So, I've got an odd scenario.
In my iOS app, I'm trying to blur the content area of the screen when a popover is opened.
I have this working when using Core Image, but only when using Gaussian blur- none of the other blurs work, which is odd.
I tried doing the same with GPUImage, and it blurs far faster, but doesn't actually put the view on top of the other views!
To summarize: in the source below, setBlurOnView will work properly- however setBlurOnViewWithGPUImage appears to not be working. The blur view (tag 6110) is created, but the app doesn't actually blur.
Note: This is on iOS 6, in the simulator.
Here's the relevant source:
// ScreenBlur.m
#import <QuartzCore/QuartzCore.h>
#import <CoreImage/CoreImage.h>
#import <GPUImage/GPUImage.h>
#import "ScreenBlur.h"
#import "GlobalData.h"
#import "Logger.h"
#implementation ScreenBlur
+ (void) setBlurOnViewWithGPUImage:(UIView*)view {
GPUImagePicture *imageSource = [[GPUImagePicture alloc] initWithImage:[self captureScreenInRect:view.frame inView:view]];
GPUImageGaussianBlurFilter *blur = [[GPUImageGaussianBlurFilter alloc] init];
[imageSource addTarget:blur];
[imageSource processImage];
[self setImage:[imageSource imageFromCurrentlyProcessedOutput] toView:view];
}
+ (void) setBlurOnView:(UIView *)view {
//http://stackoverflow.com/questions/17041669/creating-a-blurring-overlay-view
CIImage *inputImage = [CIImage imageWithCGImage:[self captureScreenInRect:view.frame inView:view].CGImage];
//CIContext *context = [CIContext contextWithOptions:nil];
if ([GlobalData getInstance].ciContext == nil) {
[Logger Log:#"ciContext does not exist, creating..." fromClass:#"ScreenBlur"];
// [GlobalData getInstance].ciContext = [CIContext contextWithOptions:nil]; //cpu context
[GlobalData getInstance].ciContext = [CIContext contextWithEAGLContext:[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]];
}
//set up the blur filter
CIFilter *filter = [CIFilter filterWithName:#"CIGaussianBlur"];
[filter setValue:inputImage forKey:kCIInputImageKey];
[filter setValue:[NSNumber numberWithFloat:3.0f] forKey:#"inputRadius"];
CIImage *result = [filter valueForKey:kCIOutputImageKey];
// CIGaussianBlur has a tendency to shrink the image a little,
// this ensures it matches up exactly to the bounds of our original image
CGImageRef cgImage = [[GlobalData getInstance].ciContext createCGImage:result fromRect:[inputImage extent]];
[self setImage:[UIImage imageWithCGImage:cgImage] toView:view];
}
+ (void) setImage:(UIImage*)blurredImage toView:(UIView*)view {
UIView *blurView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, blurredImage.size.width, blurredImage.size.height)];
[blurView setBackgroundColor:[UIColor colorWithPatternImage:blurredImage]];
[blurView setTag:6110];
//set the image as the foreground for the view
[view addSubview:blurView];
[view bringSubviewToFront:blurView];
}
//same as the method above, but resizes the screenshot before applying the blur for increased performance at the expense of image quality.
+ (void) setBlurOnViewPerformanceMode:(UIView *)view {
//http://stackoverflow.com/questions/17041669/creating-a-blurring-overlay-view
UIImage *screenShot = [self imageWithImage:[self captureScreenInRect:view.frame inView:view] scaledToSize:CGSizeMake(view.frame.size.width / 2, view.frame.size.height / 2)];
CIImage *inputImage = [CIImage imageWithCGImage:screenShot.CGImage];
//CIContext *context = [CIContext contextWithOptions:nil];
if ([GlobalData getInstance].ciContext == nil) {
[Logger Log:#"ciContext does not exist, creating..." fromClass:#"ScreenBlur"];
// [GlobalData getInstance].ciContext = [CIContext contextWithOptions:nil]; //cpu context
[GlobalData getInstance].ciContext = [CIContext contextWithEAGLContext:[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]];
}
//set up the blur filter
CIFilter *filter = [CIFilter filterWithName:#"CIGaussianBlur"];
[filter setValue:inputImage forKey:kCIInputImageKey];
[filter setValue:[NSNumber numberWithFloat:3.0f] forKey:#"inputRadius"];
CIImage *result = [filter valueForKey:kCIOutputImageKey];
//CGImageRef cgImage = [[GlobalData getInstance].ciContext createCGImage:result fromRect:[inputImage extent]];
CGImageRef cgImage = [[GlobalData getInstance].ciContext createCGImage:result fromRect:[inputImage extent]];
[self setImage:[self imageWithImage:[UIImage imageWithCGImage:cgImage] scaledToSize:view.frame.size] toView:view];
}
+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
//UIGraphicsBeginImageContext(newSize);
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
+ (void) removeBlurFromView:(UIView *)view {
for (UIView *subView in view.subviews) {
if (subView.tag == 6110) {
[subView removeFromSuperview];
}
}
}
+ (UIImage *)captureScreenInRect:(CGRect)captureFrame inView:(UIView*) view {
CALayer *layer;
layer = view.layer;
UIGraphicsBeginImageContext(view.bounds.size);
CGContextClipToRect (UIGraphicsGetCurrentContext(),captureFrame);
[layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *screenImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return screenImage;
}
#end
And then in my view controller, it's simply called with
[ScreenBlur setBlurOnView:self.view];
I found a workaround for this (or, who knows, maybe this is how it was supposed to be done).
