Xcode Developer Preview: Cannot Run on Device - ios

When trying to run any project in an Xcode Developer Preview (Xcode 5 DP6 in my case), the app is not started and the following error message appears:
Could not launch "" - No such file or directory (/private/var/mobile/Applications/741F0826-E354-4E13-9CC3-0FB3A66E8798/.app)

The solution was very simple in my case, in Terminal just execute
sudo xcode-select -switch /Applications/Xcode5-DP6.app/Contents/Developer/
with the path for the currently used Xcode Developer Preview.
Do not forget to switch back when developing on the previous stable Xcode version again - especially when archiving for AppStore submit.

I faced the same problem, I did following things to sort out my problem:-
1) Changed "don't sign" and "iPhone distribution" to my valid developer provisioning profile in Xcode's build setting.
2) Quit Xcode.
3) Uninstalled App from device.
4) Unplugged device.
5) Plugged in device.
6) Ran Xcode
7) Built and Ran App.
Thats it :)

This has a very simple solution (works on every Xcode so it's not NDA thing):
Kill all Xcode running
Delete the app from device (if there is any), Restart your device and disconnect it (if was connected).
Open organiser in Xcode and check that device is connected and used for development, if not select "use for development"). Device should be on and connected.
Check the signatures are good.
Build& run.
This should work. Let me know if it doesn't.

I worked on this issue for about an hour, trying everything on every post I could find on SO, but nothing worked. I then compared my project settings to another project that did run on iOS and found the issue was MACOSX_DEPLOYMENT_TARGET was set to 10.7 on the iOS build. I share the same project for my iOS and OSX targets for each app I make, so it's easy to see how this happened. I deleted the setting at the project level, added it to the target level for each OSX target, stripped and built the iOS target and it finally ran! Not to say the other solutions are wrong here, there just could be multiple causes.

