UITextView resize when keyboard is open calculation - ios

I am trying to resize the UITextView when the keyboard is open.
in order to give my UITextView a new size ( so that it doesn't become shadowed by the keyboard) I make the following calculation
firstResult = UITextView bottom coordinate - keyboard top coordinate
firstResult should now have the size of the shadowed UITextView frame
then i do textView.frame.size.height -= firstResult which now should have a new size that would not be shadowed by the keyboard.
The problem with the code as it stands out is that there is always part of the UIView that is hidden behind the keyboard.
Could anyone point out what's wrong with my calculations so that the new size is always right? or any other way that I could use to resize the UITextView appropriately because all examples I find online do not work somehow.
the code
- (void)keyboardWasShown:(NSNotification *)notification {
CGRect viewFrame = input.frame;
CGFloat textEndCord = CGRectGetMaxY(input.frame);
CGFloat kbStartCord = input.frame.size.height - ([[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue]).size.height;
CGFloat result = fabsf( input.frame.size.height - fabsf( textEndCord - kbStartCord ));
viewFrame.size.height -= result;
NSLog(#"Original Height:%f, TextView End Cord: %f, KB Start Cord: %f, resutl: %f, the sum: %f",input.frame.size.height, textEndCord,kbStartCord,result,fabsf( textEndCord - kbStartCord ));
input.frame = viewFrame;
}

There is a problem on the calculation, try this instead,
- (void)keyboardWasShown:(NSNotification *)notification {
CGRect viewFrame = input.frame;
CGFloat textEndCord = CGRectGetMaxY(input.frame);
CGFloat kbStartCord = textEndCord - ([[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue]).size.height;
viewFrame.size.height = kbStartCord;
input.frame = viewFrame;
}
Edited
General formula also for also supporting Landscape mode
- (void)keyboardWasShown:(NSNotification *)notification {
CGFloat keyboardHeight;
CGRect viewFrame = textView.frame;
CGFloat textMaxY = CGRectGetMaxY(textView.frame);
if (UIInterfaceOrientationIsLandscape(self.interfaceOrientation)) {
keyboardHeight = [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size.width;
} else {
keyboardHeight = [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size.height;
}
CGFloat maxVisibleY = self.view.bounds.size.height - keyboardHeight;
viewFrame.size.height = viewFrame.size.height - (textMaxY - maxVisibleY);
textView.frame = viewFrame;
}
I had to add the UIInterfaceOrientationIsLandscape conditional since [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size.height; doesn't work when device is on Landscape. I know it's a little tricky, the other way of going around this would be detecting device rotation and changing a parameter's value. It is up to you.
Formula explanation
objective-c

