UITableView Contents resets when scrolling - ios

I simply don't understand how to fix this from what's out there.
It's fairly simple, I add a UITextField to my UITableViewCell. The user may type in it, then after scrolling it out and back into view the contents will be reset back to its default status.
This is to do with re-using old cells with dequeueReusableCellWithIdentifier right? I just don't understand how to fix it!
Here is my code:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
//Stop repeating cell contents
else for (UIView *view in cell.contentView.subviews) [view removeFromSuperview];
//Add cell subviews here...
}

You don't have to remove the cell contents once it is initialized they are never recreated, they are reused so your code should look like below
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
}
And I assume you want to have some controls onto your cell, in this case you can try using CustomCell which creates all the subviews on initializations.
Usually, all your initializations should be in
if (!cell)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
//ALL INITS
}
and outside it you should update the values you added into the cell..

You need to set the inputted text back to the textfield, currently with reuse of cells, the textfield clears out the contents. You could try to store the textfield input in an nsstring property and in your cellforrow method, set the textfield text as that string, if the string has a valid value. That way, even on scrolling, the textfield will only display the user input that was stored into the nsstring property from the textfield.

Before You follow my Answer i want to tell you that following code is bad for memory management because it will create new cell for each rows of UITableView, so be careful for it.
But it is better to use, When UITableView Have Limited rows (about 50-100 may be ) then following code is helpful in your case. Use it, if it is suitable for you.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *CellIdentifier = [NSString stringWithFormat:#"S%1dR%1d",indexPath.section,indexPath.row];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(cell == nil)
{
cell = [[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
/// Put your code here.
}
/// Put your code here.
return cell;
}
If you have limited rows then this is best code for you.

Related

UIAccessoryView not showing in sectioned table

I'm unable to display any accessories in my UITableView cells:
- (UITableViewCell *) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
cell.textLabel.text = #"Foo";
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
Changing the cell styles shows no difference. What's going on here?
Deleting and then creating a new file fixed the problem.
This was a result of having started with an xib file, and then deleted it in favor of doing the whole thing programmatically. Somehow, after deleting the xib, some of the delegation settings stuck.

UITableViewCell Reusing Dobut

I have this little doubt about reusing UITableViewCell.
When we create UITableViewCell it kinda looks like following.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier];
[self configureCell:cell forIndexPath:indexPath];
}
}
- (void)configureCell:(UITableViewCell *)cell forIndexPath:(NSIndexPath *)indexPath
{
switch (indexPath.section) {/**Cell Config Code Goes Here**/}
}
So in my case, every cell in UITableView is different. And if UITableView reuses the cell the cell content is completely different.
Is it good practice to just pass CellIdentifier as nil so every time new cell is created instead given the condition that all cells are different ?
Or should I just move [self configureCell:cell forIndexPath:indexPath]; out and handle it on by my own ?
Cell reusability has its sense if you are using cell contents(same subviews) multiple time. Like you have two lables in your tableViewcell for all rows in your tableView. If you have small number of different cells. like if you have three types of cells to use multiple times in your tableView, you can use cell reusability with 3 different cell identifier.
But if you have all different cell, then its fine if you skip cell reusability.
The proper way of using reusability of the tableView is shown below.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
static NSString *cellIdentifier = #"FollowerCell";
UITableViewCell *cell = (UITableViewCell *) [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil)
{
cell =[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier];
}
[self configureCell:cell forIndexPath:indexPath];
return cell;
}
- (void)configureCell:(UITableViewCell *)cell forIndexPath:(NSIndexPath *)indexPath
{
switch (indexPath.section) {/**Cell Config Code Goes Here**/}
}
The basic idea of reusability is that every time the similar type of cell should not be created, instead they should be reused just by updating their content.
What happens behind the scene is that there is a queue created in which these similar cells are added. Now Suppose there are 200 rows with different data but only 10 rows are visible. That in the queue only approx 14 cells will be present. Now as you will scroll the tableview up or down, this condition
UITableViewCell *cell = (UITableViewCell *) [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
checks wether the queue contains any cell, if yes a cell is fetched from the queue. Also the cells, which were earlier visible now on disappearing are added into the queue. This way everytime instead of new cells are created, the already created cells are used.
Now if you forcely make the cell = nil, than every time new cells will be created and added in the queue. Now if there are 200 data than queue will be containing 200 cells thus resulting in increase in memory size.
Hope it will help you in understanding the tableView. Happy Coding :)
I am afraid you have to move the configure cell code out of if condition to make every cell has its own content.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier];
}
[self configureCell:cell forIndexPath:indexPath];
}
While we saying reuse of UITableViewCells, we mean that we don't have to create the UIView hierarchy inside the cell every time. But you need to configure the content for different cells. Like cell.titleLabel.text = xxxx.
Meanwhile, you can use multiple reuseIdentifiers for different kind of cells. Or if you only have one such cell, you can define a cell as an attribute instance so that you don't have to create it everytime.

