YouTube Player not working with a Transparent Panel Menu Android - youtube

The YouTube Player will play videos no problem either without the transparent panel on the form or it will play them in full screen, the transparent panel has some images in it nothing special. If I take out the transparent panel, the YouTube Player works as desired, embedded in app. If I add the transparent panel to the form, this is when it will not play but in full screen. The video starts and then stops instantly. I assume it has something to do with the transparent panel but I can not understand what is happening. Any help or thoughts would be great. My java file does not change except for the initPopup would not be there. Shortened Java file version below.
XML Layout File Below:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/mlayout"
android:layout_width="fill_parent" android:layout_height="fill_parent">
<RelativeLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content" >
<com.google.android.youtube.player.YouTubePlayerView
android:id="#+id/youtube_view"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_below="#+id/spnrPSA" >
</com.google.android.youtube.player.YouTubePlayerView>
</RelativeLayout>
<com.TransparentPanel
android:id="#+id/popup_window"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_gravity="bottom"
android:gravity="left"
android:orientation="vertical"
android:padding="1px" >
<com.TransparentPanel>
</RelativeLayout>
JAVA File Below:
public final class PSA extends YouTubeFailureRecoveryActivity{
private Animation animShow, animHide;
private YouTubePlayer player;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.psa);
initPopup();
}
private void initPopup() {
final TransparentPanel popup = (TransparentPanel) findViewById(R.id.popup_window);
// Start out with the popup initially hidden.
popup.setVisibility(View.GONE);
if (PubVars.ScreenOrientation==0){
animShow = AnimationUtils.loadAnimation( this, R.anim.popup_show);
animHide = AnimationUtils.loadAnimation( this, R.anim.popup_hide);
}
if (PubVars.ScreenOrientation==1){
animShow = AnimationUtils.loadAnimation( this, R.anim.l_popup_show);
animHide = AnimationUtils.loadAnimation( this, R.anim.l_popup_hide);
}
//animShow = AnimationUtils.loadAnimation( this, R.anim.popup_show);
//animHide = AnimationUtils.loadAnimation( this, R.anim.popup_hide);
final ImageView showButton = (ImageView) findViewById(R.id.show_popup_button);
final ImageView hideButton = (ImageView) findViewById(R.id.hide_popup_button);
showButton.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
popup.setVisibility(View.VISIBLE);
popup.startAnimation( animShow );
showButton.setEnabled(false);
hideButton.setEnabled(true);
}});
hideButton.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
popup.startAnimation( animHide );
showButton.setEnabled(true);
hideButton.setEnabled(false);
popup.setVisibility(View.GONE);
}});
}
}
I must be missing something simple. Thanks in advance, I am fairly new to android.

Youtube Player View does not authorize overlays. Even if it's a transparent Layout(Relative, frame, ..).
The player stops the video and log into logcat some useful info. But this case is reported as "youtubeplayer is completely covered".

This api not permit anyone layer over this. "Layout is the problem"
I suggest you use the hierarchy View to see this on your layout.
I have many problems with it, because my layout stay over a little point over player.

Related

Android SeekBar max position

I have problem with SeekBar in Android. I can't set max value. Ex. max value is 10001, but if I tried slide to max right position it returns 10000,96
I saw examples with setting paddings, removing custom styles, but it does not work for me
result sample
According to the result sample, I set the max with 100000100 like below and use a textview to how the value.
<SeekBar
android:id="#+id/seekBar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:max="100000100"
android:paddingRight="40dp"
android:layout_margin="30dp"
/>
<TextView
android:id="#+id/textview"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
I use the code below to get the value of seekbar.
//Variables
SeekBar _seekBar;
TextView _textView;
protected override void OnCreate(Bundle savedInstanceState)
{
TabLayoutResource = Resource.Layout.Tabbar;
ToolbarResource = Resource.Layout.Toolbar;
base.OnCreate(savedInstanceState);
Xamarin.Essentials.Platform.Init(this, savedInstanceState);
global::Xamarin.Forms.Forms.Init(this, savedInstanceState);
//LoadApplication(new App());
SetContentView(Resource.Layout.MainLayout);
_seekBar = FindViewById<SeekBar>(Resource.Id.seekBar);
_textView = FindViewById<TextView>(Resource.Id.textview);
_seekBar.ProgressChanged += (object sender, SeekBar.ProgressChangedEventArgs e) =>
{
if (e.FromUser)
{
_textView.Text = string.Format("SeekBar Value is {0}", e.Progress);
}
};
}
I reproduce the value “100000096” you get.
It caused by the value. When I push the draggable thumb to the end, it looks like in the end. But, it is not. You could use another value.

Xamarin Android Widget: How to change Height of ImageView programmatical?