//ScreenBlur.m
+ (GPUImageView*) getBlurredImageWithGPUImageFromView:(UIView*)view {
GPUImagePicture *imageSource = [[GPUImagePicture alloc] initWithImage:[self captureScreenInRect:view.frame inView:view] smoothlyScaleOutput:true];
GPUImageFastBlurFilter *blur = [[GPUImageFastBlurFilter alloc] init];
[blur setBlurPasses:3];
[imageSource addTarget:blur];
GPUImageView *filteredView = [[GPUImageView alloc] initWithFrame:view.frame];
[blur addTarget:filteredView];
[imageSource processImage];
return filteredView;
}
//ViewController.m
//blur the main screen
GPUImageView *blurred = [ScreenBlur getBlurredImageWithGPUImageFromView:self.view];
[blurred setTag:6110];
[self.view addSubview:blurred];
[self.view bringSubviewToFront:blurred];
Related
I want to remove red eye effect form photo but not get any sample can any one help me with working demo code or code snippet?
Thanks.
Use below category of UIImage :
#interface UIImage (Utitlities)
-(UIImage*)redEyeCorrection;
#end
#implementation UIImage (Utitlities)
-(UIImage*)redEyeCorrection
{
CIImage *ciImage = [[CIImage alloc] initWithCGImage:self.CGImage];
// Get the filters and apply them to the image
NSArray* filters = [ciImage autoAdjustmentFiltersWithOptions:[NSDictionary dictionaryWithObject:[NSNumber numberWithBool:NO] forKey:kCIImageAutoAdjustEnhance]];
for (CIFilter* filter in filters)
{
[filter setValue:ciImage forKey:kCIInputImageKey];
ciImage = filter.outputImage;
}
// Create the corrected image
CIContext* ctx = [CIContext contextWithOptions:nil];
CGImageRef cgImage = [ctx createCGImage:ciImage fromRect:[ciImage extent]];
UIImage* final = [UIImage imageWithCGImage:cgImage];
CGImageRelease(cgImage);
return final;
}
#end
Usage: Sample code given below
UIImage *redEyeImage = [UIImage imageNamed:#"redEye.jpg"];
if (redEyeImage) {
UIImage *newRemovedRedEyeImage = [redEyeImage redEyeCorrection];
if (newRemovedRedEyeImage) {
imgView.image = newRemovedRedEyeImage;
}
}
Refer NYXImagesKit UIImage Enhancing link
After changing the CIFilter on an imageView image, the image appears blurry. Trying to figure out why.
Here is the code:
- (UIImage *)convertImageToGrayScale:(UIImage *)image {
CIFilter *filter = [CIFilter filterWithName:#"CIPhotoEffectTonal"];
CIImage *inputImage = [CIImage imageWithCGImage:image.CGImage];
[filter setValue:inputImage forKey:kCIInputImageKey];
return [UIImage imageWithCIImage:filter.outputImage];
}
- (UIImage *)convertImageToColorScale:(UIImage *)image {
CIFilter *filter = [CIFilter filterWithName:#"CIPhotoEffectChrome"];
CIImage *inputImage = [CIImage imageWithCGImage:image.CGImage];
[filter setValue:inputImage forKey:kCIInputImageKey];
return [UIImage imageWithCIImage:filter.outputImage];
}
- (IBAction)colorize:(id)sender {
self.imageView.image = nil;
if(self.hasColor) {
self.hasColor = FALSE;
self.imageView.image = [self convertImageToGrayScale:[UIImage imageWithContentsOfFile:self.filePath]];
NSLog(#"remove Color");
}
else {
self.hasColor = TRUE;
self.imageView.image = [self convertImageToColorScale:[UIImage imageWithContentsOfFile:self.filePath]];
NSLog(#"Add Color");
}
}
When I add the filter the first time, it looks good. When I click the button to change the filter, it's blurry.
