Stacked UINavigationController - ios

I'm new in iOS and I'm working with Storyboards.
I have an application with some views.
My rootViewController (1) is a UINavigationController that connects to other views. At one point in the application (2), I include a component (SWRevealViewController, Facebook Side Menu Style) that is an instance of UINavigationController, so I have two UINavigationControllers nested within each other. I want to remove or change the first UINavigationController by the new one (2), and just have only one. All views are accessed via custom segues.
Detailed Image Here
I think the solution is to change the rootViewController before loading the view (2), and set the second UINavigationController as the main of the application.
Detailed Image Here
I tried to solve it accessing by:
[UIApplication delegate].window.rootViewController = myController;
but I only have nil or a empty window.
I read many post that the solution could be in my AppDelegate in the method
- (void) applicationDidFinishLaunching: (UIApplication *) application I can't understand how to apply it to my structure, because that method is called when the application is launched.
I think that my workflow application is wrong.Any feedback or help is welcome!
Thanks in advance.

It's fine to change the root view controller from another controller, but your code is wrong. It should be:
[UIApplication sharedApplication].delegate.window.rootViewController = myController;
If you're doing this action from a controller whose view is currently on screen, you can do it this way instead:
self.view.window.rootViewController = myController;
This should work as long as myController has been properly instantiated.

You could possibly remove (1) or off load it into another view controller that is hidden and once the user goes back to a point where you want (1) back you can load it back in. This could be done in the - (void) applicationDidFinishLaunching: (UIApplication *) application.

Related

How to find Instance of View Controller made by storyboard

I am trying to make a tabbed application in Xcode that allows the user to take a photo and edit it on the FirstViewController class and when they are done display it on the SecondViewController.
When I started the project, Xcode automatically made the two viewControllers for me in the storyboard. What I need now is to find the instance of the second viewController that was generated so I can call a method and pass an argument (the UIImage) from the first view controller to the second like this.
FirstViewContoller.m
-(void) passImageToSecondVC (UIImage *) img
{
[<instanceOf_SecondViewController> receiveImg: img];
}
SecondViewContoller.m
-(void) receiveImage (UIImage *) img
{
//Code to display the image received
}
What Im asking is how can I find the name of the instance of the SecondViewController (shown by <> in the example code) generated by Xcode so I can call this method.
Although I'm very close to just doing this programmatically which I find much easier I wanna learn how to do this through the storyboard also I'm very open to hear other solutions to this problem. Thank you!
There's no way to do this through the storyboard. You don't access the view controller by its name. Each view controller has access to the tab bar controller through self.tabBarController. You can access individual controllers from the tab bar controller's viewControllers array. So, to get a reference to the controller in the second tab, you would use self.tabBarController.viewControllers[1].
Use delegates pattern.
Make one vc be a delegate of the other vc and communicate data between them. I think It's a common scenario.
https://developer.apple.com/library/ios/documentation/General/Conceptual/DevPedia-CocoaCore/Delegation.html

StoryBoard and initialization

Question: How do I perform custom initializations when using StoryBoards?
I have read several questions with the same keywords that are in my title, but could not find any answer. I beg your pardon if this question has already been asked or it is too basic: I have just started developing iOS apps.
Currently I have an application whose:
AppDelegate reads from a source (currently a remote URL) two URLs that need to be displayed in instances of UIWebView;
main controller is a TabBarController with two tabs, that are instances of UIWebView;
the two UIWebView have methods (init and setter) for receiving the URL of the file they need to display. These two UIWebView display the URLs read by the AppDelegate.
I am trying to perform the same operations using a StoryBoard but do not know how to pass the URL of the content to the two UIWebView. I have read the answers concerning the initWithCoder method, but cannot figure out how to pass the parameters.
Is there anyone who figured out what I meant in my (incredibly confused) question who is also able to help me?
I think the right place to do this is your ViewController. You should create an outlet of the UIWebView within your ViewController in order to be able to access them. Then to pass the URL to them you can use:
- (void)loadRequest:(NSURLRequest *)request
I don't understand why you read remotely the URLs in your AppDelegate but you can access your AppDelegate from your ViewController if needed as follows:
[[UIApplication sharedApplication] delegate]
On the general question of accessing references to view controllers in a tab bar controller...
A tab bar controller has a public property called viewControllers, which is an array of view controllers which the tab bar controller contains.
You can access elements of this array just as you would any other array, but in this case, they're references to all your view controllers.
[tabBarController.viewControllers firstObject];
[tabBarController.viewControllers objectAtIndex:3];
for(UIViewController *vc in tabBarController.viewControllers) {
if([#"MyFirstVC" isEqualToString:vc.title]) {
// do stuff
}
}
etc. etc. etc.