Related

Move up keyboard when editing UITextField on iOS9

For my keyboards to move up to uncover UITextField in my iOS app, I used to implement this answer: https://stackoverflow.com/a/6908258/3855618 on iOS7 and 8 and it has worked perfectly for now. However on iOS 9.1, it doesn't work anymore.
To be more accurate, even if the background view does move up, the UITextField doesn't.
Any idea of what has changed so much since iOS9 and iOS 9.1?
The answer you have linked is not recommended. You should not set the view controller view's frame directly, especially not if you are using auto layout. Instead of changing the view's frame you should add a scrollview as a subview to the view, and adjust the content inset when the keyboard is shown or hidden.
From the official apple doc:
When asked to display the keyboard, the system slides it in from the bottom of the screen and positions it over your app’s content. Because it is placed on top of your content, it is possible for the keyboard to be placed on top of the text object that the user wanted to edit. When this happens, you must adjust your content so that the target object remains visible.
Adjusting your content typically involves temporarily resizing one or more views and positioning them so that the text object remains visible. The simplest way to manage text objects with the keyboard is to embed them inside a UIScrollView object (or one of its subclasses like UITableView). When the keyboard is displayed, all you have to do is reset the content area of the scroll view and scroll the desired text object into position. Thus, in response to a UIKeyboardDidShowNotification, your handler method would do the following:
Get the size of the keyboard.
Adjust the bottom content inset of your scroll view by the keyboard height.
Scroll the target text field into view.
// Called when the UIKeyboardDidShowNotification is sent.
- (void)keyboardWasShown:(NSNotification*)aNotification
{
NSDictionary* info = [aNotification userInfo];
CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, kbSize.height, 0.0);
scrollView.contentInset = contentInsets;
scrollView.scrollIndicatorInsets = contentInsets;
// If active text field is hidden by keyboard, scroll it so it's visible
// Your app might not need or want this behavior.
CGRect aRect = self.view.frame;
aRect.size.height -= kbSize.height;
if (!CGRectContainsPoint(aRect, activeField.frame.origin) ) {
[self.scrollView scrollRectToVisible:activeField.frame animated:YES];
}
}
// Called when the UIKeyboardWillHideNotification is sent
- (void)keyboardWillBeHidden:(NSNotification*)aNotification
{
UIEdgeInsets contentInsets = UIEdgeInsetsZero;
scrollView.contentInset = contentInsets;
scrollView.scrollIndicatorInsets = contentInsets;
}
Zero lines of Code
Devoid of hacks, kludges, workaround and listeners.
The present question has been asked over and over since the dawn of iOS time. No answer on StackOverflow survived more than 2 iOS iterations. Rightly so, because the UIKit keeps changing from underneath your feet. There exists a design as opposed to implementation solution to this ancient problem. Use a UITableViewController.
Use a UITableViewController
When a UITableView is managed by a UITableViewController, the scrolling is managed automatically for you. Never tinker with UIKeyboardWillShowNotification, ever again. Merely create static or dynamic UITableViewCells to layout your interface, add UITextView or UITextField as needed ; merely becoming first responder will scroll the the proper location.
#availability(iOS, introduced=2.0)
Notes
Works on all iOS since 2.0.
Quote: «Waste no time optimizing a poor algorithm ; pick a better one»
See https://stackoverflow.com/a/32390936/218152.
We need to take keyboard frame from notification. When get reference of scrollView, tableView, etc. Convert low border of view to window`s coordinates. When determine how much keyboard covers our view, and if difference is greater than 0, we can add inset below.
Try this code:
- (void)subscribeKeyboardNotifications
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
}
- (void)unsubscribeKeyboardNotifications
{
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardWillHideNotification
object:nil];
}
- (void)keyboardWillShow:(NSNotification *)aNotification
{
CGRect keyBoardFrame = [[[aNotification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
UIWindow *keyWindow = [[[UIApplication sharedApplication] delegate] window];
UIScrollView *someScrollView = ......
CGPoint tableViewBottomPoint = CGPointMake(0, CGRectGetMaxY([someScrollView bounds]));
CGPoint convertedTableViewBottomPoint = [someScrollView convertPoint:tableViewBottomPoint
toView:keyWindow];
CGFloat keyboardOverlappedSpaceHeight = convertedTableViewBottomPoint.y - keyBoardFrame.origin.y;
if (keyboardOverlappedSpaceHeight > 0)
{
UIEdgeInsets tableViewInsets = UIEdgeInsetsMake(0, 0, keyboardOverlappedSpaceHeight, 0);
[someScrollView setContentInset:tableViewInsets];
}
}
- (void)keyboardWillHide:(NSNotification *)aNotification
{
UIEdgeInsets tableViewInsets = UIEdgeInsetsZero;
UIScrollView *someScrollView = ......
[someScrollView setContentInset:tableViewInsets];
}
Add all UITextField on UIScrollView and use TPKeyboardAvoiding
I'm usually listening to keyboard notifications and make according changes to layout constraints. See my other answer for more details and a sample project.
Try this code that I have used in my previous projects:
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
[self didBeginEditingIn:textField];
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
[self didEndEditing];
}
static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2;
static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8;
static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216+100;
static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 162+100;
- (void)didBeginEditingIn:(UIView *)view
{
CGRect textFieldRect = [self.view.window convertRect:view.bounds fromView:view];
CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view];
CGFloat midline = textFieldRect.origin.y + 0.5* textFieldRect.size.height;
CGFloat numerator = midline - viewRect.origin.y- MINIMUM_SCROLL_FRACTION * viewRect.size.height;
CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION)* viewRect.size.height;
CGFloat heightFraction = numerator / denominator;
if (heightFraction < 0.0)
{
heightFraction = 0.0;
}
else if (heightFraction > 1.0)
{
heightFraction = 1.0;
}
UIInterfaceOrientation orientation =
[[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait ||
orientation == UIInterfaceOrientationPortraitUpsideDown)
{
_animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
}
else
{
_animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
}
CGRect viewFrame = self.view.frame;
viewFrame.origin.y -= _animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
- (void)didEndEditing
{
CGRect viewFrame = self.view.frame;
viewFrame.origin.y += _animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
i followed the doc from #Istvan to the apple site, and there are a lot of stuff missing to make it work:
1. Set your .h document to <UITextFieldDelegate> (to be able to work with "activefield")
2. In the viewDidLoad, set the delegates to your UITextfields, and set the height of your scrollview content with a bigger height (in my case i've setted 500 more):
CGRect screenRect = [[UIScreen mainScreen] bounds];
CGFloat screenWidth = screenRect.size.width;
CGFloat screenHeight = screenRect.size.height + 500;
_scrollView.contentSize = CGSizeMake(screenWidth, screenHeight);
And now it's all working...

