I've used UITapGestureRecognizer tons of times, but in this case I'm getting EXC_BAD_ACCESS when a tap occurs. I think it has to do with the fact that I'm adding it to an Alert-type overlay view. And for some reason the overlay view isn't getting retained even though it's on-screen.
I'm creating the view like this:
HelperView *testHelper = [HelperView helperWithBodyText:#"test text"];
[testHelper presentAtPoint:screenCenter];
The convenience method in HelperView.m looks like this:
+ (id)helperWithBodyText:(NSString*)text
{
return [[self alloc] initWithFrame:CGRectZero bodyText:text];
}
And the rest of the code looks like this:
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.container = [[AGWindowView alloc] initAndAddToKeyWindow];
self.container.supportedInterfaceOrientations = UIInterfaceOrientationMaskLandscapeRight;
self.overlay = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
self.overlay.backgroundColor = [UIColor redColor];
self.overlay.alpha = 0.6;
[self.container addSubviewAndFillBounds:self.overlay]; //this fills the screen with a transparent red color, for testing
UITapGestureRecognizer * tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(dismissMe:)];
[self.overlay addGestureRecognizer:tap]; //I want to dismiss the whole view if the overlay is tapped
self.content = [[UIView alloc] initWithFrame:CGRectZero];
}
return self;
}
- (id)initWithFrame:(CGRect)frame bodyText:(NSString*)bodyText
{
self = [self initWithFrame:frame];
if (self) {
//TEST frame
self.content.frame = CGRectMake(0, 0, 217, 134);
// Initialization code
UIImage *bgImage = [[UIImage imageNamed:#"helper-bg"]
resizableImageWithCapInsets:UIEdgeInsetsMake(30, 28, 20, 20)];
UIImageView *bgImgView = [[UIImageView alloc] initWithImage:bgImage];
bgImgView.bounds = self.content.frame;
[self.content addSubview:bgImgView];
}
return self;
}
- (void)presentAtPoint:(CGPoint)loc
{
CGPoint newPoint = [self.container convertPoint:loc toView:self.container];
self.content.center = newPoint;
[self.container addSubview:self.content];
}
- (void)dismissMe:(UITapGestureRecognizer*)recognizer
{
//this never happens - I get EXC_BAD_ACCESS when I tap the overlay
}
HelperView is not the view getting displayed and it's not getting retained, but you're using as the target for the gesture recognizer. The AGWindowView property "container" is getting displayed and retained by its superview. Your code needs refactoring since you have this view HelperView that doesn't ever display anything itself, but if you want it to work like this you need to retain HelperView so it doesn't automatically get released. You can do this by assigning it to a strong instance variable.
Related
I am using the following code to attach gesture recognizers to a custom view. But for some reason I am not able to get the gestures to work.
for(NSString *option in _options) {
UIView *blind = [self createBlind:option];
blind.userInteractionEnabled = YES;
blind.tag = index;
[self addSubview:blind];
[self addGravityBehaviorToBlind:blind];
[self addCollisionBehaviorToBlind:blind];
[self addElasticityBehaviorToBlind:blind];
[self registerGestureRecognizer:blind];
_spacingY += 44;
index++;
}
}
-(void) registerGestureRecognizer:(UIView *) blind {
UITapGestureRecognizer *tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(blindTapped:)];
[blind addGestureRecognizer:tapGestureRecognizer];
}
-(void) blindTapped:(UITapGestureRecognizer *) recognizer { <-- THIS NEVER GETS CALLED
NSLog(#"blindTapped");
}
For some reason the blindTapped method never gets called even if I tap on the blind view.
UPDATE:
Yes, I see the views on the screen. The views (blind) is a subview in another view. The parent view gets added to the controller.view. There is no place where I have disabled interaction.
Here is the createBlind method:
-(UIView *) createBlind:(NSString *) option {
UIView *blind = [[UIView alloc] initWithFrame:CGRectMake(0, _spacingY, 200, 44)];
blind.layer.borderWidth = 1.0f;
blind.layer.borderColor = [UIColor whiteColor].CGColor;
UILabel *optionTitleLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, blind.bounds.size.width, blind.bounds.size.height)];
optionTitleLabel.text = option;
optionTitleLabel.font = [UIFont fontWithName:#"GillSans" size:17];
optionTitleLabel.textColor = [UIColor whiteColor];
optionTitleLabel.textAlignment = NSTextAlignmentCenter;
[blind addSubview:optionTitleLabel];
return blind;
}
I have removed all the gravity and UIKit methods but still I am not able to trigger the tap gesture.
