iOS Showing views conditionally - ios

I have a view in which a user selects an action to take and on that next screen there is a save and a back button. For both of the buttons the last line is dismissViewControllerAnimated:.
I need a way to make the 1st screen show only if the back button is used. save should send back to the main screen/rootViewController I am fairly new to iOS but not programming in general and just need a nudge in the right direction.
Could I set a bool flag to show or not? Maybe I can set the Tag on the view and then check that in the other screens on save/back? I assume I can check the parent view.
Sorry if this is a dup but I cant find anything specifically for this.
EDIT: I am not using a nav controller and am showing the views modally.

The answer will vary depending on how your UIViewControllers are structured and setup. If you're using a uinavigationcontroller then you can POP to the root view controller using:
[self.navigationController popViewControllerAnimated:YES];
If you're presenting your UIViewControllers modally, you can try to dismiss the presenting View Controllers of your modal view controller using the presentingViewController property:
[[[self presentingViewController] presentingViewController] dismissViewControllerAnimated:YES completion:nil];
You may also want to take a look at Unwind Segues if you're using a Storyboard:
What are Unwind segues for and how do you use them?
Finally, as far as determining whether the back button is pressed or another button - that depends on how the app is setup. You'll need to use your own logic (probably if / then statements or case / switch) to determine which button was pressed. You also may want to check out the sender argument in IBActions.

John, to have a UINavigationViewController return to it's root viewcontroller, you use:
[nameOfNavController popToRootViewControllerAnimated:YES];
The other guys are correct that the information you've provided is definitely not enough to determine exactly what you need to do.
You can use the presentingViewController property of a modal view controller to access it's presenting controller.

It turns out that I was using the terminology wrong. I am presenting all views modally and that is the issue, there is no navigation controller. I ended up using NSNotification to build a listener and had the main view controller listen and then dismiss the view and hence show itself. Worked a treat.
here is the link to the code I ended up with.
http://iphonedevsdk.com/discussion/114737/view-heirarchy-issues-possibly-from-the-camera
Hopefully this helps someone else.

Related

UIStoryboard Show (e.g. push) simple inverse action to go back

In storyboard we have great feature that allow us to make Show (e.g. push). So seems the logic is next:
If we don't have navigation controller then view controller will use present modal logic. My question is there any inverse action that I can use with Show?
I have a UIButton that close current view controller screen:
- (IBAction)onTappedCloseButton:(id)sender
{
[self.navigationController popViewControllerAnimated:YES];
}
But in case if I don't have navigation controller, how can I simple use inverse action to go back? So my solution is to check if self.navigationController is nil then use dismissing option:
[self dismissViewControllerAnimated:YES completion:nil];
But maybe there is another cool solution like Show (e.g push). But Close (e.g. pop)?
Yes, you can use an unwind segue to go back, and it will be the reverse of whatever the forward segue was.
You have two options on how to do this:
1) The Unwind segue
To make an unwind segue you have to add a method in the view controller you want to "unwind" to with the following format:
-(IBAction)someSelectorName:(UIStoryboardSegue *)sender;
You will then be able to drag from your UIButton up to the "exit" icon in your storyboard.
Wire it up to the selector you just defined and UIKit will figure out how to get back to that view controller without you having to write any code. This can be especially useful as it can figure out when it needs to call -dismissViewControllerAnimated: more than once and can call those methods successfully. It can even unwind from within a view controller embedded in a navigation controller when the view controller you're unwinding to has the navigation controller presented on top of it. (i.e. it will do a dismissViewController instead of a pop to unwind)
2) The Custom unwind method
Say you don't want to or cant trigger this action from a storyboard. There is still an option and its detailed over at this question here:
Whats the programmatic opposite of showViewController:sender:
The gist is you can write your own generic dismiss method by implementing categories on the UIKit container View controllers (or on your own container)

