I did this in facebook
[self vSuspendAndHaltThisThreadTillUnsuspendedWhileDoing:^{
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
[self.ACAstore requestAccessToAccountsWithType:self.ACAccounts options:[self dicPostOptions] completion:^(BOOL granted, NSError *error) {
self.bPermissionToAccessStoreGranted=granted;
[self vContinue];
}];
}];
}];
Basically I am asking for publish permission. What I want to do is to check whether such publish permission has been granted or not before asking again.
How to do so?
To check permissions available:
if(![postRequest.session.permissions containsObject:#"publish_actions"])
You can make an FBRequest with the open graph API with me/permissions. It will return you a response with a dictionary where the key are the permissions.
FBRequest *req = [FBRequest requestWithGraphPath:#"me/permissions" parameters:Nil HTTPMethod:#"GET"];
[req startWithCompletionHandler: ^(FBRequestConnection *connection,
NSDictionary* result,
NSError *error) {
BOOL canPublish = FALSE;
if (!error)
{
FBGraphObject *data = [result objectForKey:#"data"];
for(NSDictionary<FBGraphObject> *aKey in data)
{
canPublish = [[aKey objectForKey:#"publish_stream"] boolValue];
}
}
else
{
NSLog(#"%#", error);
}
NSLog(#"%#", canPublish ? #"I have publish perms" : #"I don't have publish perms");
}];
Try this -
First of all implement all the facebook sdk delegate methods in your app delegate.
- (IBAction)loginWithFacebookButtonTapped:(id)sender
{
IntubeAppDelegate *delegat = (IntubeAppDelegate*)[[UIApplication sharedApplication] delegate];
[delegat doLoginAndSwitch];
}
Now, in your appDelegate -
-(void) doLoginAndSwitch
{
[self openSessionWithAllowLoginUI:YES];
}
- (BOOL)openSessionWithAllowLoginUI:(BOOL)allowLoginUI
{
NSArray *permissions = [NSArray arrayWithObjects:#"email", nil];
return [FBSession openActiveSessionWithPublishPermissions:permissions
defaultAudience:FBSessionDefaultAudienceFriends
allowLoginUI:YES
completionHandler:^(FBSession *session, FBSessionState state, NSError *error) {
[self sessionStateChanged:session
state:state
error:error];
}];
}
-(BOOL)openSessionWithAllowPublishStreamPermission:(BOOL)allowLoginUI
{
NSArray *permissions = [NSArray arrayWithObjects:#"publish_actions",#"publish_stream", nil];
[[FBSession activeSession] requestNewPublishPermissions:permissions defaultAudience:FBSessionDefaultAudienceEveryone completionHandler:^(FBSession *session, NSError *error){
}];
return YES;
}
- (void)sessionStateChanged:(FBSession *)session
state:(FBSessionState)state
error:(NSError *)error
{
switch (state) {
case FBSessionStateOpen:
if(!error)
{
// NSLog(#"FBSessionStateOpen :- logged in");
[self openSessionWithAllowPublishStreamPermission:YES];
// Your code
}
}
}
I hope you would get what you desire now. :)
Related
I am an iOS developer and I am currently using SLComposeViewController to share a post on Facebook/Twitter. My issue is that I have to post multiple images in a single post.
I have done this as follows:
SLComposeViewController* mySLComposerSheet = [SLComposeViewController composeViewControllerForServiceType:SLServiceTypeTwitter];
[mySLComposerSheet setInitialText:textTobeShared];
mySLComposerSheet addURL:[NSURL URLWithString:#"http://click-labs.com/"]];
for(int count=0;count<imageArray.count;count++)
if([mySLComposerSheet addImage:[UIImage imageWithData:[imageArray objectAtIndex:count]]])
In the above code, imageArray is the array of images that I want to post.
When I am doing this on Facebook, all the images are posted as a separate post.
While in case of Twitter, addImage method returns true only for the first images while in case of other images it returns false. So only one image is posted.
So I want to know how to achieve my goal and is it possible to post multiple images in a single tweet.
I think you need to create an album first.
Here's a link to the facebook album API documentation.
