I Want to Implement Two Tableview In One Class.
I Khow objective-C does not support method overloading and also Khow How Use Two TableView With Same Method but what if have different parameter type?
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView dismisWithIndexPath:indexPath];
}
- (void)tableView:(YALContextMenuTableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
}
You cannot use two separate delegate method for two table views in same view controller.Instead of using two different table view delegate methods,you can better to set tag and name for table Views.
First table view name
if([tableView isEqual:YourFirstTableViewName]) {
......//Your coding part
}
else if([tableView isEqual:YourSecondTableViewName]) {
......//Your coding part
}
else {
......//Your coding part
}
Second use the tag for table view
if(tableView.tag == 0) //Set tag whatever you want for first table view
{
......//Your coding part
}
else if(tableView.tag == 1) //Set tag whatever you want for second table view
{
......//Your coding part
}
In the delegate method, test for the type of table view class to determine which table view called the method,
if ([tableView isMemberOfClass:[YALContextMenuTableView class]]) {
// do stuff for table 1
} else {
// do stuff for table 2
}
I have a page that support pagination when loading data from network.
I'm using a UITableview to display list.
I want to preload next page when user scroll near the end of current page.
For example, each page has 10 items. When item 8 is visible in the screen, I shall start loading of next page immediately.
Which delegate method of UITableView is the best choice for this task?
Try the following method, It will get to know the display cell
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell
forRowAtIndexPath:(NSIndexPath *)indexPath
{
// Webservice Call for next 10 display data
}
Discussion
A table view sends this message to its delegate just before it uses cell to draw a row, thereby permitting the delegate to customize the cell object before it is displayed. This method gives the delegate a chance to override state-based properties set earlier by the table view
UITableView is a subclass of UIScrollView, so you can use it delegate methods. I suggest you to use this two:
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate {
if (!decelerate) {
NSSet *visibleRows = [NSSet setWithArray:[self.view.tableView indexPathsForVisibleRows]];
}
}
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
NSSet *visibleRows = [NSSet setWithArray:[self.view.tableView indexPathsForVisibleRows]];
}
Check your clause after you get visibleRows and preload your data if, for example, last indexPath.row in NSSet is equal to your datasource array count (or is equal to [array count] - some_number_you_want )
To archive, when tableView start scrolling, you can implement your preload logic here:
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView {
NSSet *visibleRows = [NSSet setWithArray:[self.view.tableView indexPathsForVisibleRows]];
// your update code here
}
Hope this helps.
add this method in the UITableViewDelegate:
-(void)scrollViewDidScroll:(UIScrollView *)scrollView
{
CGFloat height = scrollView.frame.size.height;
CGFloat yOffset = scrollView.contentOffset.y;
CGFloat distanceFromBottom = scrollView.contentSize.height - yOffset;
if(distanceFromBottom < height)
{
NSLog(#"end of the table and call web service or load more data");
}
}
Use UITableViewDataSourcePrefetching or UICollectionViewDataSourcePrefetching to preload data from network and have your cells ready when displayed to the user
I'm working on an app in which there is a social feed. I would really like to create a custom view with two tableViews side-by-side. I want to know how you would code this. Is it possible to intercept the scrolling of a table to move the other one at the exact time? Or maybe there is an easier way to achieve this?
I always say the is no limit in programming but the programmer limits. Here's mine.
Thank you for your ideas!
This what I want to do :
Assuming:
Your UITableView objects are called:
tableView1
tableView2
You've hooked their delegates properly
[tableView1 setDelegate:self];
[tableView2 setDelegate:self];
Pre-Requisite:
Declare NSInteger i_check; globally
Implement these scrollView delegate methods:
-(void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
{
if (scrollView == tableView1) {
i_check = 1;
}
else if (scrollView == tableView2) {
i_check = 2;
}
else { // just incase you have a scrollView that you don't want to track
i_check = 0;
}
}
-(void)scrollViewDidScroll:(UIScrollView *)scrollView
{
if (i_check == 1) {
[tableView2 setContentOffset:scrollView.contentOffset];
}
else if (i_check == 2) {
[tableView1 setContentOffset:scrollView.contentOffset];
}
}
A UITableView internally uses a UIScrollView and since the UITableViewDelegate publicly declares UIScrollViewDelegate, you can access all the scrollView delegate methods by simply setting the tableView object delegate (which you will be doing anyways)
It could be implemented with a UICollectionView.
This should help you a good deal: https://www.cocoacontrols.com/controls/waterfallcollectionview
I have a UITableView with 2 sections (the 1st for the filters and the 2nd for the data).
I want to hide the 1st section when the view is loaded.
The section appears only when I scroll on top.
I tested with scrollToRowAtIndexPath: but the result is not as expected.
