iOS7 UIScrollView contentInset not working - ios

When the keyboard was hidden, the scrollview should back to it's origin contentInset, but it's not working in iOS7. Setting scrollview's contentInset when keyboard was shown is working but when the keyboard was hidden, the scrollview's contentInset can't set to inset zero.
The code:
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyboardWasShown:) name:UIKeyboardDidShowNotification object:Nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyboardWasHidden:) name:UIKeyboardDidHideNotification object:nil];
}
- (void)keyboardWasShown:(NSNotification *)notif
{
CGSize keyboardSize = [[[notif userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
UIEdgeInsets contentInsets = UIEdgeInsetsMake(0, 0, keyboardSize.height, 0);
UIScrollView *scrollView = (UIScrollView *)self.view;
scrollView.contentInset = contentInsets;
scrollView.scrollIndicatorInsets = contentInsets;
CGRect rect = self.view.frame;
rect.size.height -= keyboardSize.height;
if (!CGRectContainsPoint(rect, self.wishContentField.frame.origin)) {
CGPoint point = CGPointMake(0, self.wishContentField.frame.origin.y - keyboardSize.height);
[scrollView setContentOffset:point animated:YES];
}
}
- (void)keyboardWasHidden:(NSNotification *)notif
{
UIEdgeInsets zeroInsets = UIEdgeInsetsZero;
UIScrollView *scrollView = (UIScrollView *)self.view;
[scrollView setContentInset:zeroInsets];
scrollView.scrollIndicatorInsets = zeroInsets;
}

Try this one:
self.automaticallyAdjustsScrollViewInsets = NO;
This is working for me...

it might be related to contentSize not working
except when set in VCs
- (void)viewDidLayoutSubviews
{
self.scrollView.contentSize = whatever
}
just saying you might be smashing your head against the wrong wall

So, just because I still found this answer useful, here is what I did. I took the advice of #alex-i and the comment by #yong-ho. But for some reason the height of the navigation bar wasn't quite enough.
UIEdgeInsets contentInsets = UIEdgeInsetsMake(self.navigationController.navigationBar.frame.size.height + 20.0f, 0.0, 0.0, 0.0);
scrollView.contentInset = contentInsets;
scrollView.scrollIndicatorInsets = contentInsets;
Like I said, I had to add that 20.0f or my content was still cut off. Not sure why. If I figure it out I'll update my answer.

Set contentOffset to zero. It will work in all cases no matter your scroll view is inside navigation controller or any other. Find below the code snippet for same:
- (void)keyboardWasHidden:(NSNotification *)notif
{
UIScrollView *scrollView = (UIScrollView *)self.view;
scrollView.contentOffset = CGPoint.zero
}

I also found that if you set a new contentinset exactly the same as the existing inset, the scrollview may ignore it and revert to a zero inset. So an easy workaround is to check that the new contentinset you are setting is at least 1 point different than the last.

Related

Keyboard pushes UIScrollView content out of screen

I've been struggling with this keyboard and scrollview issue for quite sometime now. I'm trying to make a chat room similar to What'sApp and iMessage. I have UITabBar as a root view controller. For the chat room view I have a toolbar at the bottom that contains UITextView and UIButton the issue is that when the keyboard is presented it pushes the content view out of the screen and I can't see about 1/5 of the top of the content view. I tried playing with the numbers and still can't get it to work properly. Any help would be greatly appreciated.
- (void)keyboardWasShown:(NSNotification *) aNotification {
NSDictionary *info = [aNotification userInfo];
CGSize keyboardSize = [[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;
// the hardcoded 49 is the height of the UITabBar at the bottom below the input toolbar
UIEdgeInsets contentInsets = UIEdgeInsetsMake((-keyboardSize.height+49), 0.0, (keyboardSize.height-49), 0.0);
self.scrollView.contentInset = contentInsets;
self.scrollView.scrollIndicatorInsets = contentInsets;
// If active text field is hidden by keyboard, scroll it so it's visible
// Your app might not need or want this behavior.
// CGRect aaRect = self.view.frame;
// aaRect.size.height -= keyboardSize.height;
// if (!CGRectContainsPoint(aaRect, self.activeTextView.frame.origin)) {
// [self.scrollView scrollRectToVisible:self.activeTextView.frame animated:NO];
// }
CGPoint scrollPoint = CGPointMake(0, self.scrollView.contentInset.bottom);
[self.scrollView setContentOffset:scrollPoint animated:true];
[self.view addGestureRecognizer:self.tapRecognizer];
}
- (void)keyboardWillBeHidden:(NSNotification *) aNotification {
UIEdgeInsets contentInsets = UIEdgeInsetsZero;
self.scrollView.contentInset = contentInsets;
self.scrollView.scrollIndicatorInsets = contentInsets;
[self.view removeGestureRecognizer:self.tapRecognizer];
}
I met the same problem long time ago. My solution is to listen keyboard frame did change notification(because different keyboard has different frame). And I think it is easier to adjust the frame of scroll view rather than content offset.