- (void)shareToFacebook {
if (FBSession.activeSession.isOpen) {
NSLog(#"SESSION IS OPEN");
[self createFacebookAlbum];
} else {
NSLog(#"SESSION IS NOT OPEN");
NSArray* permissions = [NSArray arrayWithObject:#"email"];
[FBSession openActiveSessionWithReadPermissions:permissions allowLoginUI:YES completionHandler:^(FBSession *session, FBSessionState state, NSError *error) {
[self sessionStateChanged:session state:state error:error];
if (error) {
/* handle failure */
NSLog(#"error:%#, %#", error, [error localizedDescription]);
UIAlertView* alert = [[UIAlertView alloc] initWithTitle:#"Error" message:#"There was a problem with your Facebook permissions." delegate:nil cancelButtonTitle:#"OK" otherButtonTitles: nil];
[alert show];
}
else if (state == FBSessionStateClosed || state == FBSessionStateClosedLoginFailed ) {
[FBSession.activeSession closeAndClearTokenInformation];
}
else if (state == FBSessionStateOpenTokenExtended || state == FBSessionStateOpen) {
if(!self.presentedFacebookSheet) {
[self performSelector:#selector(reauthorizeAndContinuePostToFacebook) withObject:nil afterDelay:0.5];
self.presentedFacebookSheet = YES;
}
}
}];
}
}
- (void)reauthorizeAndContinuePostToFacebook {
NSArray *permissions = [NSArray arrayWithObjects:#"publish_actions", nil];
[[FBSession activeSession] requestNewPublishPermissions:permissions defaultAudience:FBSessionDefaultAudienceFriends completionHandler:^(FBSession *session, NSError *error) {
[self shareToFacebook];
}];
}
- (void)createFacebookAlbum {
NSMutableDictionary* parameters = [NSMutableDictionary dictionary];
[parameters setObject:#"Test name" forKey:#"name"];
[parameters setObject:#"Test message" forKey:#"message"];
FBRequest* request = [FBRequest requestWithGraphPath:#"me/albums" parameters:parameters HTTPMethod:#"POST"];
NSLog(#"creating facebook album");
FBRequestConnection *connection = [[FBRequestConnection alloc] init];
[connection addRequest:request
completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
if (!error) {
NSString* albumId = [result objectForKey:#"id"];
NSLog(#"OK %#", albumId);
}
else {
NSLog(#"Error: %#",error.userInfo);
}
}];
[connection start];
}
- (void)sessionStateChanged:(FBSession *)session state:(FBSessionState) state error:(NSError *)error {
switch (state) {
case FBSessionStateOpen:
{
[[FBRequest requestForMe] startWithCompletionHandler:
^(FBRequestConnection *connection,
NSDictionary<FBGraphUser> *user,
NSError *error) {
if (error) {
//error
}
else {
NSLog(#"User session found");
}
}];
}
break;
case FBSessionStateClosed:
case FBSessionStateClosedLoginFailed:
[FBSession.activeSession closeAndClearTokenInformation];
break;
default:
break;
}
}
I am trying to develop a simple app, which, retrieves data from Facebook, when the user connects to it.
I tried this code for it.
NSArray *permissions = [[NSArray alloc] initWithObjects:#"user_birthday",#"user_hometown",#"user_location",#"email",#"basic_info", nil];
[FBSession openActiveSessionWithReadPermissions:permissions
allowLoginUI:YES
completionHandler:^(FBSession *session,
FBSessionState status,
NSError *error) {
}];
[FBRequestConnection startForMeWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
NSLog(#"%#", [result objectForKey:#"gender"]);
NSLog(#"%#", [result objectForKey:#"hometown"]);
NSLog(#"%#", [result objectForKey:#"birthday"]);
NSLog(#"%#", [result objectForKey:#"email"]);
}];
But when I run this code, it gives an error "FBSDKLog: Error for request to endpoint 'me': An open FBSession must be specified for calls to this endpoint."
Thanks in advance, really appreciate your help.
The error is very appropriate, what it is trying to say is that request connection method should be called once the session is open.
Now your
[FBSession openActiveSessionWithReadPermissions:permissions
allowLoginUI:YES
completionHandler:^(FBSession *session,
FBSessionState status,
NSError *error) {
}];
method returns BOOL value true or false to specify you wether session is open or not(it tries to open synchronously). So first check the result of this call and the put it inside the code for fetching info. For eg.
if (FBSession.activeSession.isOpen)
{
[FBRequestConnection startForMeWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
NSLog(#"%#", [result objectForKey:#"gender"]);
NSLog(#"%#", [result objectForKey:#"hometown"]);
NSLog(#"%#", [result objectForKey:#"birthday"]);
NSLog(#"%#", [result objectForKey:#"email"]);
}];
}
This should remove your error, but you still may not get the results.You may or may not get result on the very first call to this code but whenever the code for completion handler will be called, this method FBRequestConnection will also get called and at that time you'll get the results as it is an asynchronous call.
