I have to create the same animation like http://dribbble.com/shots/1078726-Animated-UI-AE-giveaway in my iOS application.
Is there any iOS SDK for the same which can be used for this?
Any help would be appreciated
That depends on what SDK support you are looking for. You can rotate views in 3D space with a perspective using Core Animation allowing you to fold them.
I would recommend that you read this article about the Anatomy of a Folding Animation. That should get started with folding views. The rest seems to be applying the same kind of fold animation many different times on different parts of the UI.
You will not get any ready made project same as you want.
But you can always learn from example.
If you really want to learn animation in iOS that you should read:
Basic iOS 6 iPhone Animation using Core Animation
You can alo refer Apple iOS document of Core Animation: About Core Animation
If you want to see example from some developer that visit : Search results for animation
This two I think very related to you :
FlipTransform for iOS
MPFoldTransition for iOS
PaperFold-for-iOS
Related
It seems that mapbox updated its ios SDK recently with some huge change.
For example, it seems that it is not possible anymore to provide a layer as a custom marker, or to animate a marker as in this example:
https://www.mapbox.com/mapbox-ios-sdk-legacy/examples/cakeyframeanimation/
It seems that every reference to that example is related to a RMM* named class which has been deprecated.
How can I implement an animation in a Mapbox's MGLMapView?
Any kind of suggestion is appreciated, from a series of png to a CAEmitterLayer, to a generic view to be used as a marker so that I could do anything I want with it.
View-based annotations/markers is a feature that will be coming in the v3.3.0 release. Once you’re able to use views, you’ll also be able to use the same Core Animation methods you’re familiar with.
If you would like to try out a pre-release version of v3.3.0, have a look at alpha 3, which has preliminary support for view-based annotations — see MGLAnnotationView.
My problem is that I cannot find any up to date tutorials with iOS6 and map kit that include storyboards instructing you on how to apply annotations/pins with the use of for-ordinates.
My homework tells me that the tutorials out there are xib, iOS 5 related which now defeats the point because apple implemented their own maps with ios6 and are no longer using Google's..
I've used google and checked out apple's developer's guide..
I can't be the only one searching for this answer...?
Many thanks.
The MapKit API is essentially same between iOS5 and iOS6 - what changed was the source of the mapping data, the graphic design of the maps, and the use of vector data over bitmap data. But most of this is opaque at the API level. Between iOS versions you continue to use the same framework and classes. There are a few additions (such as MKMapItem, routing) and a few simplifications, but any code written for Apple's iOS5 MapKit SDK will work with iOS6 MapKit.
Issues of xib vs. storyboard tutorials are not specific to MapKit, and nothing in MapKit relies on one or the other, so you shouldn't allow that to confuse you. However, here is an iOS6 tutorial to get you started:
http://www.raywenderlich.com/21365/introduction-to-mapkit-in-ios-6-tutorial
For an overview of changes between ios5 and ios6 MapsKit, take a look at the WWDC video from 2012,Getting Around Using Map Kit.
so by using the code below, I've manage to place one pin by using coordinates and placing it in viewDidLoad, but when the code is copied, it fails to build. Any solutions for adding multiple co-ordinates?
I want to create an app with 6 views like the sides of a cube, and be able to swipe in each direction to move to another side of the cube.
So I want an animation between view controllers that looks like a cube being rotated.
Some old posts (eg cube structure view controllers) mention the use of #"cube" for the transition type to use in a CATransition, and call UIViewController's transitionFromViewController:toViewController:duration:options:animations:completion method to easily animate between two view controllers.
However, the iOS 6 documentation and header files make no mention of using #"cube" or any other of the string literals mentioned in the old (iOS 5 era) posts.
And I can't find anything about that being deprecated in the iOS 6 release notes or API diffs.
The animation works, but I'm worried my app will be rejected if I use it.
Will it? What's the alternative?
Taken from here:
http://iphonedevsdk.com/forum/iphone-sdk-development/102300-undocumenten-catransition-type.html
"I asked Apple's engineers about this specific issue. They said that officially, undocumented transition effects are just like any other undocumented API feature, and are not allowed.
However, their automated tools are not set up to detect using undocumented transitions like they are using undocumented methods, so you may get away with it, and you may not. It's a gamble."
So I am about to start a project for an application (Not a game application) that requires a lot of animation. For example a lot of pie and bar charts that animate on the screen.
If I use cocos2d am I still able to use UI elements such as UITableView, UIButton, UISegmentedControl, etc? Can you combine Cocos2d with normal iOS UI Elements on the same view?
Which one is better for creating simple animations?
What are the advantages and disadvantages of using each for a non-game project?
There is the ability to combine Cocos2d and UIKit, but I don't know to what extent you can take it. Check out this tutorial on combining them: http://www.raywenderlich.com/4817/how-to-integrate-cocos2d-and-uikit
I'm fairly new to iOS programming and did the same research you are currently doing for my project which is very animation heavy, but not a game. I found much more information, forums and tutorials on doing animations with Cocos2d than I did for Core Animation. Not to say it's not out there, or that 1 is necessarily better than the other for what you're trying to accomplish, just my 2 cents and several weeks of Googling.
Check out Core Plot maybe you can use that to build your app.
I am trying to create an animation in which a circle will be containing some text or image inside it, when user will tap on circle, the circle will reveal its child circles, which will be containing some details in text form. This is something similar to discovr app http://discovr.info/. I am totally a newbie in graphics and animation world. I have read several post & documents like where to start with animations, opengl, core animation, cocos2d etc, but still don't know how should I start working on this application. I will be really grateful if you can help me in getting stating up this project. Please also tell me where else I should look for resources.
Thanks in advance,
Regards.
Great start for CoreAnimation (if you don't want to read whole Apple documentation) could be this tutorials by Mike Nachbaur (4 parts):
Animating Interfaces with Core Animation: Part 1
Animating Interfaces with Core Animation: Part 2
Animating Interfaces with Core Animation: Part 3
Animating Interfaces with Core Animation: Part 4
When new iOS trainees in my job are starting to learn CA I often give them this tutorials because everything is clearly explained there.
There are some great guides in the Apple developer library.