Please help. Thanks.
Take a BOOL variable for checking whether to load one section or
two section.
Make is YES in ViewDidLoad then,for the first time UITableView will load one section.
Then when UITableView will be scrolled to top,make that BOOL variable to NO
- (void)viewDidLoad
{
[super viewDidLoad];
isFirstTime = YES;
}
In datasource method of TableView
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{
if (isFirstTime) {
return 1;
}
return 2;
}
For checking the UITableView to scroll TOP.We will use delegate methods of UIScrollview.UITableView is the subclass of UIScrollView.
-(void)scrollViewDidScroll:(UITableView *)tableView{
CGFloat content_Offset = tableView.contentOffset.y;
if (content_Offset >= 0 && isFirstTime){
//UITableview is scrolled to top
isFirstTime = NO;
[self.myTbaleView reloadData];
}else if (content_Offset<0) {
//UITableview is draged down
}
}
You can add a BOOL variable to find out whether it is loading first time or not. Set it true in the viewDidLoad like:
- (void)viewDidLoad
{
[super viewDidLoad];
isFirstTimeLoading = YES;
}
Then in your numberOfSectionsInTableView: delegate method,
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
if (isFirstTimeLoading) {
return 1;
} else {
return 2;
}
}
TableView scrolling to top can be find out using
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
In this method, check whether the row is top row. if yes then make isFirstTimeLoading to NO and reload data. Dont forget to change the data also if necessary.
My UI structure is as follow:
UITabBarController (TBC) -> UINavigationController (NC) -> UITableViewController (TVC)
(for the simplicity of the example lets say the TBC has only one controller on its viewControllers array - the NC)
My TVC has UISearchBar as its table header, and when the TVC appear I hide the search bar beneath the NC navigation bar by settings the table view content offset.
When user tap a cell in the TVC another view controller is pushed (VC) and hides the tab bar with VC.hidesBottomBarWhenPushed = YES;
Now there is a very annoying behavior that I dont know how to solve:
When the user tap the back button from VC back to TVC, the search bar jumps to be visible even if it was hidden (beneath the navigation bar) before the VC was pushed.
This effect happens only if the TVC doesn't have enough rows to fill the screen, its like the search bar force itself to be visible if there is a place on screen. but its really looks bad and buggy.
I uploaded a simple project that demonstrates the problem, it has the same structure as I described in my question.
I added two bar buttons for your convenience, the "hide bar" button hides the search bar for you, and the "toggle count" button toggle the table view rows count to demonstrate that the issue happens only if there are few items.
Okay.. It looks to me like you've stumbled upon a bug. It should be reported through apples bugreporter (here).
I've made a fairy simple working work-around, but keep in mind that it is a work-around. This will work, but you might have to review it if you have/add other controls to the tableView. It should be safe to use(not acting randomly), and it's not the ugliest of work-arounds, so I think it's fine to use in a release. I've uploaded the same project with the fix here, and you can just go ahead and download it, and you'll probably understand what I've done. I'll explain (in extreme detail) what I've actually thought and done here, in case the download links dies in the future:
Train of thought:
As simalone also said, the problem is that when hidesBottomBarWhenPushed is set to YES, then it will call an additional viewDidLayoutSubviews which somehow resets your current state. We need to override viewDidLayoutSubviews, and check if we are laying out subviews because we are coming from ViewController, or if it's just a regular call. When we establish that the call is indeed because we are returning from ViewController, we need to hide the search bar (only if it was hidden before).
When we return from ViewController, three calls are made to viewDidLayoutSubviews in TableViewController. I'm guessing the first is for tableView, and it seems that the second call is 'for'(or rather from) the tabBar. This second one is the one moving the searchBar down. I have no idea what the third call is, but we can ignore it.
So now there are three things we need to check inside viewDidLayoutSubviews: We need to check if we are returning from ViewController, we need to check if the searchBar was hidden before we pushed(if it should hidden be now), and we need to check that it's the second call to this method.
First things first.
In TableViewController, I added a property #property BOOL backPush; to the header(.h)-file. Now I need to change this variable from ViewController.
In ViewController, I put this:
#import "TableViewController"
...
-(void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
if(self.isMovingFromParentViewController)
{
if([self.navigationController.topViewController isKindOfClass:[TableViewController class]])
[((TableViewController*)self.navigationController.topViewController) setBackPush:YES];
}
}
In the code above, when the view is disappearing (I.E pushing forward, back, closing, whatever), I'm checking if we are disappearing because it was removed from the parent. If it is(which it is when the back-button is called), I check if the now-current top view controller is of class TableViewController, which it also is if we go back. Then I set the property backPush to YES. That's the only thing we need in ViewController.
