I'm using a CAGradientLayer to make a gradient background for a text field. It looks like this
Instead of the background I want to have the gradient on the text. How can I make gradient text in a UITextField?
The code I used to make the gradient in the image
pinkDarkOp = [UIColor colorWithRed:0.9f green:0.53f blue:0.69f alpha:1.0];
pinkLightOp = [UIColor colorWithRed:0.79f green:0.45f blue:0.57f alpha:1.0];
CAGradientLayer *gradient = [CAGradientLayer layer];
gradient.frame = [[myTextField layer] bounds];
gradient.cornerRadius = 7;
gradient.colors = [NSArray arrayWithObjects:
(id)pinkDarkOp.CGColor,
(id)pinkLightOp.CGColor,
nil];
[[myTextField layer]addSublayer:gradient];
You can solve this by creating two layers:
First you create a layer which you fill with the gradient.
Then you create another layer containing the text.
Finally you use the second layer as a mask for masking the first layer. This is achieved by assigning the second layer to the mask property of the first layer.
If I look more specifically on your code example, I think that everything before the last line should be OK. But then you should replace the last line with something like this:
gradient.mask = myTextField.layer;
Perhaps you need to do some adjustments to myTextField as well (hard to say since its definition is not part of the listed code). It's important to understand that the text in the mask must be opaque but the rest of that layer must be fully transparent. Read about the "mask" property in the CALayer class reference:
https://developer.apple.com/library/ios/DOCUMENTATION/GraphicsImaging/Reference/CALayer_class/Introduction/Introduction.html#//apple_ref/occ/instp/CALayer/mask
Dislaimer: I have not had time to test the code. I leave that to you. But the general idea of masking one layer with another should be possible to use, so I am convinced that you can sort out the details by yourself.
i made somme changes in my codes
pinkDarkOp = [UIColor colorWithRed:0.9f green:0.53f blue:0.69f alpha:1.0];
pinkLightOp = [UIColor colorWithRed:0.79f green:0.45f blue:0.57f alpha:1.0];
gradient.frame = [[myTextField layer] bounds];
gradient.cornerRadius = 7;
gradient.colors = [NSArray arrayWithObjects:(id)pinkDarkOp.CGColor,
(id)[[UIColor clearColor] CGColor], nil];
gradient.mask=myTextField.layer;
the text is invisible now
Related
I use CAShapeLayer to draw a circle and set it as the mask of CAGradientLayer, here is the code:
CAShapeLayer *circleShapeLayer = [CAShapelayer new];
// draw circle path code here...
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.colors = #[(__bridge id)[UIColor whiteColor].CGColor,
(__bridge id)[UIColor clearColor].CGColor];
// self here means a UIView
gradientLayer.mask = circleShapeLayer;
gradientLayer.frame = self.bounds;
[self.layer addSublayer:gradientLayer];
When I run the app, it will display a gradient circle, but the gradient is strange.
What I want is a circle that at start point, the color is white and at end point the color is clear color, it should look like this:
But the color of the circle in the Simulator screen is:
The color is symmetric.
I think the problem is that I do not set the gradientLayer.colors correctly, how can I fix it?
CAGradientLayer can not paint gradient along an arc. on the other hand, the mask layer's frame is too small than gradient layer's frame to see clear color
To Umair's response, it didn't make sense to me at first because even whiteColor or blackColor is being fetched by colorWithRed:green:blue:alpha but then I read this in the documentation:
When rendered, the colors are mapped to the output color space before being interpolated.
So maybe this is really it:
gradientLayer.colors = #[(__bridge id)[UIColor colorWithRed:1.0f green:1.0f blue:1.0f alpha:1.0f].CGColor,
(__bridge id)[UIColor colorWithRed:1.0f green:1.0f blue:1.0f alpha:0.0f].CGColor];
#J.Hunter's answer is correct in that CAGradientLayers cannot draw along an arc. This means that your drawn gradients will be limited to radial and linear. You are specifically looking to create an angled gradient, which I've attempted to do in the past as well.
Unfortunately, CAGradientLayer is bound to these limitations, and the best way I've found to create a masked angled gradient is to mask with a UIImage that contains an angled gradient. This won't be nearly as dynamic as drawing your own gradient, but it seems to be the best (possibly only) option at the moment.
I want a colored gradient to overlay my view. In a view controller, I have this code
- (void)viewDidLoad {
self.view.backgroundColor = [UIColor whiteColor];
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.frame = self.view.bounds;
gradientLayer.colors = [NSArray arrayWithObjects:(id)[UIColor redColor].CGColor, (id)[UIColor clearColor].CGColor, nil];
gradientLayer.startPoint = CGPointMake(0, 0);
gradientLayer.endPoint = CGPointMake(0, 1.0f);
self.view.layer.mask = gradientLayer;
}
But even though the first color is red, I only ever see a black gradient. How can I display a red gradient instead?
