In XCode I can specify Base SDK. I am wondering how does that work behind the scenes? If I am running an app, for example, on a device that has iOS 7 and my base SDK is iOS 6, then how come the app has the old 'look and feel'? Does XCode compile the older SDK and include it within my app or does new version of iOS comes with older libraries/SDKs?
In other words, does the run time know this app is compiled with lower base SDK and somewhere in UIKit's code it does:
if (lower SDK) {
//show old look/feel
} else {
//show new look/feel
}
or does the app itself include the old library and load it ?
Thanks
iOS applications are forward compatible with new versions of iOS. The reason is :
Almost all changes to the iOS versions are additive and hence an
application build using lower version still runs on the higher iOS
version.
Though, we need to take care of this point:
As frameworks evolve through various releases, APIs are introduced or
deprecated and behaviors of existing APIs may occasionally change.
Apple makes every effort to minimize changes that may cause
incompatibilities, in some cases providing alternate behaviors based
on the framework version. In rare cases, your code needs to determine
the framework version and adjust accordingly
To understand more, read this
Apple never changes / deletes / renames classes or methods. They only add new ones.
If they don't want you to use it anymore, they mark it as deprecated.
This is a very important point.
At compile-time, the compiler checks if all classes and method signatures are available in the SDK your building your app with.
If that's the case, you can build and deploy your app. Because those classes and methods will never be deleted from newer versions of the framework, your app will run just fine.
On the other hand, you can build apps and deploy them to systems, which do not actually support the current SDK. For example, you can use Autolayout (NSLayoutConstraint class is available since 10.7) and deploy it for Mac OS X 10.6. The compiler will not say a word.
The app will crash though on systems prior to 10.7.
You should set your target to ios 5.0 (via your project target settings) for making sure that none of the ios6 methods are used (or else a compilation error will prevent you from building it).
In order to support new features and check if ios6 is available on the device you have two ways :
During compilation (so you can still build your app with lower targets and newer together) use the following macro
#if __IPHONE_OS_VERSION_MIN_REQUIRED > __IPHONE_6_0
// Your ios6 code goes here
#endif
2: During runtime : [[[UIDevice currentDevice] systemVersion] floatValue] > 6.0
Your project is built against the Current SDK. If you have an older Deployment Target, then your code base is compiled against that. So if you are building against 7.0, but have a 6.0 deployment target, iOS 7 specific deprecations will not be triggered. Everything will be compiled against the oldest specified deployment target.
This will however put the pressure on you as a developer to make sure you are not using iOS 7 specific code. The compiler will still assume you mean to allow newer users to run your application as well and that all the newest methods are available to you and your latest version users. You can either test your code base against the older SDK with older devices or Simulators to make sure it runs well, or use an application like Deploymate that will test for methods you are using that could potentially cause problems.
If you plan to use any of the latest methods, you will need to wrap them up in the compiler if statement (like Peter Fidemraizer answered) or in normal if statements checking the version in the Foundation framework.
if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_6_1) {
// Load resources for iOS 6.1 or earlier
} else {
// Load resources for iOS 7 or later
}
Base SDK means, the SDK that your app is going to be built on. SDK's have some frameworks etc. that are differantiated as the version of the SDK changes. For example;
Let's say your current Base SDK in your XCode is iOS 6:
You can have the frameworks and feautres that iOS 6 SDK provided you to.
Your app will be usable in any iOS SDK that you specify as "Minimum iOS SDK". Minimum iOS device gives you some restrictions on components to use. be aware of that.
Your app will be usable in iOS 7 too, just like it works in iOS 5 or iOS 6. Because iOS versions have backward compatibility. That means, iOS 7 will run the apps that are running in iOS 6 too.
Let's say your current Base SDK is iOS 6 and you want to make it iOS 7
Your app will be built with a brand new SDK, so, if the new SDK has
some big changes in it, you will see the differences immediately when
you run the app. For example, in iOS 7 SDK, you can use status bar
(20 px) as a view component too. That may ruin your view hierarchy.
You need to test your app again to check that your code is compatible with iOS 7
If you want to use new iOS 7 frameworks or features, you are in the correct way, you can use them now :)
In short, Base iOS SDK is on what iOS version your app is compiled & built on. running it on a iOS X? device is a different concept.
Hope this helps
Base SDK is the SDK that you want to use to build the app. Use "Deployment target" to specify the minimum OS you want your app to run on.
If you want to know the iOS version, check out this question.
While updating the Apple frameworks itself,Apple takes care of support for multiple iOS versions;However you need to follow some basics checks, which are explained here
Related
How can I get the version of the base SDK in code? I am currently building for iOS in XCode 6 and using the base SDK 8.1 . I would like to know if there is any define with the value of the SDK to be able to test it and allow building with different base SDKs.
