iOS app to capture video from screen - ios

Is there a chance of possibility to create an iOS application which would record video from screen and save it on device?
I'm talking about recording everything that happens on screen not only within bounds of this application.
The app works in background and captures everything.
I'm playing a game - it is recording, I'm watching video - it is recording.
I'm 99 percent sure it's impossible, but maybe there's something I'm unaware of.

It is impossible without using the private API.

No, it is not possible.
You can try to install AirServer application on your MAC, then turn on mirroring on your iOS device and stream your screen to your MAC and use 3rd party applications to capture your screen on the MAC

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html5 video playback on iOS (iPhoneX)

Hey everyone,
we have a serious issue with a website where we have an html5 video on the landingpage. It's a muted autoplay 5second loop that is supposed to play as a background-video on the site.
Now … we have two persons testing it, with the exact same device.
iPhoneX with Google Chrome (caches cleared and tested on both devices with Incognito and without)
On my phone the autplay works just fine. Video plays in the background.
On my collegues iPhoneX (same build, bought at the same date, same iOS version, same Browser (caches cleared)) it does not play automatically. He get's the play-icon.
Any idea why?
Thanks,
Matt
For everyone looking into that. The reason is iOS Low-Power-Mode. in low power mode the videos do not automatically play.

How to take screenshot of a foreground appllication (like music) when screen is locked?

I am fairly new to iOS. I need your help.
Is is possible to take screenshot of an application (lets say Music) which is running in the foreground and when iOS device's screen is locked using a program? If so, can you please let me know the code correspondingly. (This is for personal work only)
The iOS APIs for taking screenshots are private, which means that you cannot programmatically take a screen shot of the phone. Also, since iOS apps are sandboxed, you do not have access to the Music app (or any other app), so you cannot capture an image of the view being presented.
However, if the user takes a screenshot, you can access that screen shot using PhotoKit by getting the latest image in the Screenshots smart album.

iPad 2 and 4 not mirroring/outputting video via HDMI to full screen

I am encountering an issue which I believe is caused, as a result of upgrading to iOS version 6 on my iPad2 and iPad4. I have searched the support boards but have not found a solution to this issue. The issue involves mirroring the iPad on a TV using the official HDMI adaptor as shown here: http://store.apple.com/uk/product/MD098ZM/A/apple-digital-av-adapter
When playing a video on the device using the native MPMoviePlayerController, via the adapter, the result on the TV is not full screen and, instead, it is provided with black borders around the video (these bars are an ever present even when viewing the app's non-video parts or the standard apple menus which I believe was always the case but, previously, the video played full screen via the cable).
I have tested apps which I have developed which contain video playback, as well as a number of leading apps on the marketplace, and all experience the same issue when playing video mirrored on the device with iOS6 and TV at the same time. The only app I found that was able to play the video full screen on TV is the BBC iPlayer, but this seems to switch of mirroring off temporarily when the video is played full screen on TV.
I believe that, when on iOS 5, it was possible to mirror the video playback on device and TV simultaneously, and at full screen, without the black bars on the TV.
Can anyone here please confirm if this issue is related to iOS 6 and be able to kindly point me in the right direction to resolve this issue in the iOS apps that I have developed?
Are you sure that this is not happening because of your external screen's overscan settings?
Check this thread iOS screen mirroring shows overscan borders on selected apps
And here is some information on overscan & underscan from Apple
http://support.apple.com/kb/HT5841

AirPlay Mirroring iPhone to Mac OS / using UIWebView + AirPlay

I need to live-demo a Mobile Safari browser app (iOS 5, iPhone 4S) on my Macbook and was wondering the best way to do this?
One way I thought might be possible would be using AirPlay Mirroring, but there doesn't seem to be any Mac OS apps capable of showing my iPhone screen mirrored.
I am an (beginner) iOS developer and wondered if there was anyway I could knock up a basic app with a UIWebView in it to somehow stream the contents of the web page and my interactions with it to my Mac.
Any thoughts?
EDIT: Yes I know I could use the iPhone Simulator, but I need to interact with it on the handset using the mobile phone network.
The situation has changed since this was asked.
AirServer (AirServerApp.com) and Reflection (ReflectionApp.com) both support AirPlay mirroring. Here's an article comparing them:
http://www.macstories.net/reviews/mirroring-multiple-ios-devices-to-a-mac-comparing-airserver-and-reflection/
Since your device (iPhone 4s) supports video mirroring via AirPlay, then you should be able to use AirServer to enable mirroring to your Mac.
Update: As pointed out by Marc Surman, AirServer does not support mirroring, rendering this answer incorrect. Thanks for playing.
Mirroring uses FairPlay encryption, which is why AirServer and similar applications can't do mirroring.
You CAN, however, fake this using AirplayKit:
https://github.com/rothacr/AirplayKit
The iOS demo in that repo actually does a simple mirror by sending an image of your screen to the airplay device using a timer. It would probably work just fine for a demo, and should work with AirServer.

iPad MoviePlayer refuses to play video until device restart

I have a very strange bug in a shipping iPad/iPhone app that I can't fix/track down.
My app plays video in a standard MPMoviePlayerController but with the interface hidden and my own buttons to play and stop.
That works fine but sometimes, after a few times of use, my app refuses to play any further video. This happens only on the iPad (in iOS 3.2.x), on the iPhone (in iOS 4.x) everything works fine all the time. Strangely enough, even after I quit my app, after I start it again it still refuses to play video. It doesn't save the video state, and it does reload the video. Only after I restart the iPad it starts working again.
If my iPad is in a "don't play video" state I can debug my app from Xcode and there isn't anything different other than the fact that the movie doesn't play but stays paused indefinitely.
The loadState property reports as MPMovieLoadStatePlayable, but the playbackState property stays MPMoviePlaybackStatePaused however many times I sent it a "play" command.
There is nothing I can do in my app (like choosing another video) to make the video work again.
The videos are 600 x 400 H.264 and are played in a view that is larger than full screen so I can show them full screen (without black bars) on the iPad without needing two different versions for iphone/ipad, because the devices have different aspect ratios.
There is plenty of RAM available (> 60 MB). Other apps that play video (iTunes/YouTube/streamToMe) play fine, but use the standard MoviePlayer interface/controls and don't of course don't play bigger than full screen.
This all makes me suspect this is an Apple bug. I haven't yet tested this in a beta version of iOS, and if so I couldn't talk about it either.
Anybody seen this behaviour? And has a possible solution? Thanks!
In this thread Ipad MPMovieplayerController video loads but automatically pauses when played it appears they solved the issue by using player.useApplicationAudioSession = NO;. Give it a try!
This is a quite common bug with MPMoviePlayerController on iPad OS 3.2.x
After a few runs of any app, the movies fail to play and if you move the scrubber you can see the frames but you can't still play the video for more than one frame at a time!
Besides you may notice a great memory consumption, due to the fact that some apps start receiving memory warnings more often than normal.
Finally you may prove this is a system problem (and not specifically an app problem) buy trying to run other apps that use the same framework, e.g. "ABC News". The issues cannot be seen with other apps that use UIWebView for instance (e.g. the ones based on You Tube videos).
The only solution is to re-boot the device. This works until next reboot.
Carlo

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