Related

Xcode 12: Failed to start remote service "com.apple.debugserver" on iOS device

I updated my Xcode to Version 12.4 (12D4e) and after that I am unable to run my app on my device
iPhone X iOS 14.4.2.
Its alway show this Error
When I check my device connected status, Its show as connected
Action I applied
Clear DerivedData folder.
Unpair device and connected again.
Drank 20+ coffees.
I was able to fix the Xcode 12 app install/deployment issue described above:
Failed to start remote service "com.apple.debugserver" on device.
Domain: com.apple.dtdevicekit
Code: 811
Recovery Suggestion: Please check your connection to your device.
User Info: {
DVTRadarComponentKey = 261622;
}
...
by doing the following steps:
Quiting Xcode.
Deleting Xcode cache directory (ie, rm -rf ~/Library/Caches/com.apple.dt.Xcode).
Rebooting the offending iOS device.
Connecting the iOS device to Xcode by cable (instead of wireless network connection).
Starting Xcode again.
By the way, I've a setup very close to yours:
Xcode 12.5 (build 12E262) and
iOS 14.5.1 (on a iPhone Xʀ device)
1st solution
I fixed this by:
Closing Xcode
Deleting the current iOS version in my folder that's related to my device.
~/Library/Developer/Xcode/iOS DeviceSupport
Restarting Xcode. Wait a little bit for it to refresh and copy cache files in my case then Run.
Based on Can I delete data from the iOS DeviceSupport directory? it's ok to delete the iOS DeviceSupport folder.
I noticed when I did it and reconnected my device it re-downloaded the iOS device Support files.
If the support files don't download and the cache files are not copying, try restarting your computer as well.
I started also getting this error:
Errors were encountered while preparing your device for development.
Please check the Devices and Simulators Window.
Restart your phone and reconnect it to the compter if this happens. Then you should get a message in Xcode saying:
Preparing your phone for development.
2nd solution
Unpair the device in Xcode.
Clean the project.
Unplug and then restart iPhone.
Restart Xcode.
3rd solution
If none of the above worked, I was able to run the program by re-enabling Connect via Network.
After doing this now I can run project via USB.
4th solution
I submitted this bug to Apple. Apple also suggests this can be caused by faulty data cords. Maybe try another cord as well.
Unplug the iPhone, Turn it off and again turn it on and reconnect. It worked for me. Sometimes iPhone Debug connection network server clogs up. When you restart iPhone it reinitiate the connection.
This issue keeps happening and it seems like there's a myriad of reasons that may cause it, and so there are a lot of solutions that fixed it for people. Someone even suggested that none of the fixes actually work, and it's only the fact that time passes as we try different solutions that actually fixes it. Nevertheless, I will share what worked for me and what I found so far.
a. In the past, the issue was most often caused for me by using an older version of Xcode with a newer iOS. Apple doesn't always release the version of Xcode that supports the latest iOS at the same time, and this issue sometimes happens as a result of that. There are people who suggest right clicking the Xcode App > Show Package Contents > Developer > Platforms > iPhoneOS.platform > Device Support and renaming the folder for the latest supported version to the one running on the phone (for example renaming 16.0 to 16.1). I've had better luck with using the Beta of Xcode if it's not out yet (in this case using 14.1 RC2 instead of 14.0.1).
b. Incrementing the build number and setting a Display Name. This seems to have fixed the issue after nothing else worked. Again, this seems very random, so it could be unrelated, but it did fix it in my case after nothing else suggested on all the threads about this worked.
c. Deleting the profile in Settings > General > VPN & Device Management
Other suggestions I've seen across threads:
Restarting the device (seems to be the most popular solution)
Unpairing the device
Checking device status under Window > Devices and Simulators. There may sometimes be some further info about what is going on here, the device may still be preparing for development or downloading symbols or whatever
Using another cable. This never worked for me, after trying with 3 cables, 2 from Apple and one 3rd party, but others reported it worked
Deleting Derived Data (use Dev Cleaner or rm -rf ~/Library/Developer/Xcode/DerivedData
Uninstalling the app manually from the device
Resetting Network Settings
Force restarting the iPhone
Apple really needs better errors and less ridiculous bugs like this.
I had to update Xcode to fix this issue because my version of Xcode did not support my up-to-date iOS version.
I've had the same issue and also had the problem that I wasn't able to connect my device by cable (it popped on and of), so I had to use wifi connection on Xcode.
I was able to see the icon of the app created by Xcode on my iOS device, but whenever I tried to start it, it won't do so giving the "Untrusted Developer" error message.
I fixed this by going to:
Settings > General > VPN & Device Management > Developer App
Here you have to chose the App and consent to trusting it.
I reset the iPhone network settings and it works!
I have the same problem, my solution is update my ios version(15.1 to 15.2 beta)
I tried all the resolvent, nothing worked
restart iOS, Xcode, macOS
clear DeviceSupport, Caches
unpair iphone, change lighting cable
Then I find my ios version(15.1) does not exist in /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport.
I try to fix it, but failed.
Finally, I can only update my iOS device to 15.2 beta version, It solved! Xcode is update to beta version too.
My devices original version:
iOS 15.1
Xcode 13.1 (13A1030d)
I'm on Xcode 13.3 and I fixed this by unplugging and plugging the cable between my MacBook Air and my mini iPad 3.
I fixed it by,
Following the steps : Window > Device and Simulator > Select your device and Right Click on it > Unpair after that re-connect your iOS Device then boom... Clean builds and run the app, it will work for you.
Upon solutions aren't working for me. Restart my iPhone then all well done.

