Animating the mask for a UIView - ios

I can create a mask like this:
CALayer *mask = [CALayer layer];
mask.contents = (id)[[UIImage imageNamed:#"mask.png"] CGImage];
mask.frame = CGRectMake(0, 0, 10, 10);
self.content.layer.mask = mask;
And this will correctly reveal the top left 10 pixels of my content (because mask.png is just a black image). However I want to animate the mask to reveal the rest of the content:
[UIView animateWithDuration:3.0
animations:^{
mask.frame = self.content.bounds;
}
completion:^(BOOL finished){
}];
The problem is that there's no animation. The entire content gets displayed immediately. Why does this happen, and how can I animate the mask so that the content is revealed from the upper left?

The frame is a derived property of various other properties, such as the position, bounds, anchorPoint, and any transform it has applied to it. It's not recommended to animate this property directly, especially when dealing with lower level CoreAnimation layers.
In this case, I would assume you want to animate the bounds. You can use the UIView animation method above, but when dealing with CALayers directly I prefer to use the CoreAnimation methods of animation.
CGRect oldBounds = mask.bounds;
CGRect newBounds = self.content.bounds;
CABasicAnimation* revealAnimation = [CABasicAnimation animationWithKeyPath:#"bounds"];
revealAnimation.fromValue = [NSValue valueWithCGRect:oldBounds];
revealAnimation.toValue = [NSValue valueWithCGRect:newBounds];
revealAnimation.duration = 3.0;
// Update the bounds so the layer doesn't snap back when the animation completes.
mask.bounds = newBounds;
[mask addAnimation:revealAnimation forKey:#"revealAnimation"];

Related

Need assistance regarding slide to unlock like animation

I am using this code to create the slide to unlock like animation but I am unable to make it animate from right to left.
How can I make it start from right and animate to left?
-(void)slideToCancel {
CALayer *maskLayer = [CALayer layer];
// Mask image ends with 0.15 opacity on both sides. Set the background color of the layer
// to the same value so the layer can extend the mask image.
maskLayer.backgroundColor = [[UIColor colorWithRed:0.0f green:0.0f blue:0.0f alpha:0.50f] CGColor];
maskLayer.contents = (id)[[UIImage imageNamed:#"slidetocancel.png"] CGImage];
// Center the mask image on twice the width of the text layer, so it starts to the left
// of the text layer and moves to its right when we translate it by width.
maskLayer.contentsGravity = kCAGravityCenter;
maskLayer.frame = CGRectMake(_slideToCancelLbl.frame.size.width * -1, 0.0f, _slideToCancelLbl.frame.size.width * 2, _slideToCancelLbl.frame.size.height);
// Animate the mask layer's horizontal position
CABasicAnimation *maskAnim = [CABasicAnimation animationWithKeyPath:#"position.x"];
maskAnim.byValue = [NSNumber numberWithFloat:_slideToCancelLbl.frame.size.width];
maskAnim.repeatCount = 1e100f;
maskAnim.duration = 1.5f;
[maskLayer addAnimation:maskAnim forKey:#"slideAnim"];
_slideToCancelLbl.layer.mask = maskLayer;
}
You should be able to simply use a negative byValue. However, the code you've posted is a canned animation, not one that responds to a slide gesture.

Animating UIView and Mask

I have a UIImageView which is basically a mole. I want this mole to pop out of a hole. So actually what I have in mind is that I will create a mole some points below the hole and have a mask over it so and then animate up the image view so it looks like its popping out of hole. So following the thought , I had made written down this code :
CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
CGRect maskRect = _moleIcon.frame;
CGPathRef path = CGPathCreateWithRect(maskRect, NULL);
maskLayer.path = path;
CGPathRelease(path);
_moleIcon.layer.mask = maskLayer;
[UIView animateWithDuration:2.0 animations:^(void){
_moleIcon.transform=CGAffineTransformMakeTranslation(0, 50);
}];
but the problem, is that it seems that the mask itself is moving with the actual UIImageView. Any help would be highly appreciated.
try to use 2 UIViews, just maskView should be bring to front:
[superview bringSubviewToFront:maskView];
and set background color and alpha property for mask view,
maskView.backgroundColor = [UIColor blackColor];
maskView.alpha = 0.8;
and now you can move 2 view directly.
but better is to add 2 view to other view - container, and rotate this one view.