Segue to home view

I am trying to segue back to a home screen and pop everything from the stack (of views?)
I am using UINavigationController:
[self.navigationController popToRootViewControllerAnimated:YES];
Where shall I call this method? I have tried in -(void) prepareForSegue which does not work.
Basically I want to make sure when I go back to home screen there is no back button on the left of the title.
Home screen here refers to the welcome screen of my App.
I am not sure which part of my code shall be posted. Please comment if you need to see my code.
Thank you in advance.
Assuming you're using a Storyboard, and a UIButton declared over there is the one that triggers that action you wanna perform, you should declare an IBAction: -(IBAction)buttonPressed:(id)sender; in the .h and implement it in the .m. Inside that method should appear that [self.navigationController popToRootViewControllerAnimated:YES]; code. Also remember to attach that action to that UIButton when touch up inside in the storyboard.
Hope it helped!
I think your confusion is around the concepts of what a segue is and how it relates to the navigation controller stack. The stack is exactly the same as the basic data structure stack (http://en.m.wikipedia.org/wiki/Stack_(abstract_data_type)) in that it's a last-in-first-out store. When you segue, you're normally adding to that stack, e.g. Pushing a new VC onto the stack. A back button in most cases would not be doing that. It would be popping, or removing from the stack. Which is why you probably wouldn't call pop methods from the prepareForSegue method. Instead try calling it at some other point, like when they tap the back button, or after some action has taken place.

Handling segues/storyboards with memory intensive app

I have an app that has the following basic layout, please understand I have done a lot of programming, but I am relatively new to IOS and am yet to wrap my head around the Storyboards/segues properly yet.
Effectively, my app has the following screens:
WelcomeViewConroller ---ModalSeque--> MenuViewController --modalSegue---> newProjectVC || loadprojectVC ---modalSegue-->ProjectScreenVC.
From the project the screen, the user can return to the menuVC screen.
Now, I understand that every segue creates a new instance of a view controller, which is great, I want this to happen, however, when I segue back from my ProjectScreen, and then reenter it again, I get a huge memory leak and very strange behaviour.
I understand that I need to dismiss my View controllers, especially my ProjectScreen when I leave it, however, I can not get this to happen, no matter what I try.
Any help would be greatly appreciated.
In How should I chain viewcontrollers in xcode storyboard? I enumerate a series of ways of going back multiple scenes in a storyboard. But in short, the two easiest options are:
Unwind segues: If only supporting iOS 6 or higher, use unwind segues. So, for example, in your main menu's view controller, implement a unwind segue:
- (IBAction)gotoMainMenu:(UIStoryboardSegue *)segue
{
// if you need to do anything when you return to the main menu, do it here
}
Also make sure to define that in the main menu's .h. Then control+drag from the button that you want the segue to the "exit" button in the panel below the scene, and choose the "gotoMainMenu" option:
Navigation controller: If you need iOS 5 support, then just use a navigation controller and replace the modal segues with push segues. Then you can use popToViewController or popToRootViewControllerAnimated to jump back multiple scenes. If you don't want to show the navigation bar, then select the navigation controller in your storyboard, and in the attributes inspector, uncheck "Shows Navigation Bar":
In this scenario, I actually think it's easiest to make sure your menu scene is the root (and have it do a little detour to the welcome screen, like I discuss in point 4 of that other answer), in which case you can just call popToRootViewController whenever you want to return to the main menu. But, if the main menu is not the root view controller, and you want to pop back to it, you can either pass a point menu controller from scene to scene, or you can have subsequently presented view controllers do something like the following when they want to get back to the main menu:
for (UIViewController *controller in [self.navigationController viewControllers])
{
if ([controller isKindOfClass:[MenuViewController class]])
{
[self.navigationController popToViewController:controller animated:YES];
break;
}
}
Elsewhere on Stack Overflow, you'll see people contemplating ways to nest calls to dismissViewControllerAnimated, or other variations like that. I personally think that navigation controllers and unwind segues are far easier and more elegant.

How do I present a View Controller and dismiss all others?