Move visibility of UIScrollView area automatically

I want to make my view automatically moving up if keyboard appears. Already use apple's code here and it works well.
This is how I manage my object, so I create a UIScrollView that covers UIView. This UIView consists of UITextField and UIButton.
This is how I adjust my view when keyboard appears.
#pragma mark - Keyboard Handling
// Call this method somewhere in your view controller setup code.
- (void)registerForKeyboardNotifications
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWasShown:)
name:UIKeyboardDidShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillBeHidden:)
name:UIKeyboardWillHideNotification object:nil];
}
// Called when the UIKeyboardDidShowNotification is sent.
- (void)keyboardWasShown:(NSNotification*)aNotification
{
NSDictionary* info = [aNotification userInfo];
CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, kbSize.height, 0.0);
_scrollView.contentInset = contentInsets;
_scrollView.scrollIndicatorInsets = contentInsets;
// If active text field is hidden by keyboard, scroll it so it's visible
// Your app might not need or want this behavior.
CGRect aRect = self.view.frame;
aRect.size.height -= kbSize.height;
if (!CGRectContainsPoint(aRect, _mainView.frame.origin) ) {
[self.scrollView scrollRectToVisible:_mainView.frame animated:YES];
}
}
// Called when the UIKeyboardWillHideNotification is sent
- (void)keyboardWillBeHidden:(NSNotification*)aNotification
{
UIEdgeInsets contentInsets = UIEdgeInsetsZero;
_scrollView.contentInset = contentInsets;
_scrollView.scrollIndicatorInsets = contentInsets;
}
But I think there is a point that make that weird. When keyboard showed up, it scrolls and my UITextField become visible. But I thought it was too tight.
In my opinion, it would be better if my UITextField moving up a little bit. My question is, how can I set its scroll visibility? It looks like some variable should be added with some constant here
CGRect aRect = self.view.frame;
aRect.size.height -= kbSize.height;
if (!CGRectContainsPoint(aRect, _mainView.frame.origin) ) {
[self.scrollView scrollRectToVisible:_mainView.frame animated:YES];
}
Note:
Result that I wanted
Thank you so much, a little hint would be appreciated.
The simplest solution would be to move your view (or scrollview) up when keyboard opens.
- (void)keyboardWillShow:(NSNotification*)notification{
[self.view setFrame:CGRectMake(0,-100, self.view.frame.size.width, self.view.frame.size.height)]; // where 100 is the offset
[self.view setNeedsDisplay];
}
- (void)keyBoardWillHide:(NSNotification*)notification{
[self.view setFrame:CGRectMake(0,0, self.view.frame.size.width, self.view.frame.size.height)];
[self.view setNeedsDisplay];
}
Solved
I solved this by manage its content inset by adding some number.
In keyboardWasShown:, I added its content inset by height of my textfield and button. Let say it was 100 total, so this is it.
UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, kbSize.height+100, 0.0);
Thank you so much.