How to handle click events in UISplitView nested controllers

I'm Monotouch for iOS development.
I've got a SplitView for iPad and the main view controller is UITabBar with UINavigation inside and UITableView nested in it. Thats a quite complicated controllers chain. And I need to handle row click event in TableView and return it back up to UISplitView to make an appropriate action on DetailView controller.
Is it a good design to define an event in each controller in the controllers chain and transit the event from the very end to the very begining calling the intermediate events?
I would recommend to keep things simple. Usually the splitViewController is a property of the AppDelegate (if not, you can just add one). So you can access the splitViewController from anywhere in your app by calling
[[[[UIApplication sharedApplication] delegate] splitViewController] anyMethodYouWantToCallOnTheSplitVC];
#Tobi was on the right track, you can get access your AppDelegate using var myApp = UIApplication.SharedApplication.Delegate as AppDelegate; and at that point either reference the public instance of your UISplitViewController or call a public method from myApp.

Passing data to the view controller that UINavigationController points to

So heres my question. I am a silent stackoverflow skimmer and Im using xcode 4.5 storyboards for an application which starts with a view controller which asks for the username and password. My application checks data via a backend server and then if the login is correct it performs a segue which points to the uinavigationcontroller which forwards the screen to the main menu.... The uinavigationcontroller hasnt been tampered with and pushes the mainmenu automatically.
Login_screen -> UINavigationController -> Main_Menu
My question is how do i pass the NSString username from the login screen to the main menu screen.
I understand how to pass data from one screen to the next when the segue is pointing directly to it via the prepareforsegue method as well as performsegue. But in this case the login_screen segue points to the uinaviationcontroller which points to the main_menu controller
My assumption is that i will need to make a custom class which inherits UINavigationController and implement certain methods but since uinavigationcontroller isnt seen i dont think viewdidload or viewwillappear are the right methods.
Any help will be appreciated
I am a new user so i am not allowed to post images but i will fix that as soon as possible
You can use the topViewController property of the UINavigationController.
Cast the UINavigationController.topViewController object to Main_MenuViewController and set the data normally.
Hope this helps
in whatever case you need some container to persist the current selected/active object. I f for whatever reason you can't extend the UINavigationController (I'd wonder why), you can always have some property in AppDelegate you can assign and in your final Main_Menu controller read this property.
Smth like this:
AppDelegate* app = (AppDelegate*)[[UIApplication sharedApplication] delegate];
NSObject* myThing = app.myObj
if(!myThing) {
app.myObj = ...
}

viewWillAppear, viewDidAppear not called with pushViewController [duplicate]