Try replacing the line return [UIImage imageWithCIImage:filter.outputImage]; with:
CIImage *outputImage = [filter outputImage];
CGImageRef imageRef = [[CIContext contextWithOptions:nil] createCGImage:outputImage fromRect:outputImage.extent];
UIImage *newImg = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
return newImg;
My app is crashing when I attempt to apply a filter to my user-selected UIImage (It has been working fine without applying the filter). I added and imported the "CoreImage" framework to my project so I could create filters for user-selected images.
I am attempting to apply the filter by creating a category for UIImage (based on Apple's documentation, and then calling the corresponding method on the UIImage selected by the user. Following is the code of my category header and body; what am I doing wrong? (please note, "randColor" is a category UIColor class method to generate a random color)
#import <UIKit/UIKit.h>
#import <CoreImage/CoreImage.h>
#import "UIColor+CustomColorCategory.h"
#interface UIImage (MonoChromeFilter)
- (UIImage *) applyMonoChromeWithRandColor;
#end
#import "UIImage+MonoChromeFilter.h"
#implementation UIImage (MonoChromeFilter)
- (UIImage *)applyMonoChromeWithRandColor
{
CIContext *context = [CIContext contextWithOptions:nil];
CIImage *ciImage = [[CIImage alloc] initWithImage:self];
CIFilter *filter = [CIFilter filterWithName:#"CIColorMonochrome"];
[filter setValue:ciImage forKey:kCIInputImageKey];
[filter setValue:[UIColor randColor] forKey:kCIAttributeTypeColor];
CIImage *result = [filter valueForKey:kCIOutputImageKey];
CGRect extent = [result extent];
CGImageRef cgImage = [context createCGImage:result fromRect:extent];
UIImage *filteredImage = [[UIImage alloc] initWithCGImage:cgImage];
return filteredImage;
}
#end
Here is the method in the viewController where this category is being called:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[picker dismissViewControllerAnimated:YES completion:^{
UIImage *editedImage = [info objectForKey:UIImagePickerControllerEditedImage];
editedImage = [editedImage applyMonoChromeWithRandColor];
self.blogImageOutlet.image = editedImage;
self.blogImageOutlet.layer.cornerRadius = self.blogImageOutlet.frame.size.width / 2.0;
[self.blogImageOutlet setClipsToBounds:YES];
[self saveImageToLibrary:editedImage];
}];
}
I figured it out! After debugging and using some other projects as a point of reference, I realized that I was experiencing two issues. First, I was trying to use a UIColor for CIColor, which is not directly possible. I first had to covert the UIColor to a CIColor to be able to apply it. Next, I was not using the correct strings for the CIFilter value keys. Here is the following code after modifications (and now it works!)
#import "UIImage+MonoChromeFilter.h"
#implementation UIImage (MonoChromeFilter)
+ (UIImage *) applyMonoChromeWithRandColor: (UIImage *)uIImage
{
// Convert UIColor to CIColor
CGColorRef colorRef = [UIColor randColor].CGColor;
NSString *colorString = [CIColor colorWithCGColor:colorRef].stringRepresentation;
CIColor *coreColor = [CIColor colorWithString:colorString];
CIContext *context = [CIContext contextWithOptions:nil];
// Convert UIImage to CIImage
CIImage *ciImage = [[CIImage alloc] initWithImage:uIImage];
// Set values for CIColorMonochrome Filter
CIFilter *filter = [CIFilter filterWithName:#"CIColorMonochrome"];
[filter setValue:ciImage forKey:kCIInputImageKey];
[filter setValue:#1.0 forKey:#"inputIntensity"];
[filter setValue:coreColor forKey:#"inputColor"];
CIImage *result = [filter valueForKey:kCIOutputImageKey];
CGRect extent = [result extent];
CGImageRef cgImage = [context createCGImage:result fromRect:extent];
UIImage *filteredImage = [[UIImage alloc] initWithCGImage:cgImage];
return filteredImage;
}
#end
Try This , It's work like champs for me ,
We have applied different CIFilter for single image,
Below is code for implementation ,
//CISepiaTone Effect,
CIContext *imageContext = [CIContext contextWithOptions:nil];
CIImage *image = [[CIImage alloc]initWithImage:inputimage];
CIFilter *filter = [CIFilter filterWithName:#"CISepiaTone"
keysAndValues: kCIInputImageKey, image,
#"inputIntensity", #1, nil];
CIImage *result = [filter valueForKey: #"outputImage"];
CGImageRef cgImageRef = [imageContext createCGImage:result fromRect:[result extent]];
UIImage *targetImage = [UIImage imageWithCGImage:cgImageRef];
detailsVc.filterImage=targetImage;
[self.navigationController pushViewController:detailsVc animated:YES];
//CIVignette Effect
CIContext *imageContext = [CIContext contextWithOptions:nil];
CIImage *image = [[CIImage alloc] initWithImage:inputimage];
CIFilter *vignette = [CIFilter filterWithName:#"CIVignette"];
[vignette setDefaults];
[vignette setValue: image forKey: #"inputImage"];
[vignette setValue: [NSNumber numberWithFloat: 1.0] forKey: #"inputIntensity"];
[vignette setValue: [NSNumber numberWithFloat: 10.00 ] forKey: #"inputRadius"];
CIImage *result = [vignette valueForKey: #"outputImage"];
CGImageRef cgImageRef = [imageContext createCGImage:result fromRect:[result extent]];
UIImage *targetImage = [UIImage imageWithCGImage:cgImageRef];
detailsVc.filterImage=targetImage;
[self.navigationController pushViewController:detailsVc animated:YES];
For detail implementation you can refer this GitHub project file ImageFilter
Hope so This will help for some one .