Now, to the TableViewController. I added a counter next to your row-count:
#interface TableViewController () {
NSInteger _rows;
int count;
}
This is to keep track of how many calls have been made to viewDidLayoutSubviews later. I set count = 0; in viewDidLoad.
Now to the magic:
-(void)viewDidLayoutSubviews
{
[super viewDidLayoutSubviews];
if((self.backPush && count == 0 && self.tableView.contentOffset.y ==
self.tableView.tableHeaderView.frame.size.height) ||
(self.backPush && count == 1 &&
self.tableView.contentOffset.y == 0))
{
if(count == 0)
count++;
else
{
count = 0;
self.backPush = NO;
[self hideSearchBar];
}
}
else if((count == 0 || count == 1) || self.tableView.tableHeaderView.isFirstResponder)
{
count = 0;
self.backPush = NO;
}
}
The first if-statement wants either of these situations:
backPush is YES, count is 0, and searchBar is already hidden.
backPush is YES, count is 1, and searchBar is visible.
If 1. is true, then we increment count by 1.
If 2. is true, then 1. has already happened, and we now know that we are in the second round of viewDidLayout.. when we are coming back from VC AND that the searchBar WAS hidden (because 1. happened) but now isn't hidden. It probably happens in the super-method or something.
Now we can finally push the searchBar out again. I also reset count and set backPush back to NO.
The else if is also pretty important. It checks if count is 0 or 1, or if the searchBar has the keyboard showing. If count is 0 or 1 when it reaches here, it means that the first if-statement failed, e.g that the searchBar wasn't hidden, or that it was scrolled far up.
(When I think of it, the else-if should check if backPush is YES as well. Now it sets those variables repeatedly)
Let me know if you find a better way!
I think this one is simple solution. Thanks to
Sti
for giving some ideas to solve this bug.
Initialize variable var hideSearchBar = false
and inside viewDidLayoutSubviews add this code for maintain same content offset.
if hideSearchBar == true {
self.tableView.contentOffset = CGPointMake(0, self.tableView.tableHeaderView!.bounds.height - self.tableView.contentInset.top)
}
Finally implement below methods.
override func scrollViewDidScroll(scrollView: UIScrollView) {
if self.tableView.tableHeaderView!.bounds.height - self.tableView.contentInset.top == self.tableView.contentOffset.y && self.tableView.dragging == false {
hideSearchBar = true
}
else if self.tableView.dragging == true {//Reset hiding process after user dragging
hideSearchBar = false
}
}
func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
if self.tableView.contentOffset.y + self.tableView.contentInset.top <= self.tableView.tableHeaderView!.bounds.height
{
self.tableView.contentOffset = CGPointMake(0, self.tableView.tableHeaderView!.bounds.height - self.tableView.contentInset.top)
}
}
Try to set for TVC
self.automaticallyAdjustsScrollViewInsets = NO
This is a problem caused by hidesBottomBarWhenPushed = YES , if you uncheck Hide Bottom Bar On Push, the searchBar will not appear when VC back to TVC.
Try this in TableViewController.m:
- (void)viewDidLayoutSubviews{
[super viewDidLayoutSubviews];
[self hideSearchBar];
}
I can't explain why but I know that if hidesBottomBarWhenPushed = YES for UITabBarController to push vc, viewDidLayoutSubviews will be called more than once when the view appears again. First time subviews keep the same position, whereas the second time be called, subviews will be adjusted for some reason to relayout with the most original position, which is very weird. Do your custom layout in viewDidLayoutSubviews will prevent this to happen even after viewDidAppear.
My solution is a little stupid.
Add this method to the sample code.
- (void)viewWillLayoutSubviews
{
[self hideSearchBar];
}
It seems the tableView will redraw the scrollView inside it.
Since the tableView reset the contentOffset, I made a custom tableView has property to save the hidden status of search bar.Below is the code.Hope it helps.
//
// TableViewController.m
// SearchBarJump
//
// Created by Eyal Cohen on 3/9/14.
// Copyright (c) 2014 Eyal. All rights reserved.