I've read numerous posts about people having problems with viewWillAppear when you do not create your view hierarchy just right. My problem is I can't figure out what that means.
If I create a RootViewController and call addSubView on that controller, I would expect the added view(s) to be wired up for viewWillAppear events.
Does anyone have an example of a complex programmatic view hierarchy that successfully receives viewWillAppear events at every level?
Apple's Docs state:
Warning: If the view belonging to a view controller is added to a view hierarchy directly, the view controller will not receive this message. If you insert or add a view to the view hierarchy, and it has a view controller, you should send the associated view controller this message directly. Failing to send the view controller this message will prevent any associated animation from being displayed.
The problem is that they don't describe how to do this. What does "directly" mean? How do you "indirectly" add a view?
I am fairly new to Cocoa and iPhone so it would be nice if there were useful examples from Apple besides the basic Hello World crap.
If you use a navigation controller and set its delegate, then the view{Will,Did}{Appear,Disappear} methods are not invoked.
You need to use the navigation controller delegate methods instead:
navigationController:willShowViewController:animated:
navigationController:didShowViewController:animated:
I've run into this same problem. Just send a viewWillAppear message to your view controller before you add it as a subview. (There is one BOOL parameter which tells the view controller if it's being animated to appear or not.)
[myViewController viewWillAppear:NO];
Look at RootViewController.m in the Metronome example.
(I actually found Apple's example projects great. There's a LOT more than HelloWorld ;)
I finally found a solution for this THAT WORKS!
UINavigationControllerDelegate
I think the gist of it is to set your nav control's delegate to the viewcontroller it is in, and implement UINavigationControllerDelegate and it's two methods. Brilliant! I'm so excited i finally found a solution!
Thanks iOS 13.
ViewWillDisappear, ViewDidDisappear, ViewWillAppear and
ViewDidAppear won't get called on a presenting view controller on
iOS 13 which uses a new modal presentation that doesn't cover the
whole screen.
Credits are going to Arek Holko. He really saved my day.
I just had the same issue. In my application I have 2 navigation controllers and pushing the same view controller in each of them worked in one case and not in the other. I mean that when pushing the exact same view controller in the first UINavigationController, viewWillAppear was called but not when pushed in the second navigation controller.
Then I came across this post UINavigationController should call viewWillAppear/viewWillDisappear methods
And realized that my second navigation controller did redefine viewWillAppear. Screening the code showed that I was not calling
[super viewWillAppear:animated];
I added it and it worked !
The documentation says:
If you override this method, you must call super at some point in your implementation.
I've been using a navigation controller. When I want to either descend to another level of data or show my custom view I use the following:
[self.navigationController pushViewController:<view> animated:<BOOL>];
When I do this, I do get the viewWillAppear function to fire. I suppose this qualifies as "indirect" because I'm not calling the actual addSubView method myself. I don't know if this is 100% applicable to your application since I can't tell if you're using a navigation controller, but maybe it will provide a clue.
Firstly, the tab bar should be at the root level, ie, added to the window, as stated in the Apple documentation. This is key for correct behavior.
Secondly, you can use UITabBarDelegate / UINavigationBarDelegate to forward the notifications on manually, but I found that to get the whole hierarchy of view calls to work correctly, all I had to do was manually call
[tabBarController viewWillAppear:NO];
[tabBarController viewDidAppear:NO];
and
[navBarController viewWillAppear:NO];
[navBarController viewDidAppear:NO];
.. just ONCE before setting up the view controllers on the respective controller (right after allocation). From then on, it correctly called these methods on its child view controllers.
My hierarchy is like this:
window
UITabBarController (subclass of)
UIViewController (subclass of) // <-- manually calls [navController viewWill/DidAppear
UINavigationController (subclass of)
UIViewController (subclass of) // <-- still receives viewWill/Did..etc all the way down from a tab switch at the top of the chain without needing to use ANY delegate methods
Just calling the mentioned methods on the tab/nav controller the first time ensured that ALL the events were forwarded correctly. It stopped me needing to call them manually from the UINavigationBarDelegate / UITabBarControllerDelegate methods.
Sidenote:
Curiously, when it didn't work, the private method
- (void)transitionFromViewController:(UIViewController*)aFromViewController toViewController:(UIViewController*)aToViewController
