Now I know this question may sound like a duplicate, but I doubt it seeing as I've researched and none of the possible duplicates answer my question. If it is a duplicate and it's been answered by all means show me the way!
But my question doesn't deal so much with a button changing an image, more so the button is the image.
So my button is an image and when pressed a sound plays and then the image changes until the sound is done. My problem is I can't get the image to change.
Now I have tried this method thinking that I could press my button and my new image would cover up my button until the sound was done:
UIImage *dolDerp = [UIImage imageNamed:#"dolphin2.png"];
[imageview setImage:dolDerp];
I have an outlet set up and it's connected to an image view object and then the action is connected to the button, so in theory when the button is pressed the new image should take over the screen. Now obviously the code needs to be tweaked so the button would go away after a few seconds when the sound is played, but my problem is I can't even get the button to display. I also would prefer to just have the button objects image change if possible?
If anyone could offer some help it's much appreciated!
the best thing is in Interface Builder assign the two images to the button Normal/Selected states.
in code just use this line:
myButton.selected = YES;
//or
myButton.selected = NO;
What #Mahmoud Fayez suggested is good. In code, the proper way to set a buttons image/background image is [button setImage:image forState:UIControlStateNormal] or the similar method for setBackgroundImage
If you are using IB though, it is indeed best to set the different images for different states in IB, then change the buttons state (which will then change the buttons image) in code.
Related
I want to have a UIButton that has an image as the button itself, to have a nice highlight when pressed but not on the entire rectangle but on the object in the image (quite similar to what Twitter is doing on the status bar buttons)
I thought that making an image with the background as transparent will solve the problem, the thing is that on one it works, and on one it doesn't and they are exactly the same property wise.
So my general question:
What are the steps I need to do in order to get this done?
First of all, sorry for the title and asking this incredibly question but I simply couldn't figure it out. Also, since it is not related to code, I don't have code to show
I am working on an app and using iOS7 and I created a button from IB, set its background image to an image I designed. Connected it with header and set its touch up inside action as an IBAction
Yet, here is my problem. Whenever I click on the button, as an effect the image fades half transparent. I do not want this default attribute. I checked all the states on IB (highlighted, disabled, selected) and couldn't figure it out.
If I create the same button programmatically, only the text color changes, however when I set the background image, image fades (perhaps to indicate the button being pressed). How can I remove this effect?
A bit late but I believe this would solve the problem
in the xib file, set the button's type to Custom.
My button was set to system and when pressed on, it shows transparency and has a little fade in effect. Once I changed it to custom this effect is gone.
This cannot be changed once button is created. only in xib or when the button is first created.
have you tried this one yourButton.adjustsImageWhenHighlighted = NO?
If you set same background-image/background-color for every buttons states in IB (highlight, disable, selected) you will not get any fading in UIBUtton when you press it. You can set text color for every states also. If needed you can set different colors for every state and check the press action.
Hope the answered you expect. Thanks
Storyboard Solution
1:set button type to custom
2:uncheck "Highlighted adjusts Image"
If you want fading in & out effect your UIButton Type Should be a system, not custom.
Now, I have sort of asked this question already, but this time it's a little different. Since my last question, I have received several answers and excellent advice, and I did some extensive research as well. I am using xcode, and coding for iOS 6.
My question specifically is how do I keep my button in a temporary "selected" state when pressed? Like I want it to stay pressed through the duration of the sound and then switch back to the default image.
My button is mostly linked up through interface builder, because it's easy and less code to write. I have the sound coded in my button's IBAction to play when pressed and I have the second image that it changes to when pressed, however the Image isn't set in my code it is set in Interface Builder.
I've seen several code that seems like it would work wonders if I knew how to correctly input it. Which leads me to a second part of my question.
Can someone help me set it up?
for example:
[btnClear setBackgroundImage:[UIImage imageNamed:#"blue_button.png"]
forState:UIControlStateHighlighted];
This seems like it would do the trick in my head. I just don't know which variable of mine to replace "btnClear" with and setBackgroundImage isn't showing up as a command.
On my other question I received and answer in the form of a comment that made the most sense but they didn't elaborate, it was:
"you can set image for Selected state of your button, and on touchUpInside set property selected = YES.