//
#import "TableViewController.h"
#interface CustomTableView : UITableView
#property (nonatomic, assign, getter = isSearchBarHidden)BOOL searchBarHidden;
#end
#implementation CustomTableView
#synthesize searchBarHidden = _searchBarHidden;
- (void)layoutSubviews
{
[super layoutSubviews];
if (self.isSearchBarHidden) {
[self hideSearchBar:NO];
}
}
- (void)setSearchBarHidden:(BOOL)searchBarHidden
{
_searchBarHidden = searchBarHidden;
if (_searchBarHidden && self.contentOffset.y != self.tableHeaderView.frame.size.height) {
[self hideSearchBar:YES];
}
}
- (void)hideSearchBar:(BOOL)animated {
// hide search bar
[self setContentOffset:CGPointMake(0.0, self.tableHeaderView.frame.size.height) animated:animated];
}
#end
#interface TableViewController () {
NSInteger _rows;
}
#property (nonatomic, weak) IBOutlet CustomTableView *mainTable;
#end
#implementation TableViewController
#synthesize mainTable = _mainTable;
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.view = _mainTable;
[_mainTable setDelegate:self];
[_mainTable setDataSource:self];
_rows = 3;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[self.mainTable setSearchBarHidden:YES];
}
- (void)hideSearchBar {
// hide search bar
[_mainTable setContentOffset:CGPointMake(0.0, self.tableView.tableHeaderView.frame.size.height) animated:NO];
}
- (IBAction)toggleCount:(UIBarButtonItem *)sender {
if (_rows == 20) {
_rows = 3;
} else {
_rows = 20;
}
[_mainTable reloadData];
}
- (IBAction)hideBar:(UIBarButtonItem *)sender {
[self hideSearchBar];
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return _rows;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
// Configure the cell...
cell.textLabel.text = #"cell";
return cell;
}
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
{
[_mainTable setSearchBarHidden:NO];
}
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
if (_mainTable.contentOffset.y == _mainTable.tableHeaderView.bounds.size.height) {
[_mainTable setSearchBarHidden:YES];
}
}
#end
UITableViewController always modifies its UITableviews content offset in its viewDidAppear to make sure that its all rows are visible. So your hacky methods don't work here.
There are several solution to this problem. The one I selected is shown below
First delete that searchBar from your storyboard.
#interface TableViewController () {
NSInteger _rows;
}
#end
#implementation TableViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
_rows = 4; // +1 for searchBar
}
-(void)viewDidAppear:(BOOL)animated{
[super viewDidAppear:animated];
}
- (void)hideSearchBar {
// hide search bar
[[self tableView] scrollToRowAtIndexPath:[NSIndexPath indexPathWithIndex:1] atScrollPosition:UITableViewScrollPositionTop animated:NO];
}
- (IBAction)toggleCount:(UIBarButtonItem *)sender {
if (_rows == 20) {
_rows = 4;
} else {
_rows = 20;
}
[self.tableView reloadData];
}
- (IBAction)hideBar:(UIBarButtonItem *)sender {
[self hideSearchBar];
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return _rows;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
if(indexPath.row == 0){
UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil];
UISearchBar *searchBar = [[UISearchBar alloc] initWithFrame:CGRectMake(0, 0, tableView.frame.size.width,44)];
[cell addSubview:searchBar];
return cell;
}
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
// Configure the cell...
cell.textLabel.text = #"cell";
return cell;
}
#end
The above solution just ensures that automatic scrolling magic is disabled.
If you want your default searchBar to be hidden override UITableView and call hideSearchBar when tableview is initially loaded for the first time.
I fix the bug just like this:
#interface NTTableView : UITableView
#end
#implementation NTTableView
-(void)setContentOffset:(CGPoint)contentOffset{
if (self.contentOffset.y==-20&&
contentOffset.y==-64) {
NSLog(#"iOS7 bug here, FML");
}else{
[super setContentOffset:contentOffset];
}
}
#end
Fix for my somewhat similar situation with a UISearchBar as the tableHeaderView. Not sure if this falls into the same exact scenario, but it hides the search bar when the view appears. (Being unconcerned with the amount of rows in the table view)
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0] atScrollPosition:UITableViewScrollPositionTop animated:NO];
}
Setting edgesForExtendedLayout to [.top, .bottom] instead of just .top on TVC fixed problem for me.
Of course, automaticallyAdjustsScrollViewInsets is set to false
EDIT: seems that it only works if tvc.tabBar is translucent
As a weird hack I can only suggest to add an empty cell to the end of cells with height about 400
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return _rows + 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
if(indexPath.row == _rows)
{
//cellEmpty - cell identifier in storyboard
cell = [tableView dequeueReusableCellWithIdentifier:#"cellEmpty" forIndexPath:indexPath];
}
else
{
cell.textLabel.text = #"cell";
}
// Configure the cell...
return cell;
}
-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if(indexPath.row == _rows)
{
return 400;
}
else
{
return 44;
}
}
your output file
https://github.com/iDevAndroid/SearchBarJump
simply use this code don't make do complex for that
-(void)viewDidDisappear:(BOOL)animated{
[self.tableView setContentInset:UIEdgeInsetsMake(-0.3, 0, 0, 0)];
[super viewDidAppear:animated];
}
here is one problem if you are set UIEdgeInsetsMake(0, 0, 0, 0) the searchBar jumping as in original mode