No .app bundles found in the package - ios

Im uploading my application using the itunes connect online tool. I get this error saying "No .app bundles found in the package". What is wrong?

I have this problem developing my apps in XCode 7.3.1 with OS X El Capitan and then update to macOS Sierra and Xcode 8.
I can solve this problem following the next steps:
Archive your app with Xcode 7.3.1 (download in developer.apple.com)
When you archived your app, find your archive in the Organizer, and then:
"Show in finder";
"Show package contents";
In the "xx.xcarchive" file, find the "Products"-"Applications"-"xx.app"(xx is your app's name), "Show package contents" again;
Finally, you can see there has a file named"Info.plist",
open it;
Edit the value with a key named "BuildMachineOSBuild", I just change it to "16A323"(it's "macOS Sierra" 's version);
Edit the value with a key named "DTXcodeBuild" with the Xcode 8 version number "8A218a"
After that, you can upload this archive use Xcode 8 or Application Loader in macOS Sierra, whatever you want!
Info.plist

You are probably zipping your bundle before build completion

I got that message when i tried to archive the App with my hard drive full. (less than 500mo).
I free some space on my drive and it validate successfully.

Related

ERROR ITMS-90596: "Invalid Bundle. The asset catalog at 'Payload/Limon chilli.app/Assets.car' can't be read

While uploading ipa file to application loader I'am getting this type of error.
I'am using sierra 10.12.1 and x-code Version 8.1 (8B62). How to solve this?
ERROR ITMS-90596: "Invalid Bundle. The asset catalog at 'Payload/Limon
chilli.app/Assets.car' can't be read. Try rebuilding the app with a non-beta
version of Xcode and submit it again."
This is really weird issue people are facing from new version of XCode and macOS Sierra. There are multiple ways you can solve this error are as follows:
Use latest XCode 8.2.1 and macOS Sierra 10.12.1, and upload archive from new XCode. Get latest XCode from here
Archive your app, Create .ipa file with options Save for iOS App Store Deplyment and upload it using Application Loader.
One of these options should work as I faced same issue and fixed it by doing both of this for 2 times till now. Prefer #1 as you don't have to use any other tool for uploading build.
In my case I used old Application Loader and saw this error. To launch latest Application Loader chose Xcode -> Open Developer Tool -> Application Loader
I had selected the Application Loader by searching (⌘ Command+Space). There were a number of Application Loaders in the search result (since I had older versions of Xcode in my system). Selected the one on the top of the list and uploaded the ipa file. Thats when i got this error.
The issue was fixed when I selected the Application Loader from my latest Xcode, (Xcode -> Open Developer Tools -> Application Loader).
This issue is getting when a user trying to upload an ipa using Transporter/Application laoder which is created with old version of xcode,

- Create ipa with latest Xcode version and Transporter

ERROR ITMS-90167: "No .app bundles found in the package" [duplicate]