You can find out the version of the current Foundation framework that the code is running against by checking the value of NSFoundationVersionNumber.
If you check out the NSObjCRuntime.h you will find the various version numbers listed in there.
As in regards to building against different versions of the SDK; Apple stops App Store uploads if you don't build against the latest SDK once the cut off date has come into effect - i.e. new apps submitted now must be build against iOS 8 SDK.
What you can however do, is have a lower iOS Deployment Target (this you can find in your project's settings). This will allow for your app to run on older iOS versions, but it will still be built against the latest SDK. Do note though, it is your responsibility to ensure that you do not use any new APIs without first ensuring the current environment supports them e.g. UITextField's selectable property.
If you call that whilst running on iOS 6, your app will crash.
This can be done using __IPHONE_OS_VERSION_MAX_ALLOWED (which is the same version as the base SDK version). That can be compared to __IPHONE_8_0 where 8_0 is the iOS release.
For example, at this point you can use the baseSDK 8.0 or 8.1.
Currently, I'm in the middle of adapting my app for iOS 7.1 to support iOS 8.
During this process, it dawned more and more on me that I may have seen the relationship between SDKs and OS versions wrong all the time.
I'll tell you with a concrete example:
The UIViewControllerContextTransitioning protocol gained some more methods for iOS8. So in order to support the new OS, I started implementing the new methods in my ContainerViewController.
When I came across the - (UIView *)viewForKey:(NSString *)key method, I naturally checked the key against the UITransitionContextFromViewKey constant.
This constant has the NS_AVAILABLE_IOS(8_0) suffix. So I assumed the constant is only available when running on iOS8 and above.
When I set the deployment target in Xcode from 8.0 to 7.1 and hit 'Build & Run', to my surprise there was no error at all and the app ran on my iOS7.1 device without any problem. - Even while the code contained the constant that should only be available at >= iOS8.
So here are the questions that came to my mind at this point:
The NS_AVAILABLE_IOS(8_0) suffix in the header files does not determine the iOS version, but rather the SDK version from which on the marked API is available. - is that correct?
Does this mean we are able to use APIs added in the iOS8 SDK in apps that are compiled for iOS7.1, as long as we use the new SDK to build the app?
I'm particularly curious about the second question, because that would mean we can use cool new stuff like the UIVisualEffectView for apps that run on iOS < 8. Also, this would mean much less headache for example when maintaining CoreLocation functionality while following all the changes made to it (kCLAuthorizationStatusAuthorized -> kCLAuthorizationStatusAuthorizedWhenInUse, etc.), because we can simply maintain a single code base and do not have to #ifdef a lot.
Please tell me if my assumptions are correct and if not, please correct them in your answer.
Thank you!
It's important to realize that linking against the iOS 8 SDK with a deployment target of iOS 7 allows you to create an application that will run on both, but there will be differences in API availability.
When the application is run on iOS 7, iOS 8 APIs will be unavailable. At runtime, acccessing an iOS 8 API can cause a crash or other undesirable behavior. The recommended way to handle this is when using classes, methods, or constants that are marked as available only on iOS 8 or later, you must query for their availability at runtime.
In the case of new UIViewControllerContextTransitioning methods, you would query for the presence of those iOS 8 methods at runtime:
if ([transitioner respondsToSelector:#selector(viewForKey:)]){
// It's available, you're set to call it
} else {
// The method is not available, you will have to work around it.
}
Obviously, this can complicate things significantly for some applications. The application DeployMate can be very useful for finding API disparities in your code base. It will scan your project and tell you where you are using a method that is iOS 8 only.
Guidance for supporting different SDK and OS versions and capabilities is explained in more detail in the iOS 7 Tech Talk Architecting Modern Apps, Part 2. While the examples are for supporting iOS 6 and 7, the guidance here applies to supporting more than one OS or SDK, no matter what the version.
And what will happen if it's not the case.
This may seem like an easy question.
Say base sdk is 5. Why can't it run on ios 7? What? Ios 7 can't run stuff built with base sdk 5?
So is it true that base sdk must be bigger or equal deployment target? If so why?
What would be the plus and minus if the 2 numbers are different?
I am looking for answers that answer:
1. Bad things happen if sdk > deployment target
2. Bad things happen if deployment target < sdk
From Apple
Choose a deployment target. This identifies the earliest OS version on which your software can run. By default, Xcode sets this to the version of the OS corresponding to the base SDK version and later.
And
Choose a base SDK. Your software can use features available in OS versions up to and including the one corresponding to the base SDK. By default , Xcode sets this to the newest OS supported by Xcode.
Your Xcode will likely only have a base SDK option of whichever is the latest iOS version it knows about (6.1 for Xcode 4.5, 7 for Xcode 5). That lets you use the newest features.