Move up keyboard when editing UITextField on iOS9

For my keyboards to move up to uncover UITextField in my iOS app, I used to implement this answer: https://stackoverflow.com/a/6908258/3855618 on iOS7 and 8 and it has worked perfectly for now. However on iOS 9.1, it doesn't work anymore.
To be more accurate, even if the background view does move up, the UITextField doesn't.
Any idea of what has changed so much since iOS9 and iOS 9.1?
The answer you have linked is not recommended. You should not set the view controller view's frame directly, especially not if you are using auto layout. Instead of changing the view's frame you should add a scrollview as a subview to the view, and adjust the content inset when the keyboard is shown or hidden.
From the official apple doc:
When asked to display the keyboard, the system slides it in from the bottom of the screen and positions it over your app’s content. Because it is placed on top of your content, it is possible for the keyboard to be placed on top of the text object that the user wanted to edit. When this happens, you must adjust your content so that the target object remains visible.
Adjusting your content typically involves temporarily resizing one or more views and positioning them so that the text object remains visible. The simplest way to manage text objects with the keyboard is to embed them inside a UIScrollView object (or one of its subclasses like UITableView). When the keyboard is displayed, all you have to do is reset the content area of the scroll view and scroll the desired text object into position. Thus, in response to a UIKeyboardDidShowNotification, your handler method would do the following:
Get the size of the keyboard.
Adjust the bottom content inset of your scroll view by the keyboard height.
Scroll the target text field into view.
// Called when the UIKeyboardDidShowNotification is sent.
- (void)keyboardWasShown:(NSNotification*)aNotification
{
NSDictionary* info = [aNotification userInfo];
CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, kbSize.height, 0.0);
scrollView.contentInset = contentInsets;
scrollView.scrollIndicatorInsets = contentInsets;
// If active text field is hidden by keyboard, scroll it so it's visible
// Your app might not need or want this behavior.
CGRect aRect = self.view.frame;
aRect.size.height -= kbSize.height;
if (!CGRectContainsPoint(aRect, activeField.frame.origin) ) {
[self.scrollView scrollRectToVisible:activeField.frame animated:YES];
}
}
// Called when the UIKeyboardWillHideNotification is sent
- (void)keyboardWillBeHidden:(NSNotification*)aNotification
{
UIEdgeInsets contentInsets = UIEdgeInsetsZero;
scrollView.contentInset = contentInsets;
scrollView.scrollIndicatorInsets = contentInsets;
}
Zero lines of Code
Devoid of hacks, kludges, workaround and listeners.
The present question has been asked over and over since the dawn of iOS time. No answer on StackOverflow survived more than 2 iOS iterations. Rightly so, because the UIKit keeps changing from underneath your feet. There exists a design as opposed to implementation solution to this ancient problem. Use a UITableViewController.
Use a UITableViewController
When a UITableView is managed by a UITableViewController, the scrolling is managed automatically for you. Never tinker with UIKeyboardWillShowNotification, ever again. Merely create static or dynamic UITableViewCells to layout your interface, add UITextView or UITextField as needed ; merely becoming first responder will scroll the the proper location.
#availability(iOS, introduced=2.0)
Notes
Works on all iOS since 2.0.
Quote: «Waste no time optimizing a poor algorithm ; pick a better one»
See https://stackoverflow.com/a/32390936/218152.
We need to take keyboard frame from notification. When get reference of scrollView, tableView, etc. Convert low border of view to window`s coordinates. When determine how much keyboard covers our view, and if difference is greater than 0, we can add inset below.
Try this code:
- (void)subscribeKeyboardNotifications
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
}
- (void)unsubscribeKeyboardNotifications
{
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardWillHideNotification
object:nil];
}
- (void)keyboardWillShow:(NSNotification *)aNotification
{
CGRect keyBoardFrame = [[[aNotification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
UIWindow *keyWindow = [[[UIApplication sharedApplication] delegate] window];
UIScrollView *someScrollView = ......
CGPoint tableViewBottomPoint = CGPointMake(0, CGRectGetMaxY([someScrollView bounds]));
CGPoint convertedTableViewBottomPoint = [someScrollView convertPoint:tableViewBottomPoint
toView:keyWindow];
CGFloat keyboardOverlappedSpaceHeight = convertedTableViewBottomPoint.y - keyBoardFrame.origin.y;
if (keyboardOverlappedSpaceHeight > 0)
{
UIEdgeInsets tableViewInsets = UIEdgeInsetsMake(0, 0, keyboardOverlappedSpaceHeight, 0);
[someScrollView setContentInset:tableViewInsets];
}
}
- (void)keyboardWillHide:(NSNotification *)aNotification
{
UIEdgeInsets tableViewInsets = UIEdgeInsetsZero;
UIScrollView *someScrollView = ......
[someScrollView setContentInset:tableViewInsets];
}
Add all UITextField on UIScrollView and use TPKeyboardAvoiding
I'm usually listening to keyboard notifications and make according changes to layout constraints. See my other answer for more details and a sample project.
Try this code that I have used in my previous projects:
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
[self didBeginEditingIn:textField];
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
[self didEndEditing];
}
static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2;
static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8;
static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216+100;
static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 162+100;
- (void)didBeginEditingIn:(UIView *)view
{
CGRect textFieldRect = [self.view.window convertRect:view.bounds fromView:view];
CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view];
CGFloat midline = textFieldRect.origin.y + 0.5* textFieldRect.size.height;
CGFloat numerator = midline - viewRect.origin.y- MINIMUM_SCROLL_FRACTION * viewRect.size.height;
CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION)* viewRect.size.height;
CGFloat heightFraction = numerator / denominator;
if (heightFraction < 0.0)
{
heightFraction = 0.0;
}
else if (heightFraction > 1.0)
{
heightFraction = 1.0;
}
UIInterfaceOrientation orientation =
[[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait ||
orientation == UIInterfaceOrientationPortraitUpsideDown)
{
_animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
}
else
{
_animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
}
CGRect viewFrame = self.view.frame;
viewFrame.origin.y -= _animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
- (void)didEndEditing
{
CGRect viewFrame = self.view.frame;
viewFrame.origin.y += _animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
i followed the doc from #Istvan to the apple site, and there are a lot of stuff missing to make it work:
1. Set your .h document to <UITextFieldDelegate> (to be able to work with "activefield")
2. In the viewDidLoad, set the delegates to your UITextfields, and set the height of your scrollview content with a bigger height (in my case i've setted 500 more):
CGRect screenRect = [[UIScreen mainScreen] bounds];
CGFloat screenWidth = screenRect.size.width;
CGFloat screenHeight = screenRect.size.height + 500;
_scrollView.contentSize = CGSizeMake(screenWidth, screenHeight);
And now it's all working...

