Singeleton - error: [CFString isNSString__] message sent to deallocated instance - ios

I have an NSMutableArray in a singleton, which I want to access in two classes. I've done this in another project exactly like this (that one had ARC, this one doesn't) and it worked there.
Project doesn't have ARC on.
I'm getting the error:
*** -[CFString isNSString__]: message sent to deallocated instance 0xb3d1db0
StoreVars.h
#interface StoreVars : NSObject
#property (nonatomic, retain) NSMutableArray *sharedArrayOfVideo;
+ (StoreVars *)sharedInstance;
#end
StoreVars.m
#implementation StoreVars
#synthesize sharedArrayOfVideo;
+ (StoreVars *) sharedInstance {
static StoreVars *myInstance = nil;
if (myInstance == nil) {
myInstance = [[[[self class] alloc] init] retain];
myInstance.sharedArrayOfVideo = [[NSMutableArray alloc] init];
}
return myInstance;
}
#end
Populating the array asynchronously:
NSDictionary *tempDict = [[NSDictionary alloc] initWithObjectsAndKeys:
ID,#"id",
title,#"title", nil];
[[StoreVars sharedInstance].sharedArrayOfVideo addObject:tempDict];
This is where crash happens:
NSLog(#"%i",[[StoreVars sharedInstance].sharedArrayOfVideo count]);
NSLog(#"%#",[StoreVars sharedInstance]);
if ([[StoreVars sharedInstance] respondsToSelector:#selector(sharedArrayOfVideo)]) {
**NSLog(#"%#",[StoreVars sharedInstance].sharedArrayOfVideo);**
//NSLog(#"%#",[[StoreVars sharedInstance].sharedArrayOfVideo objectAtIndex:8]);
}
Output:
10
<StoreVars: 0xb381b00>
*** -[CFString isNSString__]: message sent to deallocated instance 0xb3d1db0

Found the problem, when creating the dictionary, I did:
NSString *ID = [[[arrayOfEntry objectAtIndex:index] objectForKey:#"id"]; autorelease]
NSString *title = [[[arrayOfEntry objectAtIndex:index] objectForKey:#"title"] autorelease];
Instead of:
NSString *ID = [[arrayOfEntry objectAtIndex:index] objectForKey:#"id"];
NSString *title = [[arrayOfEntry objectAtIndex:index] objectForKey:#"title"];
NSDictionary *tempDict = [NSDictionary dictionaryWithObjectsAndKeys:ID,#"id",title,#"title", nil];

Try to create singleton with gcd like this:
static ASBTLEManager *sharedInstance = nil;
+ (ASBTLEManager *)sharedManager
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[ASBTLEManager alloc] initInstance];
});
return sharedInstance;
}

try this way to create singleton instance, this is more accurate than what you are trying
+(StoreVars *) sharedInstance
{
static StoreVars * myInstance = nil;
static dispatch_once_t oneTimePredicate;
//get calls only once.
dispatch_once(&oneTimePredicate, ^{
myInstance = [[self alloc] init];
myInstance.sharedArrayOfVideo = [[NSMutableArray alloc] init];
});
return myInstance;
}

I have a question with regards to the line below in your code:
if ([[StoreVars sharedInstance] respondsToSelector:#selector(sharedArrayOfVideo)])
Q. Why have you tried to check the mutableArray as method via selector ?
If you want to iterate through the added dictionaries do the following
StoreVars *storeVars = [StoreVars sharedInstance];
if(storeVars.sharedArrayOfVideo.count>0)
{
for(int i=0; i<storeVars.sharedArrayOfVideo.count; i++)
{
NSDictionary *dictionary = [storeVars.sharedArrayOfVideo objectAtIndex:i];
// do stuff with the grabbed dictionary.
}
}
else { NSLog(#"sharedArrayOfVideo is empty"); }
Further in your singleton creation code perform the following edit:
Instead of following:
if (myInstance == nil) {
myInstance = [[[[self class] alloc] init] retain];
Use the following:
if (myInstance == nil) {
myInstance = [[StoreVars alloc] init];
// you already own the above object via alloc/init, so no extra retains.

