View not moving up when keyboard appears [duplicate] - ios

This question already has answers here:
How can I make a UITextField move up when the keyboard is present - on starting to edit?
(98 answers)
Closed 9 years ago.
i have a UI textfield in a subview.I am adding it to a view .When the keyboard pops-up ,i want to animate the view to which i am adding this subview.I have written all my textfield delegate functions in my subview class only.So if i use Animate textfield function it doesn't move the parent view instead thy subview is animated....please help me

Try this:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
in the viewDidLoad
and then this
- (void)keyboardWillHide:(NSNotification *)aNotification
{
// the keyboard is hiding reset the table's height
NSTimeInterval animationDuration =
[[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
CGRect frame = self.view.frame;
frame.origin.y += 160;
[UIView beginAnimations:#"ResizeForKeyboard" context:nil];
[UIView setAnimationDuration:animationDuration];
self.view.frame = frame;
[UIView commitAnimations];
}
- (void)keyboardWillShow:(NSNotification *)aNotification
{
// the keyboard is showing so resize the table's height
NSTimeInterval animationDuration =
[[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
CGRect frame = self.view.frame;
frame.origin.y -= 160;
[UIView beginAnimations:#"ResizeForKeyboard" context:nil];
[UIView setAnimationDuration:animationDuration];
self.view.frame = frame;
[UIView commitAnimations];
}
in your view controller
Most likely you will have to change the value (160) that I put here based on your specific view

have you tried textFieldDidBeginEditing i don know whether you tried this or not and whether it is proper way or not. I used this it is working less lines to achieve
-(void)textFieldDidBeginEditing:(UITextField *)textField
{
self.view.frame=CGRectMake(0, -300, 320, 700);
}
this will move your root view to top so your sub view automatically will move to top text field will not be hide behind keyboard and sorry i don have reputation to comment

