x icon.");
} else {
// Case C: Dialog shown and the user clicks Cancel or Share
NSDictionary *urlParams = [self parseURLParams:[resultURL query]];
//if (![urlParams valueForKey:#"post_id"]) {
if ([urlParams valueForKey:#"error_code"]) {
// User clicked the Cancel button
NSLog(#"error message is %#", [urlParams valueForKey:#"error_message"]);
NSLog(#"Player canceled Facebook brag post via Cancel button.");
} else {
// User clicked the Share button
//NSString *postID = [urlParams valueForKey:#"post_id"];
NSString *postID = [urlParams valueForKey:#"request"];
NSLog(#"Player Successfuly Posted RoW Match via Facebook brag, id: %#", postID);
}
}
}
}];
However, I no longer have al_applink_data in the passed URL for this request dialog, it just has an access_token with the original custom URL.
url is fb407545862655947://authorize/#access_token=CAAFyqSpfj8sBAGxahmdTCl1D9fs5hZBt3OfKP2MHCtM8STHadqEjlyFnXDTNHScjsxZCI6q0H8ZAppNSqJIJt83uN4LemkfklLjOdPTv3JZBtg3xTVZBKOhzdOMaZCGob5x2FPddZBzmaZBhIaE8dIgNqPfi9IlEuwQ2oHq6tEgA1w1pNESnHuDyK9gD7vswAC93nO7cCmCT4KBgxI22UDB3nINYZA058g8AZD&expires_in=3600 and sourceApp is com.facebook.Facebook
When I add the #”data” param with
[FBWebDialogs presentFeedDialogModallyWithSession:…]
although this argument is accepted by the feed dialog I the url does not get my match UUID or anything extra from my #”data” param…
url is ruleofwords:///?al_applink_data=%7B%22target_url%22%3A%22http%3A%5C%2F%5C%2Fwww.ruleofwords.com%5C%2F%22%2C%22extras%22%3A%7B%22fb_ref%22%3A%22Default%22%7D%2C%22referer_app_link%22%3A%7B%22url%22%3A%22fb%3A%5C%2F%5C%2F%5C%2F%3Fbacktrack_id%3Ddlr5p6iu_6a-OeUn%22%2C%22app_name%22%3A%22Facebook%22%7D%7D and sourceApp is com.facebook.Facebook
So I am at a loss how I am supposed to inject content specific information so that I can open my game with the match, which the opponent has requested or bragged about. I probably would have given up a long time ago but I did once have deep linking working (SDK 3.5?). I am wondering if I should be at another release level of the SDK for deep linking. It seems like the Facebook platform has significantly changed how it packages appLinkData. And although Facebook’s documentation has improved over the past two years, many of the examples which are required to put this all together do not seem to be referring to the same level of SDK. So Facebook how do I inject content into appLinkData so I can support deep linking with SDK 3.21? I thought about adding the Bolts framework but Jason implied it was designed for outlinking apps, which is not my case.
I can directly type in my iPhone Safari something like ‘ruleofwords://matchId=UUID’ and get the app delegate to parse out the [url query] so I could probably implement deep linking with push notifications, but I still like the ability to have a Facebook user tap on a link and launch the specific match directly.
We built an IOS game and now it's in the testing process. When we tried to test the Invite Friends via Facebook in game, we found that our request only showed up in two places: 1. The Home Reminders section in the upper right hand corner of the main news feed home on the desktop web version of Faceook.com. 2. The notification jewel on the desktop web version of Faceook.com.
The inviting request NEVER appeared in the notification jewel on device( iPhone or iPad). Does anybody know what we should do? Please help us. Thank you.
Here are the codes:
NSMutableDictionary* params = [NSMutableDictionary dictionaryWithObjectsAndKeys:
// Optional parameter for sending request directly to user
// with UID. If not specified, the MFS will be invoked
[NSString stringWithCString:s.c_str() encoding:NSASCIIStringEncoding], #"to",
// Give the action object request information
//#"send", #"action_type",
#"111111111111", #"app_id",
//#"2222222222222", _#"objectid",
nil];
[FBWebDialogs presentRequestsDialogModallyWithSession:nil message:[NSString stringWithCString:words.c_str() encoding:NSUTF8StringEncoding] title:nil parameters:params handler:
^(FBWebDialogResult result, NSURL *resultURL, NSError *error)
{
if(error)
{
// Error launching the dialog or sending the request.