contentInset being ignored in ios7 for UIScrollView

This worked before ios7 when someone tapped on anything that could become first responder inside a UIScrollView. Now it does not - UITextFields/Views still can show under the keyboard.
Code:
- (void)keyboardWasShown:(NSNotification*)notification{
//Some similar questions mentioned this might work, but made no difference for me
self.automaticallyAdjustsScrollViewInsets=NO;
NSDictionary* info = [notification userInfo];
CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
float height = 0.0;
if (UIDeviceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation)) {
height = kbSize.width;
} else {
height = kbSize.height;
}
UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, height, 0.0);
[UIView animateWithDuration:.25
delay:0
options:(UIViewAnimationOptionAllowUserInteraction)
animations:^
{
self.editorScrollView.contentInset = contentInsets;
self.editorScrollView.scrollIndicatorInsets = contentInsets;
}
completion:^(BOOL finished)
{
}];
}
Currently, with this code nothing takes place when a uitextfield/view is assigned first responder status. The insets don't seem to change - I perhaps could use contentOffset but I would have to find the origin view's Y who just become first responder to do that.
Like I said, before ios7 this code worked (no textfield/view would be hidden behind the keyboard when assigned first responder status). I seem to be missing something obvious or perhaps there is a better way of doing this in ios7?
A better way to detect keyboard changing and frame.
The key point is to convert keyboard frame: CGRect keyboardFrameInsideView = [self.view convertRect:keyboardFrame fromView:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardFrameWillChange:)
name:UIKeyboardWillShowNotification
object:nil];
- (void)keyboardFrameWillChange:(NSNotification *)notification
{
CGRect keyboardFrame;
[[notification.userInfo valueForKey:UIKeyboardFrameEndUserInfoKey] getValue:&keyboardFrame];
CGRect keyboardFrameInsideView = [self.view convertRect:keyboardFrame fromView:nil];
CGRect r = self.bodyView.frame;
r.size.height = CGRectGetMinY(keyboardFrameInsideView) - r.origin.y;
self.bodyView.frame = r;
}