I have a widget.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/widget"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:focusable="true"
style="#style/WidgetBackground">
<ImageView
android:id="#+id/myimage"
android:layout_width="20dip"
android:layout_height="20dip"
android:layout_alignParentRight="true"
android:layout_alignParentTop="true"
android:src="#drawable/myimage" />
<TextView
android:id="#+id/mytext"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
style="#style/WidgetText.Title" />
How can I change the size of the image?
[Service]
public class UpdateService : Service
{
public override StartCommandResult OnStartCommand(Intent intent, StartCommandFlags flags, int startId)
{
var updateViews = new RemoteViews(context.PackageName, Resource.Layout.widget);
// changing textsize works perfectly:
updateViews.SetTextViewTextSize(Resource.Id.mytext, (int)ComplexUnitType.Sp, 14);
updateViews.SetViewVisibility(Resource.Id.myimage, ViewStates.Gone);
updateViews.SetTextViewText(Resource.Id.text, "new text");
// but changing imagesize does not work, I didn't find a right way to set the size, need something like this:
updateViews.SetInt(Resource.Id.myimage, "layout_width ???", 200dip ???);
ComponentName thisWidget = new ComponentName(this, Java.Lang.Class.FromType(typeof(Widget)).Name);
AppWidgetManager manager = AppWidgetManager.GetInstance(this);
manager.UpdateAppWidget(thisWidget, updateViews);
}
updateViews has several setInt, setFloat, Set.. but I didn't find the right method. Any hint please?
It's impossible to change the height or width of the ImageView in code, but there is some workaround.
You could try to create a new widget layout that the size of your ImageView is what you want. When you call RemoteViews() use it instead of the original one. And when you update the widget, it will be redrawn.
For example:
public override StartCommandResult OnStartCommand(Intent intent, StartCommandFlags flags, int startId)
{
//var updateViews = new RemoteViews(this.PackageName, Resource.Layout.widget);
//Using another layout instead.
var updateViews = new RemoteViews(this.PackageName, Resource.Layout.layout1);
ComponentName thisWidget = new ComponentName(this, Java.Lang.Class.FromType(typeof(MyWidget)).Name);
AppWidgetManager manager = AppWidgetManager.GetInstance(this);
manager.UpdateAppWidget(thisWidget, updateViews);
///...
///...
}
Or you could also try to add manyImageView of different size in your layout and set the Visibility to Gone. Show the one you want to display in the code by calling SetViewVisibility().
You can try this method:
var videoContainer = FindViewById<RelativeLayout>(Resource.Id.local_video_container);
var parameters = videoContainer.LayoutParameters;
parameters.Height = (int)TypedValue.ApplyDimension(ComplexUnitType.Dip, containerHeight, Resources.DisplayMetrics);
parameters.Width = (int)TypedValue.ApplyDimension(ComplexUnitType.Dip, containerWidth, Resources.DisplayMetrics);
videoContainer.LayoutParameters = parameters;

android - i want to change the position of request focus error icon so that it does not shows over the toggle icon for password

here is my edit text xml code
<android.support.design.widget.TextInputLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:passwordToggleEnabled="true"
android:theme="#style/TextLabel1">
<EditText
android:id="#+id/editText4"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textCursorDrawable="#drawable/color_cursor"/>
</android.support.design.widget.TextInputLayout>
my class code for edit text
if (PassWordSignUp.length()<6) {
PassWordSignUp.setError("Your password is less than 6 characters!");
PassWordSignUp.requestFocus();
}
I was looking for an answer as well, and I got it. You can set your own drawable (which has margin) to be there instead of the red exclamation point icon.
How to make that customised icon with margin.
First, you create a new Vector Asset with the icon you would like.
Drawable -> new -> Vector Asset -> choose your icon -> Next -> Finish
Now create completely new drawable which will access the vector icon.
Plus you will now add the margin.
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:right="32dp" //Adding the margin
android:drawable="#drawable/the_name_of_your_vector_icon"/> //Accessing the vector icon
</layer-list>
You have your XML resources. Now just display your newly (with margin) created icon instead of the normal one.
Drawable customisedErrorIcon =
getResources().getDrawable(R.drawable.your_new_error_icon);
if (customisedErrorIcon != null) {
customisedErrorIcon.setBounds(0, 0,
customisedErrorIcon.getIntrinsicWidth(),
customisedErrorIcon.getIntrinsicHeight());
}
yourEditText.setError("Error message", customisedErrorIcon);
This is how you set a customised drawable to be an error icon. And this is the result.