Related

Enable scrolling content when keyboard appears in iOS

I have an application on iPhone who has much content in viewcontroller. Generally the main content is form. My problem is that I put up keyboard and want to type some value to form fields much of content is invisible. I want to scroll this content when keyboard appear. How can I do this?
My view does'n have scroll view however I tried do this but it don't works.
All hints I found so far concern how to put up used textbox, but this is not my assumption.
This is what i did, I changed the top constraint when keyboard rises up and down like this-
in viewDidLoad call this method-
[self observeKeyboard];
#pragma mark- Keyboard Listen Methods
- (void)observeKeyboard {
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyboardWillShow:) name:UIKeyboardWillChangeFrameNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
}
- (void)keyboardWillShow:(NSNotification *)notification {
NSDictionary *info = [notification userInfo];
NSValue *kbFrame = [info objectForKey:UIKeyboardFrameEndUserInfoKey];
NSTimeInterval animationDuration = [[info objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
CGRect keyboardFrame = [kbFrame CGRectValue];
CGFloat height = keyboardFrame.size.height;
self.COnstraintTopViewVertical.constant=(value of constant)-height;
[UIView animateWithDuration:animationDuration animations:^{
[self.view layoutIfNeeded];
}];
}
- (void)keyboardWillHide:(NSNotification *)notification {
NSDictionary *info = [notification userInfo];
NSTimeInterval animationDuration = [[info objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
self.ConstraintTopViewVertical.constant=reset value;
[UIView animateWithDuration:animationDuration animations:^{
[self.view layoutIfNeeded];
}];
}
You can programmatically change position in the view upon keyboard appearance with the following code:
func keyboardWasShown(notification: NSNotification) {
UIView.animateWithDuration(0.3, animations: { () -> Void in
self.setContentOffset(CGPoint(x: setXOffsetHere, y: setYOffsetHere), animated: true)
})
}
This code will transition the view to the coordinates you specify in .setContentOffset call after keyboard appearance. You still have to get the coordinates, but usually they are pretty straightforward to get from storyboard.
Put all your views in a scroll view
Set an auto layout constraint from the bottom of the scroll view to the bottom of the superview
In viewWillAppear
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillChangeFrame:)
name:UIKeyboardWillChangeFrameNotification object:nil];
Handle the KB notification
- (void)keyboardWillChangeFrame:(NSNotification*)aNotification
{
CGRect kbFrame = [aNotification.userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
CGRect kbWindowIntersectionFrame = CGRectIntersection(self.view.window.bounds, kbFrame);
[UIView animateWithDuration:[aNotification.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue] animations:^{
self.scrollVBottomConstraint.constant = kbWindowIntersectionFrame.size.height;
[self.view layoutIfNeeded];
}];
}
what i got from your question is: you are using textfield on UIView which is not on the scrollview, now you have to scroll the UIView when keyboard appears. just do following stuff.
-Give the tag to your textfield.
-suppose tag you have given is 4545646
-do not forgot to assign delegate to your textfield (it will execute below delegate method when you start to edit)
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
if (textField.tag == 4545646) {
UIView *contanerView = [self.view viewWithTag:5556466];
[UIView animateWithDuration:0.5 animations:^{
contanerView.frame = CGRectMake(self.view.frame.origin.x+1, -85, self.view.frame.size.width, self.view.frame.size.height-9);
}];
}
}
Change the frame as per your requirement.
and
- (void)textFieldDidEndEditing:(UITextField *)textField {
if (textField.tag == 4545646) {
[textField resignFirstResponder];
UIView *contanerView = [self.view viewWithTag:5556466];
[UIView animateWithDuration:0.5 animations:^{
contanerView.frame = CGRectMake(self.view.frame.origin.x+1, self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.size.height);
}];
}
In viewDidAppear add the following notifications
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyBoardShown:) name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyBoardDismiss:) name:UIKeyboardWillHideNotification object:nil];
and in keyBoardShown method get the keyboard height
- (void)keyBoardShown:(NSNotification*)notification
{
if(self.view.frame.origin.y>=0)
{
NSDictionary* keyboardInfo = [notification userInfo];
NSValue* keyboardFrameBegin = [keyboardInfo valueForKey:UIKeyboardFrameBeginUserInfoKey];
CGRect keyboardFrameBeginRect = [keyboardFrameBegin CGRectValue];
// NSLog(#"hihi : %f",keyboardFrameBeginRect.size.height);
keyBoardHeight = keyboardFrameBeginRect.size.height-yDeault+50;
if (keyBoardHeight>0) {
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
self.view.frame = CGRectMake(self.view.frame.origin.x, (self.view.frame.origin.y-keyBoardHeight), self.view.frame.size.width, self.view.frame.size.height);
[UIView commitAnimations];
}
}
}
in keyBoardDismiss setback the mainview y coordinate to previous value
-(void)keyBoardDismiss:(NSNotification*)notification{
if(self.view.frame.origin.y<0){
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
self.view.frame = CGRectMake(self.view.frame.origin.x, (self.view.frame.origin.y+keyBoardHeight), self.view.frame.size.width, self.view.frame.size.height);
[UIView commitAnimations];
}
}
here yDeault is textfield y coordinate value
yDeault= screenHeight-textField.frame.origin.y+textField.frame.size.height;
Once the keyboard is shown main view will be moved up and once keyboard is dismissed main view will be moved back to the original position
OK. I done this. I need to just add scroll view but in my app probably I have to reconstruct all my view.
No need to add scrollview. Directly you can do this. You can change the self.view.frame without the need of scrollview.

How to move UITextField after keyboard appears?