Related

Objective-C - Firebase retrieving data from database and populate in table

Database structure
I have a Firebase database setup (please refer to the picture).
I have a "FeedViewController" to display the contents of each post in the database. A user may post one or more posts.
When retrieving these posts from the Firebase snapshot and storing them onto a dictionary, I find that this dictionary's values are not accessible outside of the Firebase's observeEventType function.
My idea was to retrieve these key-value pairs, store them onto a NSObject custom class object (Post *post) and use this object to load the table view for my "FeedViewController". Inside the observeEventType function, I am able to access the object's values, but outside, I'm not. As a result, I don't know how to use these values to populate the table view in my FeedViewController. I understand that this observeEventType function is an asynchronous callback, but I don't know how to access the values of the object and populate my table. I don't have a clue what the dispatch_async(dispatch_get_main_queue() function is doing here. Any help would be highly appreciated. Thanks!
FeedViewController.m
#import "FeedViewController.h"
#import "Post.h"
#import "BackgroundLayer.h"
#import "SimpleTableCell.h"
#import "FBSDKCoreKit/FBSDKCoreKit.h"
#import "FBSDKLoginKit/FBSDKLoginKit.h"
#import "FBSDKCoreKit/FBSDKGraphRequest.h"
#import Firebase;
#import FirebaseAuth;
#import FirebaseStorage;
#import FirebaseDatabase;
#interface FeedViewController()
#property (strong, nonatomic) Post *post;
#end
#implementation FeedViewController
-(void) viewDidLoad {
[super viewDidLoad];
_ref = [[FIRDatabase database] reference];
self.post = [[Post alloc] init];
/*
_idArr = [[NSMutableArray alloc] init];
_postDict = [[NSMutableDictionary alloc] init];
_idDict = [[NSMutableDictionary alloc] init];
_postID = [[NSMutableArray alloc] init];
_userName = [[NSMutableArray alloc] init];
_placeName = [[NSMutableArray alloc] init];
_addressLine1 = [[NSMutableArray alloc] init];
_addressLine2 = [[NSMutableArray alloc] init];
_ratings = [[NSMutableArray alloc] init];
_desc = [[NSMutableArray alloc] init];
_userEmail = [[NSMutableArray alloc] init];
_userIDArray = [[NSMutableArray alloc] init];
*/
[self fetchData];
NSLog(#"Emails: %#", _post.userID);
}
-(void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
CAGradientLayer *bgLayer = [BackgroundLayer blueGradient];
bgLayer.frame = self.view.bounds;
[self.view.layer insertSublayer:bgLayer atIndex:0];
FIRUser *user = [FIRAuth auth].currentUser;
if (user != nil)
{
//fbFirstName.text = user.displayName;
//fbEmail.text = user.email;
NSURL *photoUrl = user.photoURL;
NSString *userID = user.uid;
//NSString *uploadPath = [userID stringByAppendingString:#"/profile_pic.jpg"];
//NSData *data = [NSData dataWithContentsOfURL:photoUrl];
//ProfilePic.image = [UIImage imageWithData:data];
FIRStorage *storage = [FIRStorage storage];
FIRStorageReference *storageRef = [storage referenceForURL:#"gs://foodsteps-cee33.appspot.com"];
NSString *access_token = [[NSUserDefaults standardUserDefaults] objectForKey:#"fb_token"];
FBSDKGraphRequest *friendList = [[FBSDKGraphRequest alloc]
initWithGraphPath:#"me?fields=friends"
parameters:nil
tokenString: access_token
version:nil
HTTPMethod:#"GET"];
[friendList startWithCompletionHandler:^(FBSDKGraphRequestConnection *connection,
id result,
NSError *error) {
if(error == nil)
{
//NSLog(#"%#", result);
NSDictionary *dictionary = (NSDictionary *)result;
NSDictionary *dict = [dictionary objectForKey:#"friends"];
_idArray = [[NSMutableArray alloc] init];
for(int i = 0; i < [[dict objectForKey:#"data"] count]; i++) {
[_idArray addObject:[[[dict objectForKey:#"data"] objectAtIndex:i] valueForKey:#"id"]];
}
//NSLog(#"%#", idArray);
}
else {
NSLog(#"%#",error);
}
}];
}
}
-(void) fetchData {
_refHandle = [[_ref child:#"users"] observeEventType:FIRDataEventTypeValue
withBlock:^(FIRDataSnapshot * _Nonnull snapshot)
{
NSDictionary *postDict = snapshot.value;
NSLog(#"%#", postDict);
for( NSString *aKey in [postDict allKeys] )
{
// do something like a log:
_post.userID = aKey;
}
//_post.
//[_post setValuesForKeysWithDictionary:postDict];
[self.tableView reloadData];
}];
NSLog(#"Emails: %#", _post.userID);
dispatch_async(dispatch_get_main_queue(), ^{
[self.tableView reloadData];
});
}
-(void) viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[[_ref child:#"users"] removeObserverWithHandle:_refHandle];
}
#end
Post.m
#import "Post.h"
#implementation Post
- (instancetype)init {
return [self initWithUid:#""
andPostid:#""
andUsername:#""
andDesc:#""
andRatings:#""
andPlacename:#""
andAddressLine1:#""
andAddressLine2:#""
andEmail:#""];
}
- (instancetype)initWithUid:(NSString *)userID
andPostid:(NSString *)postID
andUsername: (NSString *)userName
andDesc:(NSString *)desc
andRatings:(NSString *)ratings
andPlacename: (NSString *)placeName
andAddressLine1: (NSString *)addressLine1
andAddressLine2: (NSString *)addressLine2
andEmail: (NSString *)userEmail {
self = [super init];
if(self) {
self.userID = userID;
self.postID = postID;
self.userName = userName;
self.desc = desc;
self.ratings = ratings;
self.placeName = placeName;
self.addressLine1 = addressLine1;
self.addressLine2 = addressLine2;
self.userEmail = userEmail;
}
return self;
}
#end
Your approach is what I tried to do initially. But I had problems accessing it in cellforrowatindexpath. the thing that works for me is.
- (void)configureDatabase :(NSUInteger)postsAmount{
_ref = [[FIRDatabase database] reference];
// Listen for new messages in the Firebase database
_refHandle = [[[[_ref child:#"posts"]queryOrderedByKey] queryLimitedToLast:postsAmount]observeEventType:FIRDataEventTypeChildAdded withBlock:^(FIRDataSnapshot *snapshot) {
[_posts insertObject:snapshot atIndex:0];
}];
}
Then in viewdidappear
[self configureDatabase:_numberOfPosts];
then lastly
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
FIRDataSnapshot *postsSnapshot = _posts[indexPath.section];
NSDictionary *post = postsSnapshot.value;
//use key values to create your views.
}
also include
#property (strong, nonatomic) NSMutableArray<FIRDataSnapshot *> *posts;
What this does is queries firebase for your values and receives snapshots. those snapshots are then placed in your _posts array and then you can access them in other methods.