How do you move a UIToolBar frame relevant to the Keyboard? Objective-C

So I'm not sure why my code isn't working. When the keyboard appears it puts the toolBar above the keyboard, but much higher than the height of the keyboard. Also the quick text bar in ios8 messes it up even more when I toggle it on and off, and the toolBar doesn't adjust correctly. Also when I close out the keyboard the first time the toolBar goes back to its original position, but then after once it doesn't go back down all the way where it was originally. I logged out self.yPositionStore and it never changes, which is why I don't understand why it doesn't always go back to the same spot. I've literally been working on this code all day trying to find a solution to my textfield getting hidden by the keyboard and it's giving me a headache. someone PLEASE help me.
- (void)viewDidLoad {
[super viewDidLoad];
self.yPositionStore = self.toolBar.frame.origin.y;
}
- (void)keyboardWasShown:(NSNotification*)aNotification
{
NSDictionary* info = [aNotification userInfo];
CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
CGRect newFrame = self.toolBar.frame;
newFrame.origin.y = kbSize.height;
self.toolBar.frame = newFrame;
}
- (void)keyboardWillBeHidden:(NSNotification*)aNotification
{
CGRect newFrame = self.toolBar.frame;
newFrame.origin.y = self.yPositionStore;
self.toolBar.frame = newFrame;
}
There was problem in keyboardwasshown method. you have to subtract toolbar height and keyboard height from main screen height to find exact y value for toolbar.
- (void)viewDidLoad {
[super viewDidLoad];
self.yPositionStore = self.toolBar.frame.origin.y;
}
- (void)keyboardWasShown:(NSNotification*)aNotification
{
NSDictionary* info = [aNotification userInfo];
CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
CGRect newFrame = self.toolBar.frame;
newFrame.origin.y = [UIScreen mainscreen].bounds.size.height - kbSize.height - newFrame.size.height;
self.toolBar.frame = newFrame;
}
- (void)keyboardWillBeHidden:(NSNotification*)aNotification
{
CGRect newFrame = self.toolBar.frame;
newFrame.origin.y = self.yPositionStore;
self.toolBar.frame = newFrame;
}
ok so for the most part this winded up working
- (void)keyboardWasShown:(NSNotification*)aNotification
{
self.yPositionStore = self.toolBar.frame.origin.y;
NSDictionary* info = [aNotification userInfo];
CGSize kbSize = [[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;
CGRect newFrame = self.toolBar.frame;
newFrame.origin.y = [UIScreen mainScreen].bounds.size.height - kbSize.height - newFrame.size.height;
self.toolBar.frame = newFrame;
}
- (void)keyboardWillBeHidden:(NSNotification*)aNotification
{
CGRect newFrame = self.toolBar.frame;
NSDictionary* info = [aNotification userInfo];
CGSize kbSize = [[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;
newFrame.origin.y += kbSize.height - newFrame.size.height;
self.toolBar.frame = newFrame;
}
After the first time the keyboard is hidden, the tool bar goes down about a pixel further than it's suppose to, but it still looks good. The other problem I'm still having is on keyboardWasShown, the toolbar is repositioning itself but it's a little bit delayed, and I'm not sure how to fix that. Now off to trying out how to reposition a tableview with the keyboard!

