I have a nsmutableArray "downloadProgress" which consists of a string and a floatvalue.
I need to find the float value from another class.
currently I am using
[[observedDownloads_ valueForKeyPath:#"#avg.downloadProgress"] floatValue];
but this wont give me the float value as it is inside the array downloadProgress.
How Do I access it.
you doing wrong. you can get Value like bellow example:-
[[observedDownloads_ valueForKeyPath:#"avg.downloadProgress"]objectAtIndex:1];
Related
Is there anyway I can add specific objects in NSMutableArray to another array in objective c? I can accomplish that in Java but cannot figure it our for objective c
For example I have an array of 7 strings and I only want indexes 1, 3 ,7 stored in another array.
Here is one way of creating the array from the string values at particular indexes:
NSMutableArray *array = ...; // Array with strings
NSArray *someOtherArray = #[ array[1], array[3], array[7] ];
So both array[1] and someOtherArray[0] point to the same (NSString) instance, etc.
This is what NSIndexSet (and NSMutableIndexSet) is for.
You can build it manually or use helper methods on NSArray like:
indexesOfObjectsPassingTest:
to build an index set from a block. You can then enumerate over the NSIndexSet using a for loop - using the index to call into the original array.
I'd like to figure out how to specify or cast an NSMutableArray to a swift Array of a custom type. I currently have 2 files:
First file requires an NSMutableArray for its functionality (passed by reference, ability to remove particular objects with indices I don't know)
Second file uses a Swift array (better memory / throwaway array), with a custom type, which I declare using
let newArray: [CustomType]!
I need to pass the NSMutableArray in as a parameter to a function in the second file, which requires a [CustomType]. When simply calling it:
let newVC = UIViewController(array: mutableArray)
it keeps telling me 'CustomType' is not identical to 'AnyObject'. I've tried calling the function using mutableArray as [CustomType], which does not work either. How can I make the swift Array function accept my NSMutableArray?
This works for me:
var swiftArray = NSArray(array:mutableArray) as Array<CustomType>
swiftArray is then a Swift array of objects of CustomType. You can pass the array and iterate over it as you would expect.
What I needed was this:
let newVC = UIViewController(array: mutableArray as AnyObject as [CustomType])
I am new to objective C and trying to learn it. I am trying to write calculator program which performs simple mathematical calculation(addition, subtraction and so forth).
I want to create an array which stores for numbers(double value) and operands. Now, my pushOperand method takes ID as below:
-(void) pushOperand:(id)operand
{
[self.inputStack addObject:operand];
}
when I try to push double value as below:
- (IBAction)enterPressed:(UIButton *)sender
{
[self.brain pushOperand:[self.displayResult.text doubleValue]];
}
It gives my following error: "Sending 'double' to parameter of incompatible type 'id'"
I would appreciate if you guys can answer my following questions:
'id' is a generic type so I would assume it will work with any type without giving error above. Can you please help me understand the real reason behind the error?
How can I resolve this error?
id is a pointer to any class. Hence, it does not work with primitive types such as double or int which are neither pointers, nor objects. To store a primitive type in an NSArray, one must first wrap the primitive in an NSNumber object. This can be done in using alloc/init or with the new style object creation, as shown in the two snippets below.
old style
NSNumber *number = [[NSNumber alloc] initWithDouble:[self.displayResult.text doubleValue]];
[self.brain pushOperand:number];
new style
NSNumber *number = #( [self.displayResult.text doubleValue] );
[self.brain pushOperand:number];
I suggest using it with an NSNumber: Try not to abuse using id where you don't need to; lots of issues can arise if not.
- (void)pushOperand:(NSNumber *)operand
{
[self.inputStack addObject:operand];
}
- (IBAction)enterPressed:(UIButton *)sender
{
[self.brain pushOperand:#([self.displayResult.text doubleValue])];
}
i am working with Tapku's Calendar, and i want to save some values that will be user inputed.
