How to post on twitter by hiding SLComposeViewController *tweetSheettweet instance - ios

My app needs to support iOS 5.
I have my custom UI where user can enter tweet message and when he presses post button, It should post message twitter.
I have already written code for posting via SLComposeViewController *tweetSheet instance
but in this case i cannot directly press send button presented by tweetSheet without presenting it by
[self presentViewController:tweetSheet animated:YES completion:nil];
Is it possible to bypass this presentation and set text message and post to twitter via my custom ui which has post button ??
if ([SLComposeViewController isAvailableForServiceType:SLServiceTypeTwitter])
{
SLComposeViewController *tweetSheet = [SLComposeViewController
composeViewControllerForServiceType:SLServiceTypeTwitter];
tweetSheet.completionHandler = ^(SLComposeViewControllerResult result) {
switch(result) {
// This means the user cancelled without sending the Tweet
case SLComposeViewControllerResultCancelled:
NSLog(#"Tweet message was cancelled");
break;
// This means the user hit 'Send'
case SLComposeViewControllerResultDone:
NSLog(#"Done pressed successfully");
break;
}
// dismiss the Tweet Sheet
dispatch_async(dispatch_get_main_queue(), ^{
[self dismissViewControllerAnimated:NO completion:^{
NSLog(#"Tweet Sheet has been dismissed.");
}];
});
};
[tweetSheet setInitialText:self.textViewPostedText.text];
[self presentViewController:tweetSheet animated:YES completion:nil];
}
How to give select option if user have multiple Twitter accounts ???

- (IBAction)doneButtonClicked:(id)sender
{
ACAccountStore *account = [[ACAccountStore alloc] init];
ACAccountType *accountType = [account accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierTwitter];
NSString *message = _textView.text;
//hear before posting u can allow user to select the account
NSArray *arrayOfAccons = [account accountsWithAccountType:accountType];
for(ACAccount *acc in arrayOfAccons)
{
NSLog(#"%#",acc.username); //in this u can get all accounts user names provide some UI for user to select,such as UITableview
}
in below
// Request access from the user to access their Twitter account
[account requestAccessToAccountsWithType:accountType withCompletionHandler:^(BOOL granted, NSError *error)
{
if (granted == YES)
{
// Populate array with all available Twitter accounts
NSArray *arrayOfAccounts = [account accountsWithAccountType:accountType];
if ([arrayOfAccounts count] > 0)
{
//use the first account available
ACAccount *acct = [arrayOfAccounts objectAtIndex:0]; //hear this line replace with selected account. than post it :)
//Build a twitter request
TWRequest *postRequest = [[TWRequest alloc] initWithURL:
[NSURL URLWithString:#"https://api.twitter.com/1.1/statuses/update.json"]
parameters:[NSDictionary dictionaryWithObject:message forKey:#"status"] requestMethod:TWRequestMethodPOST];//for iOS 7
//for iOS 6 use "https://api.twitter.com/1/statuses/update.json"
//Post the request
//u should get the response code 200 for successful post
[postRequest setAccount:acct];
//manage the response
[postRequest performRequestWithHandler:^(NSData *responseData, NSHTTPURLResponse *urlResponse, NSError *error)
{
if(error)
{
//if there is an error while posting the tweet
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:#"Twitter" message:#"Error in posting" delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
[alert release];
}
else
{
// on successful posting the tweet
NSLog(#"Twitter response, HTTP response: %i", [urlResponse statusCode]);
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:#"Twitter" message:#"Successfully posted" delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
[alert release];
}
}];
[postRequest release];
}
else
{
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:#"Twitter" message:#"You have no twitter account" delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
[alert release];
}
}
else
{
//suppose user not set any of the accounts
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:#"Twitter" message:#"Permission not granted" delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
[alert release];
}
} ];
[account release]; //for non-ARC
}

Related

This application is modifying the autolayout engine from a background thread Twitter Background Share