If it still doesn't work try this
if (FBSession.activeSession.isOpen)
{
[[FBRequest requestForMe] startWithCompletionHandler:^(FBRequestConnection *connection, NSDictionary<FBGraphUser> *user, NSError *error) {
if (error)
{
NSLog(#"error:%#",error);
}
else
{
// retrive user's details at here as shown below
NSLog(#"FB user first name:%#",user.first_name);
NSLog(#"FB user last name:%#",user.last_name);
NSLog(#"FB user birthday:%#",user.birthday);
}
}];
`(void)fbAccountConfigureWithBlock:(void (^)(id, NSString *))block
{
_block_data=block;
if(![SLComposeViewController isAvailableForServiceType:SLServiceTypeFacebook])
{
dispatch_async(dispatch_get_main_queue(), ^{
[self showAlertMessage:#"" message:#"Please go to settings and add at least one facebook account."];
_block_data(nil,nil);
});
return;
}
ACAccountStore *store = [[ACAccountStore alloc]init];
ACAccountType *accountType = [store accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierFacebook];
[store requestAccessToAccountsWithType:accountType
options:#{ACFacebookAppIdKey : FacebookAppId,
ACFacebookAudienceKey : ACFacebookAudienceFriends,
ACFacebookPermissionsKey : #[#"email"]}
completion:^(BOOL granted, NSError *error)
{
if(granted){
NSArray *array = [store accountsWithAccountType:accountType];
if(!array.count){
dispatch_sync(dispatch_get_main_queue(), ^{
[self showAlertMessage:#"" message:#"Please go to settings and add at least one facebook account."];
_block_data(nil,nil);
});
}
else{
ACAccount *account = array[0];
SLRequest *request = [SLRequest requestForServiceType:SLServiceTypeFacebook
requestMethod:SLRequestMethodGET
URL:[NSURL URLWithString:#"https://graph.facebook.com/me"]
parameters: #{#"fields":#"id,first_name,last_name,name,email,picture.height(180).width(180)"}];
[request setAccount:account];
[request performRequestWithHandler:^(NSData *responseData, NSHTTPURLResponse *urlResponse, NSError *error)
{
if(!error){
NSDictionary *userData = [NSJSONSerialization JSONObjectWithData:responseData options:0 error:nil];
NSLog(#"Facebook user data ----> %#",userData);
dispatch_async(dispatch_get_main_queue(), ^{
if(userData[#"error"] != nil)
[self attemptRenewCredentials:store account:account];
else
_block_data(userData,nil);
});
}
else{
dispatch_async(dispatch_get_main_queue(), ^{
[self showAlertMessage:#"" message:error.localizedDescription];
_block_data(nil,nil);
});
}
}];
}
}
else
{
dispatch_async(dispatch_get_main_queue(), ^{
[self showAlertMessage:#"" message:#"We need permission to access your facebook account in order make registration."];
_block_data(nil,nil);
});
}
}];
}`
HI Im trying to enable a IBAction to post on an user's timeline while they have an active section. I am getting an error message stating; Implicit declaration of function "x" is invalid C99. I been reading posts about the issue but no luck and honestly I am not sure if I am doing this right at all. I updated the permissions on my fb app and got the object code from the Graph API Explorer but I dont know if Im implementing it right on my code.