Say base sdk is 5. Why can't it run on ios 7? What? Ios 7 can't run stuff built with base sdk 5?
Nonsense, it can run on iOS7. And it will run on iOS8 when that comes out. It just can't use features that didn't exist yet.
So is it true that base sdk must be bigger or equal deployment target? If so why?
Xcode let me set base < deployment, but I don't see why you'd want that, or if it would actually run.
What would be the plus and minus if the 2 numbers are different?
Advantage: you can run your app on older devices.
Disadvantage: you have to make sure that you only call APIs that exist on the current version. Meaning, if you use iOS6-only features, you have to detect that you're running on iOS5 and not use them.
Hello I am beginner with these things and would appreciate nice explanations
that would dismiss my doubts.
If I target my app for iOS 5 -- does it mean users who have iOS 6 and iOS 7 can
also use it? Anything I should watch out for?
There are two primary settings used for your targeting your builds:
Base SDK & Deployment Target.
The Base SDK = What are the latest features I want available in this app?
The Deployment Target = What is the earliest OS I want to be able to run this app?
So, if you have both of these set to iOS 6, the user must have iOS 6 to install or run the app.
If you have a Deployment Target of iOS 5.0 and a Base SDK of 6.0 that means it'll install and run in iOS 5.0, but you need to be careful to branch your code and not use any iOS 6.0 features if the user is running on an iOS 5.0 device.
Yes, the target is the minimum version version that the app can run on. That doesn't mean that the app will work properly on newer versions and you really need to test to be sure. If you're creating a new app think carefully about which older versions to support.
If you target your Application for a lower iOS version, anyone with the version number you target AND HIGHER and access the application. Anyone LOWER than the one you target will not be able to download and use the application.
Everything will work fine, however there are certain features that are only available in iOS6 and iOS7 such as UICollectionView is only available in iOS6 and above. Fortunately you can test the different OS's in the simulator, it will make you life easier and you will be able to see if your application breaks running a different OS.
Haven't been able to find an accurate response to this question on Apple Developer forums.
As with other Apple Developers, I will upgrading our apps to support iOS6 devices.
I've downloaded XCode 4.5 which supports iOS6 SDK.
I understand I cannot submit versions of my app to the app store using this XCode build, however:
if I re-compile and build an app using the deployment target of 6.0 and fix all the known issues e.g. deprecated methods etc. when Apple releases GM for iOS6, will any build compile and work with iOS5 devices as well?
Should I just be submitting apps with a deployment target of 5.0 or will those fail to run in iOS6?
Should my deployment target only be iOS6 if I am using new iOS6 features?
(confused).
Since this is a pretty generic question about supporting multiple versions of iOS and does not cover any iOS6 specific things (covered by NDA), here goes my answer:
if I re-compile and build an app using the deployment target of 6.0 and fix all the known issues e.g. deprecated methods etc. when Apple releases GM for iOS6, will any build compile and work with iOS5 devices as well?
In principle, yes, it will, provided you have not used any iOS6-only feature or you did it properly (see the answer to your third question). However, testing against an actual device running iOS5/4 (or the simulator) is almost mandatory if you want to be sure that things work correctly.
There is also a chance that something that is currently working under an older iOS version will just break on iOS6 (this can happen in case some bugs were added, but also in case some bugs were fixed and it happens that your code had a bug of its own that countered the effect of the former). So, testing is the king. (Thanks to rsswtmr's comment about this).
Should I just be submitting apps with a deployment target of 5.0 or will those fail to run in iOS6?
You can specify a deployment target of 5.0 if your app does no use any iOS6-only feature (or you do it properly, read later); in other words, this setting will not break compatibility with iOS6;
Should my deployment target only be iOS6 if I am using new iOS6 features?
It can, but it is not the only way.
If you specify your deployment target as iOS6, then you can freely use any iOS6-only feature in your app without concern. The app store mechanics will prevent your app from being installed on any older device and you will be safe.
On the other hand, if you specify your deployment target as iOS5 or older, then you can still use any iOS6-only feature in your app, but you should properly support older versions of iOS by "guarding" any usage of iOS6-only features and providing a fallback for iOS5.
This means the following: say that you are going to use featureA only available on iOS6; what you can do is:
check to see if the feature is available at runtime (e.g. class respondsToSelector, etc);
guard your code within an #ifdef so that it will be compiled only on when possible;
if the check at 1. will fail, define a way out for older iOS versions.
Have a look at this post on supporting multiple iOS versions.
Set "Base SDK" to Latest iOS and "iOS Deployment Target" to the older version you plan to support (iOS 5.0 for instance).
Add conditional code to use feature available in latest iOS without crashing in the old one supported.
The section "Conditional Coding" in this Apple guide can be helpful. Also check other questions on the subject in SO.