Showing individual points in SChartLineSeries - ios

Using ShinobiChart's SChartLineSeries chart type, I'm trying to enable the display of individual points with a circle (as in this example from ShinobiControls' user guide). Currently, the line plots without any individual points marked.
The user guide says this can indeed be done (as an option to be enabled) but without specifying how. And after scouring the documentation, I can't find this option anywhere. Anyone know if this is actually possible? Note: the SChartScatterSeries does offer this option, but I'm using the SChartLineSeries to take advantage of the built-in time series support, so need to stick with it.

You need to enable point visibility. An SChartLineSeries has a style property - which is of type SChartLineSeriesStyle. This is a subclass of SChartScatterSeriesStyle, so you have access to a pointStyle property. You just need to set your pointStyle to show points:
- (SChartSeries *)sChart:(ShinobiChart *)chart seriesAtIndex:(int)index
{
SChartLineSeries *series = [SChartLineSeries new];
series.style.pointStyle.showPoints = YES;
return series;
}
You can then control the appearance of the points using the properties available on this style. For more information check out the following classes in the API documentation:
http://www.shinobicontrols.com/docs/ShinobiControls/ShinobiCharts/2.3.0/Premium/Normal/Classes/SChartPointStyle.html
http://www.shinobicontrols.com/docs/ShinobiControls/ShinobiCharts/2.3.0/Premium/Normal/Classes/SChartBasePointStyle.html
Hope that helps :)

Related

What values can be used in the tags of the method [DJIRemoteController setCustomButtonTags:withCompletion] in objective-C?

I'm trying to configure the C1 and C2 buttons in a custom DJI app. I found that I can call the method setCustomButtonTags:withCompletion, which is part of the DJIRemoteController class.
I tried to fill the DJIRCCustomButtonTags object to provide it as a parameter of the method, but I don't know which values are valid for c1buttontag and c2buttontag. Does anyone knows something about using the setCustomButtonTags method?
Valid values are in range [0, 255] (documentation).
You can set you own values, but it doesn't make the buttons do anything. Instead you could read the values after they are set by DJI's own application, add button listeners, and do some stuff when button state changes.
As far as I know, the values used by DJI's application are not documented anywhere. So you'd have to find out their meaning one by one. And then implement the functionality one by one...
Here is an example (for Android) for implementing button listeners: https://github.com/dji-sdk/Mobile-SDK-Android/issues/286

Umbraco 7.5.1 umbracoNaviHide

To be able to filter out items that should not be rendered with .Where("Visible") I need a property called umbracoNaviHide that returns true or false.
In earlier versions this was added to the Generic tab. However now you cant append to that tab anymore.
How would I accomplish hiding pages now?
Here's my foreach:
#foreach (var Area in Model.Content.Children.Where("Visible"))
{
Here's a statement about it. But I cant find any workaround.
Related Changes Summary - 7.4 beta - Option toCannot add properties to the "Generic properties" tab
Description - In the 7.4 beta it's not possible anymore to add
properties to the "Generic properties" tab. I know this has been done
because properties can be a bit hidden on that tab and usually are
better on a separate tab. But there are situations where the
properties are better on that tab.
You can add that property as a true/false datatype to any tab. However, it's important to note that umbracoNaviHide does not do anything special it is just a magic string, that, when implemented as a true/false datatype, it works with
.Where("Visible").
Personally I don't use it anymore. If I need to cause items to be visible or not then I would name the property more specifically. For example, it is often useful when implementing menus where you want some nodes to be visible but not others. I generally have a Menu tab where one of the properties is a true/false type called Show in menu with an alias of showInMenu.
In code it could be something like below (I have used TypedContentAtXPath to get the parent node of a specific doc type. Of course there are various ways of doing this)
var homeNode = Umbraco.TypedContentAtXPath("//MyHomePageDocType").First();
var menuItems = homeNode.Children.Where(item=>item.GetPropertyValue<bool>("showInMenu"));
foreach(var item in menuItems)
{
// Do your menu stuff here
}
Hope that helps
J
You can create a composition for node visibility with a checkbox to show or hide the menu item. And you can inherit this to the doc types that you do not want to show.
And then you can do
_homeNode.Children.Where(x => !x.GetPropertyValue<bool>("hideInNavigation"));
Hope this helps!