I'm working on a little project. It is basically just a text field where you can type in some short text (basically only a few words) and then you have 3 main buttons below (it looks like a tab bar) you have the option to press keyboard to change the text or type in one if you don't have, you can press colors to choose from different colors for your text or you can press the third button where you can change the font.
So, I just started and I have this issue that if I press the keyboard button the keyboard should appear and the textview should automatically move up for 216px (the height of the keyboard) I have the code below:
The 111 in frame.origin are the y-coordiantes where it should move.
- (IBAction)keyBoardAction:(id)sender {
CGRect frame = _textField.frame;
frame.origin.y = 111;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
_textField.frame = frame;
[UIView commitAnimations];
[_textField becomeFirstResponder];
}
Because it didn't work I run the app without making the textField the firstResponder so that the keyboard would not block my view and I could watch the textField through the whole process.
When I then run the app and pressed the keyboard button, the textField first went down below the screen and then moved upwards again to the same position it was at the beginning.
- (void)registerNotifications
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillBeHidden:)
name:UIKeyboardWillHideNotification
object:nil];
}
- (void) keyboardWillShow:(NSNotification *)notification
{
NSDictionary *userInfo = [notification userInfo];
NSTimeInterval duration = userInfo ? [[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue] : 1.0;
CGRect keyboardEndFrame;
[[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] getValue:&keyboardEndFrame];
CGRect newFrame = _textField.frame;
newFrame.origin.y -= keyboardEndFrame.size.height;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration: duration];
_textField.frame = newFrame;
[UIView commitAnimations];
}

Updating constraints in textFieldDidBeginEditing method causes text to bounce

I have a UIView which contains another UIView object called contentView. Inside contentView, I have several UITextField objects. So that the current editing UITextField is always visible and not being hidden by the keyboard, I am altering the constraints on the contentView inside the textFieldDidBeginEditing: method. This means the contentView slides up and down inside the parent UIView, and keeps the relevant UITextField visible. This part is working fine, but here is a code fragment:
- (void)textFieldDidBeginEditing:(UITextField *)textField
//offset calculation removed for clarity
NSInteger offset = ....
self.contentViewTopConstraint.constant = -offset;
self.contentViewBottomConstraint.constant = offset;
[self.view setNeedsUpdateConstraints];
[UIView animateWithDuration:0.3 animations:^{
[self.view layoutIfNeeded];
}];
}
I have noticed that if I type some text into the first UITextField, and then tap on the second UITextField, the text in the first UITextField jumps upwards and then back down again. If I disable the animation in the above code fragment, this behaviour goes away. So my guess is that when editing a UITextField, some other constraints are set, which are then altered as focus moves away from that UITextField. As I'm telling the view to update it's constraints in an animated fashion, this causes the text to move around.
Is there some way I can avoid this, but still maintain the animation for moving the contentView up and down?
Edit: Adding an extra [self.view layoutIfNeeded] call before I update any constraints fixed the issue. I'm still not to sure what might have been going on though, or really why this fixed it. Anyone have any insight?
I have since learned that the correct way to animate constraints is like this:
- (void)textFieldDidBeginEditing:(UITextField *)textField
//offset calculation removed for clarity
NSInteger offset = ....
[self.view layoutIfNeeded];
self.contentViewTopConstraint.constant = -offset;
self.contentViewBottomConstraint.constant = offset;
[UIView animateWithDuration:0.3 animations:^{
[self.view layoutIfNeeded];
}];
}
This resolved the issue I was having.
I am not sure what is wrong with your piece of code, more code would be required for me to tell what is wrong in that, But you can use this piece of code, it will work for you
-(void)addObservers
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardIsShowing:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardIsHiding:)
name:UIKeyboardWillHideNotification
object:nil];
}
-(void)removeObservers
{
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}
- (void)keyboardIsShowing:(NSNotification*)notification
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:[notification.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
[UIView setAnimationCurve:[notification.userInfo[UIKeyboardAnimationCurveUserInfoKey] integerValue]];
[UIView setAnimationBeginsFromCurrentState:YES];
int scaleFactor = 0;
if([oldPasswrdField isFirstResponder])
scaleFactor = 20;
else if([newPasswrdField isFirstResponder])
scaleFactor = 76;
else if([confirmPasswrdField isFirstResponder])
scaleFactor = 132;
self.contentView.frame = CGRectMake(self.contentView.frame.origin.x, self.view.frame.origin.y-scaleFactor,self.contentView.frame.size.width, self.contentView.frame.size.height);
[UIView commitAnimations];
}
- (void)keyboardIsHiding:(NSNotification*)notification
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:[notification.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
[UIView setAnimationCurve:[notification.userInfo[UIKeyboardAnimationCurveUserInfoKey] integerValue]];
[UIView setAnimationBeginsFromCurrentState:YES];
self.contentView.frame = CGRectMake(self.contentView.frame.origin.x, 0, self.contentView.frame.size.width, self.contentView.frame.size.height);
//self.view.frame = frame;
[UIView commitAnimations];
}
You see the scalefactor in keyboardIsShowing method. It is needed to be set according to the textfield you are editing. If you can, you can just fetch the current responding text field and take it's origin.y and set the scale factor according to that. Also, call addObservers in viewDidAppear and call removeObservers in viewDidDisappear. Or according to your needs, but don't forget to call them both once.
Edit: Tell me if this works for you or if you need further help on the matter, would be glad to assist.