TLDR: Instead of setting the gradient as the layer mask, add the gradient layer as a sublayer of view.layer.
Layers use the layer mask mask to determine the alpha of their own content by using the alpha of the mask at each pixel, since your gradientLayer is fully opaque, the effect you were getting wasn't the one you were hoping for.
Layers are similar to views (views are actually wrappers for layers), you can add them as sublayers in a similar way that views are added as subviews.
There are dozens of excellent examples on here and elsewhere of how to use gradients by
-(void)drawRect:(CGRect)rect
However, I'm new to Quartz and it's likely I'm missing something. When I found this, it seems more intelligent to create a CAGradientLayer and then add it to my view with something like:
-(void)viewWillAppear
{
CAGradientLayer *bgLayer = [BackgroundLayer blueGradient];
bgLayer.frame = self.view.bounds;
[self.view.layer insertSublayer:bgLayer atIndex:0];
}
Where the blueGradient is a separate class method (within BackgroundLayer.m) which creates the gradient, as follows:
+ (CAGradientLayer*) blueGradient {
UIColor *colorOne = [UIColor colorWithRed:(120/255.0) green:(135/255.0) blue:(150/255.0) alpha:1.0];
UIColor *colorTwo = [UIColor colorWithRed:(57/255.0) green:(79/255.0) blue:(96/255.0) alpha:1.0];
NSArray *colors = [NSArray arrayWithObjects:(id)colorOne.CGColor, colorTwo.CGColor, nil];
NSNumber *stopOne = [NSNumber numberWithFloat:0.0];
NSNumber *stopTwo = [NSNumber numberWithFloat:1.0];
NSArray *locations = [NSArray arrayWithObjects:stopOne, stopTwo, nil];
CAGradientLayer *headerLayer = [CAGradientLayer layer];
headerLayer.colors = colors;
headerLayer.locations = locations;
return headerLayer;
}
So here's my question. What if instead of this simple linear gradient, I want to create a radial one? How can I extend blueGradient so that it can handle two dimensional gradients? Or what if I want to add gradients on top of gradients? the drawRect function seems so limiting.
Or maybe that's just the wrong approach... then what's the wiring that I'm missing? How do I add gradients to my view(s) using drawRect? I want to be sure I'm doing it in a modular way so I can add gradient overlays, etc, as additional layers as necessary.
As of iOS 7, CAGradientLayer can only draw a linear gradient. It cannot draw a radial gradient.
You can either use the drawRect: approach, or you can draw your gradient into an image and display the image in a view or layer. You can draw it into a UIImage and display it in a UIImageView, or you can draw it into a CGImage and set it as the contents of a CALayer.
I use a gradient background for my views. When I push a new view using a segue, old view slides left and new view slides in - BUT for a brief moment the old view is still visible in the background and then abruptly turns off before the new view is in completely. Overall this is not smooth.
I am using this piece of code to set the gradient background...
CAGradientLayer *gradient = [CAGradientLayer layer];
gradient.frame = vc.view.bounds;
UIColor *startColor = [UIColor colorWithRed:0.5 green:0.75 blue:0.75 alpha:0.98];
UIColor *endColor = [UIColor colorWithRed:0.5 green:0.75 blue:0.75 alpha:0.10];
gradient.colors = [NSArray arrayWithObjects:(id)[startColor CGColor], (id)[endColor CGColor], nil];
[vc.view.layer insertSublayer:gradient atIndex:0];
vc.navigationController.navigationBar.barTintColor = startColor;
Any idea what I am doing wrong ? Sorry if I haven't furnished all the information.
I am trying to create a UIView with a dark gray gradient:
UIView *sectionSpacer = [[UIView alloc] init];
sectionSpacer.backgroundColor = [UIColor clearColor];
CAGradientLayer *gradient = [CAGradientLayer layer];
gradient.frame = sectionSpacer.bounds;
gradient.colors = [NSArray arrayWithObjects:(id)[RGB(80, 83, 88) CGColor], (id)[RGB(69, 71, 73) CGColor], nil];
[sectionSpacer.layer addSublayer:gradient];
For some reason the gradient view is always blue even thought the RGB values are dark grays. Why is this?
If you just init the view without a frame, it'll default to CGRectZero, so your layer will also have 0 width and height, which is why you don't see it (the gradient you do see looks like a standard UITableView header that may come from elsewhere, I doubt that it is even the same view you're initializing in the code you've shown).