Static Library added as sub-project vs static library added as target - ios

First of all I'd like to say that I'm pretty new to this topic so I'm a bit confused on some general aspects of how it works.
Basically I'm working on an iOS project which has two targets, one is the app itself which I'm developing and it is a front-end iOS client, one is a static library which the former developer used to define classes belonging to a back-end framework.
Both the files of the app itself (the client I'm working on) and the static library (the back-end framework) are in the same xcode project bundle.
Even If I've never done the "setup procedure" of the static library anything seems to be working just fine on compilation.
Now the question is: I'm setting up unit tests because I'd like to start developing new features adopting a Test Driven Development approach, so one of the things I was struggling on was if I had to generate or not two separate test targets, one for the iOS app and one for the static library (since they're two separate targets), ore use one single test target for both the static library and the iOS App.
So, reading on the internet to find a solution I discovered that, as even Apple suggests here , a common approach is to add the static library as a "sub-project" of the app project.
I'm just asking myself why and what is the difference with my current situation (one project, to targets, one of it is the static library). Are there any drawbacks? Should I reorganize the whole project?

My experience agrees with Apple and the common approach. I'd suggest making the framework a subproject. (I've had some issues finding headers, but that's my lack of mastery over Xcode, not a flaw in the process.)
Set up unit tests on each project, independently. This way, your tests are true to your objective with a framework: You've successfully decoupled the framework from the parent project entirely.
If you write the all of the unit tests in the parent project, what happens when the framework is needed in another project? You've got two choices. You can not test the framework, or string along the original parent. Do the right thing and split up your tests.
I've got an open source framework that I built, called SpiffyKit, that has a parent project called SpiffyTester. (I admittedly didn't unit test much, because it's all UI and no logic.) It may serve as a good example of a starting point.

Depending on your needs you can use Pods, static or adding it to the project. If you add a library as a "subproject" is useful when you are working on the 2 projects at once. For example if you add something new to the library you just compile the library and voila you have access to the new library in your project. However if you just link the static library you will have to open the project for the library then build then replace it in the library and add the new headers witch is a lot of setup work.

Related

Can I refactor my xcode swift app into a lib?

I have an Xcode swift app that uses "import CoreBluetooth" to access a wearable.
Now, my teammate wants to use my functionality, and thus wants a lib (.a) that he can incorporate into his xcode GUI app.
Can I refactor my app into a lib for him to add to his GUI app?
Or, is the only way to create a new xcode lib project?
Short answer is yes, you can use the same project. You need to separate 2 things:
Project is a design-time / code organization entity. One project can contain framework, app, tests, etc - all at the same time
What actually dictates what is going to be built are Targets. Some targets will build an app, some will build the library etc. Each target may contain any subset of files from your project (as long as they compile).
So that's one way to go about it: create a second target for Framework, add relevant files to Build Phases > Compile Sources and voila.
The advantage is simplicity. The disadvantages are many: how do you know you didn't break compatibility with wearable? how do you know which file belongs to app, and which belongs to app and framework (sure, you can see when you click on file, or folder structure can help, but it's not going to stop the mistake from happening)? or what if compatibility your iOS app needs is different with what wearable app needs? how do you maintain versions of such framework? etc etc
So a much better cleaner way is to create a separate repo for your framework, and maintain it as an internal product you are sharing between various components. That way you can maintain clear versioning, compatibility, and address bugs without the fear of breaking either app or wearable. And you can include that framework in both projects using (like suggested above) Swift Package Manager, or CocoaPods, or even manually.