Dismiss keyboard with view simultaneously

The app I am building has a messaging/chat view controller that has a view with a textView and a button at the base of the view (tab bar is set to hidden). When the view loads, the view with those objects (the textView and the button) in it is at the base of the screen (like how it looks in the iMessage app when you go into a conversation)
Now when the textview is tapped on, obviously the keyboard moves up, and along with that I have managed to get the view to move up and sit right up on top of the keyboard (like when you go to type in a new text message).
Now what I am trying to do is get the view move up and down with the keyboard. As of right now it starts at the bottom. When keyboard goes up, that view is stuck at the bottom for a second or two and then just appears above the keyboard. Same goes for when the keyboard is dismissed.
I wish I could provide pictures but I guess my reputation is not quite cutting it
Is there a way I can match the transitions or animations of the two so they move together as if they are attached?
The view is initialized
//Create the keyboard UIView
self.keyboardView = [[UIView alloc] initWithFrame:CGRectMake(0, self.view.frame.origin.y + self.view.frame.size.height - (self.navigationController.tabBarController.tabBar.frame.size.height), self.view.frame.size.width, 50)];
Selector used to move the view
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyboardFrameDidChange:) name:UIKeyboardDidChangeFrameNotification object:nil];
Selector implemented
- (void)keyboardFrameDidChange:(NSNotification*)notification{
NSDictionary* info = [notification userInfo];
CGRect kKeyBoardFrame = [[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
[self.keyboardView setFrame:CGRectMake(0, kKeyBoardFrame.origin.y - self.keyboardView.frame.size.height, 320, self.keyboardView.frame.size.height)];
self.myScrollView.contentSize = CGSizeMake(self.view.frame.size.width, self.myTableView.frame.size.height);
}
You can do this here is the keyboard notification
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWasShown:)
name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillBeHidden:)
name:UIKeyboardWillHideNotification object:nil];
keyboardWasShown
- (void)keyboardWasShown:(NSNotification*)aNotification
{
NSDictionary* info = [aNotification userInfo];
CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
double duration = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
int curve = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue];
[UIView beginAnimations:#"foo" context:nil];
[UIView setAnimationDuration:duration];
[UIView setAnimationCurve:curve];
CGRect rect=self.viewChatWindow.frame;
rect.size.height=self.viewChatWindow.frame.size.height-kbSize.height;
self.viewChatWindow.frame=rect;
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(scrollToLast)];
[UIView commitAnimations];
}
keyboardWillBeHidden
- (void)keyboardWillBeHidden:(NSNotification*)aNotification
{
double duration = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
int curve = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue];
[UIView beginAnimations:#"foo" context:nil];
[UIView setAnimationDuration:duration];
[UIView setAnimationCurve:curve];
CGRect rect=self.viewChatWindow.frame;
rect.size.height=self.view.frame.size.height-rect.origin.y;
self.viewChatWindow.frame=rect;
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(scrollToLast)];
[UIView commitAnimations];
}
Just wrap your [keyboardView setFrame:...] in an animation block. You can get the keyboard's animation duration and curve from the notification object:
NSTimeInterval duration = [notification.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue];
UIViewAnimationCurve curve = [notification.userInfo[UIKeyboardAnimationCurveUserInfoKey] integerValue];
[UIView animateWithDuration:duration delay:0 options:curve animations:^{
self.keyboardView.frame = ...;
} completion:nil];
Using UITextFieldDelegate
This will be your flag that the keyboard is gonna show up
-(void)textFieldDidBeginEditing:(UITextField *)textField{
//Animate like slide up.
[UIView animateWithDuration:0.3
animations:^{
//Use offset rather than contentSize
scrollView.contentOffset = CGPointMake(x,y);
}];
}
When your keyboard is dismissed (resignFirstResponder)
-(void)dismissKeyboard{
[self.view endEditing:YES];
[UIView animateWithDuration:0.3
animations:^{
scrollView.contentOffset = CGPointMake(0,0);
}];
}