Before I start writing about the error, I'm running on macOS Sierra and using Xcode 7.3.1.
So I'm creating an Archive from my App, I validate the App and it passes validation, but when uploading to App Store, I get the error "ERROR ITMS - 90167 No. app bundles found in the package".
I've checked all my documentation and I have everything.
I have all my provisioning profiles.
I have Release as "iOS Distribution".
This error just started appearing after I installed macOS Sierra.
Anyone has an idea of why I'm getting this error?
After chatting with folks at WWDC in both the Xcode lab and the App Store lab, they were able to dig up information that this is a known issue in the current Sierra seed that is fixed in the next release. You can either revert, or wait. Not the most satisfying answer, I admit.
Problem:
Issue with the current macOS Sierra build.
Workaround
Build with Xcode 7.3.1 then upload using Xcode 8 [Beta]. (Thanks to #JollyRoger)
Currently, this workaround ONLY works for TestFlight and NOT for App Store submissions.
No need for fix [UPDATE]
So it seems that this bug has lasted for the whole beta period and it might not be worth for Apple to fix it anymore as the final version of iOS 10.0 is releasing in a few days and the final macOS Sierra is releasing a few days after that.
If you are still getting this issue with the final build of macOS Sierra, make sure you are using Xcode 8.x and not anything earlier than that.
Possible errors:
ERROR ITMS-90635
ERROR ITMS-90635: "Invalid Mach-O Format. The Mach-O in bundle
"....framework" isn’t consistent with the Mach-O in the main bundle.
The main bundle Mach-O contains armv7(machine code) and arm64(machine
code), while the nested bundle Mach-O contains armv7(bitcode) and
arm64(bitcode). Verify that all of the targets for a platform have a
consistent value for the ENABLE_BITCODE build setting."
Fix: Uncheck the Include Bitcode option before uploading.
INFO ITMS-90111
INFO ITMS-90111: "Beta Toolchain. This app has been built using beta toolchains. Apps built with beta toolchains are acceptable for TestFlight submission. Note that you will not be able to submit these builds for sale on the App Store."
Note: This will allow you to upload the build and use it for TestFlight but when trying to submit to the store you will be faced with this error message:
New apps and app updates must be built with the public (GM) versions of Xcode 6 or later, OS X, and tvOS SDK. Don't submit apps built with beta software including beta OS X builds.
If you are uploading from Xcode7(less than Xcode8) and macOS Sierra(V10.12), So this issue "ERROR ITMS-90167: "No .app bundles found in the package"" will come and will not allow to upload build to AppStore.
So use "Application Loader V3.6" or "Xcode8" to upload the build.
Try This, it worked like a charm for me,
We also facing same issues at time of updated macOS Sierra.
At time of upload build by using Xcode7.3.1 we get an error message
"ERROR ITMS-90167:"No.app bundles found in the package"
To Solve Error And Upload IPA file On App Store Follow Below Steps
We export build by using Xcode7.3.1.
-For upload build we use Application Loader V3.6 of Xcode8.
Xcode -> Open Developer Tools -> Application Loader
Follow Below Steps
1) Open Application Loader
2) Choose Build(IPA)
3)Uploading IPA file To app store
4)Successfully Submit Build(IPA)To App store
Your App will uploaded on Appstore,
Hope this is help for some one.
I would first like to thank #xemacobra for his solution, it worked for me until I needed to submit an application for Review.
If you need to submit an application for the App Store, and the build says You may not submit builds using beta software... here is the solution:
The problem is Xcode is sending the build information along with the version of you Mac OS. To fix that, you just need to change your Mac OS build to an older, acceptable, version.
Restart your Mac and hold Command + R on boot up
Open Terminal
Run csrutil disable
Restart your Mac.
In Finder, go to /System/Library/CoreServices/SystemVersion.plist
Open the file so that you may edit the SystemVersion.plist
Find <key>ProductBuildVersion</key> and locate the string attached to this key. For example, mine was 16A254g.
Change this string to a version of Mac OS that is currently supported for public release. At the time of this solution this one will fine: 15G31
Restart Xcode. Re-Archive your application. Re-Submit the application.
I did not try submitting the application through Xcode 7.3.1, but I do know this still works if you submit the .ipa through Xcode 8 beta 3.
Once you have submitted your build, revert the SystemVersion.plist to the original string, and repeat steps 1-4 replacing csrutil disable with csrutil enable.
I have also experienced the same. This is the simple way to solve your problem. Archive your app using Xcode 7.3.1 and export the ipa file of your app into a directory by selecting the option Save for iOS App Store deployment.
After that open Xcode 8.0 and open Application Loader from Xcode -> Developer Tools. Sign in to your team, and upload the ipa file using Xcode 8.0.
I have uploaded two apps to iTunesConnect, it will work for sure.
I was having this issue with Xcode 8 GM and trying to submit an app for release though Application Loader.
You have to use the version of Application Loader that comes with Xcode 8, which should be 3.6
I still have Xcode 7 installed, and was using Application Loader 3.5
Update
My apps submit okay now and go into processing, then soon after disappear completely. I think this might be a separate issue though.
Update 2
You still can't use Sierra to submit your apps. At least not until they release the GM.
Update 3
This issue is still occurring with this particular project. All other new ones (sticker apps) that I have created since public launch have been submitted to iTunes Connect with no issues.
I worked on this project during the betas, so it's possible something has been corrupted along the way and is causing issues. Might require starting a new project in Xcode 8.