Xcode 8 App installation failed, unknown error occured

The following error occurred when I tried to run a project on my iOS device. Running it on a simulator works fine.
The other weird thing is that I am able to run my other projects on my device, only this particular project that is giving me this error.
I tried all the solutions I'm able to find:
Cleaning the project, deleting derived data
Restarting Xcode, my Mac, and my iOS device
Deselect 'Automatically manage signing' in the testing Target.
I couldn't delete the app from my device and re-install it because it wasn't installed on my device before.
Any help would mean alot to me! I am using Xcode 8.1 with Swift 3.0, running on a iOS 10.1.1 device.
Close your Xcode completely from currently running on Dock
Unplug your iDevices cable at your Mac and plug again.
Open Xcode Again.
Clean,Build and Wait for indexing the device
Delete the previous app you install on your iDevice
Then install
If you have free Developer ID, make sure you got the Internet access
right on your iDevices.
Else,
Check your provision profile or certificates of your app that it's still available or not [Expire or not].
If expired, please create again.
Install those latest provision profile at your Xcode Preferences/Account/Detail/
Make sure Signing "Debug" and "Release" aren't empty
Close the Xcode(Completely quit from Dock) after you completed those steps
Open the Xcode again and do Clean,Build and Install
Hope this help.
Other alternative way,
Remove the app on the device and re-install
Change build version no and install again
Clean your the project and reattach your device
Do a pod update if you are using CocoaPods. This error can occur due to one of the pod libraries, device logs can be checked for the name of the library.
I get this error only on the second compile for device targets, and I've found that if I just modify one critical source code file by adding just an empty line, the error goes away and Xcode will compile again. The other way is to target a second device which isn't always convenient.
A way around this confusion is to add a an Xcode Run Script that basically does this for you.
Force Xcode 9 to recompile after a build seems to be file dependent also
touch ${SRCROOT}/MyProject/MySourceFile.swift exit $?
With the above script my issues went away, and I never saw the Xcode Alert again. This bug has been in several iterations of Xcode now.
I have the same problem too, and also tried all the solution like you. unfortunately, not solve this problem, but I copied my project to another path, the copied one can build on my phone successfully, hope this can help you.
It can happen if you have debugged the same app(bundle identifier) with more than one Apple Ids. Remove all accounts from Xcode and sign in to the one which you're currently working with.
Restart your Xcode & Uninstall your app.
Build & Clean your Project, now it working good.
this works for me
above is not working please Restart your system
This error message occurred when I was building on an iPhone 5 and an iPhone 6 Plus with Xcode 10. Build in iPhone 5s Simulator gave a different error: "App could not be installed at this time…/Notification Extension: No such file or directory"
Problem was resolved by check marking Target Membership in my Notification Extension's source file.

Xcode 8 cannot run on device, provisioning profile problems mentioning Apple Watch

I am running OS X El Capitan and using the Xcode 8 GM seed (8A218a) and I am trying to run my app on my iPhone 6 with iOS 10 GM seed, 10.01 (14A403), which is paired to my Apple Watch running watchOS 3 GM seed (14S326).
I am using Match for handling provisioning profiles and certificates, it has been working beautifully so far.
I recently changed the bundle identifier, so created a new App Id in member center and reconfigured match etc. I have the development certificate and provisioning profile installed on my Mac. I have deleted the old certificates and the old provisioning profiles.
Everything is just working fine running on the simulator. But when I try to run it on my iPhone Xcode 8 is displaying on error:
Provisioning profile "match Development com.XXX.YYY" doesn't include the currently selected device "ZZZ's Apple Watch".
It shows another error as well:
Code signing is required for product type 'Application' in SDK 'iOS 10.0'
This is under Target -> General:
Target -> Build Settings looks like this:
I don't have an Apple Watch extension for this app. So why is Xcode 8 giving me errors relating to my Apple Watch?
Also what does the second error mean? Code signing is required for product type 'Application' in SDK 'iOS 10.0'?
Thanks!!
This did work for me:
Disable bluetooth on the iPhone
Disconnect & reconnect iPhone
Build and Run
Enable bluetooth again when you are finished with the debugging session
I had the same issue today - XCode Version 8.0 (8A218a) - and fixed it with two simple steps (instead of the more complicated approach above:
add the Apple Watch to member center (did not find a copy&paste option either)
edit the development provisioning profile and add the watch to devices, save
go to XCode prefs, move the old provisioning profile to trash (right click on the name) and download the new version
set the new provisioning profile in project editor
No restart, clean or anything else needed. Worked like a charm.
After putting my Apple Watch on Power Reserve (or turning it off, or Airplane mode, or...) and waiting a bit for Xcode to realize it was gone, I was able to run the app on my phone again.
Airplane mode is easiest.
I have the same issue with Version 8.0 (8A218a). It seems to go away when I:
Reselect the certificate (via UI)
Clean all (ctrl+cmd+shift+k)
Restart Xcode
Run the projet (which is possible after 1-3)
If I change the code, I get the same error again. Do not be fooled by Xcode actually indicating that everything is ok in the UI - but still gives the error. Its 1-4 again.
Regarding the 2. error. Looking at your screenshot I see no matching "Signing certificate" - which the message indicates is required. The above 1-4 also removed that error for me.
I really do hope there is a better solution to this issue and that we are missing something obvious! The restart-run cycle is not that efficient ;-)
I was getting the same errors, what happened was iTunes/Apple updated the provisioning profile and I had to accept the new update. Once I logged into "developer.apple.com" I just had to accept the new update and then go back to Xcode, close the project, reopen, and then download the provisioning profile to my new iPhone and then run the project. This is what worked for me.
I didn't have to delete anything or what the other answers are suggesting.
Xcode 8:
select the target -> General -> Signing -> select Automatically manage signing
then Xcode will help you to fix this.