I trying to share the Text in Twitter. after posting text to the twitter i am getting error :This application is modifying the autolayout engine from a background thread, which can lead to engine corruption and weird crashes. This will cause an exception in a future release. What is the solution for this ?
ACAccountStore *account = [[ACAccountStore alloc] init];
ACAccountType *accountType = [account accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierTwitter];
NSDictionary *dict = [[NSDictionary alloc] initWithObjectsAndKeys:[NSString stringWithFormat:#"text with link http://www.pothi.com/"],#"status",#"true",#"wrap_links", nil];
//hear before posting u can allow user to select the account
NSArray *arrayOfAccons = [account accountsWithAccountType:accountType];
for(ACAccount *acc in arrayOfAccons)
{
NSLog(#"%#",acc.username); //in this u can get all accounts user names provide some UI for user to select,such as UITableview
}
[account requestAccessToAccountsWithType:accountType options:nil completion:^(BOOL granted, NSError *error)
{
if (granted == YES)
{
// Populate array with all available Twitter accounts
NSArray *arrayOfAccounts = [account accountsWithAccountType:accountType];
if ([arrayOfAccounts count] > 0)
{
//use the first account available
ACAccount *acct = [arrayOfAccounts objectAtIndex:0]; //hear this line replace with selected account. than post it :)
//Build a twitter request
SLRequest *postRequest = [SLRequest requestForServiceType:SLServiceTypeTwitter
requestMethod:SLRequestMethodPOST
URL:[NSURL URLWithString:#"https://api.twitter.com/1.1/statuses/update.json"]
parameters:dict];
//for iOS 6 use "https://api.twitter.com/1/statuses/update.json"
//u should get the response code 200 for successful post
[postRequest setAccount:acct];
//manage the response
[postRequest performRequestWithHandler:^(NSData *responseData, NSHTTPURLResponse *urlResponse, NSError *error)
{
if(error)
{
//if there is an error while posting the tweet
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:#"Twitter" message:#"Error in posting" delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
}
else
{
// on successful posting the tweet
NSLog(#"Twitter response, HTTP response: %li", (long)[urlResponse statusCode]);
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:#"Twitter" message:#"Successfully posted" delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
}
}];
}
else
{
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:#"Twitter" message:#"You have no twitter account" delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
}
}
else
{
//suppose user not set any of the accounts
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:#"Twitter" message:#"Permission not granted" delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
}
}];
Apple have started (with iOS 9) detecting when you're doing this and warning you. Before you update UI while doing other stuff in the background, wrap the UI update calls in something like
call your all UIAlertview in main thread and check
dispatch_async(dispatch_get_main_queue(), ^{
// add your UIAlertview code here
});

Touch ID API responsive is very slow