UITextView how to keep cursor above keyboard

I have a ViewController with UITextView taking up the whole view, with a navigation bar on top. Almost like Apple's "Notes" app. What I'm trying to achieve is to keep the textview's cursor visible when editing start, or when editing.
I was able to get the cursor's CGPoint, but I'm having difficult time calculating the scroll point. How can I achieve this?
Thanks
When textview starts editing
- (void)keyboardDidShow:(NSNotification*)aNotification {
// Keyboard
NSDictionary *info = [aNotification userInfo];
CGRect keyPadFrame = [[UIApplication sharedApplication].keyWindow convertRect:[[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue] fromView:self.view];
CGSize keyboardSize = keyPadFrame.size;
kbSize = keyboardSize;
[self scrollToCursor];
}
When textview is editing
- (void)textViewDidChange:(UITextView *)textView {
// Scroll to cursor
[self scrollToCursor];
}
Scroll to cursor method
- (void)scrollToCursor {
// View
CGRect viewBounds = self.view.bounds;
CGRect visibleViewBounds = CGRectMake(viewBounds.origin.x,
viewBounds.origin.y + (self.navigationController.navigationBar.frame.size.height + [UIApplication sharedApplication].statusBarFrame.size.height),
viewBounds.size.width,
viewBounds.size.height - (kbSize.height + self.navigationController.navigationBar.frame.size.height + [UIApplication sharedApplication].statusBarFrame.size.height));
// TextView
CGPoint textViewOrigin = [self.view convertRect:self.noteTextView.frame fromView:self.noteTextView.superview].origin;
// Cursor
CGPoint textViewCursor = [self.noteTextView caretRectForPosition:self.noteTextView.selectedTextRange.start].origin;
CGPoint cursorPoint = CGPointMake((textViewCursor.x + textViewOrigin.x), (textViewCursor.y - self.noteTextView.contentOffset.y));
// Scroll to point
if (!CGRectContainsPoint(visibleViewBounds, CGPointMake(cursorPoint.x, cursorPoint.y + 25/*25 for cursor's height*/))) {
[self.noteTextView setContentOffset:CGPointMake(0, 0)/*How to calculate??*/ animated:YES];
}
}
This is not tested at all, but would be my first attempt at it.
Get the keyboard height by listening to the KeyboardWillChangeFrameNotification
CGRect keyboardFrame;
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyboardWillChange:) name:UIKeyboardWillChangeFrameNotification object:nil];
- (void)keyboardWillChange:(NSNotification *)notification {
keyboardFrame = [notification.userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
keyboardFrame = [self.view convertRect:keyboardRect fromView:nil];
}
That will give you the keyboard height.
Then get the screen height:
CGRect screenBound = [[UIScreen mainScreen] bounds];
CGSize screenSize = screenBound.size;
CGFloat screenHeight = screenSize.height;
Then if you know the CGPoint of the cursor, do something like this:
CGFloat keyboardTop = (screenHeight - (keyboardFrame.size.height + <padding if you want it>));
if (currentCursorPosition.y > keyboardTop)
{
[self.noteTextView setContentOffset:CGPointMake(0, (cursorPoint.y - (viewBounds.size.height - kbSize.height)) + self.noteTextView.contentOffset.y + 25);
}
Ideally this should keep the cursor at the top of the keyboard and then scroll as you move the cursor down.
For your sanity, just use a library.
Here is a good one: https://github.com/hackiftekhar/IQKeyboardManager
Carthage:
github "hackiftekhar/IQKeyboardManager"
CocoaPods:
pod 'IQKeyboardManagerSwift', '6.3.0'
or
pod 'IQKeyboardManager', '3.3.7' #iOS7