But i am kind of stumbled on how i would achive this, here is the layout:
// allocate the arrays and dictionary
NSMutableDictionary *dict = [[NSMutableDictionary alloc] init];
NSMutableArray *dateValueArray = [[NSMutableArray alloc] init];
// set array values
[dateValueArray addObject:#"first string"];
[dateValueArray addObject:#"Second string"];
// set dictionary with date as key, and array as value
[dict setObject:dateValueArray forKey:testdate];
The dictionary dict, will be the only Dictionary, but since that dictionary uses arrays for objects, i would have multiple arrays.
So, lets say there are multiple dates registerd in "dict", different keys would have to use different arrays? Sorry i am abit confused my self here.
Is there any way i can use 1 array to store all the strings associated with different dictionary keys ?
EDIT 1
Elaboration:
The whole idea is that the user can input text that are associated with dates.
I will need to store these values and i will need to store which date they are associated to.
So i have multiple values in an array, associated with 1 date in a dictionary.
And keeping in mind that i will have to store this, i would like to know how i should assign the values to the dates.
EDIT 2:
Basically what i need for the Array is something like AddObject ForKey
Edit 3
More elaboration::
Basically i want to access the values in this manner:
[date1][note1]
[date1][note2]
[date2][note1]
[date2][note2]
And the amount of values in both date and note are variable.
If I understand what you are asking about, what you want is the property of NSDictionary allKeys which is an array of all the keys in that dictionary.
Now I see your edit. You are in the right way. To perform what you are looking for, do something like this:
First, allocate your dict somewhre:
// allocate the arrays and dictionary
NSMutableDictionary *dict = [NSMutableDictionary new];
Now, everytime you get a new date with a new string, first check if there's the first string for that date. If yes, create a new array. If not, add your string inside the previously array.
NSMutableArray *valuesForDate = dict[givenDate];
if (!valuesForDate)
{
valuesForDate [NSMutableArray new];
dict[givenDate] = valuesForDate
}
[valuesForDate addObject:#"first string for dateGiven"];
[valuesForDate addObject:#"Second string for dateGiven"];
Now you can retrieve the values with something like you wanted:
NSString *test = dict[date1][0]; //first string associated for date1
NArray *allStringsForDate2 = dict[date2]; //array with all the strings for date2
You can try using NSMapTable instead of NSDictionary, which is much more flexible but also much harder to use. You'll also find it hard to find anyone knowing the answers if you have questions about NSMapTable. But you can definitely create an NSMapTable which will use pointers of objects as keys, instead of the values.
My brain is failing me today. I know this has got to be a simple one, but I just don't see it.
CGFloat *minutes = [self.displayData objectForKey:index];
Incompatible integer to pointer conversion sending 'NSUInteger' (aka 'unsigned int') to parameter of type 'id'
index is a NSUInteger in a loop, (0 1 2 3 etc)
How do I get past this one? Thanks.
The dictionary waits for an object as the key (id) rather than a plain integer (NSUInteger).
Try wrapping the integer in a NSNumber object.
CGFloat *minutes = [self.displayData objectForKey:[NSNumber numberWithUnsignedInteger:index]];
The -objectForKey: method returns a value of type id, but you're trying to assign that to a CGFloat*, which isn't compatible with id because CGFloat isn't a class. If you know that the object you're retrieving from the dictionary is a certain type, say an NSNumber, you can take steps to convert it to a CGFloat when you get it.
Also, you're trying to use an int as a key into a dictionary, but dictionaries require their keys to be objects too. If you want to access your objects by index, store them in an array instead of a dictionary.
Putting it all together, you'd have something like this:
// after changing the displayData to an array
NSNumber *number = [self.displayData objectAtIndex:index];
CGFloat minutes = [number floatValue];
You should not be using a pointer like this:
CGFloat minutes = [self.displayData objectForKey:index];
Easy question. Just don't use NSUIntegrer. Instead of it, do the following:
id index;//then set the index