SOLUTION:
When adding the custom view to my controller.view I was not setting the frame. Once the frame was setup everything worked.
I am sublassing either an UIImageView or UIView for generating simple color tiles with digits. If I am using UIImageView, I use initWithImage method. If I use UIView, the method initWithFrame is being used.
Either red square image or programmatically generated red view is used for initialization.
The problem can be seen on two screenshots: when initWithImage is being used - everything works fine. If initWithFrame method is being used, I am ending with multiple white views without any information created in even order with normal views. All the screenshots and code attached.
This how it looks when initializing using initWithImage:
- (id)initWithImage:(UIImage *)image {
self = [super initWithImage:image];
if (self) {
//Some non-important, label-related stuff.
[self addSubview:self.numberLabel];
}
return self;
}
And this is how it looks with initWithFrame:
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.redView = [self redViewWithFrame:frame];
[self addSubview:self.redView];
//label-related stuff
}
return self;
}
- (UIView *)redViewWithFrame:(CGRect)frame {
UIView *view = [[UIView alloc] initWithFrame:frame];
view.backgroundColor = [UIColor redColor];
view.alpha = 1;
return view;
}
And the for-loop, calling these initializers from another class (UIScrollView subclass). The label value is being set after the view had been initialized.
- (void)setNumberOfBlocks:(NSInteger)numberOfBlocks {
_blocks = [[NSMutableArray alloc] init];
CGSize contentSize;
contentSize.width = BLOCK_WIDTH * (numberOfBlocks);
contentSize.height = BLOCK_HEIGHT;
self.contentSize = contentSize;
for (int i = 0; i < numberOfBlocks; i++) {
CGFloat totalWidth = BLOCK_WIDTH * i;
CGRect frame = CGRectMake(0, 0, BLOCK_WIDTH, BLOCK_HEIGHT);
frame.origin.x = totalWidth;
BlockView *view = [[BlockView alloc] initWithImage:[UIImage imageNamed:#"block.png"]];
OR!!!
BlockView *view = [[BlockView alloc] initWithFrame:frame];
view.frame = frame;
NSString *number = [NSString stringWithFormat:#"%ld", (long)i + 1];
view.numberLabel.text = number;
[self addSubview:view];
[_blocks addObject:view];
}
}
Googling gave me the impression that this is very common problem, but I haven't found any solution how to beat this. Moreover, I still do not understand, why numbers are in totally right order, the only problem is view position.
The problem is that you're setting the frame of the red view to the superview's frame instead of its bounds. Since the red view is a subview of the BlockView, its frame needs to be relative to its superview, which you get with bounds (its not clear why you even need the red view, as opposed to setting the background color of the block view to red).
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.redView = [self redViewWithFrame:self.bounds];
[self addSubview:self.redView];
//label-related stuff
}
return self;
}
I think you should set the frame origin to (0,0) in redViewWithFrame in ordre to hâve superposed views
I have this piece of code, which is in init.
This should be some swipe cell, which is created by UIScrollView and there is some another view (my own action view) below cell.