How to add iOS framework in iOS project effectively

Recently started work on an iOS project, written in swift and objective-c. As of now, we have a monolithic repo. Now we are focusing on creating few frameworks so that we can reuse same framework across multiple apps. I would like to know your opinion on below points.
If I add framework.xcodeproj in my client app project, I'm able to access the framework's public entities after writing the import statement. My concern is every time I build by client app project, this framework.xcodeproj is also compiling though its has not changed since last build nor it is dependent on any other framework.
If I add framework by adding it as framework.framework and make its entry into embed framework, I can access the public entities of the framework. What's alarming in this case is that whenever I change the code of framework I need to update the framework in the client app project too.
Is there any way to include framework in client app project where I can access the public entities and it does not get build every time I build client app project ?
It's absolutely fine if framework get's build when its code is updated.
I have used Visual studio in past which let me build my client project without building dependent projects if there is not code change in dependent projects.
If the framework is build every time you build your app, depends on the type of the framework:
There are Cocoa Touch Static Libraries and Cocoa Touch Frameworks.
Cocoa Touch Frameworks
They are always open-source and will be built just like your app. (So Xcode will sometimes compile it, when you run your app and always after you cleaned the project.) Frameworks only support iOS 8 and newer, but you can use Swift and Objective-C in the framework.
Cocoa Touch Static Libraries
As the name says, they are static. So they are already compiled, when you import them to your project. You can share them with others without showing them your code. Note that Static Libraries currently don't support Swift. You will have to use Objective-C within the library. The app itself can still be written in Swift.
Conclusion
If you don't mind using Objective-C, Static Libraries seem to fit your requirement, that the framework should only be built once.
But since I love Swift, I would personally recommend you to use frameworks (if you don't mind that others that use the framework can see your code). My experience showed, that it's not a big problem, that the framework is built sometimes.
AddThis wrote a good blog post about deciding whether to use Static Libraries or Frameworks.
Cocoa Touch Static Library vs. Cocoa Touch Framework

iOS Reusable components

During my work with development of iOS applications, i noticed that almost every application has some parts that are repeated. For example every application has user management logic, Login, Sign Up, Forgot password.
And every time, i find my self trying to manually import already developed logic (View controllers, nibs, storyboards).
My question is how can i implement these common features in separate component, so i can simply reuse them every time i start new project. Also notice that there should be possibility for small customisations, for example all apps have login screen, but UI design varies for every app.
Long story short, what i need is:
How to encapsulate commonly repeated features in separate component.
How to inject the component in the newly started project.
How to make customizations at the component, without changing the component core.
I guess that here should be made some combination of Framework (Or static library) and cocoa pods, but i wanted to hear if somebody have already developed some concept about this.
Yes, exactly as you supposed, the way I opted for to reuse components is through a static library or sometimes a framework of reusable components, implementing common logic or well structured classes to inherit from in the new projects, which I make available to the new projects as a CocoaPods development pod sitting on my development machine or in a shared git repository. This way should answer your questions 1 and 2. For your question 3, you can either opt to perform customisations to the core dismissing pod updates, or to adapt the core methods to a possible override in the destination project. Hope it helps.
How to encapsulate commonly repeated features in separate component.
Whatever you choose you are going to have to factor out the code your separate component requires from your code base. This is the first step in the entire process - so think long and hard about if it makes sense to turn it into a separate component.
So now you have some code you would like to reuse...
There are a number of ways of doing this, such as Xcode's workspaces, stand alone source files, static libraries and frameworks. Cocoa pods is a package manager and will help you maintain your framework - not write it :(
Xcode's workspaces
A workspace is an Xcode document that groups projects and other
documents so you can work on them together. A workspace can contain
any number of Xcode projects, plus any other files you want to
include. In addition to organizing all the files in each Xcode
project, a workspace provides implicit and explicit relationships
among the included projects and their targets.
Static Libraries
Introduction to Using Static Libraries in iOS
Static libraries provide a convenient mechanism for sharing code among
multiple applications. On iOS, static libraries are the only supported
library type. This document explains how to extract code from your
application into a new static library and how to use that static
library in multiple applications.
Frameworks
In OS X, shared resources are packaged using standard frameworks and
umbrella frameworks. Both types of framework feature the same basic
structure and can contain resources such as a shared library, nib
files, image files, strings files, information property lists,
documentation, header files, and so on. Umbrella frameworks add minor
refinements to the standard framework structure, such as the ability
to encompass other frameworks.
Frameworks are packaged in a bundle structure. The framework bundle
directory ends with the .framework extension, and unlike most other
bundle types, a framework bundle is presented to the user as a
directory and not as a file. This openness makes it easy for
developers to browse any header files and documentation included with
the framework.
Source Files
These are the classes you have factored out of your code base. You could just include them in each project you use them - for instance a separate repo, that contains all of your shared/common code that you add to your Xcode project's workspace. Very simple, not the best to maintain.
How to inject the component in the newly started project.
Depending on how you choose to implement your common code will effect this step. For source files you just need add them to the project and set the target. For frameworks or static libraries you will have to embed them in your project
For workspaces you will add the projects containing the shared code to the main projects workspace.
How to make customizations at the component, without changing the component core.
Again you may find yourself refactoring code so that you expose the UI controls or logic functions that you want to be able to customize. As a general rule the more you expose the more complex the code gets.