I have followed the guidelines and also the example for Touch ID API from Apple documentation. I have used the example in my applications. I could able to login using Touch ID. But the problem is its responsive is very very slow. After I put my finger on the Touch ID , at least 10 seconds I have to wait to get verify success/failure. I have used the code in app delegate file. I have also tested with different apps but the result is the same "delayed response". Guys please help me in this case.
LAContext *myContext = [[LAContext alloc] init];
NSError *authError = nil;
NSString *myLocalizedReasonString = <#String explaining why app needs authentication#>;
if ([myContext canEvaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics error:&authError]) {
[myContext evaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics
localizedReason:myLocalizedReasonString
reply:^(BOOL success, NSError *error) {
if (success) {
// User authenticated successfully, take appropriate action
dispatch_async(dispatch_get_main_queue(), ^{
// write all your code here
});
} else {
// User did not authenticate successfully, look at error and take appropriate action
switch (error.code) {
case LAErrorAuthenticationFailed:
NSLog(#"Authentication Failed");
break;
case LAErrorUserCancel:
NSLog(#"User pressed Cancel button");
break;
case LAErrorUserFallback:
NSLog(#"User pressed \"Enter Password\"");
break;
default:
NSLog(#"Touch ID is not configured");
break;
}
NSLog(#"Authentication Fails");
}
}];
} else {
// Could not evaluate policy; look at authError and present an appropriate message to user
}
You have to display the alertviews in the main thread with
dispatch_async(dispatch_get_main_queue(), ^{
//update ui
});
LAContext *context = [[LAContext alloc] init];
NSError *error = nil;
if ([context canEvaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics error:&error]) {
// Authenticate User
NSError *error = nil;
if ([context canEvaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics error:&error]) {
[context evaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics
localizedReason:#"Please verify that you are the device owner in order to place the order"
reply:^(BOOL success, NSError *error) {
dispatch_async(dispatch_get_main_queue(), ^{
if (error) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Error"
message:#"There was a problem verifying your identity."
delegate:nil
cancelButtonTitle:#"Ok"
otherButtonTitles:nil];
[alert show];
return;
}
if (success) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Success"
message:#"You are the device owner!"
delegate:nil
cancelButtonTitle:#"Ok"
otherButtonTitles:nil];
[alert show];
} else {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Error"
message:#"You are not the device owner."
delegate:nil
cancelButtonTitle:#"Ok"
otherButtonTitles:nil];
[alert show];
}
});
}];
}
} else {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Error"
message:#"Your device cannot authenticate using TouchID."
delegate:nil
cancelButtonTitle:#"Ok"
otherButtonTitles:nil];
[alert show];
}
As other said, you have to do UI thing on the main thread, for Swift 3.0 it's:
myContext.evaluatePolicy(LAPolicy.deviceOwnerAuthenticationWithBiometrics, localizedReason: myLocalizedReasonString) { (success, evaluateError) in
DispatchQueue.main.async {
if (success) {
//success
} else {
//failure
}
}
}