UIScrollView Content Insets not working for Keyboard Height

I am trying to move a UIScrollView when the keyboard hides a UITextField by changing the size using the contentInsets as it is shown.
However, it's not working for the keyboard height. The keyboard height comes as 216, but it only stops scrolling at the correct location if I set the bottom inset to 515 for iPhone portrait mode and 310 for iPhone landscape mode. Why would these dimensions be so different? I don't want to hardcode these arbitrary values in.
- (void)viewDidLoad
{
[super viewDidLoad];
self.view.frame = self.parentViewController.view.frame;
[self.textView becomeFirstResponder];
NSLog(#"scrollview: %f,%f, parent: %f,%f", self.view.frame.size.height, self.view.frame.size.width, self.parentViewController.view.frame.size.height, self.parentViewController.view.frame.size.width);
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWasShown:)
name:UIKeyboardDidShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
}
- (void)keyboardWasShown:(NSNotification *)notification
{
if([[UIDevice currentDevice]userInterfaceIdiom]==UIUserInterfaceIdiomPhone) {
// Step 1: Get the size of the keyboard.
CGFloat keyboardHeight = [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size.height;
// Step 2: Adjust the bottom content inset of your scroll view by the keyboard height.
UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, keyboardHeight, 0.0);
((UIScrollView*)self.view).contentInset = contentInsets;
((UIScrollView*)self.view).scrollIndicatorInsets = contentInsets;
// Step 3: Scroll the target text field into view.
CGRect aRect = self.view.frame;
aRect.size.height = aRect.size.height - keyboardHeight;
if (!CGRectContainsPoint(aRect, self.textView.frame.origin) ) {
CGPoint scrollPoint = CGPointMake(0.0, self.textView.frame.origin.y - keyboardHeight);
[((UIScrollView*)self.view) setContentOffset:scrollPoint animated:YES];
}
}
}
- (void) keyboardWillHide:(NSNotification *)notification {
UIEdgeInsets contentInsets = UIEdgeInsetsZero;
((UIScrollView*)self.view).contentInset = contentInsets;
((UIScrollView*)self.view).scrollIndicatorInsets = contentInsets;
}
Edit:
Before the keyboard is open, i print this out:
NSLog(#"scrollview: %f,%f, parent: %f,%f", self.view.frame.size.height, self.view.frame.size.width, self.parentViewController.view.frame.size.height, self.parentViewController.view.frame.size.width);
and it prints this:
scrollview: 431.000000,320.000000, parent: 431.000000,320.000000
I think that the main issue is that you need to use UIKeyboardFrameEndUserInfoKey instead of UIKeyboardFrameBeginUserInfoKey.
That being said, I have written a different version of this method that will work even if the scrollview is not placed at the bottom of the screen and may work better for you:
Note that I use self.activeTextField instead of self.textField.
// Called when the UIKeyboardDidShowNotification is sent.
- (void)keyboardWasShown:(NSNotification*)aNotification
{
// Calculate the frame of the scrollview, in self.view's coordinate system
UIScrollView *scrollView = self.scrollView;
CGRect scrollViewRect = [self.view convertRect:scrollView.frame fromView:scrollView.superview];
// Calculate the frame of the keyboard, in self.view's coordinate system
NSDictionary* info = [aNotification userInfo];
CGRect kbRect = [[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
kbRect = [self.view convertRect:kbRect fromView:nil];
// Figure out where the two frames overlap, and set the content offset of the scrollview appropriately