How to store the json values once up to life time of app removing from mobile?

MY CODE
.h
#interface fileHandler : NSObject
#property NSMutableArray *arrCategoryList;
#property NSMutableDictionary *dicCategoryList;
#property NSMutableDictionary *dicAllSubCategoryList;
#property NSMutableDictionary *dicProductList;
+(fileHandler *)getDataHandler;
-(void)categoryStorage:(NSMutableArray *)arrCategory :(NSMutableDictionary *)dicCategory :(NSMutableDictionary *)dicSubCategory;
.m
static fileHandler *internalInstance=Nil;
static dispatch_once_t internalOnceToken=0;
#implementation fileHandler
-(id)init
{
self=[super init];
[self allocateMemory];
return self;
}
+(fileHandler *)getDataHandler
{
dispatch_once(&internalOnceToken,^{
internalInstance = [[fileHandler alloc] init];
if(internalInstance) {
NSLog(#"Internal instance created: %#", internalInstance);
}
});
if(internalOnceToken == -1) {
NSLog(#"Internal instance exists: %#", internalInstance);
}
return internalInstance;
}
-(void)allocateMemory
{ NSLog(#"incoming");
self.arrCategoryList=[[NSMutableArray alloc]init];
self.dicCategoryList=[[NSMutableDictionary alloc]init];
self.dicAllSubCategoryList=[[NSMutableDictionary alloc]init];
self.dicProductList=[[NSMutableDictionary alloc]init];
}
-(void)categoryStorage:(NSMutableArray *)arrCategory :(NSMutableDictionary *)dicCategory :(NSMutableDictionary *)dicSubCategory
{
// arrCategory =[[NSMutableArray alloc]init];
self.arrCategoryList=arrCategory;
// [self.arrCategoryList addObject:arrCategory];
// NSLog(#"inside data handler file==%#",self.arrCategoryList);
// dicCategory=[[NSMutableDictionary alloc]init];
self.dicCategoryList=dicCategory;
// dicSubCategory=[[NSMutableDictionary alloc]init];
self.dicAllSubCategoryList=dicSubCategory;
}
Here i have created the static thread and then i am trying to store all the values in to mentioned array and dictionary in other class ,once i have stored the values here then i have to access those data to any where in my app.
Is it Possible?
Is it Right Way?
Another classFile
.m
Like this i am trying to store the values in NSobject Class Array.
for(NSDictionary *DicHoleCategories in ArrCategory)
{
NSMutableDictionary *DicAllValues=[[NSMutableDictionary alloc]init];
[DicAllValues setObject:[[DicHoleCategories objectForKey:#"name"] length] !=0?[DicHoleCategories objectForKey:#"name"] :#"" forKey:#"name"];
StrName=[DicHoleCategories objectForKey:#"image"];
[DicAllValues setObject:[DicHoleCategories objectForKey:#"subcategory"] forKey:#"subcategory"];
if(StrName!=nil)
{
subimages=[NSString stringWithFormat:LocalImage"%#",StrName];
[DicAllValues setObject:subimages forKey:#"image"];
[arrImages addObject:[DicAllValues objectForKey:#"image"]];
}
[ArrName addObject:DicAllValues];
[arrSubCategory addObject:[DicAllValues objectForKey:#"subcategory"]];
[dicSubCategory setObject:[DicAllValues objectForKey:#"subcategory"] forKey:#"subcategory"];
[dicAllValues setObject:dicAllValues forKey:#"hole"];
}
[file categoryStorage:ArrCategory :dicAllValues :dicSubCategory];
OUTPUT:
Collection <__NSArrayM: 0x7f8c33c7b220> was mutated while being enumerated.'