CABasicAnimation not working on device (iPhone 5s)

I have a CABasicAnimation that creates an iris wipe effect on an image. In short, the animation works fine on the simulator but there is no joy on device. The timers still fire correctly and the animationCompleted block gets called however there is no visible animation.
Here is the code to get the iris wipe working:
- (void)irisWipe
{
animationCompletionBlock theBlock;
_resultsImage.hidden = FALSE;//Show the image view
[_resultsImage setImage:[UIImage imageNamed:#"logoNoBoarder"]];
[_resultsImage setBackgroundColor:[UIColor clearColor]];
[_resultsImage setFrame:_imageView.bounds];
//Create a shape layer that we will use as a mask for the waretoLogoLarge image view
CAShapeLayer *maskLayer = [CAShapeLayer layer];
CGFloat maskHeight = _resultsImage.layer.bounds.size.height;
CGFloat maskWidth = _resultsImage.layer.bounds.size.width;
CGPoint centerPoint;
centerPoint = CGPointMake( maskWidth/2, maskHeight/2);
//Make the radius of our arc large enough to reach into the corners of the image view.
CGFloat radius = sqrtf(maskWidth * maskWidth + maskHeight * maskHeight)/2;
// CGFloat radius = MIN(maskWidth, maskHeight)/2;
//Don't fill the path, but stroke it in black.
maskLayer.fillColor = [[UIColor clearColor] CGColor];
maskLayer.strokeColor = [[UIColor blackColor] CGColor];
maskLayer.lineWidth = radius; //Make the line thick enough to completely fill the circle we're drawing
// maskLayer.lineWidth = 10; //Make the line thick enough to completely fill the circle we're drawing
CGMutablePathRef arcPath = CGPathCreateMutable();
//Move to the starting point of the arc so there is no initial line connecting to the arc
CGPathMoveToPoint(arcPath, nil, centerPoint.x, centerPoint.y-radius/2);
//Create an arc at 1/2 our circle radius, with a line thickess of the full circle radius
CGPathAddArc(arcPath,
nil,
centerPoint.x,
centerPoint.y,
radius/2,
3*M_PI/2,
-M_PI/2,
NO);
maskLayer.path = arcPath;
//Start with an empty mask path (draw 0% of the arc)
maskLayer.strokeEnd = 1.0;
CFRelease(arcPath);
//Install the mask layer into out image view's layer.
_resultsImage.layer.mask = maskLayer;
//Set our mask layer's frame to the parent layer's bounds.
_resultsImage.layer.mask.frame = _resultsImage.layer.bounds;
//Create an animation that increases the stroke length to 1, then reverses it back to zero.
CABasicAnimation *swipe = [CABasicAnimation animationWithKeyPath:#"strokeEnd"];
swipe.duration = 1;
swipe.delegate = self;
[swipe setValue: theBlock forKey: kAnimationCompletionBlock];
swipe.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
swipe.fillMode = kCAFillModeForwards;
swipe.removedOnCompletion = NO;
swipe.autoreverses = NO;
swipe.toValue = [NSNumber numberWithFloat: 0];
//Set up a completion block that will be called once the animation is completed.
theBlock = ^void(void)
{
NSLog(#"completed");
};
[swipe setValue: theBlock forKey: kAnimationCompletionBlock];
// doingMaskAnimation = TRUE;
[maskLayer addAnimation: swipe forKey: #"strokeEnd"];
}
Is there something in iOS7 I should be aware of when working with CAAnimations etc? OR is there a error in the code?
Note this code was sourced from: How do you achieve a "clock wipe"/ radial wipe effect in iOS?
I think the problem (or at least part of it) may be this line:
[_resultsImage setFrame:_imageView.bounds];
That should read
[_resultsImage setBounds:_imageView.bounds];
Instead. If you set the FRAME to the bounds of the image view, you're going to move the image view to 0.0 in its superview.
I'm also not clear what _imageView is, as opposed to _resultsImage.
I would step through your code in the debugger, looking at the frame rectangles that are being set for the image view and mask layer, and all the other values that are calculated.