CGRect hiddenScrollViewRect = CGRectIntersection(scrollViewRect, kbRect);
if (!CGRectIsNull(hiddenScrollViewRect))
{
UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, hiddenScrollViewRect.size.height, 0.0);
scrollView.contentInset = contentInsets;
scrollView.scrollIndicatorInsets = contentInsets;
}
[self scrollToActiveTextField];
}
// Called when the UIKeyboardWillHideNotification is sent
- (void)keyboardWillBeHidden:(NSNotification*)aNotification
{
self.scrollView.contentInset = UIEdgeInsetsZero;
self.scrollView.scrollIndicatorInsets = UIEdgeInsetsZero;
}
- (void)scrollToActiveTextField
{
if (self.activeTextField)
{
CGRect visibleRect = self.activeTextField.frame;
visibleRect = [self.scrollView convertRect:visibleRect fromView:self.activeTextField.superview];
visibleRect = CGRectInset(visibleRect, 0.0f, -5.0f);
[self.scrollView scrollRectToVisible:visibleRect animated:YES];
}
}
set delegate of your scrollView as self whereever you are crating scrollview in your code
((UIScrollView*)self.view).delegate=self;
then
- (void)viewDidLoad
{
[super viewDidLoad];
self.view.frame = self.parentViewController.view.frame;
[self.textView becomeFirstResponder];
NSLog(#"scrollview: %f,%f, parent: %f,%f", self.view.frame.size.height, self.view.frame.size.width, self.parentViewController.view.frame.size.height, self.parentViewController.view.frame.size.width);
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWasShown:)
name:UIKeyboardDidShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
}
- (void)keyboardWasShown:(NSNotification *)notification
{
if([[UIDevice currentDevice]userInterfaceIdiom]==UIUserInterfaceIdiomPhone) {
// Step 1: Get the size of the keyboard.
CGFloat keyboardHeight = [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size.height;
// Step 2: Adjust the bottom content inset of your scroll view by the keyboard height.
UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, keyboardHeight, 0.0);
((UIScrollView*)self.view).contentInset = contentInsets;
((UIScrollView*)self.view).scrollIndicatorInsets = contentInsets;
((UIScrollView*)self.view).scrollEnabled=YES;
}
}
- (void) keyboardWillHide:(NSNotification *)notification {
UIEdgeInsets contentInsets = UIEdgeInsetsZero;
((UIScrollView*)self.view).contentInset = contentInsets;
((UIScrollView*)self.view).scrollIndicatorInsets = contentInsets;
[((UIScrollView*)self.view) setContentOffset:CGPointMake(0.0f, 0.0f) animated:TRUE];
((UIScrollView*)self.view).contentSize = CGSizeMake(((UIScrollView*)self.view).contentSize.width, ((UIScrollView*)self.view).contentSize.height);
((UIScrollView*)self.view).scrollEnabled=NO;
}
#pragma mark - set scrollView content position
-(void)scrollViewToCenterOfScreen:(UIView *)theView
{
CGFloat theViewY = theView.center.y;
CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame];
CGFloat avaliableHeight = applicationFrame.size.height - 300;
CGFloat y = theViewY - avaliableHeight / 2.0;
if(y<0)
y = 0;
[((UIScrollView*)self.view) setContentOffset:CGPointMake(0,y) animated:YES];
}
#pragma -mark UITextField Delegate methods
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
[self scrollViewToCenterOfScreen:textField];
return YES;
}
Now set delegate of your text field. Whenever textFieldShouldBeginEditing: your scrollview automatically move on that. scrollViewToCenterOfScreen: method set your scrollview position at textfiled position.
It definitely set your scrollview content insets as well as setContentOffset. Please let me know if you still facing this problem. Thanks

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