There's a thread on the developer forums addressing this issue. https://forums.developer.apple.com/thread/62703
Solution
Turns out the fix for us was to add the "NSCameraUsageDescription" key
to the info.plist with a description of what the camera does in the
app.
Not sure if that solution will help in all cases though.
I submit an app built using LibGDX and had the same issue after upgrading to Sierra. I solved it by:
Upgrading Xcode (8.x), as explained above
Use the latest version of appLoader (3.6). To do that, use the AppLoader available within Xcode. I was using a standalone version of the appLoader: that's incorrect. Open Xcode and go to Xcode->Open Developer Tool->Application Loader
Unable to process application at this time due to the following error: No .app bundles found in the package. This issues appear when your pc's space is less. So clear you trash or some useless document from you pc. Then let's try again! It's work for me!
I recently upgraded to macOS Sierra and also received this error message. After uploading through the application loader failed.I downloaded Xcode 8 (kept my 7.3.1 copy). Closed Xcode 7.3.1. Opened Xcode 8-> Organizer-> proceeded to validate and upload my build. It worked. Hope this helps someone in a similar situation.
Maybe it's about your disk space check your disk space.
Try open App Loader from Xcode8.
Xcode > Open Developer Tools > Application Loader
Then you can upload app to TestFlight without the error.
These are all fabulous answers above... follow Nicholas's 9 step process above and also Tobeiosdev if you don't have write access to the SystemVersion.plist file.
However be very careful about how you read the step by step guide. DO NOT do as I did and restart your device after editing that plist file, as you will render most applications on your mac useless, including Terminal & TextEdit (which are required to edit it back). Reopen terminal inside Sierra (or the beta OS you are running) not inside the command line.
I unfortunately found out the hard way and then could not edit the plist file again in the command line. So I then had to reboot several times before finding the solution which was to go into single user mode (Command-S on restart), all of which scared me senseless that I had ruined the build of my mac. Eventually got everything running again but was somewhat delayed too by having to reinstall Xcode 8... leading to a sleepless night as my first ever submission to the AppStore.
All in all, the above is a perfect solution that works all around, IF you follow the directions correctly. Lesson learnt!
I accidentally opened an old version of the Application Loader Version 3.5 (921) and got the error ITMS-90167 no app bundles found. Be sure you open the Application Loader over the menu of Xcode (Xcode->Open Developer Tool). Version 3.6 (1020) works like a charm! :)
I solved this problem as follows, find your archive in the Organizer, and then:
Show in finder
Show package contents
In the „Wasabi.xcarchive“ file, find the
„Products“-„Applications“-„Wasabi.app“(Wasabi is your app’s name),
„Show package contents“ again
Finally, you can see there has a file named“Info.plist“, open it
Edit the value with a key named „BuildMachineOSBuild“, I just change
it to „15F34″(it’s „El Capitan 10.11.5“ ’s version)
According to #Fan Zhang answer follow these steps and you can upload this archive use Xcode or Application Loader, whatever you want!
When you archived your app, find your archive in the Organizer, and then:
-->"Show in finder";
-->"Show package contents";
-->In the "xx.xcarchive" file, find the "Products"->"Applications"->"xx.app"(xx is your app's name), "Show package contents" again;
-->Finally, you can see there has a file named"Info.plist", open it;
Edit the value with a key named "BuildMachineOSBuild", I just change it to "15F34"(it's "EI Capitan 10.11.5" 's version);
With me, my application writing by Swift 2.2. And must use Xcode 7.3.1 to archive and upload to Apple testflight but got the same error(I run on macOS Sierra-10.12). The follow solution fix it for me, hope another who face the same problem can find somethings helpful:
1> Use Xcode 7.3.1 to archive
2> Export to file .ipa
3> Quit Xcode 7.3.1 then open Xcode 8, and then open Application Loader, use Application Loader to upload file .ipa to itunes connect.
In case this helps, I had the same error code "ERROR ITMS - 90167 No. app bundles found in the package" using mac OS 10.14.4 with Xcode 10.2.
(As a note, I was able to successfully submit builds some weeks ago with the same configuration, but this seems to be something in the iTunes Connect side)
Had to update to mac os 10.14.6 and Xcode 10.3 to successfully submit my build.
I faced the same problem .
what worked for me was ->
go to target-> signing & capabilities -> signing certificate -> I had to revoke one certificate. Always revoke the Certificate by the name of admin's iMac .
It is created by default while making your certification and profiles.
**Picture is attached for the reference.
PS:- always make sure the bundle id is same on App store connect and Xcode before archiving.
The privacy settings are changed for iOS 10, more on this could be read here
I had previous described issues, which had to be solved as described, but after successful upload application wasn't visible on iTunes connect.
I had to add Privacy - Bluetooth Peripheral Usage Description key in a plist in order to solve the last one.
Other missing keys will make the same problem.
I was getting this error with Xcode 7.2.1 and Application Loader 3.4 on macOS 10.12.1.
But for some reason, it worked if I used the command-line "altool" to do the upload instead:
'/Applications/Xcode-7.2.1.app/Contents/Applications/Application Loader.app/Contents/Frameworks/ITunesSoftwareService.framework/Versions/A/Support/altool' \
--upload-app -f your-app.ipa \
-u your-apple-id -p your-apple-id-password \
--output-format xml
I had to provide missing application name in order to fix this problem.
Go inside your Appstore and download the new version of Transporter.
this worked for me