I have about 20 View Controllers, chained together with Modal and Push segues. Now, at the last View Controller I want to switch back again to the first View Controller, as if the user has restarted the app. Unfortunately when I do this with
[UIViewController *viewController = [self.storyboard instantiateViewControllerWithIdentifier:#"InitViewController"]];
[self presentViewController:viewController animated:YES completion:nil];
all of the previous view controllers are not unloaded. Not a single viewDidUnload method is called. How can this be done?
The instantiateViewController method creates a new copy of your view controller. Your existing view controllers aren't unloaded because iOS doesn't know that you want to 'go back', so to speak. It can't unload any of your existing view controllers because they're still in the navigation hierarchy. What you really want to do is 'rewind' your storyboard in some way.
Fortunately from iOS 6 there's a much improved way to do this, through unwinding. This lets you 'backtrack' in your storyboard right back to the start, which it sounds like you want to do. The WWDC videos have some examples and walk throughs, and you might also want to look at this existing SO question:
What are Unwind segues for and how do you use them?
I found that it can be done easily by calling dismissViewControllerAnimated:completion: on the first view controller in the hierarchy. Fortunately that's all it is needed to accomplish what I wanted :-)

Pop the current view using Segues/Storyboard on iOS 5

I am creating an app using iOS 5 SDK. I managed to push views using the Storyboard's Segues, but I cannot find the proper way to pop the current view and go back to the previous one.
I am not using any navigationController (the app doesn't have any top or bottom bars).
I don't think using modal or push segue the other way would be the solution as it instantiates a new controller.
Do I have to use a custom Segue with the opposite animation and deletion of the view at the end ? Or is there a better way ?
Storyboards in iOS 5 don't provide a "no-code" way to return from a segue -- that's something you'll need to implement yourself.
If you use "push" segues (which require a navigation controller), use the navigation controller's popViewControllerAnimated: method to undo the last push segue. (Or other methods to undo more; see the UINavigationController documentation.)
If you use "modal" segues, call dismissViewControllerAnimated:completion: on the view controller which presented the current view controller (which you can get from its presentingViewController property).
Update: In iOS 6 and later there's unwind segues for going "back" in a storyboard. It's still not a no-code solution -- and it shouldn't be, because you need to be able to do things like differentiating between "Done" and "Cancel" exits from a modal view controller. But it does let you put more of the semantic flow of your app into the storyboard. Apple has a tech note that describes them in detail, and they're also covered in the video from WWDC 2012 Session 407.
You could try calling [self dismissViewControllerAnimated:YES completion:nil]; from the controller you want to dismiss (whether the controller has been pushed, or shown modally).
Here is the related documentation : UIViewController Class Reference
The presenting view controller is responsible for dismissing the view controller it presented. If you call this method on the presented view controller itself, it automatically forwards the message to the presenting view controller.
Just to clarify.
In the class that was pushed. Simply wire up the following and the controller and view will be popped off.
[self.navigationController popViewControllerAnimated:YES];
Create Segue type "Custom" on your stroyboard. This can be from a button.
Create a new UIStoryboardSegue class named "popSegue"
In the popSegue.m file add the following;
-(void)perform{
UIViewController *sourceViewContreoller = [self sourceViewController];
[sourceViewContreoller.navigationController popViewControllerAnimated:YES];
}
-In the storyboard editor.
-Select the segue and change the Segue Class to "popSegue"
-Set the Identifier to "popSegue"
Done!
You can use the same "popSegue" class throughout your project.
Hope this helps
I'm using Xcode 5 also and here's how it's done. First, in the view code file that pushed the other, create an IBAction method in the .h file such as this:
- (IBAction)exitToHere:(UIStoryboardPopoverSegue *)segue sender:(id)sender;
Then in the .m file add this:
- (IBAction)exitToHere:(UIStoryboardPopoverSegue *)segue sender:(id)sender {
}
You can add any cleanup code you want executed in this method. Next go to your storyboard and select the pushed view. I assume you've got some kind of button on the view that the user taps to signal he's finished. Click on that button, hold down the key and drag to the the green box below the view which is the Exit. Release the mouse button but continue to hold the key. A popup will appear and your method will show in the list. Select that method. Now when the user clicks on the button, the view will pop and you'll be returned to the starting method.

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