.. which you can see from the callstack on a working implementation, usually calls the viewWill/Did.. methods but didn't until I performed the above (even though it was called).
I think it is VERY important that the UITabBarController is at window level though and the documents seem to back this up.
Hope that was clear(ish), happy to answer further questions.
As no answer is accepted and people (like I did) land here I give my variation. Though I am not sure that was the original problem. When the navigation controller is added as a subview to a another view you must call the viewWillAppear/Dissappear etc. methods yourself like this:
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[subNavCntlr viewWillAppear:animated];
}
- (void) viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[subNavCntlr viewWillDisappear:animated];
}
Just to make the example complete. This code appears in my ViewController where I created and added the the navigation controller into a view that I placed on the view.
- (void)viewDidLoad {
// This is the root View Controller
rootTable *rootTableController = [[rootTable alloc]
initWithStyle:UITableViewStyleGrouped];
subNavCntlr = [[UINavigationController alloc]
initWithRootViewController:rootTableController];
[rootTableController release];
subNavCntlr.view.frame = subNavContainer.bounds;
[subNavContainer addSubview:subNavCntlr.view];
[super viewDidLoad];
}
the .h looks like this
#interface navTestViewController : UIViewController <UINavigationControllerDelegate> {
IBOutlet UIView *subNavContainer;
UINavigationController *subNavCntlr;
}
#end
In the nib file I have the view and below this view I have a label a image and the container (another view) where i put the controller in. Here is how it looks. I had to scramble some things as this was work for a client.
Views are added "directly" by calling [view addSubview:subview].
Views are added "indirectly" by methods such as tab bars or nav bars that swap subviews.
Any time you call [view addSubview:subviewController.view], you should then call [subviewController viewWillAppear:NO] (or YES as your case may be).
I had this problem when I implemented my own custom root-view management system for a subscreen in a game. Manually adding the call to viewWillAppear cured my problem.
Correct way to do this is using UIViewController containment api.
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
UIViewController *viewController = ...;
[self addChildViewController:viewController];
[self.view addSubview:viewController.view];
[viewController didMoveToParentViewController:self];
}
I use this code for push and pop view controllers:
push:
[self.navigationController pushViewController:detaiViewController animated:YES];
[detailNewsViewController viewWillAppear:YES];
pop:
[[self.navigationController popViewControllerAnimated:YES] viewWillAppear:YES];
.. and it works fine for me.
A very common mistake is as follows.
You have one view, UIView* a, and another one, UIView* b.
You add b to a as a subview.
If you try to call viewWillAppear in b, it will never be fired, because it is a subview of a
iOS 13 bit my app in the butt here. If you've noticed behavior change as of iOS 13 just set the following before you push it:
yourVC.modalPresentationStyle = UIModalPresentationFullScreen;
You may also need to set it in your .storyboard in the Attributes inspector (set Presentation to Full Screen).
This will make your app behave as it did in prior versions of iOS.
I'm not 100% sure on this, but I think that adding a view to the view hierarchy directly means calling -addSubview: on the view controller's view (e.g., [viewController.view addSubview:anotherViewController.view]) instead of pushing a new view controller onto the navigation controller's stack.
I think that adding a subview doesn't necessarily mean that the view will appear, so there is not an automatic call to the class's method that it will
I think what they mean "directly" is by hooking things up just the same way as the xcode "Navigation Application" template does, which sets the UINavigationController as the sole subview of the application's UIWindow.
Using that template is the only way I've been able to get the Will/Did/Appear/Disappear methods called on the object ViewControllers upon push/pops of those controllers in the UINavigationController. None of the other solutions in the answers here worked for me, including implementing them in the RootController and passing them through to the (child) NavigationController. Those functions (will/did/appear/disappear) were only called in my RootController upon showing/hiding the top-level VCs, my "login" and navigationVCs, not the sub-VCs in the navigation controller, so I had no opportunity to "pass them through" to the Nav VC.
I ended up using the UINavigationController's delegate functionality to look for the particular transitions that required follow-up functionality in my app, and that works, but it requires a bit more work in order to get both the disappear and appear functionality "simulated".
Also it's a matter of principle to get it to work after banging my head against this problem for hours today. Any working code snippets using a custom RootController and a child navigation VC would be much appreciated.