UITableViewCell Identifier without ARC floods memory

I'm working on an old project that runs without ARC. It has a lot of bugs and the code looks ugly and i'm rewriting it.
Take a quick look at my code
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [self.table dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
cell = [self createCellWithInfo:[self.search objectAtIndex:indexPath.row]];
return cell;
}
-(UITableViewCell *)createCellWithInfo:(NSDictionary *)info{
UITableViewCell * cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:#“Cell”] autorelease];
//set image for cell
//set text for cell.textlabel
//set text for cell.detailTextLabel
//create an UIButton and add to cell.content view
return cell;
}
the point is at this line of code
[[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:#“Cell”] autorelease]
if I use #"Cell" here, then the memory will rise up when I'm scrolling up and down continously on the table.
After about 15 seconds of scrolling, my iphone 5c becomes lag.
if I set it to nil, everything is fine.
Can anybody explain this please ? I'm not familliar with non-ARC.
Thanks.
Inside the if block you are creating the cell without calling autorelease, which leaks memory without ARC.
And after the if block you are recreating it anyway (whether or not it was recycled), with autorelease this time, where all you should really be doing is reset its relevant properties so that you can successfully reuse a recycled cell (or configure a new cell).
Try replacing your code as follows:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [self.table dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
}
[self updateCell:cell withInfo:[self.search objectAtIndex:indexPath.row]];
return cell;
}
-(void)updateCell:(UITableViewCell *)cell withInfo:(NSDictionary *)info{
//set image for cell
//set text for cell.textlabel
//set text for cell.detailTextLabel
//create an UIButton and add to cell.content view
}
UITableViewCell *cell = [self.table dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil){
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
alone takes care of cell initialisation, you don't need the other line.

UIButton not getting focus in uitableviewcell

I have custom cells with different buttons created, the buttons are always calling their actions correctly but my problem is that if I click quickly on a button, it does not highlight but is calling its action like I said before. I need to click slowly for a few seconds (1-2 seconds) to see the highlighted state. I think it could be because first of all it's taking the focus of the scrollview of the tableview but I don't know how to fix this problem.
Please help!
Try this code : Make the cell selection type none
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell...
cell.selectionStyle = UITableViewCellSelectionStyleNone;
return cell;
}

UITableViewCell initWithStyle:UITableViewCellStyleSubtitle is not working

I'm having an issue in trying to display info in a cell, one on the left and one on the right. I'm aware using initWithStyle with UITableViewCellStyleSubtitle. I use this but it doesn't seem to work.
Here is some sample code:
- (UITableViewCell *)tableView:(UITableView *)ltableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Account Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:Cellidentifier];
}
Accounts *account = [self.fetchedResultsController objectAtIndexPath];
cell.textLabel.text = account.name;
cell.detailTextLabel.text = #"Price";
return cell;
}
I can display cell.textLabel.text just fine, however I cannot get the simple "Price" to be displayed. I've tried different things, such as setting the font size of cell.detailTextLabel.
I've also tried UITableViewCellStyleValue1 as some had suggested in older posts.
Threw NSLog after setting to "Price", shows cell.detailTextLabel as null.
Not sure what I'm doing wrong.
Edit: I found this: cell.detailTextLabel.text is NULL
If I remove if (cell == nil) it works...
That check should be in place, so how do you make it work when using the different styles?
When using storyboards and prototype cells, a cell is always returned from the dequeue method (assuming a prototype with that identifier exists). This means you never get into the (cell == nil) block.
In your case the prototype cell is not defined in the storyboard with the subtitle style, so a subtitled cell is never used, and the detail text label does not exist. Change the prototype in the storyboard to have the subtitle style.
Remove all your code just once you try these lines only and check this will work or not.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:CellIdentifier]
autorelease];
}
cell.textLabel.text=[Array objectAtIndex:indexPath.row];
cell.detailTextLabel.text=#"Price";
return cell;
}
I see the problem: in your method name, the UITableView variable is named ltableView, not tableView. Change it to tableView.
cell.detailTextLable.text should be cell.detailTextLabel.text. It looks like a simple mis-spelling of label.
All the answers mentioned here are really a workaround i.e. using storyboard.
Here is a way to do it only in code.
Basically instead of registering the identifier for the cell in viewDidLoad do it only once in cellForRowAtIndexPath: method. Also reset cell registered in viewDidLoad __sCellRegistered = 0;
static int _sCellRegistered = 0;
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = nil;
if (__sCellRegistered == 0) {
__sCellRegistered = 1;
NSLog(#"register cell");
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:#"CellIdentifier"];
[self.tableView registerClass:[UITableViewCell class] forCellReuseIdentifier:#"CellIdentifier"];
};
if (!cell) {
NSLog(#"dequeue");
cell = [tableView dequeueReusableCellWithIdentifier:#"CellIdentifier" forIndexPath:indexPath];
}

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