Here is my post method:
-(void) aPost
{
NSMutableDictionary<FBGraphObject> *object =
[FBGraphObject openGraphObjectForPostWithType:#"website"
title:#"CR Taxi APP"
image:#"http://a4.mzstatic.com/us/r1000/047/Purple4/v4/05/cc/f2/05ccf23f-a409-1e73-a649-a5e6afc4e6eb/mzl.llffzfbp.175x175-75.jpg"
url:#"https://itunes.apple.com/cr/app/cr-taxi/id674226640?mt=8"
description:#"La nueva aplicaciĆ³n para llamar taxis!"];;
[FBRequestConnection startForPostWithGraphPath:#"{id_from_create_call}"
graphObject:object
completionHandler:^(FBRequestConnection *connection,
id result,
NSError *error) {
// handle the result
}];
}
and this is my action method
- (IBAction)publishAction:(id)sender {
if ([FBSession.activeSession.permissions
indexOfObject:#"publish_actions"] == NSNotFound) {
NSArray *writepermissions = [[NSArray alloc] initWithObjects:
#"publish_stream",
#"publish_actions",
nil];
[[FBSession activeSession]requestNewPublishPermissions:writepermissions defaultAudience:FBSessionDefaultAudienceFriends completionHandler:^(FBSession *aSession, NSError *error){
if (error) {
NSLog(#"Error on public permissions: %#", error);
}
else {
**not on the code //( error on this one) aPost(aSession, error);
}
}];
}
else {
// If permissions present, publish the story
**not on the code //(not an error on this one) aPost(FBSession.activeSession, nil);
}
}
Please help!
Thank you!
I'd guess the compiler error is actually "Implicit declaration of function 'aPost' is invalid C99", although the formatting of your action method code is wonky as written. The compiler is only going to produce that error message the first time it encounters the function call to aPost.
aPost is written as a method that has no return and takes no arguments. You are trying to call it as a C function, passing it two arguments, which the compiler interprets as an entirely new function. As aPost is written with all the hard-coded strings, you probably just want to change the calls to aPost(arg1, arg2); to [self aPost]; (provided aPost and publishAction are in the same class).
Try this: might helps you
//Write This Line in your ViewController.h File
#property (strong, nonatomic) NSMutableDictionary *postParams;
//in View Controller.m File
- (void)viewDidLoad
{
self.postParams =
[[NSMutableDictionary alloc] initWithObjectsAndKeys:
[UIImage imageNamed:#"Default.png"], #"picture",
#"Facebook SDK for iOS", #"name",
#"build apps.", #"caption",
#"testing for my app.", #"description",
nil];
[self.postParams setObject:#"hgshsghhgsls" forKey:#"message"];
}
- (IBAction)SharePressed:(id)sender {
#try {
[self openSession];
NSArray *permissions =[NSArray arrayWithObjects:#"publish_actions",#"publish_stream",#"manage_friendlists",#"read_stream", nil];
[[FBSession activeSession] reauthorizeWithPublishPermissions:permissions defaultAudience:FBSessionDefaultAudienceFriends
completionHandler:^(FBSession *session, NSError *error) {
/* handle success + failure in block */
if (![session isOpen]) {
[self openSession];
}
}];
[FBRequestConnection startWithGraphPath:#"me/feed" parameters:self.postParams HTTPMethod:#"POST"
completionHandler:^(FBRequestConnection *connection,id result,NSError *error) {
NSString *alertText;
if (error) {
alertText = [NSString stringWithFormat:#"error: domain = %#, code = %d, des = %#",error.domain, error.code,error.description];
}
else
{
alertText=#"Uploaded Successfully";
[self ResetAllcontent];
}
// Show the result in an alert
[[[UIAlertView alloc] initWithTitle:#"Result" message:alertText delegate:self cancelButtonTitle:#"OK!"
otherButtonTitles:nil]show];
}];
}
#catch (NSException *exception) {
UIAlertView *alert=[[UIAlertView alloc] initWithTitle:#"Please Login" message:#"For Sharing on facbook please login with facbook" delegate:self cancelButtonTitle:#"Cancel" otherButtonTitles:nil, nil];
[alert show];
}
#finally {
}
}
- (void)openSession
{
AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication]delegate];
[FBSession openActiveSessionWithReadPermissions:nil
allowLoginUI:YES
completionHandler:
^(FBSession *session,
FBSessionState state, NSError *error) {
[appDelegate sessionStateChanged:session state:state error:error];
}];
ACAccountStore *accountStore;
ACAccountType *accountTypeFB;
if ((accountStore = [[ACAccountStore alloc] init]) &&
(accountTypeFB = [accountStore accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierFacebook] ) ){
NSArray *fbAccounts = [accountStore accountsWithAccountType:accountTypeFB];
id account;
if (fbAccounts && [fbAccounts count] > 0 &&
(account = [fbAccounts objectAtIndex:0])){
[accountStore renewCredentialsForAccount:account completion:^(ACAccountCredentialRenewResult renewResult, NSError *error) {
//we don't actually need to inspect renewResult or error.