Varying content with CLPlacemark, administrativeArea, iOS6/iOS7

I'm planning to make an app for ios7, and have an issue with the administrativeArea Placemark Attribute.
For iOS6 i get the full name of the administrative area (ex. "California"), but for the iOS7, I get the value of "CA". This is a problem when its so varying. Is there any way I can control this input so its more consistent?
The apple docs doesnt eigher explain this in details..
http://developer.apple.com/library/mac/documentation/CoreLocation/Reference/CLPlacemark_class/Reference/Reference.html#//apple_ref/occ/instp/CLPlacemark/administrativeArea
Thanks!
You can only parse it to uoy needed value.
I can offer you find the list of administrative areas with full name and with little.
After you can add this in 2 .txt files, import them in project,create 2 NSArrays and initialize each array in cycle.
After you can check administrative area name and return right value.

How do I persist graphic data in iPhone/iPad?

I am making an iPad app where the user can create graphic content with images and text. I am storing this in memory in an array of custom UIView subclasses. Each of these view subclasses can have any number of subviews containing images or text.
Now I need to save these in the device. As I explore, there seem to be many ways to do this and would like to know what would be the best for this case.
It looks like you are asking for the architectural design of what will end up being a Drawing app. This means that best it's really dependent on you specific use-cases, and cannot be answered completely unless you provide a quite detailed list of requirement.
But in general, I could try to give you some general tips that will have anyway to be integrated with you own specific nitty-gritty implementation.
This description will make some assumptions regarding the basic use cases that an app like this may need:
The user can create an image using multiple tools to achieve the result. These can be anything, from a brush to a textfield and so on
The information regarding which tools have been used to create the picture and how this tools have influenced the picture current look, can be saved in order to allow the user to later on edit the picture
Said this, the main problem is: how to store your drawing state in order to recover it later?
There are indeed many ways to achieve it, but I believe 2 of them are what would be considered "clean and famous enough".
NSKeyedArchiver
This wouldn't be my favourite (difficult to maintain), but if you have to deal with UIView, it's probably gonna be the quickest.
The NSKeyedArchiver is
.. a concrete subclass of NSCoder, provides a way to encode objects
(and scalar values) into an architecture-independent format that can
be stored in a file.
It implements the Memento design pattern and It's the same pattern described in Pro Objective-C Design Patterns, that, incidentally, presents a case study that has many of the most important use-cases matching yours:
A drawing pad allows scribbling with the user’s finger.
[...]
It allows the user to save a scribble.
It allows the user to open a saved scribble.
[...]
It's an app for having a drawing pad, where you can draw lines with your finger.
Yours looks like a simplified version of this, with images and texts instead of the scribble.
So, what's the pro, in this specific case, of using the NSKeyedArchiver? The UIView already implements the NSCoding protocol, the one needed to archive the object. So, for most of the information you need to store (coordinates, frame size, background color ...), you don't have to do anything but... archiving the object.
For any additional attribute on top of the UIView (for instance: the local path of your image, because archiving an UIImageView is really expensive), you can take a look at this article that explains with proper detail what you have to do in order to take advantage of the NSKeyedArchiver to store your object states.
This all boils down to:
implement the NSCoding protocol for each of the tools your drawing app is gonna provide
keep track of the subviews that the user create (images, text...)
when the user hit "save", loop through them, create an archive, and store them to a sensful path. The first component of the path could be the name of the Drawing, the second one the name of the tool and the third an id for each time the tool has been used. Like
// A mountain image
/<path to you Document dir>/Mountains/Image/1
// A sun
/<path to you Document dir>/Mountains/Image/2
// The text "Mountain is awesome"
/<path to you Document dir>/Mountains/Text/1
Then of course you will have to save the list of Drawing names somewhere, either in a plist file or in a NSUserDefault, so to be able to show them to the user in case they want to restore them for editing.
Core data
This is probably the cleanest and more maintainable way to store you object states, but is gonna be a bit tough and cumbersome, in particular if it's the first time you use core data. I'm not gonna dig into Core Data, but I can give you some guidelines of the whole procedure. Basically:
You create a db schema that represents each of the tools your are gonna let the user use. Like: a table for Image, a table for Text and so on
On each table you put the attributes you need to remember (location, text color for "Text", image URL for "Image" and so on)
You create a table for the Drawing that the user create, with a 1-many relationship to the tool tables. This relations represents the object shown in the drawing.