Facebook: Share to specific people or list from iOS app

If you share the news to Facebook on your computer you have the options to share for "Specific people or list".
I need to share photo from my iOS app only for some list of friends.
Is it possible to share news only for "Specific people or list" from app using Graph API?
For post on user's wall using Social Framework
in ACFacebookAudienceKey, choose one of these
1.ACFacebookAudienceEveryone
2.ACFacebookAudienceFriends
3.ACFacebookAudienceOnlyMe
ACAccountStore *accountStore = [[ACAccountStore alloc] init];
ACAccountType *accountType = [accountStore accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierFacebook];
NSLog(#"0");
[accountStore requestAccessToAccountsWithType:accountType options:#{ACFacebookAppIdKey : #"00000000000", ACFacebookPermissionsKey : #"publish_stream", ACFacebookAudienceKey : ACFacebookAudienceFriends} completion:^(BOOL granted, NSError *error) {
if(granted) {
NSLog(#"1");
NSArray *accountsArray = [accountStore accountsWithAccountType:accountType];
NSLog(#"2");
if ([accountsArray count] > 0) {
NSLog(#"3");
ACAccount *facebookAccount = [accountsArray objectAtIndex:0];
NSLog(#"4");
SLRequest *facebookRequest = [SLRequest requestForServiceType:SLServiceTypeFacebook
requestMethod:SLRequestMethodPOST
URL:[NSURL URLWithString:#"https://graph.facebook.com/me/feed"]
parameters:[NSDictionary dictionaryWithObject:post forKey:#"message"]];
NSLog(#"5");
[facebookRequest setAccount:facebookAccount];
NSLog(#"6");
[facebookRequest performRequestWithHandler:^(NSData* responseData, NSHTTPURLResponse* urlResponse, NSError* error) {
NSLog(#"%#", [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]);
}];
}
}
}];
For post to friend's wall.
- (IBAction)InviteAction:(id)sender // Button action
{
if (!FBSession.activeSession.isOpen) {
// if the session is closed, then we open it here, and establish a handler for state changes
[FBSession openActiveSessionWithReadPermissions:nil
allowLoginUI:YES
completionHandler:^(FBSession *session,
FBSessionState state,
NSError *error) {
if (error) {
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:#"Invite friends process cancelled"
message:nil
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alertView show];
} else if (session.isOpen) {
[self InviteAction:sender];
}
}];
return;
}
if (self.friendPickerController == nil) {
// Create friend picker, and get data loaded into it.
self.friendPickerController = [[FBFriendPickerViewController alloc] init];
self.friendPickerController.title = #"Pick Friends";
self.friendPickerController.delegate = self;
}
[self.friendPickerController loadData];
[self.friendPickerController clearSelection];
[self presentViewController:self.friendPickerController animated:YES completion:nil];
}
- (void) performPublishAction:(void (^)(void)) action
{
if ([FBSession.activeSession.permissions indexOfObject:#"publish_actions"] == NSNotFound)
{
[FBSession.activeSession requestNewPublishPermissions:#[#"publish_actions"]
defaultAudience:FBSessionDefaultAudienceFriends
completionHandler:^(FBSession *session, NSError *error) {
if (!error) {
action();
} else if (error.fberrorCategory != FBErrorCategoryUserCancelled){
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:#"Permission denied"
message:#"Unable to get permission to post"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alertView show];
}
}];
} else {
action();
}
}
- (void)loginViewFetchedUserInfo:(FBLoginView *)loginView
user:(id<FBGraphUser>)user
{
self.loggedInUser = user;
}
- (void)facebookViewControllerDoneWasPressed:(id)sender
{
NSMutableString *text = [[NSMutableString alloc] init];
for (id<FBGraphUser> user in self.friendPickerController.selection)
{
if ([text length]) {
[text appendString:#","];
}
[text appendString:[NSString stringWithFormat:#"%#",user.id]];
}
//For post to friend's wall
NSDictionary *params = #{
#"name" : #"Hello Please checkout this app",
#"caption" : #" IOS APP",
#"description" : #"",
#"picture" : #"logo#2x.png",
#"link" : #"http:www.google.com",
#"to":text,
};
// Invoke the dialog
[FBWebDialogs presentFeedDialogModallyWithSession:nil
parameters:params
handler:
^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
if (error) {
NSLog(#"Error publishing story.");
UIAlertView *alertshow = [[UIAlertView alloc]initWithTitle:#"Failed" message:#"Failed to Post" delegate:Nil cancelButtonTitle:#"ok" otherButtonTitles:nil];
[alertshow show];
} else {
if (result == FBWebDialogResultDialogNotCompleted)
{
NSLog(#"User canceled story publishing.");
UIAlertView *alertshow = [[UIAlertView alloc]initWithTitle:#"Failed" message:#"Failed to post on your friend wall" delegate:Nil cancelButtonTitle:#"ok" otherButtonTitles:nil];
[alertshow show];
} else {
NSLog(#"Story published.");
UIAlertView *alertshow = [[UIAlertView alloc]initWithTitle:#"Success" message:#"Posted on Friend wall" delegate:Nil cancelButtonTitle:#"ok" otherButtonTitles:nil];
[alertshow show];
}
}}];
[self fillTextBoxAndDismiss:text.length > 0 ? text : #"<None>"];
}
- (void)facebookViewControllerCancelWasPressed:(id)sender {
[self fillTextBoxAndDismiss:#"<Cancelled>"];
}
- (void)fillTextBoxAndDismiss:(NSString *)text
{
[self dismissModalViewControllerAnimated:YES];
}