Animate the mask of a mask of a CALayer

Goal:
I am drawing a custom shape that has a gradient. I also want to animate the drawing of this shape by having it draw in from left to right.
Problem:
The code below works on an iPad simulator, but it doesn't work on my iPad 4 running iOS 7. Does anyone know how to make this work on the device? Is there a different way to achieve this same result?
Explanation of my Code:
My code works (only on simulator) using 3 CALayers.
gradientLayer holds my gradient.
shapeMaskLayer holds my custom shape.
animationMaskLayer animates it's path to simulate drawing from left to right
animationMaskLayer --masks--> shapeMaskLayer --masks--> gradientLayer
I then animate the frame of animationMaskLayer to animate the whole shape.
Code:
// Animation Mask Rects
CGPathRef leftStartingRectPath = CGPathCreateWithRect(CGRectMake(0, 0, 0, self.frame.size.height), 0);
CGPathRef fullViewRectPath = CGPathCreateWithRect(CGRectMake(0, 0, self.frame.size.width, self.frame.size.height), 0);
// Animation Mask Layer
CAShapeLayer *animationMaskLayer = [CAShapeLayer layer];
animationMaskLayer.path = fullViewRectPath;
animationMaskLayer.fillColor = UIColor.blackColor.CGColor;
// Shape Mask Layer
CAShapeLayer *shapeMaskLayer = [CAShapeLayer layer];
shapeMaskLayer.path = CGPathCreateWithEllipseInRect(self.bounds, 0);
shapeMaskLayer.fillColor = [UIColor blueColor].CGColor;
shapeMaskLayer.mask = animationMaskLayer;
// Gradient Layer
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.frame = self.bounds;
gradientLayer.colors = self.colors;
gradientLayer.mask = shapeMaskLayer;
mountainLayer.anchorPoint = pt(0, 0);
mountainLayer.position = pt(0, 0);
[self.layer addSublayer:gradientLayer];
// Left To Right Animation
CABasicAnimation *leftToRightAnimation = [CABasicAnimation animationWithKeyPath:#"path"];
leftToRightAnimation.duration = 0.5;
leftToRightAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
leftToRightAnimation.fromValue = (__bridge id)leftStartingRectPath;
leftToRightAnimation.toValue = (__bridge id)fullViewRectPath;
leftToRightAnimation.fillMode = kCAFillModeForwards;
leftToRightAnimation.removedOnCompletion = NO;
[animationMaskLayer addAnimation:leftToRightAnimation forKey:#"animatePath"];
// Memory Management
CGPathRelease(leftStartingRectPath);
CGPathRelease(fullViewRectPath);
Animating the mask of a mask? I'm surprised that even works in the simulator.
Have you tried nesting two layers, with the parent layer with masksToBounds on? You can then set an independent mask on both layers, and the outer layer will effectively mask your inner layer with its own mask (due to masksToBounds). It probably doesn't matter which layer gets which mask (because you want the intersection of both masks).
With the code you listed in your question, you would just need to add one line, and comment out one line to get the correct functionality:
self.layer.mask = animationMaskLayer;
// shapeMaskLayer.mask = animationMaskLayer;

UILabel text animation with side to unlock effect

I was wondering how do someone achieve the "slide to unlock effect" on a UILabel's text without using a static image as previously asked here.
// I'd like to use the uilable's current text to this sample code but not seem to be able to do it.
// ---> UIImage *textImage = [UIImage imageNamed:#"SlideToUnlock.png"];
CGFloat textWidth = textImage.size.width;
CGFloat textHeight = textImage.size.height;
CALayer *textLayer = [CALayer layer];
textLayer.contents = (id)[textImage CGImage];
textLayer.frame = CGRectMake(10.0f, 215.0f, textWidth, textHeight);
CALayer *maskLayer = [CALayer layer];
// Mask image ends with 0.15 opacity on both sides. Set the background color of the layer
// to the same value so the layer can extend the mask image.
maskLayer.backgroundColor = [[UIColor colorWithRed:0.0f green:0.0f blue:0.0f alpha:0.15f] CGColor];
maskLayer.contents = (id)[[UIImage imageNamed:#"Mask.png"] CGImage];
// Center the mask image on twice the width of the text layer, so it starts to the left
// of the text layer and moves to its right when we translate it by width.
maskLayer.contentsGravity = kCAGravityCenter;
maskLayer.frame = CGRectMake(-textWidth, 0.0f, textWidth * 2, textHeight);
// Animate the mask layer's horizontal position
CABasicAnimation *maskAnim = [CABasicAnimation animationWithKeyPath:#"position.x"];
maskAnim.byValue = [NSNumber numberWithFloat:textWidth];
maskAnim.repeatCount = 1e100f;
maskAnim.duration = 1.0f;
[maskLayer addAnimation:maskAnim forKey:#"slideAnim"];
textLayer.mask = maskLayer;
[self.view.layer addSublayer:textLayer];
Thanks
You can use the below Project. It is a UILabel with slide to unlock animation
http://code4app.net/ios/Animated-Label/505fd71a6803fa1077000001
Top: UILabel with opaque background and clear text
Clear text is rendered in drawRect: func through complicated masking process
Middle: Worker View that is performing a repeating animation moving an image behind the top label
Bottom: a UIView that you add the middle and top subview to in that order. Can be whatever color you want the text to be
An example can be seen here https://github.com/jhurray/AnimatedLabelExample

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