Invalid Device State - Xcode/iOS Simulator error

Problem: I cannot simulate an Apple watch interface. Whenever I try and test my Apple watch app on the iPhone 6 simulator, Xcode successfully finishes and builds the app, attempts at opening simulator and fails with an error message which reads 'Invalid Device State'.
I believe simulator has a watch simulator that opens along with the compatible iPhone simulator models that can communicate with Apple watch (example: iPhone 6) Although I have yet to see it work. I have built a universal interface for iPad and iPhone and another for the watch, so it's not a matter of the app being for the wrong device. Whenever I test on my actual iPhone I can test the universal interface successfully.
I'm using Xcode 6.2 on iMac OS X 10.10.3
I have tried restarting Xcode/Computer. I can't seem to find any other mention of 'Invalid Device State' anywhere, hopefully due to it being an obvious thing to avoid/fix that I've overlooked. Any help would be appreciated.
Force Quit xCode and restart will resolve problem.
I had come across this issue after updating Xcode 6.4 to 7.1.
Below are fixes for this :
Clean project (cmd+shift+k) as well as clean build folder
(cmd+shift+k+option)
Quit simulator and run again
Quit Xcode and Simulator and run again
Restart your Mac.
Solution 3 worked for me!
I had the same issue. Generally it is because you just update Xcode or change its name in the Applications folder.
If you just restart your computer it will work correctly.
Hope it helps !
I observed this happening when more than one Xcode app installed.
To fix this,
Launch Xcode and click preference..,
Go to "Location" Tab, Select correct options from "Command Line Tools" dropdown
Quit Xcode and relaunch it.
Run your app.
First of all, just clean the project.
Quit your project.
Quit your Xcode.
Restart Xcode.
This happens to me when I have two different Xcode versions running at the same time. Hopefully this helps you.
No need to quit, restart or even re-install. Switch to another iOS Simulator device (6s if you were using 6s plus) and voila!
Nothing worked for me on XCode 7.3.1.
Had to reinstall it to make the simulator work.
Go to applications folder. Drag drop XCode to Dustbin.
Empty dustbin contents.
Go to App Store and install XCode.
Run XCode. The simulator should work now.
I have Xcode 7.3 and Xcode 8.0 Installed.
If a am working with Xcode7.3 and opens Xcode8.0 to get some code from Xcode8.0 project.
When i run my application on Xcode7.3 So it will give me same error.
Solution is simple ForceQuit or Quit all Xcode's and open the required one.
In my case, the simulator would show an indefinite black screen whether attempting to run a project, or running the simulator directly (which should bring you to the simulated home screen). This would happen even on a newly created simulated device.
After the existing suggestions failed, the following worked for me:
Delete the Simulator
Delete XCode
Delete the Developer folder
Reinstall XCode from the app store. This requires attempting to run XCode again so that Mac OS will realize it's no longer installed.
Jus clean the project and restart Xcode. This happens to me when I have two diffent xcode versions running at the same time.
Robust fix is Just Quit your xcode and run again, hope so it will help you. This heck work for me.
On M1 Mac I've found more than 3 open simulators can cause this error. Quit the simulator app to fix this error.
I am pretty sure that in my case the simulator was corrupt after a failed language change.
Following this answer to reset the simulator worked.