My problem: if I want swipe my cell, UIScrollView doesnt call delegate methods :-/
Any suggestions? thx
self.cellState = kCellStateClosed;
self.cellScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, kSWIPECELL_WIDTH, kSWIPECELL_HEIGHT)];
self.cellScrollView.delegate = self;
self.cellScrollView.showsHorizontalScrollIndicator = NO;
self.cellScrollView.scrollsToTop = NO;
self.cellScrollView.scrollEnabled = YES;
self.tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(selectCell)];
self.longPressGestureRecognizer = [[PAPLongPressGestureRecognizer alloc] initWithTarget:self action:#selector(scrollViewPressed:)];
self.longPressGestureRecognizer.minimumPressDuration = 0.1;
[self.cellScrollView addGestureRecognizer:self.tapGestureRecognizer];
[self.cellScrollView addGestureRecognizer:self.longPressGestureRecognizer];
// Create the content view that will live in our scroll view
self.scrollViewContentView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, kSWIPECELL_WIDTH, kSWIPECELL_HEIGHT)];
self.scrollViewContentView.backgroundColor = [UIColor whiteColor];
[self.cellScrollView addSubview:self.scrollViewContentView];
// Add the cell scroll view to the cell
UIView *contentViewParent = [self.subviews firstObject];
NSArray *cellSubviews = [contentViewParent subviews];
[self insertSubview:self.cellScrollView atIndex:0];
for (UIView *subview in cellSubviews)
{
[self.scrollViewContentView addSubview:subview];
}
self.containingTableView.directionalLockEnabled = YES;
//alloc action view
self.actionView = [[PAPActionCellView alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height) andPages:[self createActionPages] parentCell:self];
[self.cellScrollView insertSubview:self.actionView belowSubview:self.scrollViewContentView];
What you are missing is to set the contentSize of your UIScrollView, when you set it to some bigger value than its bounds, it will start to scroll, i.e:
self.cellScrollView.contentSize = CGSizeMake(2* kSWIPECELL_WIDTH, kSWIPECELL_HEIGHT);
I have a UITableView with custom UITableViewCells. The content of the cell is kept in a separate class extending UIView (i have 3 kind of contents which i switch by hiding and showing views, i took this approach because of the way i wanted to make the transition between cells).
So let's assume i have one of the views visible and added to the contentView of the cell. This view contains some text and some rectangles made of UIViews. Everything good till now, but the weird thing is when i touch the cell, the rectangles simply disappears, the text stays the same. Do you know what might be the problem? I tried to add the view to the backgroundView as well, it's doing the same.
- (id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
self.active = NO;
state = -1;
// Touch is not working if the view has no bounds
self.backgroundView = [[UIView alloc] init];
self.backgroundColor = [UIColor clearColor];
self.selectedBackgroundView = [[UIView alloc] init];
self.selectedBackgroundView.backgroundColor = [UIColor clearColor];
self.clipsToBounds = YES;
self.contentView.clipsToBounds = YES;
// Add empty view
emptyView = [[View1 alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height) andRadius:CELL_DOT_RADIUS];
emptyView.userInteractionEnabled = NO;
[self.backgroundView addSubview:emptyView];
The view:
- (id) initWithFrame:(CGRect)frame andRadius:(int)r {
self = [super initWithFrame:frame]; radius = r;
if (self) {
int outerlineWeight = 1;
timelineView = [[UIView alloc] initWithFrame:CGRectMake(frame.size.width/4, frame.size.height/2, 1, 1)];
[self addSubview:timelineView];
dotView = [[UIView alloc] initWithFrame:CGRectMake(frame.size.width/4-radius, frame.size.height/2-radius, radius*2, radius*2)];
dotView.layer.cornerRadius = radius;
dotView.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin;
[self addSubview:dotView];
UIView *n = [[UIView alloc] initWithFrame:CGRectMake(160, 0, 50, 20)];
n.backgroundColor = [UIColor redColor];
[self addSubview:n];
middleText = [[UILabel alloc] initWithFrame:dotView.frame];
middleText.font = [UIFont systemFontOfSize:12];
middleText.textColor = [UIColor grayColor];
middleText.backgroundColor = [UIColor clearColor];
middleText.textAlignment = NSTextAlignmentCenter;
[self addSubview:middleText];
This are the sources so you can try for yourself if you want. As you can see the orange rectangle disappears but the text not. For what i need to do nothing should disappear, in the best case i want to change their colours. http://ge.tt/6wRBObD1/v/0?c
You are adding it to background view. When selected the selected background view will display not background view. In your custom cell try
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
if (selected) {
[self.backgroundView addSubview:emptyView];
}
else{
[self.selectedBackgroundView addSubview:emptyView];
}
// Configure the view for the selected state
}
Or add empty view to contentview
one thing for frame settings u need to override "layoutsubviews" method ...