In case this helps anyone. I had a similar problem where my ViewWillAppear is not firing on a UITableViewController. After a lot of playing around, I realized that the problem was that the UINavigationController that is controlling my UITableView is not on the root view. Once I fix that, it is now working like a champ.
I just had this problem myself and it took me 3 full hours (2 of which googling) to fix it.
What turned out to help was to simply delete the app from the device/simulator, clean and then run again.
Hope that helps
[self.navigationController setDelegate:self];
Set the delegate to the root view controller.
In my case problem was with custom transition animation.
When set modalPresentationStyle = .custom viewWillAppear not called
in custom transition animation class need call methods:
beginAppearanceTransition and endAppearanceTransition
For Swift. First create the protocol to call what you wanted to call in viewWillAppear
protocol MyViewWillAppearProtocol{func myViewWillAppear()}
Second, create the class
class ForceUpdateOnViewAppear: NSObject, UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool){
if let updatedCntllr: MyViewWillAppearProtocol = viewController as? MyViewWillAppearProtocol{
updatedCntllr.myViewWillAppear()
}
}
}
Third, make the instance of ForceUpdateOnViewAppear to be the member of the appropriate class that have the access to the Navigation Controller and exists as long as Navigation controller exists. It may be for example the root view controller of the navigation controller or the class that creates or present it. Then assign the instance of ForceUpdateOnViewAppear to the Navigation Controller delegate property as early as possible.
In my case that was just a weird bug on the ios 12.1 emulator. Disappeared after launching on real device.
I have created a class that solves this problem.
Just set it as a delegate of your navigation controller, and implement simple one or two methods in your view controller - that will get called when the view is about to be shown or has been shown via NavigationController
Here's the GIST showing the code
ViewWillAppear is an override method of UIViewController class so adding a subView will not call viewWillAppear, but when you present, push , pop, show , setFront Or popToRootViewController from a viewController then viewWillAppear for presented viewController will get called.
My issue was that viewWillAppear was not called when unwinding from a segue. The answer was to put a call to viewWillAppear(true) in the unwind segue in the View Controller that you segueing back to
#IBAction func unwind(for unwindSegue: UIStoryboardSegue, ViewController subsequentVC: Any) {
viewWillAppear(true)
}
I'm not sure this is the same problem that I solved.
In some occasions, method doesn't executed with normal way such as "[self methodOne]".
Try
- (void)viewWillAppear:(BOOL)animated
{
[self performSelector:#selector(methodOne)
withObject:nil afterDelay:0];
}
You should only have 1 UIViewController active at any time. Any subviews you want to manipulate should be exactly that - subVIEWS - i.e. UIView.
I use a simlple technique for managing my view hierarchy and have yet to run into a problem since I started doing things this way. There are 2 key points:
a single UIViewController should be used to manage "a screen's worth"
of your app
use UINavigationController for changing views
What do I mean by "a screen's worth"? It's a bit vague on purpose, but generally it's a feature or section of your app. If you've got a few screens with the same background image but different overlays/popups etc., that should be 1 view controller and several child views. You should never find yourself working with 2 view controllers. Note you can still instantiate a UIView in one view controller and add it as a subview of another view controller if you want certain areas of the screen to be shown in multiple view controllers.
As for UINavigationController - this is your best friend! Turn off the navigation bar and specify NO for animated, and you have an excellent way of switching screens on demand. You can push and pop view controllers if they're in a hierarchy, or you can prepare an array of view controllers (including an array containing a single VC) and set it to be the view stack using setViewControllers. This gives you total freedom to change VC's, while gaining all the advantages of working within Apple's expected model and getting all events etc. fired properly.
Here's what I do every time when I start an app:
start from a window-based app
add a UINavigationController as the window's rootViewController
add whatever I want my first UIViewController to be as the rootViewController of the nav
controller
(note starting from window-based is just a personal preference - I like to construct things myself so I know exactly how they are built. It should work fine with view-based template)
All events fire correctly and basically life is good. You can then spend all your time writing the important bits of your app and not messing about trying to manually hack view hierarchies into shape.

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