Autosizing mask cant click center arrows - ios

No doubt an obvious question for those in the know but I'm trying to make my view look nice (ie. expand vertically) on an iPhone 5. To do this I've been told I should have the autosizing mask set in such a way that all items are ticked, including the interior two arrows.
Trouble is on this particular view I can't tick those arrows, it won't let me.
Any ideas?
Here's what the image looks like:

In interface builder go to the pane on the right hand side of the screen. If you go to the 4th tab from the left:
You will probably see that you have the "Size" set to something other than "Freeform". If you set it to freeform you will then be able to set the "springs" on the view so that it fills it's superview.
Hope this helps.

Related

iOS Autolayout: constraints for three squares

I'm trying to achieve a very simple scenario using auto layout but without success. Please help me...
I need 3 squares with a dynamic size(ex: on iPad, all of them should be scaled) on a table cell.
I have spend already some hours finding a solution....
This picture showing how the view should look like:
Thanks
You can do it with autoresizing tool which is appear in size inspector.
Step1: Place your views in which ever pattern you want.
Step2: Then select a view and click on size inspector.
Step3: Click to select inner arrows of autoresizing tools rectangle and deselect outer arrows (predefined selections).
Step4: Repeat same step for the remaining squares. Thats it. Verify below image which i have done.
Do same for by placing table view in your storyboard, verify below image for which points autoresizing settings for table view clearly.

How can I style a text field in iOS (Swift)?

I am a beginner and just started learning iOS. I want to achieve this layout, using Swift:
When you drag a text field into your project, there's a number of styling options available in the Utilities bar in Xcode, that can help you style the shape, colour and other properties of your field. To achieve the look you want, you could use something like this:
Place a UITextField and a UIButton on your story board. Then select both items, and then go to Editor, Embed In, stack view. If they are one on top of the other, change the stack view orientation to vertical then they will be side by side as shown above. Next change the attributes of both in the attributes inspector to taste. You can change the attributes manually in code using textField.defaultTextAttrubutes = [ "the look you are going for"], but you should need to in order to recreate your example.
you can add a view container to your view, inside that container .. add a button and a textfield then add positioning constraints on them.
as you can see in the picture .. it illustrates the idea .. you can style it the way you want e.g. change the height of your textfield .. change its border style etc. the same with your button.
example
In order to add a border, you have to enter some specific information in the attributes inspector. Here is a snapshot of what you can use to create border radius if you want one, vary the thickness of the border, and select a color for the border. screenshot of attributes inspectorYou can vary the values to make the radius greater and the width thicker also, plus you can change the color. Pay very close attention to the spelling otherwise this won't work.

StoryBoard Different screen sizes iOS

I'm trying to make an app. I prepared the ui with sketch app.And I export the ui , it is like this:
I add some text field and button to View
But when I use Auto Layout and constraints buttons and text fields are going to another place.I need the use them like in the picture.What should I do ? Do you have any suggestion ?
Thank You
Notice the red arrow at the top right of your second screen shot. That is telling you that your constraints are faulty. Until you fix them, you will not see your interface widgets in the desired locations.
In general, as long as you see a red or yellow arrow in that spot, you need to work on your layout some more. Do not attempt to run a project when Interface Builder shows you that red or yellow arrow; your results will be disappointing, to say the least.

Detail Text and Accessory Don't show [duplicate]

I'm trying to use Auto Layout for a custom Table View Cell in my app.
I can't seem to get the constraints quite right.
I layed the labels out in the custom Table View Cell, but the labels are still getting cut off. Any ideas?
Thanks! Will post anything else needed. Tried to show needed info in picture below:
Debugging in Xcode. Somehow what shows in Simulator looks different than in Xcode debug.
Here's the width of my TableView shown:
UPDATE:
The problem here was related to what user matt said in the accepted answer, but I wanted to make the Q&A a bit clearer now that I have it figured out for anyone else that comes across this.
In his initial comment, he mentioned the Xcode View debugging, which was great and I was able to dig into a little bit more. Its called the Assistant Editor: Device Preview, where you are able to see the layout and layers of what is onscreen to see if maybe you have labels overlapping or going offscreen based on the device it is running on. If you want to check multiple device sized, just hit the plus icon in the lower left hand corner of this picture.
This helped me find overlapping layers and sizing issues with the TableView. I was able to see how it looked on each device size.
What also helps here sometimes to use the Pin menu. Sometimes the labels can run off screen because it doesn't know where the constraints of the cell are based on the device size. So your label can run offscreen if the label is based off of a landscape layout but the device is an iPhone 5 and is in Portrait for example. This is the Pin menu:
Hope that makes sense and gives some more color to the problem. Let me know if you have any questions at all, thanks for the help everyone!
The problem is that you are using auto layout but you have not done anything about sizing the table view. The table view here is not your view controller's view; it is a subview. Your view controller's view is automatically sized to the size of the device / window, but its subviews are not automatically resized. So you are ending up with the table view much too wide for the device; the whole table is sticking off into space on the right side.
Use a trailing space from the right side of your labels to the edge of their superview, and set it to greater than instead of equals with a value of ~ 5
Review the constraints of your tableview with the View. Draw cell border, label border and tableview border with different colors to know which elements do not display correctly.
Ex:
#import <QuartzCore/QuartzCore.h>
...
cell.layer.border.width = 1;
cell.layer.border.color = [UIColor blackColor].CGColor;
The thing that worked for me to solve views being clipped was to uncheck "Constrain to margins" in Auto Layout.

ios - simulator looks different from the layout on the storyboard screen

I am having a strange situation. I created a very simple screen with some buttons on the storyboard, then when I ran the emulator (is it correct to say simulator or emulator?) it got the spacing wrong for one of the buttons.
I am adding a screenshot. The emulator is to the right of the storyboard screen.
Any idea why this may happen?
I thought it was a problem with the button. And it might have been. But when I took out two lower buttons, I got something even weirder as shown on this screenshot:
Thanks!
It looks like you are using Autolayout, and all your buttons except Investment has a Top constraint while Investment has a Bottom constraint, causing Investment's distance to bottom to stay the same when the screen grows taller.
Click on Investment button, click [Editor -> Pin -> Top space to Superview] in the top menu.
Click Investment button again. Click the second tab from the right in the right panel (the one where you can set frame). Look for a Top Space to Superview constraint, right click and delete. If there isn't one, then XCode did its job. Try running simulator again.
Edit: I just want to say that XCode has a habit of adding Top constraints for you when the view you just dragged into the xib is in the upper half of its container, and Bottom constraints when it's in the bottom half. I know XCode is trying to help but it drives me crazy sometimes.
It looks like you're using a 3.5" simulator and laying out for a 4" device, so the view will be resized.
If you're using autoresize masks, are some of the autoresize masks on your buttons incorrect? You probably want them all to stick to the top of the screen. Check to make sure the autosizing for each of your buttons matches this image. (You'll need to click the "ruler" icon to see these settings.)
I assume that you're using the XCode4 which provides NSAutoLayout as default. When you place an object to the storyboard NSAutolayout automatically creates constrains which layouts the object on the screen automatically for different devices(iPhone4,iPhone5) or orientations(portrait/landscape). Please check NSAutolayout class and constrains. if you want you can remove the NSAutolayout and your objects will be displayed on the simulator normal but in that case you have to manually adjust your objects for different orientations and screens
Hope helps.

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