I have a UISlider which has a range from 0 to 30.
Unfortunately, when I'm using the UISlider, the image starts to blur, BUT it also rotates.
Here's the code:
-(IBAction)slider:(UISlider *)sender
{
float slideValue = [sender value];
CIImage *beginImage = [[CIImage alloc] initWithImage:image];
CIContext *context = [CIContext contextWithOptions:nil];
CIFilter *filter = [CIFilter filterWithName:#"CIGaussianBlur" keysAndValues:kCIInputImageKey, beginImage, #"inputRadius", [NSNumber numberWithFloat:slideValue], nil];
CIImage *outputImage = [filter valueForKey:kCIOutputImageKey];
CGImageRef cgimg = [context createCGImage:outputImage fromRect:[beginImage extent]];
UIImage *newImg = [UIImage imageWithCGImage:cgimg];
[imageView setImage:newImg];
CGImageRelease(cgimg);
}
Where is the problem?
Thanks in advance.
The problem is this line:
UIImage *newImg = [UIImage imageWithCGImage:cgimg];
This is too simple-minded. Call [UIImage imageWithCGImage:cgimg scale:originalScale orientation:originalOrientation]; (you will need to provide correct values for these).
I'm using the below method to blur some images. Using instruments the CIImage's are leaking. I tried wrapping them in an #autoreleasepool, but no luck. Any ideas?
-(UIImage *)blurImage:(UIImage *)image withStrength:(float)strength
{
#autoreleasepool {
CIContext *context = [CIContext contextWithOptions:nil];
CIImage *inputImage = [[CIImage alloc] initWithCGImage:image.CGImage];
CIFilter *filter = [CIFilter filterWithName:#"CIGaussianBlur"];
[filter setValue:inputImage forKey:#"inputImage"];
[filter setValue:[NSNumber numberWithFloat:strength] forKey:#"inputRadius"];
CIImage *result = [filter valueForKey:kCIOutputImageKey];
float scale = [[UIScreen mainScreen] scale];
CIImage *cropped=[result imageByCroppingToRect:CGRectMake(0, 0, image.size.width*scale, image.size.height*scale)];
CGRect extent = [cropped extent];
CGImageRef cgImage = [context createCGImage:cropped fromRect:extent];
UIImage *returnImage = [UIImage imageWithCGImage:cgImage].copy;
CGImageRelease(cgImage);
return returnImage;
}
}
I see the same leak you're seeing when profiling the code. Try this instead which seems to avoid the leak and give you the same results:
- (UIImage*)blurImage:(UIImage*)image withStrength:(float)strength
{
#autoreleasepool {
CIImage* inputImage = [[CIImage alloc] initWithCGImage:image.CGImage];
CIFilter* filter = [CIFilter filterWithName:#"CIGaussianBlur"];
[filter setValue:inputImage forKey:#"inputImage"];
[filter setValue:[NSNumber numberWithFloat:strength] forKey:#"inputRadius"];
CIImage* result = [filter valueForKey:kCIOutputImageKey];
float scale = [[UIScreen mainScreen] scale];
CIImage* cropped = [result imageByCroppingToRect:CGRectMake(0, 0, image.size.width * scale, image.size.height * scale)];
return [[UIImage alloc] initWithCIImage:cropped];
}
}
did you try to put CIImages to nil ?
-(UIImage *)blurImage:(UIImage *)image withStrength:(float)strength
{
//your code
CGImageRelease(cgImage);
cropped=nil;
result = nil;
inputImage = nil;
context = nil;
return returnImage;
}
}