if (error){
}
}];
}
}
}
}
//=====in your plist file do
URLTypes=>Item 0=> URL Schemes =>Item 0=>fbyourfacebookId
FacebookAppID-your facebookID
And yes dont forget to create facebook id at developer.facebook.com
and also give permissions as your need
- (IBAction)shareViaFacebook:(id)sender {
if (FBSession.activeSession.isOpen) {
NSMutableDictionary *params = [NSMutableDictionary dictionaryWithObjectsAndKeys:
[NSString stringWithFormat:#"%#. Join on Linute.",self.userNameLabel.text], #"name",
//#"Build great social apps and get more installs.", #"caption",
locationString, #"description",
//#"http://www.linute.com/", #"link",
eventPicString, #"picture",//imageURL
nil];
// Make the request
[FBRequestConnection startWithGraphPath:#"/me/feed"
parameters:params
HTTPMethod:#"POST"
completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
if (!error) {
// Link posted successfully to Facebook
NSLog(#"result: %#", result);
} else {
// An error occurred, we need to handle the error
// See: https://developers.facebook.com/docs/ios/errors
NSLog(#"%#", error.description);
}
}];
}else{
FBSession *session = [[FBSession alloc] initWithPermissions:#[#"public_profile", #"email",#"user_friends",#"publish_actions"]];
[FBSession setActiveSession:session];
[session openWithBehavior:FBSessionLoginBehaviorWithFallbackToWebView completionHandler:^(FBSession *session, FBSessionState status, NSError *error) {
if (FBSession.activeSession.isOpen) {
[self shareViaFacebook:nil];
}else{
[self shareViaFacebook:nil];
}
}];
}
I am trying to post a status using Facebook SDK.
Some of the users are already signed in using Facebook.
So I have this code:
if (FBSession.activeSession.isOpen) {
NSLog(#"Already Open%#",[[FBSession activeSession] accessTokenData].accessToken);
// NSString *tok = [[FBSession activeSession] accessTokenData].accessToken;
NSArray *permissions = [NSArray arrayWithObjects:#"publish_actions", nil];
[[FBSession activeSession] requestNewPublishPermissions:permissions defaultAudience:FBSessionDefaultAudienceFriends
completionHandler:^(FBSession *session,NSError *error) {
if(!error){
NSLog(#"Publish Permission Granted");
}
else
{
NSLog(#"Publish to get Read Permission");
} }];
//Remove indicator
[_activityView removeFromSuperview];
} else {
// OPEN Session!
[FBSession openActiveSessionWithReadPermissions:nil
allowLoginUI:YES
completionHandler:^(FBSession *session,
FBSessionState status,
NSError *error) {
// if login fails for any reason, we alert
if (error) {
// show error to user.
} else if (FB_ISSESSIONOPENWITHSTATE(status)) {
// no error, so we proceed with requesting user details of current facebook session.
NSLog(#"----%#",[session accessTokenData].accessToken);
//NSString *tok = [session accessTokenData].accessToken;
NSArray *permissions = [NSArray arrayWithObjects:#"publish_actions", nil];
[[FBSession activeSession] requestNewPublishPermissions:permissions defaultAudience:FBSessionDefaultAudienceFriends
completionHandler:^(FBSession *session,NSError *error) {
if(!error){
NSLog(#"Publish Permission Granted");
}
else
{
NSLog(#"Publish to get Read Permission");
} }];
[_activityView removeFromSuperview];
// [self promptUserWithAccountName]; // a custom method - see below:
}
}];
}
So lets focus on the first part which is suppose that the user has open session( the second one is just opening a new one in case that is no session available). How I am going to post a status with a url and a picture after granting publish permissions? Facebook examples are not helping at all. I found some other examples but most of them are outdated.
I managed to post a simple post with:
FBRequest *postRequest = [FBRequest requestForPostStatusUpdate:#"hi" ];
[postRequest startWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
// TODO: Check for success / failure here
}];
after granding publish permission. I want something similar with url description imgurl and title.