in custom cell
init all the views in initialisation method i,e ur - (id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier method and add it to cell
in - (void)layoutSubviews just set the frame for ur views in the cell,
use tag property to access the views in the layoutsubviews, if it is not the property
- (id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
self.active = NO;
state = -1;
// Touch is not working if the view has no bounds
self.backgroundView = [[UIView alloc] init];
self.backgroundColor = [UIColor clearColor];
self.selectedBackgroundView = [[UIView alloc] init];
self.selectedBackgroundView.backgroundColor = [UIColor clearColor];
self.clipsToBounds = YES;
self.contentView.clipsToBounds = YES;
// Add empty view
//emptyView = [[View1 alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height) andRadius:CELL_DOT_RADIUS];//dont set the frame heare do it layoutsubviews
emptyView = [[View1 alloc] init];
emptyView.userInteractionEnabled = NO;
emptyView.tag = 100;
[self.backgroundView addSubview:emptyView];
- (void)layoutSubviews
{
[super layoutSubviews];
UIView *emptyView = [self viewWithTag:100];//your background view heare u can get the frame values for ur cell
emptyView.frame = self.bounds;//better do it for other views in cell also
//test it by setting some background color
}
Hope this helps u ...:)
Ok, so like i've said in my last comment the backgroundColor of any subview is the problem, in the selected state is cleared. For cells created in interface builder the problem does not occurs, my cells are created programatically.
I fixed this by drawing with CoreGraphics in drawRect method.
As with a UICollectionView a UITableView has a background view that is build before AutoLayout. If you use autoLayout you should make sure the backgroundView has a frame. Otherwise is will disappear.
In your cell subclass you can do:
-(void)setBackgroundView:(UIView *)backgroundView
{
super.backgroundView = backgroundView;
self.backgroundView.translatesAutoresizingMaskIntoConstraints = NO;
[self.backgroundView autoPinEdgesToSuperviewEdgesWithInsets:UIEdgeInsetsZero];
}
In swift you need to declare viewcontroller object globally that would result in Strong, in case if you declare locally it results in keep disappearing the cells.
var refineViewController : RefineViewController?
then you can access that controller using below code that would not result in disappearing cells.
func showRefineView(isFindHomeTab isFindHomeTab : Bool){
refineViewController = RefineViewController(nibName: String(BaseGroupedTableVC),bundle : nil)
refineViewController!.refineSearchDelegate = self
refineViewController!.view.frame = CGRectMake(0, -490, self.view.frame.size.width, self.view.frame.size.height)
UIView.animateWithDuration(0.3, delay: 0.0, options: .CurveEaseOut, animations:
{
self.refineViewController!.view.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)
self.refineViewController!.isFindHomeTab = isFindHomeTab
}, completion: nil)
self.view.addSubview(refineViewController!.view)
}
I load cell from xib. I added 3 vertical separators to the cell (tried to add from xib and from code). Everything is OK until I select the cell. When I select the sell, separators disappear.
Here are the images:
Not selected:
Selected
Code of adding separators:
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self) {
self.topSeparator = [[[UIView alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, 1)] autorelease];
[self addSubview:topSeparator];
self.bottomSeparator = [[[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height - 1, self.bounds.size.width, 1)] autorelease];
[self addSubview:bottomSeparator];
// Initialization code
CGFloat xOffset = 314;
UIView *imageView1 = [[[UIView alloc] initWithFrame:CGRectMake(xOffset, 0, 1, self.bounds.size.height)] autorelease];
imageView1.tag = kTagBorder1;
imageView1.backgroundColor = [UIColor blackColor];
[self addSubview:imageView1];
xOffset = 487;
imageView1 = [[[UIView alloc] initWithFrame:CGRectMake(xOffset, 0, 1, self.bounds.size.height)] autorelease];
imageView1.tag = kTagBorder2;
imageView1.backgroundColor = [UIColor blackColor];
[self addSubview:imageView1];
xOffset = 573;
imageView1 = [[[UIView alloc] initWithFrame:CGRectMake(xOffset, 0, 1, self.bounds.size.height)] autorelease];
imageView1.tag = kTagBorder3;
imageView1.backgroundColor = [UIColor blackColor];
[self addSubview:imageView1];
}
return self;
}
I even tried this:
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
[self bringSubviewToFront:[self viewWithTag:kTagBorder1]];
[self bringSubviewToFront:[self viewWithTag:kTagBorder2]];
[self bringSubviewToFront:[self viewWithTag:kTagBorder3]];
[self setNeedsDisplay];
// Configure the view for the selected state
}
You should not add the lines as a child view of self (UITableViewCell). Instead, add it as a child of self.contentView - which is the view containing the components inside a UITableViewCell.
This article contains tips on how to customize a UITableView properly.
I fixed it. I used UIImageView with black image instead of uiview with black background. In this case view doesn't disappear.