Setting of facebook app for invite friend

It may be an easy question, but I am tired of it
Is there any setting for Facebook app (Which we set while creating an App in Facebook developer's site) for making "invite friend" functionality to be worked.
I am using WebDialog method as follows,
FBWebDialogs presentRequestsDialogModallyWithSession:nil
message:FacebookInviteMessage
title:#"Invite Friends"
parameters:parameters
handler:^(FBWebDialogResult result, NSURL *resultURL, NSError *error)
With the same method I am able to invite friend, when I am using the Facebook APP ID of another sample code in my project. But when I am using my own project's Facebook APP ID, invite is not working when I am getting Success in result url.
So I think there would be some setting in developer's site of Facebook.
Can anyone help for this
The complete code is
NSDictionary *parameters = self.fbidSelection ? #{#"to":self.fbidSelection} : nil;
MIDLog(#"self.fbidSelection %#",self.fbidSelection);
[FBWebDialogs presentRequestsDialogModallyWithSession:nil
message:FacebookInviteMessage
title:#"Invite Friends"
parameters:parameters
handler:^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
NSString *strResultUrl = [resultURL absoluteString];
if (result == FBWebDialogResultDialogCompleted && ![strResultUrl isEqualToString:#"fbconnect://success"])
{
MIDLog(#"Web dialog complete: %#", resultURL);
if (![resultURL query])
{
return;
}
NSDictionary *params = [self parseURLParams:[resultURL query]];
NSMutableArray *recipientIDs = [[NSMutableArray alloc] init];
for (NSString *paramKey in params)
{
if ([paramKey hasPrefix:#"to["])
{
[recipientIDs addObject:[params objectForKey:paramKey]];
}
}
if ([params objectForKey:#"request"])
{
NSLog(#"Request ID: %#", [params objectForKey:#"request"]);
}
if ([recipientIDs count] > 0)
{
//[self showMessage:#"Sent request successfully."];
//NSLog(#"Recipient ID(s): %#", recipientIDs);
UIAlertView *alrt = [[UIAlertView alloc] initWithTitle:#"Success!" message:#"Invitation(s) sent successfuly!" delegate:nil cancelButtonTitle:#"OK" otherButtonTitles: nil];
[alrt show];
alrt = nil;
}
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Success" message:FacebookInviteSuccess delegate:self cancelButtonTitle:#"Proceed" otherButtonTitles:nil];
alert.tag = 14114;
[alert show];
alert = nil;
// [self navigateToSearch];
}
else if (result == FBWebDialogResultDialogCompleted && [strResultUrl isEqualToString:#"fbconnect://success"])
{
MIDLog(#"Cancel Clicked");
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Cancelled" message:nil delegate:self cancelButtonTitle:#"Proceed" otherButtonTitles:nil];
alert.tag = 14114;
[alert show];
alert = nil;
}
else {
MIDLog(#"Web dialog not complete, error: %#", error.description);
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Error" message:InternetFailError delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil];
alert.tag = 15115;
[alert show];
alert = nil;
}
}
friendCache:self.friendCache];
}
Thank you

Facebook setting for Invite friend in Facebook

It may be an easy question but can anybody tell me.
Is there any setting we need to do in the app (in Facebook developer site) for invite friends?
I have done all in code to invite friends.
When I substitute the Facebook APP ID of a sample code in which invite friend is working, then my code is also working fine.
But when I substitute my APP ID then the process is going fine, showing me successfully invitation message, but invitation is not sent.
I am using the following code:
[FBWebDialogs presentRequestsDialogModallyWithSession:nil
message:FacebookInviteMessage
title:#"Invite Friends"
parameters:parameters
handler:^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
NSString *strResultUrl = [resultURL absoluteString];
if (result == FBWebDialogResultDialogCompleted && ![strResultUrl isEqualToString:#"fbconnect://success"])
{
MIDLog(#"Web dialog complete: %#", resultURL);
if (![resultURL query])
{
return;
}
NSDictionary *params = [self parseURLParams:[resultURL query]];
NSMutableArray *recipientIDs = [[NSMutableArray alloc] init];
for (NSString *paramKey in params)
{
if ([paramKey hasPrefix:#"to["])
{
[recipientIDs addObject:[params objectForKey:paramKey]];
}
}
if ([params objectForKey:#"request"])
{
NSLog(#"Request ID: %#", [params objectForKey:#"request"]);
}
if ([recipientIDs count] > 0)
{
//[self showMessage:#"Sent request successfully."];
//NSLog(#"Recipient ID(s): %#", recipientIDs);
UIAlertView *alrt = [[UIAlertView alloc] initWithTitle:#"Success!" message:#"Invitation(s) sent successfuly!" delegate:nil cancelButtonTitle:#"OK" otherButtonTitles: nil];
[alrt show];
alrt = nil;
}
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Success" message:FacebookInviteSuccess delegate:self cancelButtonTitle:#"Proceed" otherButtonTitles:nil];
alert.tag = 14114;
[alert show];
alert = nil;
}
else if (result == FBWebDialogResultDialogCompleted && [strResultUrl isEqualToString:#"fbconnect://success"])
{
MIDLog(#"Cancel Clicked");
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Cancelled" message:nil delegate:self cancelButtonTitle:#"Proceed" otherButtonTitles:nil];
alert.tag = 14114;
[alert show];
alert = nil;
}
else {
MIDLog(#"Web dialog not complete, error: %#", error.description);
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Error" message:InternetFailError delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil];
alert.tag = 15115;
[alert show];
alert = nil;
}
}
friendCache:self.friendCache]
I provided the canvas URL in the application settings under Facebook developer site and It works for me

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