XCode In Call Status bar changing the view

I had created a Viewcontroller in XCode, everything is working fine. When a phone call comes, the in Call Status bar is pushing the button in the bottom of the view "DOWN" due to that I am unable to click the button during the phone call.
I would like to know how to keep the buttons in the bottom, the same position even when the phone call comes. I tried several methods nothing worked for me.
- (void)statusBarFrameWillChange:(NSNotification*)notification {
NSValue* rectValue = [[notification userInfo] valueForKey:UIApplicationStatusBarFrameUserInfoKey];
CGRect newFrame;
[rectValue getValue:&newFrame];
CGRect fixedFrame = bottomBar.frame;
fixedFrame.origin.y = fixedFrame.origin.y - newFrame.size.height; //Keep the Y position as it is
bottomBar.frame = fixedFrame;
NSLog(#"statusBarFrameWillChange: newSize %f, %f, %f", fixedFrame.origin.y, newFrame.size.width, newFrame.size.height);
}
- (void)statusBarFrameChanged:(NSNotification*)notification {
NSValue* rectValue = [[notification userInfo] valueForKey:UIApplicationStatusBarFrameUserInfoKey];
CGRect oldFrame;
[rectValue getValue:&oldFrame];
CGRect fixedFrame = bottomBar.frame;
fixedFrame.origin.y = fixedFrame.origin.y + oldFrame.size.height;
bottomBar.frame = fixedFrame;
NSLog(#"statusBarFrameChanged: oldSize %f, %f, %f", fixedFrame.origin.y, oldFrame.size.width, oldFrame.size.height);
}
Using autolayout, make sure you set a Bottom Space constraint:

UIKeyboardWillShowNotification incorrectly changes frame of UIWebView

I am using a UIKeyboardWillShowNotification to know when the keyboard is shown and adjust the size of my UIWebView so that it isn't hidden behind the keyboard.
The strange thing is, when I change the frame in the method that gets called by NSNotificationCenter it changes the frame in a way that lets me scroll my UIWebView content (red in screenshot), but also a large portion of the UIWebView scrolls into view (yellow in screenshot). The yellow should never be shown.
- (void)keyboardWillShowOrHide:(NSNotification *)notification {
// User Info
NSDictionary *info = notification.userInfo;
CGFloat duration = [[info objectForKey:UIKeyboardAnimationDurationUserInfoKey] floatValue];
int curve = [[info objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue];
CGRect keyboard = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue];
if ([notification.name isEqualToString:UIKeyboardWillShowNotification]) {
[UIView animateWithDuration:duration delay:0 options:curve animations:^{
CGRect frame = self.toolbarHolder.frame;
frame.origin.y = (self.view.frame.size.height - keyboard.size.height) - 44;
self.toolbarHolder.frame = frame;
// Editor View
CGRect editorFrame = self.editorView.frame;
editorFrame.size.height = (self.view.frame.size.height - keyboard.size.height) - 44;
self.editorView.frame = editorFrame;
} completion:nil];
} else {
[UIView animateWithDuration:duration delay:0 options:curve animations:^{
CGRect frame = self.toolbarHolder.frame;
frame.origin.y = self.view.frame.size.height;
self.toolbarHolder.frame = frame;
// Editor View
CGRect editorFrame = self.editorView.frame;
editorFrame.size.height = self.view.frame.size.height;
self.editorView.frame = editorFrame;
} completion:nil];
}
}
If I change the UIWebView frame in a different method than the one called from NSNotificationCenter, the frame changes correctly and the area above the keyboard is only filled with my HTML content within the UIWebView (red).
What could be causing this issue?
Use UIKeyboardFrameEndUserInfoKey key that returns the final expected frame for keyboard

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