Trying to temporarily store objects in an NSMutableArray in a Singleton class for later use in iOS

I have a Singleton class that has two methods:
- (void)saveString:(NSString *)stringObject {
[[[Singleton sharedInstance] stringArray] addObject:stringObject];
}
- (NSArray *)getArrayContents {
return [[Singelton sharedInstance] stringArray];
}
Here is the implementation code of my Singleton class:
static Singleton *sharedSingleton = nil;
+ (Singleton *) sharedInstance {
if (sharedSingleton == nil) {
sharedSingleton = [[super alloc] init];
}
return sharedSingleton;
}
I have two View Controllers (vcA, and vcB) in my application. What I am trying to do is temporarily store the data from vcA, so that the data inside stringArray will be accessible later to vcB.
Here is the code that vcA uses to store the data:
[[Singleton sharedInstance] saveString:stringName];
Later in the lifecycle of the application, vcB calls the Singleton class to retrieve the values from the NSMutableArray:
NSArray *newArray = [[Singleton sharedInstance] getArrayContents];
for (NSString *test in newArray) {
NSLog(#"Here are the contents of the array %#", test);
}
Unfortunately, when I make the call in vcB to print the contents of the Array, there is no output because the array is empty, despite the fact that values are added to the array. What is it I'm doing wrong?
Try this,
to create Singleton
+(Singleton *)sharedSingleton {
static dispatch_once_t once;
static Singleton *sharedSingleton;
dispatch_once(&once, ^{
sharedSingleton = [[self alloc] init];
});
return sharedSingleton;
}
and the init method of singleton class
- (id)init
{
self = [super init];
if (self) {
//#property stringArray
self.stringArray = [[NSMutableArray alloc] init];
}
return self;
}
Other methods of Singleton
- (void)saveString:(NSString *)stringObject {
[self.stringArray addObject:stringObject];
}
- (NSArray *)getArrayContents {
return self.stringArray;
}
I had this problem. My code in the singleton looked like this:
+ (ReportDataList*)sharedDataArray
{
static dispatch_once_t pred;
static ReportDataList *shared = nil;
dispatch_once(&pred, ^{
shared = [[ReportDataList alloc] init];
self.rDetailsArray = [[NSMutableArray alloc] init];
});
return shared;
}
I had incorrectly initialised the array, so it was emptying it when I created a reference to the singleton later in my code. I removed the array initialisation, which is done in the -(id)init method and it worked fine. So, my code then looked like this:
+ (ReportDataList*)sharedDataArray
{
static dispatch_once_t pred;
static ReportDataList *shared = nil;
dispatch_once(&pred, ^{
shared = [[ReportDataList alloc] init];
});
return shared;
}
- (id)init
{
self = [super init];
if (self) {
self.rDetailsArray = [[NSMutableArray alloc] init];
[self initWithDummyValues];
}else{
NSLog(#"problem initialising array list");
}
return self;
}
First off, these two methods should probably use self, not sharedInstance:
- (void)saveString:(NSString *)stringObject {
[[self stringArray] addObject:stringObject];
}
- (NSArray *)getArrayContents {
return [self stringArray];
}
Second, there’s no point in having a getArrayContents method when you already have stringArray, and get as a prefix is usually reserved for methods that take a parameter to be copied into, anyhow.
Third, I don’t see you initializing stringArray anywhere, so unless there’s code missing, it’s nil and it’s staying nil. Maybe try:
+ (Singleton *) sharedInstance {
if (!sharedSingleton) {
sharedSingleton = [[self alloc] init];
sharedSingleton.stringArray = [NSMutableArray new];
}
return sharedSingleton;
}
Assuming stringArray is declared something like:
#property (readwrite, strong) NSMutableArray *stringArray;