launch spinner on click of a button

I'm working on Xamarin android. I want a spinner to show up on a button click or the spinner should be on top of a button, the other way I can say. Sounds crazy but that's the stuff I got in my head a couple of days back! Yeah I've seen Spinner. May be what I'm asking is not part of the plan, but I wanna implement that!
UPDATE 2: Let me explain with an example.
Consider the Web 2.0 scientific calculator. There is a button π. You long press the button and you will get a drop down. The constant that you select from the drop down will be displayed in the textbox. I want the same functionality with the spinner. Just the difference is I want it on the button click rather than a long press. Hope I'm clear now.
That's the part of code I tried with:
<!--main.axml-->
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center"
android:id="#+id/myTitle">
<!--some stuff-->
<ImageButton android:onClick="onClick"
android:id="#+id/btnPi"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight=".33"
android:padding="100dip"
android:src="#drawable/pi" />
<Spinner
android:onClick="onClick"
android:id="#+id/btnConst"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight=".33"
android:prompt="#string/cons" />
<!--And few other stuffs-->
</LinearLayout>
<!--Strings.xml-->
<string name="cons">const</string>
<string-array name="ConsArray">
<item>Angstrom star</item>
<item>Faraday constant</item>
<item>Planck constant</item>
<item>Rydberg constant</item>
<item>Stefan-Boltzmann constant</item>
<item>electric constant</item>
<item>mag. constant</item>
<item>neutron mass</item>
</string-array>
It doesn't matter's to me whether I use a Button or a ImageButton ! I'm happy with either of it. Basically I just want a drop-down menu to popup, as soon as I click that button. Can anyone help me with this? Thanks in advance.
UPDATE: When I worked on York Shen's answer , I got this blank space occupied by the spinner:
I want a spinner to show up on a button click.
You could put a Button on Spinner by using a FrameLayout :
<FrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<Spinner
android:id="#+id/spinner"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:prompt="#string/planet_prompt"
/>
<Button
android:id="#+id/bt_spinner"
android:text="Spinner Button"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
</FrameLayout>
Then, every time your Button is click, you could use spinner.PerformClick() method to show your Spinner :
bt_spinner.Click += (sender, e) =>
{
spinner.PerformClick();
};
Effect.
Update :
I cant reproduce your problem, but here is my complete code from the document, you could use it and try again :
spinner.ItemSelected += new EventHandler<AdapterView.ItemSelectedEventArgs>(spinner_ItemSelected);
var adapter = ArrayAdapter.CreateFromResource(this, Resource.Array.planets_array, Android.Resource.Layout.SimpleSpinnerItem);
adapter.SetDropDownViewResource(Android.Resource.Layout.SimpleSpinnerDropDownItem);
spinner.Adapter = adapter;
bt_spinner.Click += (sender, e) =>
{
spinner.PerformClick();
};
...
private void spinner_ItemSelected(object sender, AdapterView.ItemSelectedEventArgs e)
{
Spinner spinner = (Spinner)sender;
string toast = string.Format("The planet is {0}", spinner.GetItemAtPosition(e.Position));
Toast.MakeText(this, toast, ToastLength.Long).Show();
}
In your XAML, set the spinner to not be visible. In your onClick event, set change the visibility. You may have to do more in onClick if you want the things below the spinner in the linear layout to move out of the way.

Layout not visible in Full Screen Activity in Xamarin Android

I intend to create a splash screen in my Xamarin Android project.
I have the following layout:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center"
android:gravity="center" android:background="#11aaff">
<ImageView
android:layout_gravity="center"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:src="#drawable/splash" />
</LinearLayout>
The following code:
[Activity(Label = "My Xamarin App", MainLauncher = true, NoHistory = true, Theme = "#android:style/Theme.Light.NoTitleBar.Fullscreen",
ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class SplashScreenActivity : Activity
{
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
SetContentView(Resource.Layout.SplashScreen);
// Create your application here
//var intent = new Intent(this, typeof(MainActivity));
//StartActivity(intent);
//Finish();
}
protected override void OnStart()
{
base.OnStart();
// Create your application here
var intent = new Intent(this, typeof(MainActivity));
StartActivity(intent);
}
}
After starting the app, I get a white screen (note the theme) and my second activity (MainActivity) shows up after a few seconds.
If I remove the StartActivity and show the splash screen only, it shows the white screen for about 1-2 seconds, then the image and the blue bacground appear (as expected) - obviously the second activity is not started.
What should I do to make the layout appear immediately?
You could use a custom Theme, instead of a custom layout.
Just a note, for this solution to work you must add the following Nugget Packages to the project:
Xamarin.Android.Support.v4 and Xamarin.Android.Support.v7.AppCompat
As stated in the reference link bellow.
I had to do that a while back and used this link as reference:
Creating a Splash Screen
Basically, you create a .xml file in your drawable folder with something like the following:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<color android:color="#color/splash_background"/><!-- Your BG color here -->
</item>
<item>
<bitmap
android:src="#drawable/splash"<!-- your splash screen image here -->
android:tileMode="disabled"
android:gravity="center"/>
</item>
</layer-list>
Then you edit the styles.xml file (by default in Resources/values), and add:
<style name="MyTheme.Splash" parent ="Theme.AppCompat.Light">
<item name="android:windowBackground">#drawable/splash_screen</item><!-- here you should put the name of the file you just created in the drawable folder -->
<item name="android:windowNoTitle">true</item>
<item name="android:windowFullscreen">true</item>
</style>
Finally your Splash Screen should extend AppCompatActivity instead of Activity and the Theme should be your custom, like this:
[Activity(Label = "My Xamarin App", MainLauncher = true, NoHistory = true, Theme = "#style/MyTheme.Splash",
ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class SplashScreenActivity : AppCompatActivity
I Hope this helps.

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