Build is not get reflected in iTunes from Xcode

I am trying to run ipa files on someones iPhone and I don't have access to the device. He is installing easily but when he tries to open the app then it goes blank. It may be because of permission which he needs to give, but he is not able to see the option of profile in settings. I installed on my iPhone with the help of “diawi” site very easily, which provides one link to install. 

I am trying to use testflight now. Before using it I have to upload a build from archives in appStore(option in organiser of upload to appStore). Sometimes I upload it successfully but cannot see the build in iTunes. Bundle identifier is the same at both places and I think all certificates are also ok. Sometimes it also gives error like “ERROR ITMS-90534: Invalid Toolchain”. And some other errors sometimes. Thanks for reading this question.
Problem was with the xcode Version 7.3.1 (7D1012). When I upgraded my xcode to Version 8.0 (8A218a), then I am able to upload successfully. And yes, use applicationLoader.
In order to upgrade Xcode to 8.0 u need OS X El Capitan 10.11.6 atleast.

Archive in xcode 6 is producing a pkg, not ipa

Recently updated to Xcode 6 and now whenever I archive a project, I get a .pkg instead of an .ipa. I've set the other target in my project (cocoapods) to skip install but that didn't do the trick. The deployment target is iOS, not mac (it's an iphone/ipad app that previously archived .ipas fine).
Am I missing a new setting somewhere (i.e. default archive iOS apps to .ipa) or is there a gotcha with ad hoc distribution on Xcode 6 I'm not aware of?
Add LSRequiresIPhoneOS YES to your Info.plist
The key can be found as Application requires iPhone environment
I couldn't find a direct way to do this in the Xcode 6 GM (or betas), but found a couple solutions that have worked:
Archive in Xcode 6 and export in Xcode 5. This worked for me while I was using the betas, but after installing the GM, the Xcode.app binary overwrote my Xcode 5 version (This could be easily reinstalled). #Anan answered that here.
Grab the .app file from your .xarchive and package your own .ipa by creating a Payload directory, copying the .app into it, zipping it, and renaming the extension to .ipa.
I tried using the TestFlight desktop app and dragged the archive into it after creating an account. This seemed to go through the motions of packaging the .ipa and uploading it to the TestFlight servers. I wasn't able to find a trace of the .ipa on my local machine. This probably works, just not sure where to grab the .ipa. You would have to generate the .plist on your own or use an old one.
Regardless, this seems like a bug and these workarounds are annoying to have to do for something that used to take 5 seconds to complete.
Steve

How to determine which xcode was used to develop from code

I have iOS app source code i want to determine which version of xcode was used to develop the project.
In project.pbxproj when i go to section /* Begin PBXProject section */ it says
compatibilityVersion = "Xcode 3.2";
so my guess is it has been developed on some 4.x version not on xcode 5. Please suggest.
If you have .xcarchive or .ipa file that is associated with the project then you can determine the version of Xcode that was used to build it. Xcode adds, among other things, a "DTXcode" key to the info.plist upon build.
So open your .xcarchive file with Finder or rename the .ipa file to .zip and open that with Finder.
Navigate to find the app bundle file - that's the one with the .app extension. Right click and "Show Package Contents." Find the info.plist and open that with a text editor.
You will see something like:
<key>DTXcode</key>
<string>0611</string>
In this case, 611 is Xcode 6.1.1.
Alternatively, if you have access to iTunesConnect, you can see the details of a binary that was uploaded. Look for "Build Details" and find a key called "Build SDK." It will be an alphanumeric string, e.g. 12B411.
Since Apple usually only bundles one version of the SDK with Xcode, you can use this site to find the version of Xcode that corresponds to the SDK:
https://en.wikipedia.org/wiki/Xcode
In the case of 12B411, I see that is was iOS 8.1 final, which was bundled with Xcode 6.1 build 6A1052d.
If you open the project.pbxproj file and search for CreatedOnToolsVersion, it looks like that will give you what you want here, at least with newer versions of Xcode.
I see it set to 7.3.1 in one of my projects and 8.3.2 in another, created with that version of Xcode.
On Xcode 11-12, This works for me:
in your schema file it mentioned the last used Xcode version.
YourProject.xcodeproj/xcshareddata/xcschemes/YourSchema.xcscheme
LastUpgradeVersion = "1160" means Xcode 11.6
Xcode changes this value when you click on Update to recommended settings warning!.
Even if you uncheck all recommended settings and click done it still changes the number.

Resources