iOS UIToolBar gets hidden on Keyboard

In my ViewController on bottom I have a UIToolBar (myToolbar), in that I have a UITextField (messageTxt) and a button. When I try to write anything on messageTxt, the keyboard comes up but it hides the toolbar. Due to this, until I don't close the keyboard I can't know what I have typed.
I am looking for, when I start typing I should be able to see what I am typing. For that, maybe maybe make the view smaller & add keyboard below or how can this be implemented.
For other sites, I implemented the following but yet can't see what I am typing. I can see the suggestions while typing, but not what I am typing. Can you help me know where am I going wrong. My code is :-
In my viewDidLoad method, have added these 2 notifications for keyboard.
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
[super viewDidLoad];
Implementation of the notification methods .
-(void) keyboardWillShow: (NSNotification *) notification {
UIViewAnimationCurve animationCurve = [[[notification userInfo] valueForKey:UIKeyboardAnimationCurveUserInfoKey] intValue];
NSTimeInterval animationDuration = [[[notification userInfo] valueForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
CGRect keyboardBounds = [(NSValue *) [[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationCurve:animationCurve];
[UIView setAnimationDuration:animationDuration];
[self.myToolBar setFrame:CGRectMake(30.0f, self.view.frame.size.height - keyboardBounds.size.height - self.myToolBar.frame.size.height, self.myToolBar.frame.size.width, self.myToolBar.frame.size.height)];
[UIView commitAnimations];
}
-(void) keyboardWillHide: (NSNotification *) notification {
UIViewAnimationCurve animationCurve = [[[notification userInfo] valueForKey:UIKeyboardAnimationCurveUserInfoKey] intValue];
NSTimeInterval animationDuration = [[[notification userInfo] valueForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
CGRect keyboardBounds = [(NSValue *) [[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationCurve:animationCurve];
[UIView setAnimationDuration:animationDuration];
[self.myToolBar setFrame:CGRectMake(0.0f, self.view.frame.size.height - 46.0f, self.myToolBar.frame.size.width, self.myToolBar.frame.size.height)];
[UIView commitAnimations];
}
Added lastly this TextDelegate method, to know when it has focus.
-(void) textFieldDidBeginEditing:(UITextField *)textField {
//[self.messageTxt setInputAccessoryView:self.myToolBar];
}
Where am I going wrong or what is missing in my code ?
One more point, I wish to implement TextView inlace of TextField - as I want multi-lines input. I believe that is possible and with the above implementation with TExtView won't be any issues too. Is adding TextView and Button in View instead of ToolBar better option for the same or it can be managed well with ToolBar ? What is better option ?
Any help is highly appreciated. Thanks.
In view didload method put code:
txtfield.inputAccessoryView = (Instance of your UIToolbar)
Other code as written above are ok. You should set AccessoryView before keyboard appear so This will show toolbar when keyboard will be open.

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