Does iOS 8 support dynamic linking?

Up until iOS7, Apple did not support dynamic linking due to security concerns. Code reuse between developers usually relied on static libraries, which were built as part of the executable of the app.
Introducing extensions in iOS8 seems to change this a bit, because extensions are separate executables. Sharing code between an extension and its containing app is done via a framework. Apple is saying this in their release notes:
Frameworks for iOS. iOS developers can now create dynamic frameworks.
Frameworks are a collection of code and resources to encapsulate
functionality that is valuable across multiple projects. Frameworks
work perfectly with extensions, sharing logic that can be used by both
the main application, and the bundled extensions.
Emphasis is mine.
Source: https://developer.apple.com/library/content/documentation/Xcode/Conceptual/WhatsNewXcode-Archive/Articles/xcode_6_0.html#//apple_ref/doc/uid/TP40014509-SW14
Further, in the extension dev guide, they explain that you can share code between an extension and the containing app via a "embedded framework".
Source: https://developer.apple.com/library/content/documentation/General/Conceptual/ExtensibilityPG/ExtensionScenarios.html#//apple_ref/doc/uid/TP40014214-CH21-SW1
My question is - what is an embedded framework, how does it differ from a dynamic framework, and will we really see proper dynamic linking in iOS8? All the documentation I've read seems ambiguous about this.
"Embedded" and "Dynamic" frameworks don't refer to the same aspect of frameworks. They are not the opposite of one another. First, let's define what's a framework: in Apple lingo, a framework refers to some compiled code + the public headers of said code.
Now a dynamic framework is a framework whose code was built as a dynamic library. It is the opposite of a "static" framework, where the code would be built as a static library. In case you're wondering, Wikipedia has a very nice explanation of what's the difference between a static and a dynamic library.
And finally, an embedded framework is a framework that is packaged within an app, as opposed to being installed system-wide, in "/System/Library/Frameworks" for example.
An embedded framework is simply one that's included in the app bundle, rather than a global framework which is installed in system directory.
Dynamic Frameworks doesn't means dynamically linked framework. Apps still just work in a sandbox environment. It's not like your custom frameworks are going to be installed with the iOS. Each one of your apps that uses the common framework that you've developed is going to be copied inside every app's bundle.
You can see this for yourself. Go to your Xcode's Derived Data directory and inside the app's data, you'll find all the embedded frameworks copied.
The only new thing with creating Frameworks with iOS 8 compared to static libraries is that the public header files and assets gets bundled within the Framework. If you've been doing this sort of things with earlier versions of Xcode, you'll remember the pain with supplying public headers and then adding the search path within Xcode settings and for assets we had to pass in a separate bundle.
This only downside of using Frameworks that I see is that now we can't simply use lipo to generate a fat static library for all kind of architectures.
IMO Apple is using the word 'dynamic' to suggest 'independent'.
Watch WWDC2014 - Building Modern Frameworks for more details.

Xcode: Handling intra project dependencies

Let's suppose that I want to create an Xcode static library.
I use the Xcode provided template for this kind of project "Cocoa Touch Static Library", i want this library in a separate project because:
I want be able to keep this project under git version control
I want to be able to import this static library under other project as a git submodule
Now let's suppose that this library depend on third-part library such as ASIHTTPRequest.
Maybe in my main project (the one that import my static library) i will also depend on the same library. What's the best way to handle this multi-dependecy?
PLUS: Now suppose that i want to create a second static library (this one is more specific for some kind of task and i don't want to mix this code with the code of the previous mentioned static library) but this second static library depend on the after mentioned static library. Again what the best way to handle this
Your question is not super clear, Luca, but let me see if I can help you out a bit.
In one of my own projects, I have a number of embedded (or "sub") projects which get built as libraries included in the main project. So if one file in the sub project changes, both the sub project and the main project pick up the changes.
With Xcode 3, it was a snap to simply drag and import one project into another project and if you have Xcode 3 installed, I highly recommend using Xcode 3 to embed one project into another.
Xcode 4 does handle projects already embedded within another project (like what you might have created using Xcode 3), but the ability to actually do the work on it's own is not fully implemented or baked yet (in other words: it does not work well or at all). Here's another question somebody else asked with more information that might help you.
Also, I noticed this other related question.
Does this information help you out?

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