"The run destination iOS Device is not valid for running the scheme"

I've been running my app on an iPhone 5 /iOS 6, but when I try to run it on an iPhone 4S / iOS6 I get "The run destination iOS Device is not valid for running the scheme NN. The Scheme contains no buildables that can be built for the architectures supported by the run designation device".
I've looked at previous postings on this but they involve issues with the Deployment Target.
In my case I've got the Base SDK set to 6.1 and the Deployment Target set to 5.0.
The iPhone 4 has got iOS version 6.0.1.
It was a bug in XCode, I closed and reopened Xcode and it started working.
I've noticed this sort of thing many many times now with Xcode with other problems, its very frustrating that the tool is so dodgy.
I had the same problem. The issue that i found is that , by mistake I had chosen iPad as deployment target due to which XCode showed that iPhone 5 is an invalid device. .
Hope it helps. Then I just changed the target to iPhone and it worked.
The run destination iPhone is not valid for Running the scheme.
Quit Xcode
Open Xcode
Clean project
Run project
It will work
This is some sort of memory issue sometimes.Close some application and try again.
Close Xcode too and reopen. Worked for me.
Cheers.
Quit and Reset Xcode can reslove most problem. The other cause is Device not support iPhone, you can
Target -> select scheme -> General -> Deployment Info -> Device-> select Universal or the current device you want.
In my case the problem was missing executable value selected into Scheme -> Profile -> Executable (e selected from the dropdown build configuration debug and executable the "application".app).
A simple solution.
1) Force quit X-Code
2) Force quit itunes
3) Reconnect iPhone
4) Open X-Code
Go to project info set development Target as 4.3 or 5.1.1 and same in target also.
I had this problem in XCode 9.0.1.
It seems that XCode does not refresh the list of connected devices.
You may notice that after disconnecting your device, you can still choose it as a target. So XCode may actually be trying to connect to a bogus device.
To fix this:
Edit the scheme.
Re-select the scheme's executable.
this seems to force XCode to update the list of connected devices.
If that did not work, try reconnecting your device (cable) before you do this.
Or perhaps, some other combination of disconnecting device, connecting device, and re-selecting the scheme's executable.
As a desperate measure, you may also try to change the cable that connects your mobile device to your pc.
But ideally... Xcode should be fixed.
Just Go to Devices -> The Intended device you wanted to run (I Was iPhone6 Simulator)-> Select the Device (I was selected iPhone6) -> Right Click-> Make sure the ‘Show the Run Destination Menu’ enabled.
For Me, it was enabled. I did, it worked.
I faced this issue in XCode 9, but later realised that for some reasons I had unchecked run destination in "Devices & Simulators" window
In my case, none of the answers given worked for me.
I was trying to setup TravisCI to my project and this is what i did:
Select Target > Edit Scheme > Build
Check the "run" option in the Tests target and the issue disappeared, i hope this help someone, i spent 2 days trying to fix this.
Other solutions might work for other scenarios but, in case using Xcode 11, I went into "Build Settings" of my test target and changed to universal under "Deployment"->"Targeted Device Family"
Select your project, Under Targets, select your main target, then on the Build Settings Tab, there is one field that says "Valid Architectures". Make sure "armv7" is also there. You probably only have armv7s right now.
I am using XCode 8.2.1 having same problem.
Solution:
->Go to Devices
-> Add additional simulators
->Right Click simulator u are using
->Show in Run Destination Menu <-Enable this Option
For me Xcode failed to copy symbols for connected device due to low disk space. First check if you have symbols connected device under /Users/$USERNAME/Library/Developer/Xcode/iOS\ DeviceSupport/.
Since I had iOS 8.3 (12F70) installed on my device the path for me was /Users/$USERNAME/Library/Developer/Xcode/iOS DeviceSupport/8.3 (12F70)/Symbols The size of this directory should be around 2.5GB.