Singleton NSMutableDictionary property won't allow setObject:forKey

I have a complete noob question for you. I'm obviously rusty with obj-c. I have a simple shopping cart class implemented as a singleton and just want it to store a single NSMutableDictionary. I want to be able to add objects to this dictionary from anywhere in the app. But for some (I'm sure simple) reason it's just returning null. No error messages.
ShoppingCart.h:
#import <Foundation/Foundation.h>
#interface ShoppingCart : NSObject
// This is the only thing I'm storing here.
#property (nonatomic, strong) NSMutableDictionary *items;
+ (ShoppingCart *)sharedInstance;
#end
ShoppingCart.m:
// Typical singelton.
#import "ShoppingCart.h"
#implementation ShoppingCart
static ShoppingCart *sharedInstance = nil;
+ (ShoppingCart *)sharedInstance
{
#synchronized(self)
{
if (sharedInstance == nil)
sharedInstance = [[self alloc] init];
}
return(sharedInstance);
}
#end
And in my VC I'm trying to set it with:
- (IBAction)addToCartButton:(id)sender
{
NSDictionary *thisItem = [[NSDictionary alloc] initWithObjects:#[#"test", #"100101", #"This is a test products description"] forKeys:#[#"name", #"sku", #"desc"]];
// This is what's failing.
[[ShoppingCart sharedInstance].items setObject:thisItem forKey:#"test"];
// But this works.
[ShoppingCart sharedInstance].items = (NSMutableDictionary *)thisItem;
// This logs null. Specifically "(null) has been added to the cart"
DDLogCInfo(#"%# has been added to the cart", [[ShoppingCart sharedInstance] items]);
}
Thanks
You are never creating a NSMutableDictionary object named items.
You could create it in the init of ShoppingCart.
-(id)init
{
if(self = [super init]) {
_items = [NSMutableDictionary dictionary];
}
return self;
}
or in sharedInstance
+ (ShoppingCart *)sharedInstance
{
#synchronized(self)
{
if (sharedInstance == nil)
sharedInstance = [[self alloc] init];
sharedInstance.items = [NSMutableDictionary dictionary];
}
return(sharedInstance);
}
I might also add it's better (arguably) to set up your shared instance like so:
static ShoppingCart *instance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
instance = [[self alloc] init];
instance.items = [NSMutableDictionary dictionary];
});
return instance;