So I have the image I want in the selected state, and my button is linked for touchUpInside, but the only "property" or action it has is to play the sound, and because my button's images are set in Interface Builder I'm not really sure how I can set selected = YES without coding a new class which sets up the image.
Now if that's what I have to do, that's fine, but I need some guidance setting that up I am highly familiar with Objective-C it's just I'm new to these default classes in the iOS SDK I'm still getting a hold of things and having to refer to tutorials every now and again.
Here's a link to my other question if it helps:
How do I make a button stay pressed?
Again, I already have everything set up regarding the Image in Interface Builder, I'm just not sure how to fit the selected state option it into my already existing button action.
Thank you!
I think what you may be looking for is a button property:
#property (nonatomic, weak) IBOutlet UIButton *button;
(Or with a more descriptive name!) Hook this up to your button in Interface Builder. Then when you want to switch to the selected image (which you said is already in IB, right?), simply do this:
self.button.selected = YES;
And to turn back to the default image:
self.button.selected = NO;
This question boggles my mind and I cannot find an answer. I looked all over the documentation, tried out code, and searched Google, but I can't find anything. The UIImageView in iOS programming can have an image set to it, but you can also set a highlighted image to it. What exactly is this highlighted image?
you can set two different images to an UIImageView, one to its image property, another to its highlightedImage property.
There are many cases where you want to change the state of the image (eg: a checkmark) from off to on or vice versa. in that case, instead of you setting the UIImageView's image to the appropriate one everytime, you can just say
theCheckMarkImageView.image = regularImage;//set the regular image
theCheckMarkImageView.highLightedImage = highlightedImage;
(based on your logic show it highlighted or not).
theCheckMarkImageView.highlighted = YES/NO;
In addition to all this, do check Ethan Huang's answer about how tabelviewcell works with this property. Quite useful if you are showing different images based on cell selection.
highlightedImage use for highlight ImageView,simple.
imageView.highlightedImage = [UIImage imageNamed:#"hightlighted.png"];
imageView.highlighted = YES;
Don't need to waste time to search or read a lot. Objective-C is meaningful language. Just drag ImageView and make a try code, step by step test all property, method in UIImageView.h(in UIKit framework) and you'll understand.
Do the same with other UI element.
Besides Nitin Alabur's answer, a useful tip here:
UITableViewCell or UICollectionViewCell has a .selected property. If you put an UIImageView in a cell, then, when you select the cell, the imageView will use the .highlightedImage instead of .image.
Thus you can make cell selection visual state easily.
The highlighted image is for when you have a control that has a UIImageView that can be pressed. While the user is pressing the control, the highlighted image is shown. When the control is not being pressed, the normal image is shown.
All commenters have been wrong or answered the wrong question or been too wordy. Here's the simple and correct answer:
The highlighted image state is when the user's finger is touching the imageview.
I'm having a problem when I try to change a UINavigationBar's "back" button custom icon. To achieve such a thing, I'm using the following code:
- (void)viewDidLoad {
[super viewDidLoad];
UIBarButtonItem* leftBtn;
UIImage* botonVolverImg = [UIImage imageNamed:#"boton_volver.png"];
leftBtn = self.navigationItem.leftBarButtonItem;
leftBtn.image = botonVolverImg;
}
But, when the view appears, you see this:
a busy cat http://www.timotteo.com.ar/boton.png
(You can see that the old button still appears at the back, plus the image I chose looks a bit streched)
I've been changing the imageInsets property, but that doesn't seem to work. I've also been reading the forum around, but couldnĀ“t find the exact solution.
Any suggestions are welcomed!
The image property for UIBarButtonItem doesn't correspond to the background image, only an image that provides additional context. If you're targeting 5.0+, your best bet would be to use -setBackButtonBackgroundImage:forState:barMetrics: to set a background for the bar button item.
To supplement Mark's answer, if your customer is requiring you to support iOS 4, you could create a UIButton that looks exactly how your customer wants it to (ie, just that image), and then use UIBarButton's initWithCustomView method to create your own back button. You can then have that button trigger popViewController or whatever appropriate action you need.