This is how I did it, in my ibaction method:
Sharing Image:
UIImage *img = myImage;
FBLoginView *loginview = [[FBLoginView alloc] init];
loginview.delegate = self;
[self performPublishAction:^{
[FBRequestConnection startForUploadPhoto:img
completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
[self showAlert:#"Photo Post" result:result error:error];
}];
}];
Sharing URL:
NSURL *urlToShare = [NSURL URLWithString:#"http://developers.facebook.com/ios"];
FBAppCall *appCall = [FBDialogs presentShareDialogWithLink:urlToShare
name:#"Hello Facebook"
caption:nil
description:#"The 'Hello Facebook' sample application showcases simple Facebook integration."
picture:nil
clientState:nil
handler:^(FBAppCall *call, NSDictionary *results, NSError *error) {
if (error) {
NSLog(#"Error: %#", error.description);
} else {
NSLog(#"Success!");
}
}];
Add these as well:
- (void) performPublishAction:(void (^)(void)) action
{
if([[FBSession activeSession]isOpen])
{
if ([FBSession.activeSession.permissions indexOfObject:#"publish_actions"] == NSNotFound) {
// if we don't already have the permission, then we request it now
[FBSession.activeSession requestNewPublishPermissions:#[#"publish_actions"]
defaultAudience:FBSessionDefaultAudienceFriends
completionHandler:^(FBSession *session, NSError *error) {
if (!error) {
action();
}
//For this example, ignore errors (such as if user cancels).
}];
} else {
action();
}
}
else
{
[FBSession openActiveSessionWithPublishPermissions:[NSArray arrayWithObject:#"publish_actions"]
defaultAudience:FBSessionDefaultAudienceFriends
allowLoginUI:YES
completionHandler:^(FBSession *session, FBSessionState status, NSError *error) {
if (!error && status == FBSessionStateOpen) {
}else{
NSLog(#"Session error");
[self fbResync];
[NSThread sleepForTimeInterval:0.5]; //half a second
[FBSession openActiveSessionWithPublishPermissions:[NSArray arrayWithObject:#"publish_actions"]
defaultAudience:FBSessionDefaultAudienceFriends
allowLoginUI:YES
completionHandler:^(FBSession *session, FBSessionState status, NSError *error){
}];
}
}];
}
}
- (void)loginViewShowingLoggedInUser:(FBLoginView *)loginView
{
}
- (void)loginViewFetchedUserInfo:(FBLoginView *)loginView
user:(id<FBGraphUser>)user
{
self.loggedInUser = user;
}
- (void)loginViewShowingLoggedOutUser:(FBLoginView *)loginView
{
self.loggedInUser = nil;
}
-(void)fbResync
{
ACAccountStore *accountStore;
ACAccountType *accountTypeFB;
if ((accountStore = [[ACAccountStore alloc] init]) && (accountTypeFB = [accountStore accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierFacebook] ) ){
NSArray *fbAccounts = [accountStore accountsWithAccountType:accountTypeFB];
id account;
if (fbAccounts && [fbAccounts count] > 0 && (account = [fbAccounts objectAtIndex:0])){
[accountStore renewCredentialsForAccount:account completion:^(ACAccountCredentialRenewResult renewResult, NSError *error) {
//we don't actually need to inspect renewResult or error.
if (error){
}
}];
}
}
}
Hope this helps... Look at HelloFacebookSample in Facebook SDK Samples.
Try this:
[self performPublishAction:^{
NSString *message = [NSString stringWithFormat:#"Updating status for %# at %#", self.loggedInUser.first_name, [NSDate date]];
[FBRequestConnection startForPostStatusUpdate:message
completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
[self showAlert:message result:result error:error];
self.buttonPostStatus.enabled = YES;
}];
self.buttonPostStatus.enabled = NO;
}];
Using toblerpwn answer i manage to publish a picture to the application album as i wanted to.
But this works only when the application album has already been created (because i need to specify the album id).
In the other hand the requestForUploadPhoto convenience method creates the application album if it doesn't exists and publishes the picture.
So could someone help me figure out how to merge this two beheviours?
Thanks to #deepak-lakshmanan i manage to solve my problem.
The idea is to publish to the application album using /USER_ID/photos insted of /ALBUM_ID/photos; this way the album is automatically created if it doesn't exist.