NSLog(#"Error sending request.");
}
else
{
if(result == FBWebDialogResultDialogNotCompleted)
{
// User clicked the "x" icon
NSLog(#"User canceled request.");
}
else
{
// Handle the send request callback
if([[resultURL query] rangeOfString:#"request"].length == 0)
{
// User clicked the Cancel button
NSLog(#"User canceled request.");
}
else
{
// User clicked the Send button
//NSString *requestID = [urlParams valueForKey:#"request"];
//NSLog(#"Request ID: %#", requestID);
NSLog(#"User send request.");
}
}
}
}
];
I am requesting my friend, using simple code as below which is working very fine.
- (NSDictionary*)parseURLParams:(NSString *)query {
NSArray *pairs = [query componentsSeparatedByString:#"&"];
NSMutableDictionary *params = [[NSMutableDictionary alloc] init];
for (NSString *pair in pairs) {
NSArray *kv = [pair componentsSeparatedByString:#"="];
NSString *val =
[kv[1] stringByReplacingPercentEscapesUsingEncoding:NSUTF8StringEncoding];
params[kv[0]] = val;
}
return params;
}
- (void)sendRequest {
// Display the requests dialog
[FBWebDialogs
presentRequestsDialogModallyWithSession:nil
message:#"Learn how to make your iOS apps social."
title:nil
parameters:nil
handler:^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
if (error) {
// Error launching the dialog or sending the request.
NSLog(#"Error sending request.");
} else {
if (result == FBWebDialogResultDialogNotCompleted) {
// User clicked the "x" icon
NSLog(#"User canceled request.");
} else {
// Handle the send request callback
NSDictionary *urlParams = [self parseURLParams:[resultURL query]];
if (![urlParams valueForKey:#"request"]) {
// User clicked the Cancel button
NSLog(#"User canceled request.");
} else {
// User clicked the Send button
NSString *requestID = [urlParams valueForKey:#"request"];
NSLog(#"Request ID: %#", requestID);
}
}
}
}];
}
as the received user click the request, it redirect it too appStore link of my App, whose Facebook ID I have used in .plist file.
I want to show URL which is mind, say www.myiosdeveloper.com, so How can I redirect it.
I found something in documentation, but I am unable to understand it.
Request Dialog Documentation
Below in the page of above given documentation, it says,
https://www.facebook.com/dialog/apprequests?
app_id=APP_ID&
=Facebook%20Dialogs%20are%20so%20easy!&
redirect_uri=http://www.example.com/response
So, what is it, please explain.
Can SDK gives me permission to do as I want to, i.e redirect to my page.
Assign that URL to the Canvas URL. Its simple.
I am sending requests from my app to the fb friends but i am not getting any notification on the wall of fb user whom i sent request ?
I am using FB SDK 3.2 (i hope its the latest)
Following is the code i am using to send request
NSMutableDictionary* params = [NSMutableDictionary dictionaryWithObjectsAndKeys:
friendList, #"to",
nil];
[FBWebDialogs presentRequestsDialogModallyWithSession:nil
message:[NSString stringWithFormat:#"I just smashed %d friends! Can you beat it?", 15]
title:#"Total Smashed Score"
parameters:params
handler:^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
if (error) {
// Case A: Error launching the dialog or sending request.
NSLog(#"Error sending request.");
} else {
if (result == FBWebDialogResultDialogNotCompleted) {
// Case B: User clicked the "x" icon
NSLog(#"User canceled request.");
} else {
NSLog(#"Request Sent.");
}
}
}
];
The request dialog is properly shown, when i click send button the invites are sent but not shown on the users wall. Any type of help will be appreciated.
Regards.
Invites are never shown on the user's wall / timeline. There are only viewable in private by the user they are sent to. The will show up on the Requests page or as a notification to the user.
Here is my solution
//friendlist = NSString of fb id's
NSMutableDictionary* params = [NSMutableDictionary dictionaryWithObjectsAndKeys:
friendList, #"to",
nil];
[FBWebDialogs presentRequestsDialogModallyWithSession:nil
message:[NSString stringWithFormat:#"message!"]
title:#"title"
parameters:params
handler:^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
if (error) {
// Case A: Error launching the dialog or sending request.
NSLog(#"Error sending request.");
} else {
if (result == FBWebDialogResultDialogNotCompleted) {
// Case B: User clicked the "x" icon
NSLog(#"User canceled request.");
} else {
NSDictionary *urlParams = [self parseURLParams:[resultURL query]];
if (![urlParams valueForKey:#"request"]) {
// User clicked the Cancel button
NSLog(#"User clicked cancel button.");
} else {
nslog("succesfully sent invites");
}
}
}
}
];