Amazon S3 for static assets with Rails - ruby-on-rails

I followed the tutorial from asset_sync gem.
It looks ok, but I still don't understand something.
I'll have to run rake assets:precompile every time I want to update the assets, right? But if I wan't to run it only local, without sync? If I have to run it locally, why I have to put a lot of environment variables in heroku relating to S3?
It looks to me, looking at logs, that rails somehow get the sass files instead of compiled CSS files (and also throw some error because of that). How can I fix that?
github link

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Rails on Heroku - Site does not load - ActionView::Template::Error (The asset "image.jpg" is not present in the asset pipeline.)

I've build a simple website, using Rails so I can deploy it to Heroku. It runs perfectly locally, everything works fine. It deploys fine to Heroku but when opening the webpage (http://a-clean.herokuapp.com/) I get the following error displayed:
We're sorry, but something went wrong.
If you are the application owner check the logs for more information.
When I check the logs (running heroku logs in terminal) it shows the error:
ActionView::Template::Error (The asset "a_clean_sample_1.jpg" is not present in the asset pipeline.)
So far this is just a one-page website with a couple of partials. Here is the github repository: https://github.com/webbc99/a-clean
The image it's failing on is loaded in app/views/welcome/home.html.erb line 57.
Rails version 5.1.6, Ruby version 2.5.0
I've double checked that the images are in fact in the app/assets/images folder, and the image_tags are using the file extensions.
I've tried running heroku run rake assets:precompile, and I've tried using the rails12factor gem and also without it. I have tried changing config.assets.compile = false to true in the config/environments/production.rb which did get the page to load but all of the images were ignoring styling and were huge.
What is really confusing me is that I have deployed several other rails apps, same rails version, same ruby version, and none of these have had this issue before.
Here is a working app:
https://github.com/webbc99/presumptuous
https://presumptuous.herokuapp.com/
Any help would be greatly appreciated, been googling this for hours with no luck.
It's the simplest way to fix this problem is; You need to run as follows;
rails assets:precompile RAILS_ENV=production
git add .
git commit -m {message}
git push heroku master (push the code to the heroku again)
I tried to do it from your code and work fine.

Correct procedure to change location of asset compilation with Heroku

I want to change from having Heroku pre-compile the assets to pre-compiling them on development and pushing them to Heroku. I understand the basic procedure is
RAILS_ENV=production bundle exec rake assets:precompile
git add .
git commit -m 'Add precompiled Assets'
git push production master
However, this wipes out any existing assets on heroku. For instance, images referenced in old emails are wiped out. Is there a way to do this and provide a continuity with legacy assets?
Based on some help from Heroku support and the comments from Schneems below, here is the non-answer I came to.
Unless you understand the intricacies of managing your assets with sprockets, precompile on heroku rather than locally.
Whether you precompile locally or heroku, use a CDN and set far future expire dates on your assets.
Use the latest version of sprockets (3.7.1 as the time of writing this post).
If you precompile locally, be aware that sprockets does keep the last three copies of the assets around, and keep in mind it is up to you to keep your assets consistent with the last release.
There are many edge cases, so there is no such thing as a simple answer that suits the stack overflow format.
So in summary, unless you are highly knowledgeable or courageous, do not precompile locally.
And finally, use a CDN.

SASS: After every change have to reboot my server

Using: rails4 app
Command: For Connecting and Rebooting in order to see the change.
rake assets:precompile
and
control + c
rails s
Is it normal!! Because, sometime I have to do a lot of change and I don't want to reboot the rails server 2000 times per hour.
It's development machine.
Suggestions would be appreciated.
I'm not sure why you're precompiling while still making changes to your SASS.
During development, if making frequent changes to SASS, I'll have cleaned my assets out and the server will pick up and compile these changes as I make them.
rake assets:precompile
is only used when I push to production
There is some guidance here: http://guides.rubyonrails.org/asset_pipeline.html#local-precompilation on why you might want to precompile locally, but I can't speak for your own projects.
I had a lot of headaches when trying to edit js files and refresh them while my assets were precompiled and they all went away went I ditched it in dev.
I solve it with this command
rake assets:clobber
Thanks anyway.

Can I force Heroku to compile the assets?

I used to develop a project on my own and now I have got some others to help in the project. It's developed with Ruby on Rails and we have a staging server on Heroku. Beforehand the deployment workflow is to precompile the assets in local machine then push the code to heroku. It works well when I am on my own.
Now I am working with a Front-end engineer. The problem is we are working in different location so it is difficult to setup his computer the same as mine. As a result, he will not be able to precompile the code before pushing to heroku.
Of course I can do it for him but would be better if he can just submit the code to the staging server and let Heroku to precompile it. I think Heroku detect if the manifest file is available to determine if it needs to precompile. Is there a way to force Heroku to recompile the assets?
I have tried: heroku run rake assets:clean then heroku run rake assets:precompile but no luck...
Heroku's servers use a read-only file system. This is how they make it easy for you to spin up more dynos, among other things.
Compiling Rails assets means taking the source files and compiling a new file, i.e. writing a file to the file system. Since this can't happen on a read-only file system, you have to precompile first. Even if you did manage to compile assets on Heroku, by writing to the /tmp directory, at the end of the day when Heroku reboots dynos, your new files will be gone because they weren't checked into the repo as they would've been if you had precompiled them locally, committed them, and then pushed to Heroku.
Any workaround I can imagine would be more complicated than helping your front end dev setup Rails and bundle installing the gems needed to precompile before pushing.

Is there an automated way to remove assets of my Rails app from the slug and instead distribute them using a CDN?

My app will eventually have lots of assets that might grow the slug size beyond 200MB. Is there a way to inform heroku not to include these assets in the slug and instead distribute them to S3 and CloudFront on every push it receives?
Take a look at the asset_sync gem. This will do exactly what you want:
Specifically from the asset_sync gem:
Asset Sync is built to run with the new Rails Asset Pipeline feature
introduced in Rails 3.1. After you run bundle exec rake
assets:precompile your assets will be synchronised to your S3 bucket,
optionally deleting unused files and only uploading the files it needs
to.

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