When I got this issue the size was 484 KB.
To fix it I
Free up about 3GB of disk space. You can delete folders for any unsupported devices that you might have under /Users/$USERNAME/Library/Developer/Xcode/iOS\ DeviceSupport/
Disconnected device from Xcode and closed Xcode.
Removed the folder in above path (everything under 8.3(12F70).
Start Xcode and connected the device.
Xcode should start Copying symbols once done the size of the folder should be around 2.5GB
This happened to me because I switched branches in source control with unshared schemes.
My xcuserdata folder was git-ignored, and it contained a scheme I forgot to share. This meant I was trying to use a scheme that was from a completely different code branch.
I remade the scheme which fixed the problem, and marked it as shared so that it would be in the xcshareddata folder and checked into source control.
For my case, check the target -> Build Settings -> Search "Mach-O Type" and check the value, it should be Executable/Dynamic Library/Static Library. For other type values, the target could NOT be built and run.
This is similar to Kunal Gupta's comment, but I got this error after running an Xcode project on an actual iPad (the deployment target was changed to iPad and I wanted to run it on my iPhone simulator). Remember to change the deployment info after you use an actual device/simulator, especially when switching from iPad to iPhone.
Swift 3 or 4 Xcode 8 or 9
One thing you can do is click the Project file to open up General Settings, Capabilities etc.
Choose Build Settings
Search for Base SDK
Make sure debug AND release have the same build type.
I had debug set to ios 11.0 and release set to macOS 10.13
They must be the same in order to Archive
In my Case,
I open my iPhone here is the alert appearing in my iPhone for Trust and Don't Trust. I click on Trust. It works fine.
Switching to a different USB port and restarting Xcode solved the problem. Experienced this issue on iMac running Xcode 9.1 whenever I tried connecting any iOS device to one specific USB port. If your USB ports stopped working, check this.
Open the Apple Menu > About this Mac > More Info > System Report > USB and check that the device appears in the USB Device Tree. If it is not here try another USB cable.
I notice this with certain cable+device combinations (probably bad contact), restarting the XCode will only help for one or two runs and then it strikes again. Changing cable / device is the only long term solution worked for me.
In my case, this issue was fixed changing the Architectures (Build Settings --> Architectures) to Standard architectures - $(ARCHS_STANDARD)
Make sure to have arm64 armv7 armv7s on Valid Architectures.
In the case of iOS 13.x - What worked for me is unpairing my watch to my phone and repairing it to my iPhone. I wouldn't just unpair it via Bluetooth- I repeated the whole cycle as if I got a new watch. It took 10 mins to do the whole thing. When I ran my app again, it worked. From there, ensure all your Targets have the same sign in for identity.
Device Support Files is missing for device iOS version. Add it in XCode App Content path.
App Content Path is "contents/Developer/platform/iPhoneOS.platform/DeviceSupport"
Dowloaded support files from here and past them by creating folder of device version number there in app content path.
Go To General => Supported Destinations add IPhone or whatever platform you want run your app.
I encountered this issue while trying to run a watchOS app. After restarting both the Apple Watch and the iPhone, it displayed a different error message that informed me about the Developer Mode setting being turned off:
The run destination iPhone is not valid for Running the scheme 'My Watch App'.
To use Apple Watch for development, enable Developer Mode in Settings → Privacy & Security.
I turned on the Developer Mode setting, restarted Xcode, waited for a bit and it started working again.
Make sure your Xcode is up to date.
This might sound obvious. I tried all the answers presented in this threat and nothing would help. I used Xcode 12.0. After upgrading to 13.1, everything worked as expected.

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