Objective C - sample Singleton implementation

*I definitely need a break... cause was simple - array was not allocated... Thanks for help. Because of that embarrassing mistake, I flagged my post in order to delete it. I do not find it useful for Users ;) *
I have just tried to create a singleton class in iOS, but I probably I am making a mistake. Code (no ARC is a requirement):
#import "PeopleDatabase.h"
#import "Person.h"
#import <Foundation/Foundation.h>
#interface PeopleDatabase : NSObject{objetive
NSMutableArray* _arrayOfPeople;
}
+(PeopleDatabase *) getInstance;
#property (nonatomic, retain) NSMutableArray* arrayOfPeople;
#end
--
#implementation PeopleDatabase
#synthesize arrayOfPeople = _arrayOfPeople;
static PeopleDatabase* instance = nil;
-(id)init{
if(self = [super init]) {
Person* person = [[[Person alloc] initWithName:#"John" sname:#"Derovsky" descr:#"Some kind of description" iconName:#"johnphoto.png" title:Prof] retain];
[_arrayOfPeople addObject:person];
NSLog(#"array count = %d", [_arrayOfPeople count]); // <== array count = 0
[person release];
}
return self;
}
+(PeopleDatabase *)getInstance {
#synchronized(self)
{
if (instance == nil)
NSLog(#"initializing");
instance = [[[self alloc] init] retain];
NSLog(#"Address: %p", instance);
}
return(instance);
}
-(void)dealloc {
[instance release];
[super dealloc];
}
#end
When invoking getInstance like here:
PeopleDatabase *database = [PeopleDatabase getInstance];
NSLog(#"Adress 2: %p", database);
Address 2 value the same value as in getInstance.
The standard way of creating a singleton is like...
Singleton.h
#interface MySingleton : NSObject
+ (MySingleton*)sharedInstance;
#end
Singleton.m
#import "MySingleton.h"
#implementation MySingleton
#pragma mark - singleton method
+ (MySingleton*)sharedInstance
{
static dispatch_once_t predicate = 0;
__strong static id sharedObject = nil;
//static id sharedObject = nil; //if you're not using ARC
dispatch_once(&predicate, ^{
sharedObject = [[self alloc] init];
//sharedObject = [[[self alloc] init] retain]; // if you're not using ARC
});
return sharedObject;
}
#end
Check this apple doc on how to create singleton instance:
https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CocoaFundamentals/CocoaObjects/CocoaObjects.html
#synchronized(self)
{
if (instance == nil)
NSLog(#"initializing");
instance = [[[self alloc] init] retain];
NSLog(#"Address: %p", instance);
}
You appear to be missing your braces for that if statement. As written, the only thing you do different when instance == nil is emit a log message.
After web reading and personal practicing, my current singleton implementation is:
#interface MySingleton
#property myProperty;
+(instancetype) sharedInstance;
#end
#implementation MySingleton
+ (instancetype) sharedInstance
{
static dispatch_once_t pred= 0;
__strong static MySingleton *singletonObj = nil;
dispatch_once (&pred, ^{
singletonObj = [[super allocWithZone:NULL]init];
singletonObj.myProperty = initialize ;
});
return singletonObj;
}
+(id) allocWithZone:(NSZone *)zone
{
return [self sharedInstance];
}
-(id)copyWithZone:(NSZone *)zone
{
return self;
}
this is a thread safe implementation and avoids the risk to create new objects by calling "alloc init" on your class. Attributes initialization has to occur inside the block, not inside "init" override for similar reasons.
This is an error that can be avoided by some disziplined convention which is to always use curly brackets followed by if and else.
+(PeopleDatabase *)getInstance {
#synchronized(self)
{
if (instance == nil)
NSLog(#"initializing");
instance = [[[self alloc] init] retain];
NSLog(#"Address: %p", instance);
}
return(instance);
}
If instance is nil then the very next statement and only that is executed. And that is the nslog and not the allocation. Then instance is allocated anyway, regardless wether it was used before or not. This will provide you with a new singleton on each call. BTW that causes a leak.
+(PeopleDatabase *)getInstance {
#synchronized(self)
{
if (instance == nil) {
NSLog(#"initializing");
instance = [[[self alloc] init] retain];
NSLog(#"Address: %p", instance);
}
}
return(instance);
}
But this error came in while debugging. It may confuse you but does not solve your original problem. Please add an alloc and init and retain for _arrayOfPeople as well.
-(id)init{
if(self = [super init]) {
Person* person = [[[Person alloc] initWithName:#"John" sname:#"Derovsky" descr:#"Some kind of description" iconName:#"johnphoto.png" title:Prof] retain];
_arrayOfPeople = [[[NSMutableArray alloc] init] retain]; //dont forget the release
[_arrayOfPeople addObject:person];
NSLog(#"array count = %d", [_arrayOfPeople count]); // <== array count = 1 !!!
[person release];
}
return self;
}
In your code _arrayOfPeople is nil and addObject is sent to nil which does not cause an abort but does not do anything either. Then count is sent to nil wich returns 0/nil.
in this function +(PeopleDatabase *)getInstance i think you need to place curly Braces correctly : like this
+(PeopleDatabase *)getInstance {
#synchronized(self)
{
if (instance == nil)
{
NSLog(#"initializing");
instance = [[[self alloc] init] retain];
NSLog(#"Address: %p", instance);
}
return instance ;
}
}

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