So the steps to follow are:
get the publish permission
then retrieve the user id using /me
finally publish the picture to the application album with /USER_ID/photos
Here is my code in case someone struggles with this, am using Facebook SDK 3.1 for iOS:
- (void)sendRequestFacebookPublishPermission {
NSArray *permissions = [[NSArray alloc] initWithObjects:#"publish_stream", nil];
if(!FBSession.activeSession.isOpen ) {
[FBSession openActiveSessionWithPublishPermissions:permissions
defaultAudience:FBSessionDefaultAudienceFriends
allowLoginUI:YES
completionHandler:^(FBSession *session, FBSessionState status, NSError *error) {
[self requestFacebookPublishPermissionCompleted:session status:status error:error];
}];
} else if ([FBSession.activeSession.permissions indexOfObject:#"publish_actions"] == NSNotFound) {
[FBSession.activeSession reauthorizeWithPublishPermissions:permissions
defaultAudience:FBSessionDefaultAudienceFriends
completionHandler:^(FBSession *session, NSError *error) {
[self requestFacebookPublishPermissionCompleted:session status:FBSessionStateOpen error:error];
}];
} else {
[self sendRequesFacebooktUserInfo];
}
}
- (void)requestFacebookPublishPermissionCompleted:(FBSession *)session
status:(FBSessionState)status
error:(NSError *)error {
if (error) {
DLog(#"%#", error.localizedDescription);
} else {
[self sendRequesFacebooktUserInfo];
}
}
-(void)sendRequesFacebooktUserInfo {
FBRequestConnection *newConnection = [[FBRequestConnection alloc] init];
// output the results of the request
FBRequestHandler handler = ^(FBRequestConnection *connection, id result, NSError *error) {
[self requestFacebookUserInfoCompleted:connection result:result error:error];
};
// create the request object, using the fbid as the graph path
FBRequest *request = [[FBRequest alloc] initWithSession:FBSession.activeSession graphPath:#"me"];
// add the request to the connection object
[newConnection addRequest:request completionHandler:handler];
// if there's an outstanding connection, just cancel
[self.requestConnection cancel];
// keep track of our connection, and start it
self.requestConnection = newConnection;
[newConnection start];
}
- (void)requestFacebookUserInfoCompleted:(FBRequestConnection *)connection
result:(id)result
error:(NSError *)error {
// not the completion we were looking for...
if (self.requestConnection && connection != self.requestConnection) {
return;
}
// clean this up, for posterity
self.requestConnection = nil;
if (error) {
DLog(#"%#", error.localizedDescription);
} else {
FBGraphObject *dictionary = (FBGraphObject *)result;
NSString* userId = (NSString *)[dictionary objectForKey:#"id"];
[self sendRequestFacebookPublishOnAlbum:userId];
}
}
- (void)sendRequestFacebookPublishOnAlbum:(NSString*)fbId {
UIImage *imageToPost = /* get the image you need*/ ;
/*
//--- Facebook SDK convenience method : requestForUploadPhoto won't let me post image description ---//
FBRequestConnection *newConnection = [FBRequestConnection startForUploadPhoto:screenshot completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
[self requestPostCardOnFacebookCompleted:connection result:result error:error];
}];
// if there's an outstanding connection, just cancel
[self.requestConnection cancel];
// keep track of our connection, and start it
self.requestConnection = newConnection;
//-----------------------------------------------------------------------------------------------------//
*/
//--- http://stackoverflow.com/questions/12486852/facebook-ios-sdk-cannot-specify-an-album-using-fbrequests-requestforuploadphot ---//
NSString *messagePublie = laCarte.message;
NSDictionary *parameters = [NSDictionary dictionaryWithObjectsAndKeys:
screenshot, #"picture",
messagePublie , #"name",
nil] ;
FBRequestConnection *newConnection = [[FBRequestConnection alloc] init];
FBRequestHandler handler = ^(FBRequestConnection *connection, id result, NSError *error) {
[self requestFacebookPublishOnAlbumCompleted:connection result:result error:error];
};
NSString *graphPath = [NSString stringWithFormat:#"%#/photos",fbId];
FBRequest *request = [[FBRequest alloc] initWithSession:FBSession.activeSession graphPath:graphPath parameters:parameters HTTPMethod:#"POST"];
[newConnection addRequest:request completionHandler:handler];
// if there's an outstanding connection, just cancel
[self.requestConnection cancel];
// keep track of our connection, and start it
self.requestConnection = newConnection;
[newConnection start];
}
- (void)requestFacebookPublishOnAlbumCompleted:(FBRequestConnection *)connection result:(id)result error:(NSError *)error {
if (self.requestConnection && connection != self.requestConnection) {
return;
}
// clean this up, for posterity
self.requestConnection = nil;
if (error) {
DLog(#"%#", error.localizedDescription);
} else {
DLog(#"%#", "Done");
}
}