Initialize you drawing canvas and each component according to what's stored in the db
Every time the user hit "save", create or update the proper db tables in order to reflect the current drawing configuration in the storage.
One of the advantages of this approach is that, if one day you want to change a tool component property or add new ones, you can take advantage of schema migrations in order to deliver backward compatibilities with new updates. So the users will still be able to use their old drawings.
And so on and so forth...
These are two of the zilions of possibilities. You could use also use:
NSUSerDefault to store states, that I suggest to avoid. It's gonna be really hard to maintain
Mix of the two aforementioned techniques
If you plan to deliver >= iOS6 only support, you can check this
etc
The two I described are just what I feel are the usual and most discussed way of doing this. You find them in books, tutorials and they let you quite a lot of flexibility for anything you have to do.
If you need more explanatory links, let me know.
As I mentioned in a comment, you might want to look into iOS's state preservation API's. However, if you want to build your own system to do this it'd be pretty simple using some clever categories and dictionaries. Then you can serialize/deserialize your dictionaries using NSKeyedArchiver and NSKeyedUnarchiver.
eg:
#interface UIButton (MyAppCategory)
- (NSDictionary *)viewProperties;
- (void)configureFromProperties: (NSDictionary *) properties;
#end
#implementation UIButton (MyAppCategory)
- (NSDictionary *)viewProperties {
return #{ #"class" : NSStringFromClass([self class]),
#"frame" : [NSValue valueWithRect:self.frame],
#"titleLabelText" : self.titleLabel.text,
// etc...
};
}
- (void)configureFromProperties: (NSDictionary *) properties {
NSValue * value = properties[#"frame"];
if ([value isKindOfClass:[NSValue class]]) {
self.frame = value.rectValue;
}
NSSString * titleLabelText = properties[#"titleLabelText"];
if ([titleLabelText isKindOfClass:[NSString class]]) {
self.titleLabel.text = titleLabelText;
}
}
#end
// replicate the above pattern for other view objects you need to support
#implementation MyViewFactory
- (UIView)recreateViewFromProperties: (NSDictionary *) properties {
NSString * className = properties[#"class"];
if ([className isKindOfClass:[NSString class]]) {
Class viewClass = NSClassFromString(className);
id viewObject = [[viewClass alloc] init];
if ([viewObject respondsToSelector:#selector(configureFromProperties:)]]) {
[viewObject performSelector:#selector(configureFromProperties:) withObject:properties];
return viewObject;
}
}
return nil;
}
// exercise for the reader: iterate your views and use the viewProperties: method to collect your views' configuration info...
#end
If you want to allow for future session editing and loading etc. I would suggest designing a data structure and create a core data model out of it.
Some structure holding the session metadata e.g. sessionID, creationDate, dictionary of key:imageName value:imageFrame (CGRect wrapped in NSValue, use setObjectForKey).
Loading images for the session would work by calling the keys into an array using e.g.[sessionImageDictionary allKeys], iterating through the keys and asynchronously (NSOperationQueue with maxConcurrentOperationCount) loading the image at some Macro path to e.g. the library directory, and appending the key, which is the imageName.
In the same iteration you can set its frame by calling [sessionImageDictionary valueForKey:[arrayOfKeys objectAtIndex:currentIteration]; Converting the previously stored NSValue back to CGRect.
The datastructure all depends on the amount of features you want, but the good thing is it allows for expansion and with core data as the backing store, you could do things like sync between devices, enable multiple sessions for loading and saving like a "My projects" feature. It will help if lets say the user builds up a library of images (all stored in your apps library directory) and then the user uses the same image in the same session or in multiple sessions, only one copy of the image needs to exist, with zero duplicate write outs to disk and the core data object will have the filename stored in the session.
The most important part would be building a correct Core-Data model and writing an extractor that can accept these custom subclasses, strip out the data to create, populate and save an NSManagedObject to the persistent store.
Your best option is to use UIDocument with NSFileWrapper folder. Then you can store all your files in one folder which is saved automatically when the contents change.
Refer to:http://developer.apple.com/library/ios/#documentation/DataManagement/Conceptual/DocumentBasedAppPGiOS/Introduction/Introduction.html#//apple_ref/doc/uid/TP40011149-CH1-SW1

How the property "filter" of CALayer works in iOS?

I'm trying to dig into this subject, but I found really difficult to understand how the filter property works.
From Documentation:
Filter properties should be modified by calling setValue:forKeyPath: on each layer that the filter is attached to.
The filter property is an array... so my question is: how can I create the keyPath?!?!
In OSX we can set a name for any filter and access the filter through a path like this :"filters.myFilterName.filterPropery".
But in iOS we can't use the setName function on a filter! I can't find documentation about this :(
Also from documentation : Note: You cannot add filters to layer objects in iOS.
Sorry.

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